BlueFirebilly
BlueFirebilly
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- BlueFirebilly
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Maybe they could do something like keep the gen times now but adjust them, early game gens would say take 100/60/54/50 and as each Gen pops, gens for one person drop 5 seconds for one person, 3 seconds for 2 people, 4 seconds for 3 people and 4 seconds for 4 people. It would balance it out and as killers got stronger survivors got a bit stronger and gen t8mes would be reduced very slightly for 2,3,4 people when 1 gen is left
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@Okapi said:
https://forum.deadbydaylight.com/en/discussion/comment/1181073#Comment_1181073
Map size and certain structures in older maps.
DBD maps should be smaller with designs that emphasis stealth, mind-games, and juking. Not as it is right now where survivors extend chases forever through absurd tiles and buildings on most of the old maps. A lot of the killer cast can't handle that. Hence the limited killer diversity in high ranks.
Yea, mothers dwelling is 188 tiles, that is way to many, it should be like 160 at max
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Yes, the gens aren’t the problem, map size is
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/1177157#Comment_1177157
I wish they just gave people that he hit a new status called "Bounty."
When someone with Bounty is within his terror radius, he's get 5% (capped at 5%) extra movement speed.
Bounty is removed after healing or being hooked.
It would fit in, lore-wise, and provide wayyyyyy more dynamic gameplay scenarios than "Mild Inconvenience."
No, why not fatigue, it slows down all actions by 6% when your injured
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Tbh I think Mikey is fine, he’s old but few fun and his power is simple, I would like it is his power could stalk survivors for one more t3 to make up for the t1 #########
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@inferjus said:
Instead of breakable walls we should be able to break some OP god loop windows. Not all of them, but those the strongest like one in the building nn Ironworks of Misery.
Or if the devs were smart they wouldn’t make god loops anymore, unless you break the wall in the saloon it’s a nasty god loop
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Tbh I love her, if she has corrupt your set and if your a decent killer like me you will know where survivors usually spawn on the map in accordance to you, so her mobility isn’t a problem, I just fully infect one and then they keep getting infected. Plus if you use builds with high pressure like me they are forced to cleanse
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@Liruliniel said:
Hate to say it, but killer is only powerful during early ranks. Around rank 10 killers stumble into red rank survivors and get destroyed commonly. I'm assuming your either not very good as a survivor or having bad luck. This game is heavily favored towards survivors currently. Not only that, but bugs survivors get are usually fixed within days yet killer bugs can persist for months. While killers don't have any real amount of counter perks against survivors. Survivors have quite a few against killers. The Dev's have also stated that they dislike the stacking of multiple slowdown perks, but don't deal with the fact survivors will stack multiple second chance perks which directly contribute to the need for slowdown perks die to time crunching.
Agreed, the potato survivors in low ranks get demolished by returning players or half decent killer, but once you get into red ranks, unless that’s your main and your amazing with them, you’re losing
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Literally just put a breakable window on the 2 strongest loops in the game, learn to utilize weaker loops, it couldn’t be simpler
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Getting your character to p3 for perks demo won’t help the grind
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Yes, why make breakable walls when you can just make no broken loops, the devs are mind boggling in their laziness sometimes
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Devs wouldn’t want to do this, the game needs to be more Grindy, they’ll be stingy
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@gatsby said:
Breakable walls are the same concept as Trapper, Hag and Freddy presetting traps. The idea is that you invest time early game to payoff later.
If you don't wanna invest the time, you get looped like crazy later on. Kinda like if Survivors wanna gen rush and they have to deal with No ED
But my problem is why not make it simpler, why not make certain windows breakable, problem solved
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Shouldn’t this be in the Spanish or international forums?
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Yeah no holiday events is stupid most games have a holiday event, no holiday event just makes me think devs are getting lazy and don’t care
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I don’t want people making stupid comments on my idea, but here is mine:
Remove the slowed movement speed when removing, keep him normal speed or 110%
Make a secondary ability called gas traps, clowns do tricks and should be tricky so the clown can set up a gas trap on a generator, he has 2 with add-ons to get up to three and whenever someone gets on that gen he can teleport to it, the transfer time would be about 4 seconds and the survivor would be revealed for 2 seconds after it is done, clown cannot fake the teleport. This would give him great late game pressure. The teleport cooldown would be 25 seconds
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No, that definitely isn’t bannable
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I’d run spine chill, great perk, extra speed is good in certain situations and absolutely destroys stealth killers or M&A
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Don’t even pay attention to this, he is just a baiter doing this type of nonsense all over the forum
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@Aneurysm said:
Wraith with decent addons is decent. Base wraith is shite. Although he has good addons you can make some nice combos with he feels sluggish on big maps without windstorm, similar issue to trapper and bags. I don't mind killers being addon dependent unless the dependency is one specific group of addons.
Yeah, he NEEDS green windstorm as base kit
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@Boss said:
Fantastic, i love the challenge.
Yes, and it’s also amazing to use the ghost add-on and cox-combed clapper, the jump-scares are amazing
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@SurviveByDaylight said:
https://forum.deadbydaylight.com/en/discussion/138589/thoughts-on-wraith
He’s OP already. His add ons make him uncloak and he moves fast while invisible... stop lol I think killers that are invisible or undetectable should be slower than if they have their terror radius active. So, I say nonsense 😂 wraith OP
He is not op, you are oblivious to the fact he is very addon reliant
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/138589/thoughts-on-wraith
If his base cloak movement speed is buffed, then the Windstorm addons would need to be drastically reduced. He would have insane map pressure while being invisible.
I just think the only buff he’d need is not to be burned by flashlights while cloaked, and slightly reduced reappearance time. However, I’d then change the Silent and Muffled Bell addons to increase reappearance time.
Yeah, he needs yellow windstorm as base kit
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Yes in the next update I would like all the coldwinds redone or ormond, in my opinion, then hadnofunfield
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Thank god I live in a house with two people, and I’m really the only one using our 7mbps
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1165459#Comment_1165459
Thanks a lot, i will try that out today. Haggu = Hag i suppose?
Yea
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1165411#Comment_1165411
I must admit that i have used this perk just a few times, not more then 5 times actually, but it left a solid impression, sure not amazing tho, but i got value out of it. Probably i will try this one out more frequently and i keep your objection in mind.
https://forum.deadbydaylight.com/en/discussion/comment/1165410#Comment_1165410
Which one for example? You know more about that perk then i do apparently. Change my mind :)
https://forum.deadbydaylight.com/en/discussion/comment/1165422#Comment_1165422
I was suprised how strong Hangmans trick is. I always get some good information. If they would increase the radius just a bit, it would be overpowered from that far i have seen. Ballanced perk in my opinion, pretty good actually. But maybe i was lucky idk? The change is relative new so ofc i might be wrong.
Haggu with Dank Devotion, Nurses, STBFL, Corrupt. It’s otz’s build and I tried it and it does absolute wonders, 3k-4K every time
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1165403#Comment_1165403
What did i do with it? :(
Its a bad perk unfortunatly. I never find it useful as a killer and it does not do a lot when i play survivor (i have to admit i noticed this perk maybe a handful of times)
There are certain builds where it is amazing
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How dare you do that to Dank devotion
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@[Deleted User] said:
Oh boy here we go again.
Ikr
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They should have Survive with a friend, where SWF no longer exists and you can have 2 people and that’s it
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1164452#Comment_1164452
killers dont give survivors a fun time 90% of the time, how hypocritical
No one gives anyone a fun time
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1164348#Comment_1164348
Fun of chases? Earn more points? Give everyone a fun time? Learn how to track and chase survivors better?
I dont know how people enjoy just sitting around hooks all game. It’s not very interactive.
Except survivors don’t give killers a fun time 90% of the time, how hypocritical
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@SurvivorsAreRuined said:
killers don’t need crutch ruin perk. It allows for map control too easy. Killers need to work harder imo. TheyRe too easy
Your such a bait. Survivors should be able to have BT, DS, Adrenaline, shall I go on
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New old Freddy O-o
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The main problem is this game is not nice to new players. Secondly they need to fix bug problems killers and survivors have. Fourth they need to do certain changes. Change DS and NoED. Once this is done I think that the game could finally start going up after too long
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Isn’t it 26 hits to get iridescent?
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🤦🏼♂️ Some of the comments in here have made me lose most of my brain cells
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@SurvivorsAreRuined said:
https://forum.deadbydaylight.com/en/discussion/comment/1162759#Comment_1162759
Nope I disagree with you. They nerfed toolboxes to slow down gens why do they need to change the key too? The key is for a hatch that doesn’t even show up until they’ve done an adequate amount of generators anyways. They have to do more gens then there are people alive. Killers get easy hooks and rehooks with only a one time use DS to worry about? Not even that because they have ebony Mori which disregards that? Screw that. That’s not fair at all.
Yeah but a key is a free escape lots of the time, it also requires no skill and it has no downsides while a mori requires skill by getting a hook, and has pipping downsides, and a mori doesn’t effect GOOD players since they know how to deal with them, plus you can’t just find a mori in a chest
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@SurvivorsAreRuined said:
https://forum.deadbydaylight.com/en/discussion/137937/devs-are-moris-ever-going-to-be-touched
I agree! Mori’s need to be removed. Killers are already fast, have plenty of abilities, plenty of ways of finding people. Why do they need them? Yes gens fly - which once it gets down to the last gen or two it gets tough for survivors. but Mori’s, they just outright ruin the game.
So do keys
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Tbh, I think that Dank devotion is a better tinkerer that can be used more and isn’t as situational
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Then change the key, it’s a free escape with no downside while a mori has downsides and requires a hook
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For survivor I’m a dirty distortion gamer
For killers it’s between 2, Dank Devotion and I’m all ears. Both of these are really great underestimated perks
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DS is fine it just needs many tweaks and nerfs
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His base kit is completely fine stop whining, it’s his add-ons that need a rework because some lithe the tuning guide ruin the game
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Yes this is worse the Yamaoka because the bushes hide basically every character
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@Mo4ntus said:
I’d argue stbfl is better
Yeah it’s one of the two, depending on play style
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Don’t worry it will be fixed soon, it’s a survivor perk after all
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Because he has reload, and it’s a GUN
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@Kwikwitted said:
Of those three, clown is the easy call.
People may not like it, but bubba with the right perks can be very effective. He's gotten a lot better thanks to Oni's nemesis perk combined with PWYF letting him keep getting speed boosts and since his chainsaw only takes one ticket he can vroom vroom a lot better now. Combine Nemesis, PWYF, and Monitor and Abuse and Bubba can literally almost jumpscare people with stupid crazy speed and an insta-down that's easier to control than Billy's.
Wraith is another killer that with the right perk builds can be quite strong, his ability to stealth and increase movement speed also let him get some better map pressure than the other two in this group.
Clown just has no redeeming qualities right now, standard movement, no speed boosts, no global map presence, no ability to insta-down standard without addons, nothing. His power is very lackluster (I mean at least legion can injure multiple people) and without a lot of perk help a large map is an auto-loss, hell even WITH good perks a large map is still an auto-loss.
As a heavy Legion player I actually think his mechanics aren't that bad, but I'm also a masochist sometimes.
Yes, clown has no perks that work as a crutch, except NoED