A buff for The Third Seal

When hitting a survivor, that survior gets a token, for each token, they get the following effect:

Token one: Survivors get the “Blindness”effect

Token two: survivors suffer from a 5/6/7 % “hindered” effect

token three: survivors suffer from a 10/20/30 % Action speed debuff

token four: effected survivors see hex totems as dull totems

Comments

  • Both the % debuffs seem really overpowered, but I like the idea.

  • Also this would be so good on legion

  • When hitting a survivor, that survior gets a token, for each token, they get the following effect: Token one: Survivors get the “Blindness”effect Token two:

    That is way too op my friend, but I like the first two.

  • @NuclearBurrito said:

    Swap 2 and 4

    Actually that sound pretty good. Third Seal should blind survivors from seeing the real Hex totem. Would be a good combo with Haunted Grounds.

  • The hex and dull totems are amazing.

    Token 3 is ridiculously broken

    And token 2 makes looping near impossible.

  • @Poweas said:

    The hex and dull totems are amazing.

    Token 3 is ridiculously broken

    And token 2 makes looping near impossible.

    Well, it being a hex, looping won’t be a problem, since unless the killer is lucky or the survivors aren’t working, then stack two will be applied and most likely removed before you’re unhooked, at the latest. The action speed debuff is around what Freddy does when he sleeps you, so I don’t see why it’s too powerful.

  • @RotBb said:

    https://forum.deadbydaylight.com/en/discussion/comment/431599#Comment_431599

    Well, it being a hex, looping won’t be a problem, since unless the killer is lucky or the survivors aren’t working, then stack two will be applied and most likely removed before you’re unhooked, at the latest. The action speed debuff is around what Freddy does when he sleeps you, so I don’t see why it’s too powerful.

    With thrill of the hunt, and Prayer beads Spirit, that has no counter. The action speed makes gens 104 seconds longs, and the 7% decrease in speed makes survivors 93% movespeed. Legion rn is 26% faster with his frenzy, and he's impossible to loop. 110% Killers would become 17% faster, and 115% killers become 22% faster. That is no joke,

    That's completely broken with a Spirit or Billy.

    Debuff for speed should be 1/5/1.75/2%.

    Debuff for gens should be 15/17.5/20% AT MAX.

    That's from a killer main point of view. That perk would destroy the meta.

  • Token 4 is great though.

  • I feel like that would be too powerful, maybe with a tiny rather than complete isolation of view

  • literally forget all of it except the seeing hex totems as dull totems part. make it so first hit gives blindness and 'totem blindness' and thats it

  • @No_Cluie_Louis said:

    literally forget all of it except the seeing hex totems as dull totems part. make it so first hit gives blindness and 'totem blindness' and thats it

    That was my original idea, but it doesn’t seem strong enough alone to be used.

  • @QwrtyMan213 said:

    Both the % debuffs seem really overpowered, but I like the idea.

    Well when you put into account that it's a perk that possible could be destroyed before the killer even has the chance to use it the numbers kinda need to be a bit OP...