Bravo0413
Bravo0413
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- Bravo0413
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Theres just a lot of other topics.... battle pass (which is big), MoM..... etc.... me personally find this interesting
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@DarkGGhost said:
https://forum.deadbydaylight.com/en/discussion/64829/enduring-changes-and-new-ds
When the stun was 3 sec enduring have no effect so my guess is ether they will keep it 5 sec or maybe they will help the killers and make it 4. They say that 3 sec was to short.
It started out not effecting 3 seconds but then they fixed it to effecting it and it was too short that's why they buffed it to 5 because enduring knocked the timer down to about 1 second and some change.... 3 seconds would be good...
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This again....
If you're the last a live the situation should be next to impossible to overcome......... it's a 4v1...... meaning when it gets to a 1v1 situation its supposed to be a pressure time for the survivor..... this is the entity's and the entity wants the survivors dead.... why on earth should anything be done to the exits to make them safe?
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@23flash said:
https://forum.deadbydaylight.com/en/discussion/comment/490845#Comment_490845
i have friends that usually avg around rank 1 to 4 during a season and because of that i run into killers level 5 to 10 that camp and tunnel. Majority come from survivors who juke them well or have them chase for a minute. But a large percentage is also the other. Emblem punishments don't matter. Killer can still get good bloodpoints and pip which is what matters. They shouldnt get that much
If you take away the only incentive to play killer (receiving more BP then survivors) why would anyone play killer?... majority knows that it's frustrating AF when you go against SWF and it almost feels rigged when the gends get done in less then 4mins.......
A camping killer doesn't get much BP and if the killer gets 2-3 kills then that's on you guys for feeding the killer if they're camping.......... completing gens> feeding a camper
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I wonder if theres going to be these types of threads a few years down the road...
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Or maybe the same...... as in wraiths being mute as well...... idk though taking wraiths footsteps away would be like taking a piece of history out of the game.... it's always been that way
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I screen shot the pic ... I love it
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I hope so..
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/491636#Comment_491636
To play Devil's Advocate here, nobody really knows what Freddy's power is, so there's no sense in saying that the power meter is unnecessary.
For Freddy I agree I cant say its unnecessary for him yet. I'm hyped to see how the team has done with Freddy!... for legion though I do feel his power bar/cooldown is unnecessary...
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@Poweas said:
Power bars work pretty well tbh. Spirit worked out. Legion too. Freddy is probably going to be S tier considering the time they've spent on him. Ghostface will probably be top tier.
Nurse needs one for 5 seconds after blinking.
Spirit is also designed perfectly for the power bar and cooldown... she actually needs it since her power is what is... shes completely unpredictable where as legion... is legion, he cant down anyone in FF and is stunned for 4 seconds whenever coming out of FF....... like theres no need for the restriction... where as spirit is completely invisible and can attack straight out of phase, she needs the power cooldown
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Honestly theres no reason for a power bar/cooldown bar for legion..... with the inability to down anyone while in FF and a 4 second stun/ cooldown (whatever you you wanna call it.... its obnoxious that's what it is) when coming out of FF theres just no need for legion to have to wait to use their power other then player restriction.... before the rework you could spam attacks, down people (it was frustrating to play against) but now if they were to remove the power bar and power cooldown we have a much slower Billy that has no insta down capability... the legion would finally be able to use their power as intended because theyd be able to have map pressure...
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Farm...... gut em all and bring balance to that whole realm
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Im hoping to see so much more then what has been leaked... with charms we know they are coming to the game but what do they actually do?... how do we get them?
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@Banshee said:
https://forum.deadbydaylight.com/en/discussion/comment/491229#Comment_491229
Or even better, buff killers.
Yes /\.... the idea is to bring solo to the level of SWF and then buff killers after... this is what bhvr is trying to do
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@Boosted_Dwight said:
I don't see what's so wrong with a power bar.
Its restriction on the player that's already pretty restricted... spirit does need the power bar.. since shes completely invisible and moves fast an can attack right out of invisibility etc... spirit is also the killer that's perfectly designed for the power bar since she almost completely unpredictable... but legion doesn't need a power bar with a 4second cooldown coming out of FF and the inability of downing someone while in FF, plague doesn't need a power bar either... with a timer for her corrupt purge there isnt a need for the power bar... again spirit needs it.... but power bars cant get out of hand what's next? A 15 second cooldown preventing hag from laying down a trap after she teleports?
Added more to my comment about spirit....
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I hope charms have something to do with luck and such...
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Killers are stunned enough.......... especially if you play legion
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@[Deleted User] said:
punishments for DC'ing won't help that much in the DC problem.
instead of punishing people that DC. let's also find out the reason why they DC'd in the first place
in this situation. they DC'd because they're playing against a broken killer than can literally end the game in 2 minutes. and they know they'll lose no matter what they do. no matter what they take. because nurse has no counter at all.
if nurse got nerfed to a point where she's balanced and fun to play with&against. i won't be surprised if disconnects stopped.
same goes to Iridescent Head huntress & ebony mori
these things are unfun to play against and will always give the killer a free win because of how much they're overpowered.
my suggestion is nerfing the nurse by adding counters to it. increasing her punishments for missing. reducing the blink movement speed. and deleting or nerfing the omegablink (increase maximum range of a blink) add-ons. OR just a complete rework to her ability.
for huntress. make the add-on gives broken status effect for 120 seconds and remove it's downside (-4 hatchets). OR add to it " moderately reduces the hatchet wind up time "
ALSO if a survivor drops a pallet on another survivor's face while he's getting chased. that survivor who dropped the pallet should instantly lose a health state while giving the other survivor 2-secs immunity to damage. also depleting the survivor who dropped the pallet's benevolent emblem
Nurses addons may need looking at but theres nothing wrong with nurse herself..... just because a player like marth or zubat (who have like 10,000 hours combined) can play nurse at a God level doesn't mean any other player can just hop on nurse and crush any team.... it's waayy freaking easier to play at the depip squad level because survivor is easy... at least you have to be dedicated and invest into nurse in order to get the reward that she gives.... and that's something that this game has little of... actual reward for time invested
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/488013#Comment_488013
Yea freddy is more iconic. But from a money perspective if they bring out the new freddy with the new killer it would be crazy.
Less people will buy Ghostface if he is released alongside freddy rework.
It would generate a crap ton of hype though... maybe it would pull a ton of people back and to the game... on top of it all other new things coming out... game could booming again...
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I hope when charms come out (if they are something that's going to stay in game permanently) that theres a few charms that boost the chances of getting a skillcheck while healing.... it would be dope for autodidact
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Like 4 other killers need TLC before plague... shes not like legion where the community hates her... shes fine.... LF, freddy, trapper, wraith, doc can use some love as well...
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@rch614 said:
The vault speed nerf never did make that much sense to me. So what if he can speed vault it? They can't down you with Frenzy...cool down addons? Stun is still too long and Survivor can go for another loop. Not like even getting hit with Frenzy is that threatening anyway
They pulled a nerf they tried with remember me.... they increased the stun time to 4 seconds and smashed the cooldown addons with the hammer :X ......
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I dont see this game having enough to it to have battle pass.... honestly.... we had a new item drop and stay in the game permanently since launch.... we still have 1 game mode with little to do other than gen sim.... why is battle pass even being thought of?
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Blah
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Killer is frustrating... sounds being broken and not being consistent when the are adjusted.. the fov is still an unpleasant/unenjoyable experience...
Solo survivor.... is repetitive and boring.. in a grindy game there needs to be more to do..
Swf... I feel more powerful than the killer...
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Honestly I will be fine with this... I'd much rather recieve another paragraph and have the team continue pushing out optimization and bug fixes and such... the game is finally starting to feel good on ps4 which has me excited..
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The majority of the community know and want solo survivors to be brought close to what SWF is strength wise and then killers given what's needed to be strong enough to handle that... this the devs plan they've stated this multiple times..... it's just what could solo players get in order to be brought up to that sort of level of play?
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Disagree..
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@SlinkyJinky said:
https://forum.deadbydaylight.com/en/discussion/comment/480041#Comment_480041
Perks that stun currently:
- DS
Head On
@Madjura There, fixed that for you (Head On never actually works)
It does work and you can actually get saves with it as well..... you just have to Git Gud
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Answer to title ----> I hope so
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That's the stupidest law ever
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/63630/enduring-nerf-incoming
I haven't used enduring in awhile and learned to play without it, all I can say is this will mostly effect spirit fury builds as DS was nerfed.
R.I.P. Spirit Fury + Enduring Combo.
Well they state that it's a buff to enduring when dealing with pallets apparently so that's not a RIP.... but this is completely unnecessary... unless they make it where the killer truly doesnt need enduring when hit by the stun perks then this is just the nerf hammer.... I like picking up survivors and telling em "take your best shot"...with enduring I actually feel powerful.... if you're going through with this........ Do it right....
Edit: Added more info ...... firehazzard not all writing is directed towards you lol..
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@Bongbingbing said:
This is what I'm most excited for too. Sounds have been busted for such a long time it's going to be great If it gets to a point where you can actually rely on sounds again.
It's going to be so good using stridor knowing that its actually doing something for me....
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This is where I always make the statement that the game still feels like it's in beta.... survivors spawn in and automatically know how to escape no early game objective to complete like finding a blueprint or gas or both..... the game rushes straight to the EGC where either everyone is dead or the gens are completed in 3-4 mins... this is something that the community has been after as well for awhile...
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It's like just over a second.... because you can blind while the killer is breaking a pallet which is just over 2 seconds... when you blind aim at their face. Try different techniques and see what works best for you... flashlights can be truly powerful in a match and is like the only thing that takes skill to use on the survivor side.... keep at it and you'll be chain blinding killers every match
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@Alther_Primus said:
https://forum.deadbydaylight.com/en/discussion/comment/477957#Comment_477957
I would if I could, doubly so since I've got a feeling that it's the update with the Freddy info and as a Freddy main this has my attention.
Dont mention the thing :x it can cause hype and get devs in trouble if theres nothing about...m the thing.... :(
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This may be the missing piece of the game
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@[Deleted User] said:
Another thing I've noticed on multiple trials as Spirit (already made a bug report): survivors are randomly gaining Iron Will in the middle of some matches.
Right?... you can be standing right next to an injured survivor without IW while in phase and not hear a thing sometimes...
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Bump
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No
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I'm so happy I didnt waste my money on this horrible money grab that they made... freddy is much more then an old man walking around putting people to sleep... hes a God of his own world and they need to do him right.... with everything he does in the movies they give him only the ability to put people to sleep.... boring
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The most blinks she should be able to have is 3...
Shes incredibly rewarding as she is now which is what players look for when playing a game... "am I going to be rewarded for learning something or doing something that is fairly difficult?" This is what most players look for and with nurse she rewards you a crap ton when you master her.... she needs no changes like you said only with her addons... the devs know this...
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@MegsAreEvil said:
https://forum.deadbydaylight.com/en/discussion/comment/474950#Comment_474950
Probably not. They will just die without playing. Nothing to gain from that for survivors.
Yeah this... the players with a brain will always find a way around punishment...
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I want more lore included
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@Entità said:
@Kurisataru I, on the other hand, am tired of fanatics who talk nonsense. The developers have imposed a minimum distance between the Jigsaw's boxes for obvious reasons of equity: the same criterion applies to the gates. You want the free kill, if you defend in bad faith two gates at 40 meters with the Nurse or Billy or the Spirit or the Wraith. I do not ask for the guarantee of escape, but its feasibility: it is good that it is difficult, but if it is impossible for bad mechanics, this must be changed. I would really like to see your face if the hooks were too far away and a toxic survivor responded to your legitimate request to review the distance by writing to you: "Git good, noob".
Run wake up.... gg
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@ItsYourBoyGuzma said:
I feel like no one actually thinks about how a 2v8 gamemode would work.
Like what are you guys going to do when there's a Billy / Lf combo and Lf basement camps while Billy shreds through pallets? OR if both killers double team a survivor at a pallet. ..
2v8 will never be a thing because it would essentially create even more problems for Dbd
Honestly if 1 killer camps the other killer wouldnt be able to keep up on their own even it were an omega blink nurse 1 person in the basement would mean 7 more would still be out there working on gens and even when the second is found... that's 6 still working on gens..... so this whole situation of LF camping and another roaming is not even a problem.... like the devs even adjusted the hit boxes so not every killer could camp the basement... 2v8 would breathe the life that this game needs
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@Orion said:
I already suggested this, but I'm too lazy to go find the comment, so here's the TL;DR version:
Killer picked at random. No SWF or friends in the same lobby. Whoever is hooked becomes the next killer. Person with the least hooks performed on them, or with the most hooks performed by them, or some combination of the two, wins.
This and 2v8 would be so damn good
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@Arroz said:
https://forum.deadbydaylight.com/en/discussion/comment/471875#Comment_471875
Prayer beads wants a word
And spine chill> prayerbeads... spine chill can be used every game where as prayer beads will run out and most spirits dont use them anyways... I've never used em and i have like 30 something of em... I mainly use the green comb and green shoes
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@Arroz said:
Dead hard: Just bait the survivor
Borrowed time: Dont tunnel
Ds: Dont tunnel x2
MoM: Use your m2 attack, and if you are a M1 killer just make the survivor use MoM
Did you know killer have perk that reward their bad play?
Blood Warden, Spirit Fury, NOED..
Did you know that all 3 of those perks can be completely avoided/forced to be useless?..... and also spirit fury doesn't reward bad play if the killer doesn't respect pallets that's a killer being an actual killer and not a baby... that killer not respecting pallets is going to close the loop faster than the one respecting the pallet... bloodwarden rewards for getting a late hook... hows that rewarding bad play?.... the only you have an argument for is noed in which as I stated can be rendered useless...