A buff for The Third Seal
When hitting a survivor, that survior gets a token, for each token, they get the following effect:
Token one: Survivors get the “Blindness”effect
Token two: survivors suffer from a 5/6/7 % “hindered” effect
token three: survivors suffer from a 10/20/30 % Action speed debuff
token four: effected survivors see hex totems as dull totems
Comments
Both the % debuffs seem really overpowered, but I like the idea.
Swap 2 and 4
Also this would be so good on legion
That is way too op my friend, but I like the first two.
Actually that sound pretty good. Third Seal should blind survivors from seeing the real Hex totem. Would be a good combo with Haunted Grounds.
The hex and dull totems are amazing.
Token 3 is ridiculously broken
And token 2 makes looping near impossible.
Well, it being a hex, looping won’t be a problem, since unless the killer is lucky or the survivors aren’t working, then stack two will be applied and most likely removed before you’re unhooked, at the latest. The action speed debuff is around what Freddy does when he sleeps you, so I don’t see why it’s too powerful.
With thrill of the hunt, and Prayer beads Spirit, that has no counter. The action speed makes gens 104 seconds longs, and the 7% decrease in speed makes survivors 93% movespeed. Legion rn is 26% faster with his frenzy, and he's impossible to loop. 110% Killers would become 17% faster, and 115% killers become 22% faster. That is no joke,
That's completely broken with a Spirit or Billy.
Debuff for speed should be 1/5/1.75/2%.
Debuff for gens should be 15/17.5/20% AT MAX.
That's from a killer main point of view. That perk would destroy the meta.
Token 4 is great though.
Make one of the Token requirements this: https://forum.deadbydaylight.com/en/discussion/41477/i-wish-for-the-blindness-status-effect
😋
I feel like that would be too powerful, maybe with a tiny rather than complete isolation of view
literally forget all of it except the seeing hex totems as dull totems part. make it so first hit gives blindness and 'totem blindness' and thats it
That was my original idea, but it doesn’t seem strong enough alone to be used.
Well when you put into account that it's a perk that possible could be destroyed before the killer even has the chance to use it the numbers kinda need to be a bit OP...