Bravo0413
Bravo0413
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- Bravo0413
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Comments
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@tt_ivi_99 said:
https://forum.deadbydaylight.com/en/discussion/comment/446015#Comment_446015
You should read It because he actually says interesting stuff.
Well the 75% MS to the survivors when using left behind is kinda uhmmmm....... but other stuff OP brings up is okay...
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No..... highly unnecessary.... how RNG is in this game the traps are already little threat..... the devs said it themselves that they are meant to waste time and they dont even do that!.... this goes against lore to the character! And the saw series... its WRONG!
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3 mins is too long.... theres no pressure especially when someone is knocked down... its needs to be shorter... or start after the 5th gen is completed
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@Peanits said:
Freddy is still in the early stages at the moment and is not ready for the PTB just yet. He will take a little longer since he is getting a full rework unlike the Legion. We'll be sure to share more info when it's a little closer.
Early stages?... if I remember correctly wasn't he supposed to be ready to be tested next month? Or am I wrong? By all means I want the team to do Freddy right in which case the team can take all the time in the world...
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Survivor is way too boring to play... and it appears that the devs are working to please survivors in hope's that the playerbase will grow again.... remember devs... back in "the dark times" the player base was at its lowest... both sides need enjoyment....... I see no fix for sounds or a QOL for FOV for the killer these 2 are crucial...
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@Andreyu44 said:
Im...still shocked by the remember me nerf and the pig nerfs....
Right and they shortened the timer to open the gates! Really? How does this equal logic....?
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@LCGaster said:
https://forum.deadbydaylight.com/en/discussion/comment/437176#Comment_437176
Exactly. I mean...what the #########?
I would agree with the changes if end game was more... idk significant.. it is compared to what it was but the timer slows down when someone is hooked or slugged.... they possibly could have done the same when surv has the trap on... rather then rendering the traps useless
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Idk duude I'm really thinking that they botched Amanda up harder then legion... now if you dont use all 4 or 5 traps before the 5th gen pops they are useless! And 2mins isnt long enough to get the trap off anymore the timer has to stop while their in the TR...... like really?? Shes in the fight for worst if not the worst.... and no buff to her either after these significant nerfs either just........ "sighs"
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@LCGaster said:
Legion was nerfed harder, but pig did not deserve this nerf, now the RBT are useless.
Agreed like 2mins was too much to begin with... they were already no threat what so ever.... survivors were already working on gens with traps on their heads
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I need to check out some streams to see how they play out as well.... I think itll be better then most think.... pigs nerfs are just straight up unnecessary.... and the worst thing is the devs will push em through
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@Slayer said:
https://forum.deadbydaylight.com/en/discussion/comment/436673#Comment_436673
When they did that? give me link
@slayer for which one?
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@powerbats said:
Ah yes this nonsense again, games changed and the chances you'll go against that level of swf or lobby period is almost nil. when faced with competition of their actual level they didn't do so hot.
So unless and until they actually can do an experiment against same level competition it's irrelevant.
"Their level of play" is not that hard to achieve.. its mainly just doing the objective as fast as possible.. it's not hard to just do gens... being able to complete the gens as fast as they have just shouldn't be possible.... with the new end game coming games are going to feel super Fookin short when survivors play this way
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@artist said:
https://forum.deadbydaylight.com/en/discussion/comment/435454#Comment_435454
I'm sure not everyone used an overpowered build, and whoever did, well that's probably why they are rank 1 in the first place (not that rank matters)
Competent killers shouldn't need to run "OP" builds to... hell an average killer shouldn't have to run their best stuff if survivors (which you stated the depip squad isnt all that great) are able to go perkless and have great success.. this is evidence that the game is highly unbalanced @artist
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This is almost like technician... it's a feng perk that reduces the noise of the gen by 8meters I think... it also gives the chance of no explosion happening if you miss a skillcheck on the gen
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Ever since howling grounds sounds have been horrible... they made them a bit better and then botched them up again.... last time it took them almost a year to finally make any sort of adjustment to them when sound is one of the more important things in this game.... dont feel let down if they dont make any sort of adjustment this time around... they mentioned making adjustments to the FOV for killer so that it doesn't make you nauseous or claustrophobic while playing a game that's meant for fun........ yeah over a year later........ nothin
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@artist then I guess in 200 matches.. 100 perkless and itemless and 100 straight meta the depip squad didn't go against that many competent rank 1 killers
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@Slayer said:
https://forum.deadbydaylight.com/en/discussion/comment/434817#Comment_434817
Did killer play good when he camps survivor? Forcing him to depip?same logic
Yeah but in that case the killer is going to depip anyways if the survivors take advantage of the camp... camping is not fun for anyone but it's also a garbage strat
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@Ihatelife said:
Why does he looks like a Hitler
And a meme was born.
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Omg :O ...... Meg!!!
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@PhantomMask20763 said:
@Hoodedfengm1n nah, he needs this
Yyyeeeessss!! xD that's awesome lmao!
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@Slayer said:
https://forum.deadbydaylight.com/en/discussion/comment/434692#Comment_434692
I once played nurse against gen rushers ( SWF, no mither , resilent , leader , toolboxes ) . Gens got done in less than 3 mins if im not wrong. I killed 3 and still depiped cause they simply denied me gen emblem.
Sounds about right.... since they were good at sitting on gens and tapping a button they were better then y......... wait you killed 3 meaning they weren't yet they still depipped you.... yeah games balanced AF eh?
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@not_Queen said:
It's a surprise... something you never seen yet.
Gasp!..... rank rewards 😍
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@Slayer the first experiment they did they went perkless and itemless... they lost like 5times if that
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@artist said:
https://forum.deadbydaylight.com/en/discussion/comment/434654#Comment_434654
if you're losing with builds like these, you're bad.
@artist Or the game is just highly unbalanced... because I wouldnt say scottjund is bad in anyway shape or form.... Marths squad was on like 20 game depip streak before getting hit by Scott and it took camping Beafu after the gates were powered to pip against them....
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Yes he showed that if survivors go in and focus on the objective only that theres no way the survivors can lose.... they went against 5blink nurses... ebony mori... iridescent heads.... and yet after 100 games only like 5 killers pipped..... and they did this perkless
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@adamn said:
i agree. keys should be powerful and the killer should not be able to close the hatch if the key is a skeleton key. if it’s a dull key, they should be able to.
And the killer should be more powerful.... this is getting old..... because a survivor stumbles upon the hatch with either a lucky key found in match or they decided to bring it in and escape the other 2 get to escape as well? No the killer should be able to close after a key is used...
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License cosmetics would be cool... but I hope it's a bit more then just Halloween... I pray to God that there is NO shirtless Myers....
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@xChrisx said:
Bunny feng is coming
I feel this would be incredibly anti climatic for the surprise...license cosmetics is one thing because well business... let's look at this logically this bunny feng should have been dropped in store with the clown DLC we can agree on this right?
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Honestly this isn't a nerf.. the poor design that came from the devs in the first place needs rectifying and that's what they are doing... rectifying a poor situation..
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But to reply to OP....
I was part of the crew that wanted to see the end game changes and what they were going to bring..... now that I see that nothing is really changing.... yes MoM does need something..
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@RakimSockem said:
MoM gives the same advantage to survivors as Spirit Fury gives to killers. If they're going to nerf it, Spirit Fury should also be nerfed.
Spirit fury requires enduring to be at it's full potential... mom requires nothing but can be used with multiple other perks enhancing the survivor build to the point where if the player is remotely decent enough the player is nearly God mode
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No
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@Slayer said:
Anyway someone made a good point here
Quote :
So the Nurse blink hit is supposed to count toward MOM? So that means the Wraith's Surprise Attack is also supposed to count towards MOM?
The description states "After getting hit 3 times by a Killer's basic attack"...
So every M1 killer... (Basically any killer who can't down without using their special attack directly to inflict injruy.) will have every attack count toward MOM?
I didn't think the Nurse Blink Attack was a basic attack.
So basically.. Take only one hit killers LULS... THANKS DEVS! I have no problem being forced to take Hill Billy all the time... I just didn't like to because I found him to easy sometimes to play
In fact Nurse s basic attack counts towards MoM as of right now
Grudge hits, doc landing a hit shortly after shocking.... these types of attacks should not count towards MoM.... itll be quite unfortunate if they end up keeping it that way...
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@QwrtyMan213 said:
Both the % debuffs seem really overpowered, but I like the idea.
Well when you put into account that it's a perk that possible could be destroyed before the killer even has the chance to use it the numbers kinda need to be a bit OP...
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Imo the collapse should start when the last gen is completed.... but we'll see how it plays when it comes out
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@Saint_Ukraine said:
https://forum.deadbydaylight.com/en/discussion/comment/427334#Comment_427334
Also, Pig's reverse bear traps are going to force the survivor to stay in the trial during the endgame collapse.
Yes it's a nice buff for both pig and BW both were in need
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I do agree... and I have to say that if it's done as a 2v4... then no itll just be quick flash in the pan---> everyone would be excited and the it would die because yes that would be unbalanced AF soooo it would have to be at least a 2v6...
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@Anevian said:
How about instead of just buffing perks, let's combine some of the weaker ones to reduce some of the clutter in bloodwebs.
Hope and Noone left behind:
New perk - Beacon of Hope
Your altruistic nature fills you with energy when you are close to escape.
Increase the speed of altruistic actions by 10%
When the last gen is completed, gain 7% movement speed and 100% bloodpoints in the altruism category.
This would be awesome
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20 seconds?... really?........... a 20 second aura reading? ... do you have the memory of a bird? It's not at all hard to find stuff after an aura reading with detectives hunch... detectives hunch is a perk that can reveal a hex, negate having to look for a gen----> thesecare 2 things that are fairly big, considering that hexs don't come back and gens already get accomplished really quick when survivors just want to get the job done... detectives hunch is great as is.... (edit) diversion has the long cooldown since there is the possibility of it being abused by spam.... I'd reduce it too maybe 35 seconds...... if there must be a "buff" too it
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Well... it slipped through this isnt really on the player... the team should be held responsible so...
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Nurse is fine..
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@LordziPL I can agree on certain points but majority I cant...
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@tt_ivi_99 said:
We'll see if the end-game changes are enough to bring killers back full time
This is what I'm most excited about.... I'm tired of gens finishing and if 3 or 4 survivors are still alive it's prettymuch GG.... I am so stoked for it
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Honestly if it automatically resets after use... there shouldn't be a timer... and a case could be made that it can be token base
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Can we at least see what the end game changes are before we discuss nerf options?
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@Orion said:
Hide and seek. The killer role rotates between all players. Every time a survivor is hooked, they become the killer. 3 hooks and you're out. Rounds take a maximum of 10 minutes, at which point the player(s) with the smallest amount of hooks received (or highest amount of hooks performed, or some combination of the two) will be declared the winner.
EDIT: Also, no SWF and no dodging. Solo queue only, with an algorithm to make sure friends cannot get into the same lobby together.
This would be so freaking awesome 😍
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@Jack11803 said:
https://forum.deadbydaylight.com/en/discussion/57185/maxing-the-next-killer-will-take-8-2-million-bp
<font color=#00d009> Despite playing for years I’ve been unable to max out p3 everyone, they should honestly remove perk tiers.
I like the perk tiers... I'd rather em remove the BP cap or increase it a ton... removing the tiers would cut it way too much imo