Bravo0413
Bravo0413
About
- Username
- Bravo0413
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Comments
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I hope that they dont even touch him unless he needs a buff... I hope hes strong and scary AF.... do this one right devs like I know you're capable of doing!
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Surprise attacks shouldnt count towards mom
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Devs know the killers kits need work.... pig, LF, Freddy, Doc, Trapper still, wraith still (his addons are perfect imo) legion, the plague (a few small adjustments) ... all need adjusting to better their capabilities in trials
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@AshleyWB said:
Predator HG seems like a big budget deathgarden with the capacity to deliver more The asymmetric nature of Predator HG will surely attract a lot of dbd players.
This could be dbd biggest rival in the future, Dbd has until 2020 to get this game right in terms of variety and player retention. They can do it but only if they recognise this may become a problem if not addressed.
Predator HG could be a decent game, it could eventually come to all platforms. It would give the asymmetric genre more traction which would benefit dbd, but dbd players will stop playing dbd and play Predator HG instead if nothing changes.
I do have to agree... the potential is there... like you stated it has a big budget and a well known character right out of the gate... and with the potential of having Arnold Schwarzenegger in the game??... DBD is still the king and is building but this predator game could give a little push
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The game play looks soo good! Such freedom... the ability to peek around corners is awesome (imo all killers should have this tbh) the crouching ability just like survivors (pig should have this as well)... I hope it doesn't change too much I would play the shiet out of him just to have the freedom that he gives
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Bump!
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/468647#Comment_468647
@Bravo0413 The timer is neither increased nor decreased in the literal sense. What's altered is the rate of progression. According to Almo, the intention was to slow it down so it lasted an additional 50%. Instead, they slowed down the progression by 50%, which leads to a 100% time increase.
Oh okay.... I remember you a thread explaining how that actually works!... maybe your thread should be revived so we can brush up on it a bit!?
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@Hex_Flex said:
https://forum.deadbydaylight.com/en/discussion/comment/466981#Comment_466981
if i'm driving at 60 MPH and i slow down by 50%, i am now travelling at 30 MPH, i am not travelling at 40 MPH. If you slow something down by "half", it takes "double" the amount of time for it to get completed. Slowing the 2 minute timer by 50% should be 4 minutes if slugged/hooked at start of EGC, not 3 minutes, so which is it, hmm?
50% of 2mins is 1min..... so if it takes 2mins without anyone on the floor or hook and you slug to see the sacrifice the timer increases by 50% ----> 3mins ....... if the timer were increased by 100% that would be all 2mins because 100% of 2mins is 2mins so in that case the max timer would be 4mins
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@Mc_Harty said:
That mori sold the ######### DLC for me
The dude freaking takes a selfie and sends it to someone OMG!! <3
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PWF rework: while chasing your chasing your obsession your lunge attack speed is increased by 10%
Just a spit ball
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With all the "constructive criticism" they've been receiving yes a thank you is deserved!....
Thank you soo much for working hard to make this game what it is today! <3
Also thank you for bringing in "The Ghost"!! Pretty good job so far! <3
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/464664#Comment_464664
Calm down man, where did i say this SHOULDN'T be a thing?
I'm saying that the current suggestion will ruin the BP economy for a good amount and we need more than just "Oh, i can sell now.".
Apologies... it would effect the economy... maybe a crafting system would work better taking browns and yellows and combining them for green....
This game does need more then just the ability to to sell stuff..
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I hope they do as well.. the potential is there
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@Sythalin said:
If you look closely at it, you can clearly tell that it's just a shorter Wraith model with a different head.
Just like they used freddy's model for Amanda... xD
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Will we be seeing work done to Monstrous Shrine since the basement changes have been implemented and have you guys tossed around any possible changes to monstrous shrine if any?
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/464554#Comment_464554
@Peanits Let's imagine they'd introduce the ability to sell unwanted equipment in the next patch.
Now imagine people who never use Mist Offerings, or the "crippling, but grants extra BP" Add-ons for certain Killers.
I used to have about 3 stacks of Add-ons on Hillbilly, all over 250.
Now imagine someone who has been saving that up for over 3 years.
And now imagine hundreds of people having this as well.
Soooooo many Bloodwebs would be completed.
And from all the BP they earned by selling those, they completed so many Bloodwebs that they got A: More stuff that they want, and B: More stuff that they can sell again.
Sp freedom of players being able to sell the items, addons and offerings shouldnt be implemented into the game to make for a better gaming experience because the devs failed to implement this mechanic in the first place and because theres dedicated players from when the game was in beta?..... screw growth! and bettering the game! Let's keep the frustrating part of having to watch as the unwanted items and crap continue to grow...
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@slingshotsurvivor said:
https://forum.deadbydaylight.com/en/discussion/comment/463583#Comment_463583
I don't think nerfing should happen and highly doubt the Devs would, but changing pipping in these scenarios would be more effective in the long run.
Agree.... BW is already kinda risky to run it doesnt need to be touched... the ranking system has needed adjusting for a bit now
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@AntiJelly said:
You think this is bad? Dead by Daylight has been so much worse. What they're doing now is just ridding it of unfun mechanics.
Just ask anyone who played during the Howling Grounds event.
Nothing could ever come close to the howling grounds....
Devs: "challenge excepted"
xD jk devs love ya
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@PeepingPeacock said:
https://forum.deadbydaylight.com/en/discussion/comment/462047#Comment_462047
Power is useless in a chase, don't see how it could be busted. He seems like a discount shape. Hes even got the shapes power as his power icon.
Yeah seems like Mike meets pig... which is sexy I'll take it actually... he seems strong
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My question is... did they adjust both killer and survivor or did they just adjust one side...
I feel this is a nerf to the killer but at the same time it's something that should be taken away (body blocking the stairs that is) because it may not happen often taking the game hostage which would now be waiting for the end game to kill the survivor (which would be even rarer... I mean think about it the killer either A has to have someone hooked in the basement or just stumble upon someone looking through the chest) but its still possible to do... now they should do the same for the gen rush! Since 2-4 min games may not happen often... its still possible! Therefore should be fixed!
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@Orion said:
It'll hit in an unspecified time in the near future. Soon, you could say.
Soon tm *
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@Poweas said:
Is there a good build without Prayer beads? I just use her base honestly.
I use the green comb and green shoes to make loops all that more dangerous.. I only use the reappearance addons when I feel like being an ass xD
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As others have stated.... yes surveillance is an excellent perk for spirit... surveillance is great in general
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@memento said:
It's been mentioned before that we would like to close the gap between SWF groups and solo players.
Why do you devs buff solo players not nerf SWF? Do you think it is really right way?
Reason they don't "nerf" SWF is that theres no right way for doing that without hindering solo as well and solo doesn't need any nerfs... it would also effect inexperienced/newer survivors that already have a difficult time grasping how to play the game as is.... so the better way to do this is to bring solo up to SWF or at least close the gap
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No.... it would be away of decreasing the grind and making money at the sametime.... which is lazy... they need to fix the game the right way.... DBD is prettymuch still in beta form theres so much lore and other things that they could implement into the game to make it better that would attract more players thus increasing their profit
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I only prestige the characters I love---> Amanda and Rin..... other then that no.... and no it's not worth prestiging....
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An option to hide the HUD and have a button bring it up for a short time would be great
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One thing is always a thing......... licensed killers are always boring AF
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I don't agree with your take on SWF...
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@Tsulan I imagine a decent amount of the playbase would stop playing if the devs decided to go through with nerfing their 2 best killers... at least the dedicated killer side would..
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@Tydie said:
lmfao hes like one of the few balanced killers. killers should be balanced around him and huntress
Indeed... this is good
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@GrootDude said:
I agree, there really isn’t any point to it.
Do not pay attention to this comment.. for whatever reason I couldn't delete this draft
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@Raptorrotas said:
Well. Instead of crafting it could aswell be a recycling system.
I dont even know what could be crafted in this game. Addons? Perks?
2milliion brown addons for a ultrarsrare?
What I was thinking is... multiple brown (say 3) toolboxes can be turned into a yellow then too a green etc.... even if its something to where we can just turn all our garbage stuff into useful items and addons I'll be happy...
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@TheBean damn I miss that LOL button atm..
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This feels like a troll to thread
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@newduls said:
https://forum.deadbydaylight.com/en/discussion/comment/453124#Comment_453124
it can be calibrated to any game lenght, if the minimum game length of 8 mins is too long you only need to reduce the lock out time...
if you believe the fair game length is 5 mins then make it 1 min each.
The more these types of ideas come up the more I like em...
An additional objective could hurt newer/inexperienced players badly if but something like this would be quite good
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/452455#Comment_452455
My point is it won't consume enough time to significantly effect top tier survivors, which is where the problem is in the first place. All you do with a second objective is slow down bad survivors, who don't rush gens anyway. The gain isn't worth completely screwing over bad survivors.
You need something specific to target the good survivors if you want to have a positive impact on the game.
You do make a good point.. a repair speed cap should be implemented.. the overheating could be like a waiting period (gens can't be repaired) and maybe the killer could get like a little boost from the entity during that wait period in MS, attack cooldown, pickup, pallet break, etc... that could be interesting
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These types of ideas need to be implemented... and imo OP is looking to deep in to this...
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Now I do agree that being injured should have more meaning... I dont feel that the punishment should be as hard... numbers would need tweaking in order for this to work properly
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@Shad03 said:
Could simply name it Blood Lusted or something like that.
True that could be it but if the idea is used I'd rather the team name it since it's more their job to name perks
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camping and tunneling will always be a thing... simply because there's people who enjoy watching the salt drip off others... that's something the devs can't fix unless they implement new mechanics
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Hey now there were plenty of questions that related to improvements that the community has been wanting in the survey...
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@T0xicTyler said:
Everyone is so whiny in this game. People are accusing the devs of being greedy and now suddenly have a problem with the skin and game prices so let's be clear: You got this game for a steal! $20 and 2,500 hours in and counting is a very, very good deal.
I'm all for some sort of season pass under two conditions:
- We can get exclusive skins, Bloodpoint and XP boosters, and Auric Cells out of it.
- We can either purchase this pass on a seasonal basis (every 3 months, preferably not every in-game season) or purchase it once and earn enough Auric Cells from it every season to re-purchase it and still profit.
This game isnt really a steal... its prettymuch in beta... the game does not feel complete at all... then you have to buy all the DLC to have the same issues that the game has.... bug wise, incomplete feeling.... hell it took the team almost 3 years to finally implement an ending...... who took doesnt put an ending in their matches/trails?. This game isnt worth 20$ and most of the DLC isnt worth the price either until they finally implement the objectives and fix the fov to the killer
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Ya have to bring STBFL or a mori... or force yourself to play a top tier killer
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I would like to see how many have been killed and how many have lived against Spirit....
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@Jimsalabim said:
well i only care about this ghostface killer if the gameplay is interesting. the killer itself as in status and appearance it's totally lame. But if the game elements are cool (perks etc) then who cares right? it's an arcade game and its about the gameplay so you can have freddy michael and other major iconics ingame but ultimately he must be fun to play
This /\.... it's the exact reason why I haven't bought Freddy.... he plan and simple boring.... nothing like the movies
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I feel there should be some sort of skill involved with legion... it's far too easy to get the hits with legion which makes it makes it very boring to play against and also leaves one to feel like theres no counter play.... I believe that addons should increase the number missed attacks/swings for legion