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Bravo0413

Bravo0413

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Bravo0413
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  • The people who play the ptb are mainly streamers and what ends up happening is the streamer ends up in KYF with the viewers sooo

  • *debuff after being unhooked.... the exhaustion replenishment doesn't make sense at all.... solo is frustrating but by far killer is weaker side until the devs do some to bring solo up near SWF I don't think any nerfs towards killer should happen or any buffs that will effect SWF

  • @not_Queen said:

    I was a nerve wreck before that stream. It's not everyday you talk in front of 90K people...

    I am glad it's done and hopefully next year I won't be so stressed out.

    I am really happy you liked it! 😊

    You all did amazing with the stream... it was very impressive!... props to you all!

  • @anarchy753 said:

    People keep bringing up Myers like it's gonna be top meta on him.

    The builds that keep your terror radius small either:

    A. Use a mirror add on, granting wall hacks while stalking. Bringing a perk that grants wall hacks for use in a chase is completely redundant.

    B. Use M&A + Dead Rabbit. Meaning as soon as you're in a chase, you have a large terror radius, preventing I'm All Ears working anyway. You could use GF's other new TR perk, but that will only offset M&A, and you will still have a moderate TR. At that point you're also burning slots for 2-3 TR altering perks in the hope that ONE of them actually functions at all.

    It's as bad for Myers as it is for everyone else.

    M&A is more valuable because of the fov but.... Myers is going to be the only to make use of the possible combo with I'm all ears and furtive chase.... if you run dead rabbit and get 2 tokens I'm pretty sure Myers is sitting at 0 TR while in chase meaning he's going to make use of I'm all ears while in chase which is valuable on lerys or the game and maybe in the main buildings on every map but while outdoors it's not that valuable because scratchmarks and eyes are good enough.. GF can also use I'm all ears since he can 0 TR while the survivors aren't looking at him at least xD

  • @StarMoral said:

    It honestly depends if the killer is running obsession perks or not.

    If not, the only real downside is that they outted themselves as having an obsession perk (likely DS or MoM).

    If the killer IS running an obsession perk, then the downsides depend on the perk. If it's Remember Me or Dying Light, they can expect some tunneling. If it's Rancor, they better hide if they reach endgame. If it's Play With Your Food or Save the Best for Last, their team is likely going to be obliterated.

    Omg furtive chase and PWYF could be a thing :O <3

    Edit: nevermind the perks would counter act each other..... xD

  • @Alfred said:

    I dont understand how can dying survival jump into hatch...

    This needs to be restricted.

    I just dont see how its neccessary to be restricted... medkits would negate the slug tactic to make more time for killers, toolboxes just wouldnt make sense, maps I feel would be complicated with solo its unnecessary to restrict the player from using the map because being slugged ya cant do anything anyways but with SWF you can coordinate and keys are in the same boat as maps....

    Unlocking the hatch while slugged should be a thing imo with EGC now theres no need for a restriction on that part of the key...

  • @Peanits said:

    Technically speaking, it's because you cannot use any items when you're dying and keys are treated no differently from the rest. I don't believe we're looking into changing that at the moment, for consistency's sake at the very least.

    I knew that we couldn't use our items such as using the aura reading ability that the addons give the key or using medkits to heal... I knew that but opening the hatch with the key while on slugged I didnt realize that was restricted...

    Edit:thank you for commenting @Peanits!

  • The only time I see them camp is when it's a must or if they're pissed off.... a killer who's just not confident and resorts to camping at rank 5 shouldnt be there... rank 12...... eh yeah I can see that there still fairly inexperienced

  • @Milo said:

    Wait wha? I've seen people use a key while in dying state.

    Maybe it was a bug..."shrugs" it wouldn't open 4 me

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/65986/never-knew-this-was-a-thing

    Yeah, it's over once you enter the dying state. However, I find it ironic that the dying survivor can get up and jump into the hatch, but can't open a locked door. This also applies to Med-Kits as well.

    I know about medkits and that's understandable.... medkits would be way to strong if we could heal ourselves up.... unlocking the hatch though that's a bit restrictive and I dont see why that couldn't be a thing since it would only be an end game

  • It's not worth it.... I only prestige characters that I love... to go through 150 levels and losing everything you work for multiple times just to get bloody cosmetics is not worth the effort at all... the RNG boost is almost unrecognizable because I still get awesome stuff in my blood web with my unprestiged claudette and I have an cosmetic on her no need to lose all my hardwork....

  • I dont think itll be that big a problem... we still have addons thatll effect stalk and it only takes 4 seconds to expose em at base... soo

  • I personally enjoy it... the devs always do well and can do more with their own product

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/502081#Comment_502081

    All of the killers with lower TR that would would use this is overshadowed by M&A. None of those killers would want that perk instead. Reduced TR in chase WITH a requirement is not better than reduced TR outside chase with no requirement AND a field of view increase.

    For a M T2 to get use of that another survivor would have to be literally hugging his butt. How long do you think it keeps you in chase after breaking LoS? Not enough to do anything with it.

    Also, running that on Spirit would just be stupid. You are basically removing your mind game from phasing at that point because outside your TR they can tell when you use it. Anyone using that perk on Spirit doesn't know how to play Spirit.

    None of these issues you mentioned make any logical sense at all.

    I agree that M&A can be more valuable with FOV and furtive chase wont really do much against competent survivors alone but I'm all ears combos with Furtive chase and it's going to be decent and especially good for Myers and ghostface....

    For spirit I can make the argument that the survivors knowing if your using the phasewalk doesnt amount to much if you're competent with her... you use charge addons on her and reappearance or MS increase with this perk combo it could be deadly whether the survivor knows your phase walking or not

    Edit: I will add that she doesnt really need it she already owns the loops with her power but she can make use of it because of her TR....

  • @ItsYourBoyGuzma said:

    https://forum.deadbydaylight.com/en/discussion/65663/66-of-the-ghost-face-perks-are-#########

    Remember how i said the devs dont play their own Games?

    These perks are perfect examples

    im all ears) will only work for fast actions and has a cooldown?

    - Literally useless might as well run nothing LMAO

    thrilling tremors)- will only work with stealth killers (like Spirit ,Michael, kinda pig?) and possibly on Billy + nurse

    Furtive Chase) - Kinda seems decent for all killers but you'd actually have to find your Obsession.

    I'm all ears and furtive chase is a perk combo for the lower TR killers it's a pleasant sight to see the devs implement such perks.... at 4 tokens hag, spirit---> killers with 24meters for a TR will have a 8 meter radius in chase meaning im all ears will be more viable on them compared to a 16 meter radius on trapper while in chase you'll be less likely to get use out of it...

    I think this combo will be really good especially on GF and MYERS (Myers at TR2 while in chase will have a 0TR so lerys will be bloody scary AF for him :O) Spirit can make use of it...

    the combo has potential and the community should give them a chance to atleast see them in the ptb first before dubbing them trash

  • @Okapi said:

    https://forum.deadbydaylight.com/en/discussion/comment/500727#Comment_500727

    That gen teleport will be great against gen rush though.

    If theres addons for it.... it's going to be sooo good.... freddy went from F-A potentially....

  • @thrawn3054 said:

    https://forum.deadbydaylight.com/en/discussion/comment/500918#Comment_500918

    As I understood it they are starting with Bedham. That's not the last map, just the first.

    Omg... the basement/garage loop! I hope they smash it!! Itll be so good if they do!

  • I'm excited overall to see everything come to DBD... the archives ----> I really wanna see it in action, my expectations are high and if it can bring an additional objective to the survivors----> something that doesn't revolve around gens etc... I feel itll be amazing for the games overall health

  • @Mochan said:

    Could someone give me the lowdown on the Freddy Rework?

    So far what I'm getting is he has 3 possible powers:

    * Teleporting to any gen wtih 5 second delay, making it spurt blood

    * Can setup fake pallets

    * Trapper style slow traps?

    And he is no longer invisible (thank god)

    Overall looks like a huge nerf to me.

    It's a whole rework with the potential of him being top tier... he can teleport now to any gen cross map or short and this teleport most lik has addons so cross map in the matter of seconds is a huge buff with the ability to attack with no waiting period on top of it he has the possibility of having to traps at base... this is rework is a ton better the what we have now.... Freddy easily bullied

  • @Karltastisk said:

    https://forum.deadbydaylight.com/en/discussion/comment/501429#Comment_501429

    This is exactly what i think, but still before we get our pitchforks out we should see how he plays :P

    Maybe its something he can just do on the go like he waves his hand in a pallet spawn location and 1 appears..... or since theres such map pressure for him now he'll need the time waster? .... I'm so stoked for the ptb!!!

  • @Poweas said:

    He's gonna be S tier now. Like ridiculously good. I love it.

    I'm stoked about him... the work they put in to Freddy appears to be awesome!... I have yet to buy him and I've had the game for over a year and I wont buy it until the rework goes live and I see the condition hes in

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/501350#Comment_501350

    You are forgetting that it is only reduced while in chase, not at all times. IE you would never run it on any of the lower TR killers as you'd prefer M&A and using them both is counter intuitive.

    No I said right at the end of my comment "while in chase" M&A has the fov yes which makes valuable for me personally because the fov sucks but when it comes to the TR at 4 tokens Myers would only have 0 TR at T2 making him like the perfect killer to make use of the ears perk...

    May be I'm wrong and I'm just trying to be optimistic but the idea the devs are pushing for is interesting imo and it's great to see perks that are especially good stealth killers

  • @Kiskashi said:

    https://forum.deadbydaylight.com/en/discussion/comment/501293#Comment_501293

    Yeah was thinking this too. Pig with this could be amazing. I’m more tempted to see how it plays with stealth killers than to say it’s outright trash...

    Pig with I'm all ears is going to be interesting indeed... same with wraith.... and all the lower TR killers (24 meters) are going to be great with a combo of the 2 perks I forget the obsession perk name but that with I'm all ears is going to be good... the 24 meter killers will have an 8meter radius at 4 token... so hag with T1 myers TR while in chase...

  • @DemonDaddy said:

    The perks are better suited for little or no tr killers, Myers might make better use of them.

    Yes! I'm happy someone else noticed this!...Myers with M&A, wraith, pig, GF theyll be able to make use of these perks and it's awesome to see some perks directed towards them!

  • @CallMeSpidey said:

    Why not fix the issues this game has before issuing punishments or threats.

    Tunneling. Camping. Getting hit through pallets, windows, vaults, while falling from a 2nd story window.

    Players get mad, it happens in all games.

    And don't say "tHats lAtenCy" because hitboxes have been an issue for months.

    Okay so these things are to the point where its almost like beating a dead horse but I'm going to reply anyways..... now "tunneling" is going for the weaker prey... if someone decides to be dumb and prettymuch farm someone else off the hook honestly why would the killer go for the person that needs 2 hit instead 1... it's a bad play to go for the person that requires 2 instead 1 and it would be rewarding the survivor who farmed because the killer gives them a safe hook rescue... is tunneling a prickish strat YES! Same goes for camping nobody likes camping... but its easily countered by doing the 1 and only objective that survivors have.... gens....... now vaulting..... killers have arms and in their hands they have weapons they can reach through windows this has been confirmed the devs... hits through windows are intended.... if you stand too close to the window you'll get hit.... now sometimes latency and crap will allow for some bad hits like when you vault and take 4 steps but still get knocked down that's BS but killers have and should always be able to get hits through windows if they cant windows would be wayyy too strong and survivors would be prettymuch immortal on lery or the downstairs of The Game map

  • @lasombra1979 said:

    I am excited for the immediate overaction in the forums.

    Theres already threads saying that ghostface is the worst killer xD ........ the streams not here yet xD

  • To an extent yes.... it can close off the shack loop faster then normal but in a map with lots of windows like say lerys or the downstairs of the game it wont help all that much.... it also shows the capability between the 2 Billy benefits with bamboozle where as if you run it on spirit you're either a prick or wasting a slot

  • @Iceman said:

    @Peanits

    Will it be live through YouTube as well? I don’t use twitch that much.

    Yes the devs stream live on both YouTube and twitch

  • @ClogWench said:

    Doesn't he also only have like 5 seconds with no terror radius? I'm not fully familiar with his power but I remember hearing his stealth was worthless

    Theres videos about the power pn YouTube.... the devs may have changed him a bit may be its different now but if I remember correctly his no tr is 5 seconds but it's on cooldown and he can use it willingly.... the stalk to exposed is pretty fast as well and is even faster while peaking.... it's not bad at all

  • Hillbilly is overrated, yes his map pressure is great but if you go against competent survivors theyll turn you into an M1 killer by looping.... it's that easy to counter him....

    Spirit is by far stronger and more fun to play as and against... with the ability to mind game at any point with her power she owns loops (something billy cant handle) and has map pressure.... plus shes bae....

  • @FeelsVeryBadMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/497335#Comment_497335

    What's LOL about it? Do you wanna play against something that has no counter or is overall not fun whatsoever?

    Exactly.

    Prayer beeds is an addon that is countered by a lot actually... OoO, spinechill, premonition, dark sense, alert (to an extent) these are just perks off the top of my head and perks can be used every game.... then theres keys addons that reveal the killers auras... and we haven't even gotten into playstyle... you're whining about an addon that's very rare and canr be used every game and before the adjustment it wasnt worth very rare.....it shouldnt have even an addon, that's worthless it was because a noise is a noise it doesnt matter if it's a low/quiet sound it's still there yelling to everyone "HEY THE SPIRIT IS COMING!" ..... so there is plenty of counter to the addon......

  • @ApeOfMazor said:

    All these people saying 0%..

    1. It can't be balanced blah blah blah

    Have you ever heard of modes in other games that are just for fun? The game would still be balanced around 1v4 mainly. If time allowed 2v8 could recieve tweaks to enhance but it wouldnt be a huge focus.

    2.blah blah cant handle multiple queues blah blah split playerbase

    Amazing how other games that require even more people can juggle 4-5 different queues and things are alright...maybe when dedicated servers hit it won't be so garbage finding matches. Also have you heard of time limited modes? Thats an option too.

    No wonder this game will get nothing but things to bolster their revenue in the stream because seems all of you here hate the idea of FUN. 2v8 would be a great addition to the game. I'd love to team up with a friend and share in the rage of getting genrushed.

    Exactly this /\.... the game is still bare bones AF... theres nothing else to it aside for the 1 game mode and a store..... it needs new game modes in order to attract more people (needs more in general) ... the idea of being able to go into the fog with a friend sounds fun AF and would bring people to the game.....

  • The stream doesn't happen until Friday... we don't know what all we're getting.... GTFO!

  • Remember... enduring is being changed... head on could be perfect the way it is.... DS should be the same 3 seconds after enduring is changed

  • They did the bad set up with legion that they wanted to do with the exit gates....... they nerfed the stun after FF and his addons when nerfing both is overkill... just like they wanted to reduce the time to open the gates and nerf remember me..... its unnecessary and at least 1 of them should be reverted me

  • @Jake_Parks_prince said:

    https://forum.deadbydaylight.com/en/discussion/comment/497772#Comment_497772

    I stg if you guys start doin this instead of adding a full chapter every 3 months theres gonna be major losses to you guys

    How is it a loss for them... this is great news what peanits just said and I'm excited to hear more...

  • @PhantomMask20763 said:

    @not_Queen Coolios! Thanks for confirming it!!! Best trailer yet btw

    The trailer is soo damn good!

  • @BBQnDemogorgon said:

    @Bravo0413 If its coming to switch it better be getting a PS5/xbox 4 version lol

    It had better move to ps5! And run better too! Lol this is something that should be answered may31st

  • DBD2 isnt going to happen within the 4-5 years since bhvr want this one to last at least that long..... the question however does need to need to be answered whether DBD will be moving to next gen

  • Players should be free to dodge players who they've played with before and know are toxic...

  • I hope it's like 2hours long without the wait period... I'm stoked for this

  • @Arroz said:

    https://forum.deadbydaylight.com/en/discussion/comment/494721#Comment_494721

    Well, so survivor should be allowed to see who they are playing against.

    Why can't survivor dodge 5 blinks nurse? Instasaw billy? IH huntress?

    Theres a huge difference between 4 people in a party... even if they're not in a party being able to see a wraith and then being able to grab all flashlights or seeing that it's a LF and dodge because they could be planning to camp, the game is supposed to have 4 people going in not knowing what they are going to get and then adjust on the run not have 4 people fully geared and prepared for what they are going against

  • I'm a player that doesnt want more killers atm (at least not killers that cant stand against a team that wants to escape) especially liscienced killers!!..... theres not enough to this game..... we have had the same damn items for 3 years now.... toolbox, medkit, FL, map, key............ we've had the same boring A$$ gen sim objective for the last 3 years.... the game needs more... battle pass isnt going to make this game better...

  • I'm a player that doesnt want more killers atm (at least not killers that cant stand against a team that wants to escape) especially liscienced killers!!..... theres not enough to this game..... we have had the same damn items for 3 years now.... toolbox, medkit, FL, map, key............ we've had the same boring A$$ gen sim objective for the last 3 years.... the game is prettymuch bare bones still... "battlepass" (which I dont like calling it that because it makes me feel like I'm talking about COD or some #########) isnt going to fix that... DBD needs more objectives, quests.... it needs cults that can give quests and in return BP or something...... it needs game modes and more...

  • He can be solid at closing loops but he lacks map pressure just like the majority of the killers...

  • An immediate escape no....... I think the cooldown from using the chainsaw would long enough for extra wiggle time not even including the charge time to use the chainsaw----> which for Billy is 2.5 seconds so with charge and miss that'd be like 6-7 seconds of wiggle.... itd need tweaks just to be viable to use and even then easily dodged not even warranting being a iri addon

  • Hillbilly = overrated and imo arguably the most balanced killer...

    I read you're "kinda" biased with Myers.... I'd switch him out with hag and toss trapper into C that'd be my list

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/494101#Comment_494101

    @SenzuDuck

    Nope, I'm talking about SWF with 5 players, and 1 of those 5 players will be their TEAM killer. The survivors can inform their team killer about what the other survivors are doing and etc.

    @NMCKE .... this almost sounds like DBDs own team death match type mode... when i first read the idea i was thinking like each player could get a turn playing killer

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/493996#Comment_493996

    @SenzuDuck

    Honestly, there's only one way to properly settle the SWF issue; that being a separate queue. However, preferably the separate queue should be a team based mode where it's SWF v SWF with both groups having their own killer to kill the other SWF team. We would need cross platform capability tho, because queues would skyrocket tbh.

    This would be so dope

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