BaldursGate2
BaldursGate2
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- BaldursGate2
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Comments
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@LetsPlayTogether said:
Who are these 0,72 killers? Or the other way round: how about not telling lies?
Maybe 1/3 of Killers are viable in red ranks. Billy, Nurse, Spirit, Freddy, Huntress.
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@2LuvRias said:
Not afraid to say this but I suck as killer. The GhostFave is the only killer I can do well with. However I've recently picked up Legion and he's alot of fun. Does anyone have any tips for playing them or even any good builds?
I'd appreciate any advice, thank you.
PS, please ignore my name it's a joke
You will pretty quick realize, how bad this killer does in games.
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The new ruin would be so good on freddy, if it would not be a hex. So you have to go with pop.
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It is most likely trash, not as much as blood warden, but still. The perk comes online late and after you hit one, everyone knows you have it and will either escape or search for the hex totem.
Better use a perk, that is online the whole game.
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@NullEXE said:
Hag.
Freddy is Balanced
Nurse is Balanced
Spirit is Balanced
Hillbilly why are people even talking about him is Balanced
The only reason that people are not tearing Hag apart is because not enough people play her that she dodges statistic's, but I know of the godly builds you can do on her that ensures the 4k every game - no matter the skill of the survivors.
I am curious. What are those builds?
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They only balanced the balance landing perk for survivors, what provided an unlimited amount fo speedburst in certain maps. And instaheal was really ridicoulus.
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@Mtom912 said:
https://forum.deadbydaylight.com/en/discussion/comment/1024796#Comment_1024796
the main point of the post was clearly to say that freddy requires little skill compared to other strong killer, and they want more high tier killers that require skill to use
Same people, that always ######### on overwatch's moira. Just deal with it or play a different game. There is a limited amount of killers, that is even playable now without ruin, if you want to win the game.
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Survivors will never be happy until the last killer has no map pressure anymore and they can end every game in less than 5 minutes and high five because they are so good at the game.
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@Deadeye said:
GUYS?!
Can we STOP to complain about the WHOLE game and get back to topic? Did anyone of you even play Freddy to confirm the change or are you just guessing and flaming at each other because of habit?
Any feedback that relates to OP or just to the insults? PLs prefer to respond to first one
I played him yesterday once and i thought it was a lag, because i got do nothing while putting snares down. It felt laggy.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1017628#Comment_1017628
I do enjoy chases and being looped, but being forced to go look for the killer and be chases AFTER all gens are powered just seems silly. It's like manufacturing a triple double by missing and getting your own rebound in basketball.
Write a complain letter to the devs and maybe, they fix it in 6 months.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1017297#Comment_1017297
Yes I literally am, because escaping isn't a win to me... PIPPING is, not to mention how unfun a 5 minute win with zero challenge is. Although maybe that's what you are looking for it's not what I am.
Feel free to get chased by the killer for a good amount of time and you will get your pip. But for that you must be good at looping lol.
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This guy literally complains, that he escapes the games too fast.
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@kinderjazen said:
I feel like the grind is to much , one match can get you 20k blood points and it takes 1 million to get to level 40, I wish that perk tiers were removed and bp could be purchased at a reasonable price like 100 auric cells for 500k bp or double bp would be on the weekends by default like cod double xp weekend
You are clearly what is wrong with gaming. Like those people, that buy the new FIFA or Madden every year, hence it is the same game again. Additional, spending houndreds of dollars again, for useless card packs.
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@FrootLoops said:
I cleanse every totem I find. Especially haunted grounds
This, if you know there is no ruin and a killer follows one of your survivor mates, quick cleanse it so he can get caught!
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@brokedownpalace said:
This forum is filled with people who seem to devote their lives to DBD and any change they don't like is considered a personal attack by the devs. It's very cringey.
Because ruin is not a simple change, it destroys the gameplay for almost all killers, that have no map pressure whatsoever. Toxic behaviour will even more common in games now, that's exactly how people react, when they feel scammed.
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Bad winners are really the dirt under the fingernails of gaming. They must be really insecure in real life.
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@hahaspience said:
https://forum.deadbydaylight.com/en/discussion/comment/1010166#Comment_1010166
Killers like that won't get to the red ranks though. So games are going to be way more entertaining there.
Even green killers play against red ranks at the moment. So, you won't have much fun either.
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@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1010048#Comment_1010048
I mean, there was Marth, that one time...he went 60 games of 4k's...but that's Marth. He actually isn't from earth.
Maybe with old nurse / spirit. But i don't think this is possible to do with killers, that can be looped or hold back by windows / pallets.
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@JarMa13 said:
What are you talking about?
The game is designed so the killers have a PROFOUND advantage over the survivors.
And they ALWAYS nerf survivors.
Self heal, decisive strike, mettle of a man, insta heal.
The problem with this game is that the killers are WAAAAY to OP and survivors don't stand a chance.
I'm a killer main and a redrank 1 survivor. I go days without surviving.
Every match I play as a killer is 4k, too
The killers need a MAJOR nerf
And moris need to go.
Every time, killers camp their first hook and Mori them as soon as someone takes them down.
It's desperate.
No Mori till you've hooked everyone once. When I play, my rule is no hooking twice till everyone is hooked once and no moriing till everyone is hooked twice.
But im not asking that.
Just once.
Honestly, if you aren't getting 4k every time, you need to work on your strategy because the killers have such a huge advantage that it is INEVITABLE to kill them all unless they can escape, which is unlikely if you know what you're doing.
Nice bait, no one has a 4k every time, regardless of the killer. You would be the first human in history that would be that good to win always.
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Besides plague, i hated playing against doc. It makes skill checks harder and my reflexes are ######### ... Until i saw, where the circle is, it was over xd
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@GHOSTfaceP3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1002358#Comment_1002358
gens can go in 4 minutes even if the killer is a great one lol I’m not saying I’m a great killer but I’m not terrible either
Smaller maps, gens closer together, easy to patrol and the gen speed would be no problem.
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The ruin nerf is even worse for new players. They get frightened by the terror radius and abandoning the generator, what regresses automatically with twice the speed.
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The best survivors are those, that really heal always against a legion, wasting so much time with it and get stabbed soon after again xd That's fine with me, when i play legion, but terrible if i play survivor.
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@Infinity_Bored said:
https://forum.deadbydaylight.com/en/discussion/comment/1000824#Comment_1000824
I used Ruin myself but i dont need it.
Since the rework was announced, i threw it out of my builds. Guess what, still a red rank killer, that gets a pip most of his games.
You don't need it maybe, but other people and certain killers need it. There is no git gut, when the game is over in 5 minutes, because the maps are too big, still there are god windows in disturbed ward // wretched shop etc. Ruin could at least balance the bad map design for a couple of minutes, but that is gone. I am quiete sure, we will see much more people running NOED and Mori now, plus tunneling // camping // slugging will be more common. Funny times await, especially for the target audiance of new players, that will suffer even more, as they did about ruin.
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@Infinity_Bored said:
https://forum.deadbydaylight.com/en/discussion/comment/1000693#Comment_1000693
Wow u found a typo. Congratz.
Still wont change the fact, that only bad killers need ruin.
Yeah, so 80% of red rank killers. Wow, you are so far away from reality.
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@28_stabs said:
The bullshit amount of unhooks next to me is disgusting. It must be changed, because survivors have adrenaline, DS, BT, MOM, the whole team use it and they bodyblock, too.
You want that BT has no effect? Use insidious. Without a terror radius, it does not work.
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Does Unnerving Pressence work with iridescent button?
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First, people that not play both sides, just stay away. You don't even know what you are talking about. Don't be silly.
Second, 45% games had the perk and 80% in red ranks. That alone says, how mandatory the perk was, even against red ranks, that can hit great skill checks.
It is not a surprise to see, when you play without it, that gens get done too fast and you most likely lose the game. Especially with this so called matchmaking system, what puts you likely 70% against red ranks, where you be purple and play like green.
Just having ruin, provides more time, when survivors start searching for the totem, instead of doing gens right away. That is all gone, when there is no ruin. On big maps like ormond, you are basically lost, when you play myers, pig, trapper or any other low pressure killer.
The solution would be, to make the maps smaller, remove the god loop windows like at wretched shop // disturbed ward, less pallets and lower gen speed.
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That perk was really disappointing, but because i read the descrption wrong. I thought, your wiggle progress would increase by 75% and not the struggle effects.
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It is senseless to discuss in the post game chat. In 99% of the time, you will encounter only salty survivors. Play your game and don't care about them.
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No. It's a good anti-camping-perk and it's fine as it is. Against a stealth ghostface or wraith, it does not work anyway.
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The map design has to change. Backwater Samp Rose was much bigger in the past, then they shrinked it, now it's one of the most balanced maps. Ormond / Red Forest are just too big without ruin, for low pressure killers. Disturbed Ward has 2 god windows and so many save pallets. The Game has a ridicoulus amount of pallets and it's so dark there etc.
Map Design is the biggest flaw in the game. If they would balance that, it would not be necessary to nerf perks or killers.
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Nothing is more satisfying, than a unaware survivor that steps in a trap.
But his trap carry limit is just ridicioulus, even more without ruin. He needs time to get online. They should make it be able, that he carries all his traps with him, without the need of an addon (the addon gives him only 1 more to carry lolz).
Without the traps, he is just a M1 Killer what does little to nothing, no pressure at all.
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NOED only in combination with blood warden. The amount of ppl using Adrenalin makes it mandatory, when you want to use blood warden.
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They nerfed ruin, that many ppl will stop using it at all and there are still people, complaining about it. Until, they escape every match with a perfect game, they will keep crying.
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Always. I see so much camper in the game, esp. when all 5 gens are done, that it is at least mandatory for me, to unhook somebody and don't lose my altruistic points, because of the camper and a not safe unhook.
Without so much camping, i would not use it.
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@ImmortalReaver said:
How is it useless on Legion? I use it frequently on them and find great use with it.
This. I use it with legion. Obviously, it's much better on a ghostface, but i have many situations, where they just start healing and i see them because of the perk.
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@Ireath said:
https://forum.deadbydaylight.com/en/discussion/comment/988009#Comment_988009
My point is you can't say someone's opinion doesn't matter because they don't play both sides. I was just using bugs as an example with the logic you are using.
Yes you can. How are you supposed to know through what a killer has to go, when you never experienced it self?
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/987331#Comment_987331
Not every killer is or should be viable.
Look at fighting games. Only about 20% of any size roster is going to be viable at high level play.
Kitana is probably my favorite character in Mortal Kombat. In MK2 she is top tier. In MK11 she is bottom tier.
That is the way of things.
Have you had to buy a dlc for this character as well and realising after, the character is trash because the developer give a ######### about it?
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@krowzar said:
- Bring mori
- Use strong killers
- Use strong perks and addons
It's simple but if you cannot use mori or you don't have enough, run NOED.
Imagine, you don't want to bring mori, you want to play your favourite killer, because every killer should be viable and further, you ain't having the addons you want, because they ran out so fast and you have to stick with some, that are pretty useless.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/984470#Comment_984470
Yes, perfectly put. Honestly, with Ruin nerfed, I wouldn't mind a small second objective, but I do agree that it would probably not be needed if maps just got reworked properly and fairly. At a pace where we can actually expect most maps to be reworked soon enough. But now, we have to deal with a bunch of terrible maps, meanwhile Ruin has been nerfed. If most maps were reworked up until now, I'd be perfectly happy about this Ruin rework.
Also, the Badham map received a good rework, but I still feel like there are a few too many safe pallets and loops on those maps. So I really hope with other maps we'll have even more loops that offer counterplay to both killer and survivor.
Which killers? Everyone that is not out of his mind and addicted to the game, will stop playing as killer. You will see the %-kill stats dropping and the que times go up up up for survivors.
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Is this a joke? Those ppl are not really some of the dev team or? Because they are terrible. Maybe, they should talk to real gameplay experts, what they have to do to balance the game.
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The problem is, certain maps are too big, there are good windows and so many pallets, that you can waste the time of the killer immensly. Now take in account, that you play with a low pressure killer like clown / pig / plague etc., who needs time to get to the next gen. I don't think, this ruin nerf will work out. The kill % of low pressure killers will drop significantly and some maining them, wlll drop playing this killers and switch to high pressure like spirit / billy / legion.
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@LordEmrich said:
https://forum.deadbydaylight.com/en/discussion/comment/970298#Comment_970298
They do but I've seen them not use it (as well as games where it's destroyed immediately) and still roll Red ranks which proves it's not NEEDED in Red ranks as some people are trying to make it seem. If you are GOOD it's unnecessary.
Most ppl will never reach those 5k hours playtime. Now even less, because they get 0k after 0k against red rank survs.
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@LordEmrich said:
https://forum.deadbydaylight.com/en/discussion/comment/970050#Comment_970050
And I know you're not a good Killer cause you think you NEED Ruin in any capacity. No.....no you don't. You'd know this if you didn't completely rely on a crutch perk. Now you won't have a choice but to learn how to be a good Killer or maybe you'll just stop playing altogether?
Because tru, monto, king etc. still use the perk most of the time, because they are so bad right?
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@luka2211 said:
Become a survivor main,ez 4 minute games :D Worst thing,they said people were using it cause of the "emblem" and totally not cause of the badly designed gen speed
What an argument is that? The game needs killer to even be playable. If too many killer quit, the que times will go up even more.
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I tend to give a ######### about opinions of people in this or the steam forum. When somebody, that has played the game 3000 hours or more and is really experienced, then i think about their ideas of how to improve the gameplay.
What was truetalent (the streamer) said in one of his videos: Survivor were pretty ok with the 2 windows in the killer shack and the even slower vault speed of the killer. I saw the video and it was just insane. You would never manage to get anyone there. I believe showcase video was from 2016.
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@I_Face_Camp said:
https://forum.deadbydaylight.com/en/discussion/comment/964319#Comment_964319
If they're bad then why are you worried?
Because every bad killer can just tunnel you and down you once more, even when the others do 5 gens in the meantime, you have still a miserable game.
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No reason to have ebony mori in the game or at least, make it only useable after the second hook. Bad killers tend to tunnel, to use their mori. I have just too often encountered such people.
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100 pro russians. Only they call someone dog as an insult xd