BigBrainMegMain
BigBrainMegMain
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1251371#Comment_1251371
They're a casual. No point trying to convince them.
Agreed, Ghostface is A Tier.
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I never understood why people call Billy balanced.
One of the few killers that can 1 Ht his was from one gen to the next, cross map with no cooldown at 115% movement speed as well?
Balanced lol yeah....
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1251265#Comment_1251265
ahhh yes, the age old trick of everyone pipping because they did one totem each, and also extending an incredibly boring match by popping skill checks, sounds enthralling, if you have to go for extended periods of time you should dc if you genuinely have to leave for a spill etc, even if you can't see in a map you can still go around applying pressure and kicking gens so the survivors have something else to do.
lol you shouldn't encourage players to DC.
@The_Bootie_Gorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/1251247#Comment_1251247
You are playing so sweaty that you need to drink gatorade to replace lost electrolytesπππππ
I'm just kidding thoughπ
On a more serious note, powerade 4 life π€π€π€
Powerade has High Fructose Corn Syrup, it's why I don't drink it. =]
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@xChrisx said:
Because they have no skill, imo should be changed to be used after the second hook
This. 100%.
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@Thatbrownmonster said:
https://forum.deadbydaylight.com/en/discussion/comment/1251272#Comment_1251272
this isn't the first time, and believe me there were patches worse then this, hell having this minor visual bug is nothing compared with bugs like the wake up perk, claudette cosmetics not triggering hag traps and more
I play Huntress and I'm missing out on 8k Deviousness Bloodpoints each match.
That's 80k every 1.5 hours.
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@Thatbrownmonster said:
https://forum.deadbydaylight.com/en/discussion/comment/1251268#Comment_1251268
as devs answered in the stream "TIME CONSTRAINTS"
They really said that?
So they thought releasing an incomplete patch was okay....
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@Thatbrownmonster said:
Some people in discord said it's to accomodate the 2 vs 8 survivor game mode
lol
but now seriously I think it's a bug
If it's a bug, then it's an intended bug because they were small in the PTB as well.
How did they not notice it?
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@Sydraen said:
https://forum.deadbydaylight.com/en/discussion/comment/1251247#Comment_1251247
I snorted at that comment bc its so wild LMAO hope your rug is ok.
But I dont think you can get punished for going afk for whatever reason though since the game still carries on regardless since the survivors can do everything they want to escape anyway and endgame collapse will kill anyone else who lingers behind. I know that feel tho, some games as killer I need a moment to stand in a corner and collect myself from how bad it goes, usually accompanied by a harmony of clicky clicky. :/
Thank you, and yes I agree with you.
It's not holding the game hostage, survivors still get their points and all leave. If they don't pip, it's because they didn't cleanse totems.
Cleanse totems, remember if a killer is AFK to blow up generators when you're with someone because it resets the "Coop" points and you can literally fill your Objective to the max on 1 Generator.
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Because they thought spending resources on the offering screen was much more important than spending resources on bugs and glitch fixes.
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@Mister_xD said:
why do survivors like to last second switch on a key?
cause they are toxic. thats it. toxicity is the answer.
This makes absolutely no sense.
A mori cuts 2/3rds of a survivors gameplay. A key has its use when at least gens are done.
And even if the last survivor uses a key to escape when you've 3'ked, why are killers so high and mighty and feel entitled to get their 4k?
Take the 3k and stop complaining. And no, the 3 escape through hatch doesn't happen every match, it's quite rare.
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It shouldn't be.
Yesterday I spilled Gatorade on my Azerbaijani rug in the middle of a match and had to AFK for the rest of it.
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*laughs in Nurse*
*cries in Nurse because that maps is awful*
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No thanks. That was a game pandered to children.
You have killers like Oni, Spirit, Plague, great original killers....
And then you have....haunted mechanical bots.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1251011#Comment_1251011
Somehow noed hasn't been changed since hex perks were introduced and ds/bt/adrenaline still remain in the game.
- DS Activates because the killer allows it to. Stop complaining about DS, it's perfect in its state.
- Borrowed Time? Target the damn unhooker.
- Adrenaline lol A 1 time use perk only at end game, Jesus Christ the survivor is running 3 perks for a CHANCE at its activation and it doesn't guarantee an escape.
And I'm a killer main lol
Actually no, I honestly play both roles equally.
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@The_Bootie_Gorgon said:
You need to change the minds of the devs. Their game, their rules. Even with the spamming of NOED threads every second, 24/7365...It still appears that the devs think noed is in a good place.
It's the Nurse and Legion effect.
Make as many posts as you can about something you don't like and poof, it goes away.
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Totems.
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Bethesda's a joke.
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@evil_one_74 said:
As long as they make it optional. I personally won't ever do it. PC would clearly have an advantage. Console to console maybe, but never console to pc....
Yeah, I guess we'll see.
This post is no longer making it to the top because I think they don't want people to find out.
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- A Buff To Decisive Strike.
- Combine We're Going To Live Forever with We'll Make It.
- A Buff To Small Game. 15% Increase In Totem Cleansing and gives a Notification to all survivors when a totem is finished.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/1248962#Comment_1248962
I try to use the edges of my screen to keep tabs on him, but I very well agree that this is a poor mechanic. π
Ghostface is one of the main killers that discourages me from playing DBD because of the amount of shenanigans that can happen. His reveal mechanic needs to be looked at in general. π
Yeah, I agree with you. It's such a flawed mechanic.
Great on paper! But...you know.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1249110#Comment_1249110
I mean, they have to, for the Archives. So most likely a lot of people who have never or rarely played Huntress before are now playing her, while people who are playing her on a regular basis (and are good with her) are not playing her because of the missing Deviousness Points.
Both results in an increase of bad Huntress Players.
I've been playing her on a regular basis. It sucks not getting those 8k Bloodpoints.
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/1249363#Comment_1249363
I run tier 3 simply because i find tier one so annoying with the constant sound. If I'm hooking someone I don't need the entity shouting every 8 seconds "HEY THEY ARE GEN RUSHING HERE, FIX IT!"
That makes perfect sense, I can't stand the constant ear rapeage either. =/
*stop to tell at the entity in the middle of a chase "WHAT DO YOU WANT ME TO DO?!?!*
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@Dreamnomad said:
You obviously don't run a business.
Um, excuse you.
Modern Warfare has 3 Free Points.
That's 300 points about the worth of $5. Giving free points at first is a great way to get your player base to invest if they see the points they cannot obtain. I'm not saying, give everyone free points, no, but this is a direct response to your outdated, pedestrian response.
THIS is good business.
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@brubli said:
almost as disgusting tier 3 discordance. honestly they need to fix this, I have fought way too many baby survivors/killers than I should be.
Don't be mean, most killers don't know the difference between Tier 1 and 3.
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@SVamp said:
I think you made a great point. Them already making the killer able to close the hatch was a wrong move. The least they could do is speed up the time for the hatch to open.
On the killer closing the hatch/you jumping at the same time issue, definitely the player jumping should take precedence. The other 3 survivors are already dead/dc'ed, it's only fair that if a survivor finds the hatch and initiates the jump sequence, that they should be able to escape.
A wrong move?
So survivors can just t-bag non-stop at the hatch while the killer just watches?
Really? Closing the hatch was such a great integration, get over your entitlement.
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Yeah, I'm still getting 0 Deviousness for Huntress.
Like, #########.
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She's actually bugged, and still not receiving Deviousness points for Hatchet throws.
I'm shocked people are playing her though. =/
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@Zaitsev said:
Every time I visit the forums, there is endless bitching and moaning about the "low skill ceiling" of certain killers and perks.
Now, BHVR, hear me out. Why dont you release another S tier killer with a more complicated or harder to grasp power, to raise said skill ceiling. Why not add S tier perks that require skill to use instead of rewarding failure like NOED and DS.
Whats wrong with a complicated character that requires a lot of mechanical skill to play efficiently? Why just add simple and easy to understand, but increasingly poor/mediocre killers?
Her name is Sally.
And she's been nerfed to the ground. They've made it quite clear they never want another Nurse situation like they've had for 3 years.
Freddy, Doctor, Ghostface have a lower skill ceiling than she does and they get equal kills as she does now with little to no effort.
Survivors will start DC'ing, complaining, DC'ing more and open continuous topics on the forums about the killer.
It's happened before.
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1248978#Comment_1248978
Yeah, it really does.
Yall act like every SWF is a Rank 1 SWAT Team every single time. This is a fallacy. A lot of friend groups who play DBD together are just having fun, and Killers do just fine against them. Especially now. I have a lot of friends in the Stream community who play with their viewers. They, like me, are red ranked survivors. They still have people die. Because they aren't sweating every second of the game. They are joking around, sand bagging one another for fun, and making dumb mistakes in the name of altruism. And they're fine doing it because they're just having fun with friends. What happens to the survivors as their teammates die? One person gets to go head to head with a Killer with one perk because they were having a fun, casual game with their friends? This is ridiculous. People would just stop playing. You can't alienate a swath of people who bring more players into the game. At the very least, it's a bad financial decision.
My SWF is a Swat Team.
I'm not saying we're the norm, but when it comes to my SWF it's extremely unfair to the killer. Every Rank Reset we do a Rank 1 Push, out of 30 games or so we die at least 1 or 2 times. The killer deserves some compensation here.
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@Magikazam said:
https://forum.deadbydaylight.com/en/discussion/comment/1248962#Comment_1248962
On the other side you can counter a whole killer power by looking at him, You got more saying about him about making his power efficent.
I think it a fair tradeoff
You already see who revealed you, I'm not against Killer Instinct, but you get little White Cues when someone looks at you and stops looking at you.
It's those cues that make no sense, it's an extra built in perk for Ghostface.
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@nicknack said:
https://forum.deadbydaylight.com/en/discussion/comment/1248968#Comment_1248968
Well im really nit trying to be mean here but i cant put tjis delicatly. The removal of perks is a horrendous idea as they have paid for the game and wanna use their perks that they leveled up and got on their characters (same as killers) not to mention that it would just increase lobby dodging. However i do think that they should get a 25% bonus bp for each swf(same as solos as they are not in same group) this would at least make it more rewarding to go up against a swf.
I've always been in favor of the Bloodpoint idea.
Can everyone reading this at least agree to give the killer a Bloodpoint bonus instead?
There has to be some compromise.
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1248968#Comment_1248968
So 4 people would have one load out? LOL yeah, that sounds fair. π
Sorry but....4 people on comms vs 1 killer sounds fair to you?
And 1 Loadout + Addons isn't fair to the 1 killer who has to put up with this?
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Many people have already stated this.
It's an issue, every killer main knows this. It's also a touchy subject, you can't punish friends/acquaintances for playing together, if you do, it cannot impact their gameplay too much.
I've seen some ideas throughout time spent in Dead by Daylight and the removal of perks per friend makes the most sense to me and/or rewarding the killer more bloodpoints for their effors.
For a Duo SWF, removal of 1 perk per player.
For 3's, 2 perks and for a full 4 SWF, removal of 3 perks per player. They'll still play together, yes but it'll be a challenge to THEM as much as it'll be a challenge for the killer.
^ ^ ^This seems the fairest of all ideas to me.
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I never understood that either.
The Killer Instinct is fine, but if you catch even a glimpse of him, your location/area is revealed.
That's too much information being fed to a killer.
It's a built in Whispers Perk.
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If Billy were to be released today, he'd be a 110% speed killer with a red bar for his Chainsaw Cooldown.
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Agreed.
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People say gg?
I haven't seen it in months.
Entitlement has gone through the roof and matches aren't feeling fair enough for a gg.
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It's not worth your time.
I left PS4 Dead by Daylight and only on PC now.
The wait time is not worth your time spent.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1248848#Comment_1248848
I meant ratio issues of 95% of possible swf lobbies ceasing to exist.
Oh, I mean they'll just have to wait longer I guess.
Solo queue is fairer for the killer. I'm solo queued all the time so I don't really care about SWF.
But I can see the issue with friends wanting to play with each other and still taking long.
I don't know about SWF, I don't really know what to say.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1246804#Comment_1246804
More people doesn't fix ratio issues...
lolwut
So right now, killer queue time takes long, because PC has a lot of killers which is good.
On Console, survivor queue times are hell.
If you mix both of those then?
Both sides benefit, PC killers will get instant queues and so will console survivors.
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@DwightOP said:
One thing they should have done long time ago: remove the category cap of 8000 points but keep the 32k cap. People who get chased all the time or do objective all the time will gain more points with this change
This 100%!
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@[Deleted User] said:
I guess that's karma for her being able to hit survivors multiple meters behind a corner.
Oh yeah, blame me for having full control of these servers.
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1247367#Comment_1247367
No, it's an honest contribution. Killer iridescents are much more common than keys in any match. This is one you truly need to get over.
This! 100%.
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It's a glitch/bug.
It's happened to Puppers, Ardetha, Yerv, many streamers I watch.
Hasn't happened to me though. Try going in a locker and coming out of it, should fix it.
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@MysterTal said:
The Murphy's Law of Dead Harding is that when I'm the Killer, Survivors will be magically blessed by Dead Hard nullifying hits and landing perfectly.
When I play Survivor and try to Dead Hard I will press the button just in time, see my character almost start the Dead Hard animation, see it interrupted by me getting hit anyway and be Exhausted on the ground.
Same!
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1248456#Comment_1248456
Guess that's an agree to disagree one here. I am doubtful they will split lobbies into swf or no swfs.
I am guessing very few killers, except those that feel they are optimal killers, would choose a 4 man red rank swf as opposed to 4 randoms. I'd love to see the difference in survival rates between the two groups tho.
More likely they're just going to hide our ranks and tell us it's all good!
I wouldn't mind keeping SWF.
I don't mind going against a SWF, I'm one of those killers that doesn't mind the challenge, despite the headache.
I'd stay opt in for SWF.
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1248334#Comment_1248334
Swf is not going anywhere. It is the majority of the player base, and once again, what keeps the game competitive.
4 randoms is a 4k 90% of the time. If swf goes, killers will 4k all day. However they will be waiting a long time for lobbies, as many survivors will move on.
They have already shrunk the maps and created a lot of dead zones. If a killer can't catch a survivor now, well maybe it is their skill that is lacking.
I never said they'll get rid of SWF.
But one day soon they'll give killers the option to turn it off or on, WITH Crossplay coming by the end of the year they'll have a larger playerbase in a pool, so it can be an option for killers to turn it off.
There are a lot of killers I've seen on the forums who have stated "Going against a SWF is fun and easy, they're way too altruistic etc." So you'll still have your killer playerbase that would want to go against a SWF and those who won't want to.
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They'll do something about SWF.
I hope with Cross Play they'll bring an option for killers to opt out of SWF.
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If Survivors have Lithe, you better just switch targets.
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@Hippie said:
https://forum.deadbydaylight.com/en/discussion/comment/1247650#Comment_1247650
I think we've found the angry, dissatisfied gamer.... and with a name like that too.... Lol
He has a point though.
It's why Huntress is Top Tier.


