Bongbingbing
Bongbingbing
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- Bongbingbing
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It honestly makes her horrible at loops, It was her weak point before but now It's just awful.
Before you could hold the puke in and spray it on sight but now you have to do it in Bursts to have a chance at getting the survivor, This not only slows you down to 110% while she's holding charge but slows her down even more when shes charging it. Having to do this more then once you loose distance so easily.
Clearly they don't want people walking behind survivors and puking on them even though that apparently was how she was meant to be played.
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Not Deserved at all, The Buffs she got were so little, especially in comparison to the nerf she got. In my opinion she needed the changes she got without the nerf.
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I'm 50/50 on the Update, There's good but there's also a lot of bad.
I was planning on buying plague but after she got nerfed I'm going to wait it out and see what happens and where she stands. But I can't even go back to Spirit since she's completely broken right now.
Also that leaked Perk is really discouraging, It's DS all over again.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/373565#Comment_373565
They might have been from when she was new actually but I highly doubt it.
Like this was an earlier version of her that somehow got placed in the update? That's the only explanation I can come up with but she still has all the changes that she had previous patch which makes me think this was an active decision to add the sounds without telling anyone.
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@Poweas said:
God im so mad about it. I hope it's a bug but those sounds are strange. I think it's intended.
I think it is too, There's no way this is a bug.
Looking over the video it seems they added sounds that weren't in the game before for when she enters/exits phase walk and when she vaults.
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She's okay but she's not the strongest killer, especially after her nerf. Honestly, I expect to see a couple for a while at high ranks but it'll probably go back to the usual handful of killers you see at high ranks after a week or two.
Having weak killers kills Variety, All killers should be at the same level Imo, It'd make the game a lot more exciting for everyone.
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@Nikkiwhat said:
https://forum.deadbydaylight.com/en/discussion/comment/373454#Comment_373454
https://forum.deadbydaylight.com/en/discussion/comment/373454#Comment_373454
What I experienced while playing.
I heard multiple sounds activating and while phased as well as a loud sound when vaulting. Take it for what you will, but I do not recall Spirit being this loud so often
That's so strange, those sounds weren't even used before. Did they make them for this nerf? This all seems so odd.
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Yeah I'm sorry but for me this will be the braking point...
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Has to be a bug right?
If they were going to nerf her they would've added it in the patch notes, Not to say they don't nerf/buff things without telling us because they do but something that we'd notice right away like this you'd think they would.
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@Kebek said:
I though this was a joke that such busted perk could appear right after long awaited DS nerf so I hope that nothing like that happens. It has 0 real disadvantages and only give very strong repeating benefit.
Like imagine if killers got a perk that gave them instadown on their next hit after they landed 3 hits. And survivors should get such stupidly OP perk multiplied by 4 ?
No way, even devs can't be so dense to add such busted perk to the live build.
It can't come to live, there's no way... But even the fact that it actually got made is astonishing, It's as if the Devs have learned nothing from DS.
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She's nowhere near OP, Especially since the only way she was being played well got nerfed on her release. She slows down a huge amount when charging and then goes Huntress speed (110%) when holding. If you know how to loop, You'll have no problem with her at all.
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I hope not, another free escape perk is the last thing we need. DS Finally gets balanced and then they come out with this.
Reverse the role and Give Killers a free insta down to any healthy survivor they hit after hitting others 3 times and then you see how broken that is. not to mention it could be used 4 times a match....
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@The_Crusader said:
https://forum.deadbydaylight.com/en/discussion/comment/372642#Comment_372642
I imagine this is how the brainstorming went..
Dev 1: What do killers think ruins the game the most?
Dev2: Toxic survivors, especially those who use DS as a free escape or OoO to taunt the killer from afar
Dev1: hmm, I have a perfect idea for a perk! One that grants a survivor a free escape AND lets them tbag from afar! I'm a genius.
Yeah if this ######### goes in the game I'm done. I thought they learned after DS.
And to think that perk could be used 4 times in a match...
Could you imagine if it was the other way around and it was a free insta down to the next healthy survivor you hit after hitting 3 others? There would be riots.
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@The_Crusader said:
https://forum.deadbydaylight.com/en/discussion/comment/372610#Comment_372610
I just read that perk. #########? It's instaheal in perk form.
Exactly, It's another free escape, probably with the speed burst of being hit too.
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It's a pretty big deal since it's the only way she can be played, I'd like to know if it's 110% too. For 15 seconds added to corrupt purge plus infected objects and A slightly better reduced speed when charging It isn't worth it.
In her current state I wont be buying her either.
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Get ready, Mettle of Man will be the new DS. 😑
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Umm This Patch alone Pallets were Buffed and Plauge got Nerfed on arrival.
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Mettle of man seems completely broken and it hasn't even been released yet 🤣
After 3 hits, the next hit that puts you into the dying state misses? Jesus.
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So Overall, The Buffs were:
- Objects being infected for 15 seconds longer
- Reduced the movement speed penalty when charging Purge, still being slowed down though.
- Increased Corrupt Purge for 15 Seconds longer
In exchange for her slowing down while holding her power isn't worth it to me since her weak point is looping.
Everything else is QOL in my opinion. Survivors should have remained sick on the hook from the beginning anyway.
And Being forced into corrupt purge when all fountains are full and then reset is actually more of a hindrance to her since she looses all corrupt fountains in exchange for one power up and doesn't even get to choose when to activate it.
I'll give it a week and see how she's played but right now I don't think I'll be buying her.
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How is it that streamers, especially fog whisperers who are supposed to be faces for the game can Derank on stream for all to see and behave like that and get Zero punishment?
You'd think a condition for being in the program would be to not exploit the ranking system and Derank to harass newer players.
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The wider view is nice, Personally I use Monitor and abuse or shadowborn on all Killers just because I can't stand how small the killers FOV is.
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Yes please, Instead of changing tiers to be minimum difference like they are doing they should really just get rid of tiers of perks. Every 3 months there's 3 new perks for survivors and killers, That's 9 more slots in the bloodweb that they can take up, It's already such a grind to get the perks you like.
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Probably not intentional but The two animations wont play at the same time so it switches to the last one triggered, since the pallet stun is effected by enduring and the frenzy isn't, this is the result.
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Firstly, Pallets are getting a buff in the next patch, number of pallets is going to be increased.
Secondly, The killer dedicates two whole perk slots to get this combo and is only able to do it after taking out two pallets first. It's nowhere near broken.
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Broken means no Healing at all while in that state, so if you are broken when Adrenaline pops, No you won't heal.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/370997#Comment_370997
Wow how are you so lucky to get the statistical less than 9% groups EVERY GAME!?!
Teach me your magic.
Where are you getting your statistics from? I'm genuinely interested.
In my region I get toxic SWF probably close to 60% of the time.
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The average player count rises and falls, right now it's at a low point but with the new DLC it'll most likely rise again. That said, I did expect to see a growth in average players over the past year but it seems to be about the same give or take for the past 10 months.
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I don't see why he couldn't chuck them up, and drag them instead of holding on the shoulder, It could be done but would involve new animations and some work.
The only real issue with a Killer as small as chucky is that it would be awful in first person, In order for them to work they'd need a 3rd person camera like survivors have.
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@Zanfer said:
https://forum.deadbydaylight.com/en/discussion/comment/370667#Comment_370667
That is your choice to see the killer early and not BHVR's fault for you feeling that way.
I never said it was. I'm also not saying I didn't want to be spoiled, If that was the case I would've avoided Streams, Videos, Forums and Reddit completely until the DLC Dropped.
What I'm saying is the way things are now with the wait between Teasers, Trailer, Showcase and PTB to the actual Release It just seems a little dragged out and by the time the DLC Drops the Hype has died down for me.
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Yeah I'm feeling the same way. I was so excited for the Plague but now I still am happy to see her come to the game but any Hype I had has died down with how dragged out the release feels. Plus You kind of have already seen and played everything new.
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@IronKnight55 said:
I thought we would get a release date at least a few days before release. I haven't followed any releases for previous Chapters though. Would be awesome if it did release tomorrow.
I don't think we're going to get a date, Isn't it usually out of the blue?
My guess is tomorrow but meh who knows 😐️
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People are just DCing much more in general, doesn't matter who you're playing if it's not going their way they tend to DC. Sucks for the killer and the rest of the Team.
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I'd agree if footsteps were like they used to be but Footsteps are already so faint.
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I'll take your Autohaven If you take my corn maps? I'm drowning in corn
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I don't think It'd be a licencing issue more than It'd be a work load issue.
Making a new Killer, survivor, perks and map every 3 months is probably very hard to do. We can already see that struggle when Killers don't get their own map and are placed in already made locations like clown and plauge. I don't blame the devs for taking short cuts especially with the short time they have to create new chapters.
I don't think they have a Team big enough or simply enough time between each chapter to rework and test Freddy or Legion, That's probably why it's taking so long.
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If the new matchmaking having people all load in at once Is anything to go by, No I don't think anything will be done to balance SWF giving the fact they're taking steps to try and stop the killer from knowing if they are even in a group.
SWF Needs to stay, People should be allowed to play with friends but the Devs need to recognize the unbalance it brings and actually do something about it.
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It's only really an issue with SWF, We need to treat the main issue not the symptom. SWF needs a good looking into as a whole and something needs to be done to balance it, but sadly I don't see that happening anytime soon if ever.
On a side note, This perk really shouldn't work on a cloaked wraith I never understood why his aura can be read while hes invisible.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/369329#Comment_369329
It shouldn't be, but maybe keys are more common than we thought.
After the winter event they upped the chance of getting higher rarity items, Usually if you have plunderer's you get a key or purple medkit/toolbox. Maybe that has something to do with it?
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She doesn't strike me as OP, She'll be strong in the right hands maybe but she wont be a top Tier killer in my opinion.
She get's countered by loops pretty easily and has a lot of downsides to her power.
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I think they went with Quantity over quality in terms of matches because of the slow wait times. Personally I'd rather wait and have a good game then more laggy games.
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I Never understood why the Initial Kick didn't have a percentage to regress. The Killer takes the time to kick the gen to start it regressing, It goes down a tiny insignificant fraction only to be tapped and stopped.
As it is now Kicking a gen does nothing if a survivors nearby to tap it.
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Sounds like a completely different perk, Hex: Fired up bloodwarden 🤣
But Seriously, NOED is fine how it is. It's only strong because it's easily prevented. If people actually did dull totems like they should It wouldn't be a problem but a lot of people think gens are the only objective and ignore totems.
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@Arroz said:
https://forum.deadbydaylight.com/en/discussion/comment/368455#Comment_368455
If you check this thread open by me https://forum.deadbydaylight.com/en/discussion/51960/how-is-adrenaline-op#latest
You can see the lot of killer complaining about adrenaline is op
Well that's their opinion I guess, I personally am okay with it.
It is a very strong perk, but again as long as NOED stays the way it is it can be countered most of the time. It can be OP in situations but same can be said for NOED.
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I hate seeing the animation start only to suddenly stop, I haven't been able to get an actual grab in so long.
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Maybe? I'm a killer main myself and I don't see a problem with it as long as there's NOED to somewhat counter adrenaline It's fine the way it is.
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@makayla said:
https://forum.deadbydaylight.com/en/discussion/comment/367581#Comment_367581
I'm pretty sure Fire Up also increases vault speed but we all know how amazing of a perk Fire Up is.
Why not Bamboozle? Just curious!
Oh Bamboozle is good, I use it sometimes. I guess I'd just like to see a purely vault speed perk and how it'd change up some loops.
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It is a little suspicious but could be coincidence. Shine RNG is a bit questionable, I wish for one of the survivor and killer slots perks that didn't show would have an added probability each week they don't appear.
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I don't know about values and stuff but I'd love a perk that speeds up vaulting for Killers to help some of the killers who struggle with loops. I know there's bamboozle but I'd like something focusing on the vault speed only.
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I might get plague a new weapon, They all look so cool.
I don't buy outfits for killers apart from weapons since you don't actually see them in game so seems like a waste to me.
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