BaldursGate2
BaldursGate2
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- BaldursGate2
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Comments
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@Guiltron said:
You can hide the chat by clicking on the button and use the report system for any toxic behaviour.
But it will be open the next time you start playing again. There is no reason, to have it there.
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Bugged. My 2 stun challenge against nurse did not work either. The next game against trapper and i got it done.
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Wretched Shop and Disturbed Ward are most likely the most broken god loop maps.
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@Galklife said:
queue times will be better if devs would make pipping as survs harder or changed back SWF MM change
@BaldursGate2 this game used to have 10min que in red ranks but for killers and devs kept making easier to pip as surv, and now survs pretty much cant depip (unless tunneled,they are afk killer is afk, or killer is super bad)
and now maybe majority of killers around green ranks but because of "great" changes majority of survs are purple and red because you pip like crazy
If that would be the case, the queue times would be lower for red ranks than 10 minutes. Especially now, because the 6 rank barrier does not even exist. I am purple rank and have maybe a 1 minute que time as survivor.
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@DrM00se said:
https://forum.deadbydaylight.com/en/discussion/comment/951200#Comment_951200
As a higher rank survivor and killer. I will say it’s frustrating getting lower lower survivors and killers. Something needs to change. But we can’t really fix match making without breaking queue times
I don't even get the que times. I recently talked to someone from London (i am from austria), with the same time zone and same rank and he needed 10 mins to find a game, where i take maybe 30 sec up to 2 minutes. There es even a server directly in London, so i don't understand it.
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Daily about 100 threads in the steam forum, about matchmaking, this perks / killers are too strong etc.
Gamers are filled with anger. There is a survey, that not violence in video games make you rage / aggressive, it's functions in the gameplay, what you are consider as unfair and put you in a disadvantage or bad controls as well.
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I can feel you. As rank 7 - 9 Killer, i constantly have to play against red ranks and as rank 7 - 8 survivor, i getting 14-20 survs in my team.
I don't even want to play anymore. Either you have a hard killer game or forced to play with survs, they don't even have the minimum of perks to do #########.
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NOED comes only online at the very end. I prefer perks, that are usefull the entire game.
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/945298#Comment_945298
Good point with the "support the game" one. Because the title says "overpriced skins". This is basically the idea behind skins.
Fallout 76 wants 18 Dollars for the power armor skin "blue".
And you are not forced to buy it. You even got a bunch of rare skins for free a couple of weeks ago.
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Maps like wretched shop, disturbed ward, cowshed have just too strong window loops. Better you don't even go for it, it wastes only time. But guess where the survivors heading when they get chased? Yeah, the maps really have to get a nerf.
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Some Killers have only few addons that are worth using. Like GF's nightshroud recovery and Pig's Aura reading. The other ones are mediocre at best and so, the good ones are gone fast and you have to play with bad ones or without em. It should be able, to trade other addons in for the ones you want.
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Easiest thing to ######### them over, because you can see them in the lobby, having flashlights. Just equip lightborn.
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@iBetClaudette said:
What's the true purpose of lobby dodging anyways? So you're a killer up against a toolbox and a medkit. You may end up having a good game or a really bad one. The world will continue to turn. The sun will continue to shine. Play and move on to the next game. Bunch of grown up babies in this game.
The world whil still turn, if you lobby dodge and the survivors have to wait for another killer. So, what was that for an argument?
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Ruin buff: Should not cleanseable in the first 2 minutes of the game. Has a 30% slower cleanse time than normal totems.
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DC bans are fine, but not when they include the loading screen ones. Nobody dc's there on purpose, always and only when the game crashes. How about fix that, b4 you do anything further?
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@Rex_Huin said:
I like the mystery of it. Just use the stuff and see if you notice a difference.
Cant tell? Probably hasn't changed much then....
I see the biggest difference in the crouching speed from ghost face ... Oh wait, there is absolutly no difference, even with 2 addons for it.
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Toxic. I played 130 hours only survivor and thought, the game were pretty much killer sided. But as i played killer now much more, i know that isn't true at all.
In fact, it is swf sided and solo survs are the poorest ppl overall.
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/922539#Comment_922539
Then you're not good enough on nurse i guess. Pop and Thana are not that good one her. And you need both CD addons.
Funny dude. Addons run out. Esp. if you play with a killer, that has 90% ######### addons like ghost face. Most of the time, you have to play without or something that does not help in the slightest.
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@JC316 said:
https://forum.deadbydaylight.com/en/discussion/112979/why-is-it-not-possible-to-de-rank-fast
6 ranks...Lol. There is no 6 rank rule.
Had some games with that as well, but it is a minority. With 10/11 i played 7 games in a row against red / purple 4 - 7, maybe with one green in it. They can even do 2 gens with ruin on in no time. Without a high pressure killer, you are mostly #########. Oh, don't forget the obligatory waiting at the exit gates to t-bag.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/112979/why-is-it-not-possible-to-de-rank-fast
Because Deranking is a scummy tactic. Your basically going against weaker then your current opponent as deemed by the games in built rank settings. Deranking actually hurts people because while you do It to have fun the chances are the people you play against will be unlikely to ever stand a chance.
Also i love being green rank and dominating against purple and red ranks. They always find a excuse. Always blame something my favorite is lag. I had a friend with his username as Lag on ps4. I send him a lot of hatemail for clearly ruining my game.
Wish you could read. I allready told, i don't have to sacrifice any survivor. And on the other hand, it's me that stands almost no chance against red / purple, but because i am only killer, that's ok or? Just git gut and play 2000 hours.
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Someone did the math and the tome 1-4 is roughly worth 35 tiers if you do all challenges. For the other 35 tiers, you need around 77 hours of playtime (not queue time included).
Have fun.
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@Venoxxie said:
"voice com cheaters" ... ...... ............................... excuse me?
Since when has voice com ever been "cheating" because I've never seen anyone banned for it. I've never seen the devs say it's not allowed. Oh yeah, it's cheating though, *puts hands up* arrest me.
The amount of people who cry about SWF clearly just aren't skilled enough and are trying to blame people who like to play together instead of themselves. I've seen SWFs get wrecked by actual good killers, what is your excuse?
Not having played 1000 hours killer to be good is my excuse, but going against survs with 800+ hours in the game. "Balance".
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@FabV said:
https://forum.deadbydaylight.com/en/discussion/comment/910413#Comment_910413
I don't agree. Considering that cheating is bannable, voicecomm is not cheating according to gamerules:
"Using 3rd party software or other tools to gain any kind of unfair advantage that wasn’t intended by the game, except if they have been whitelisted by us. We are not banning for the use of communication apps."
So it's no unfair advantage, to know which perks other survivors have and to tell them, where ruin is located, where the killer is?
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/910280#Comment_910280
But how would this help the problem? If SWF got highlighted, then there would be even less players in matches since every killer would make sure they avoid lobbies with SWF. Remove SWF: Game will lose so many players. Highlight SWF: Players will avoid, longer wait times, players stop playing, game dies. There's no good outcome to this.
Ok, what is the solution? Solo survivors have the hardest time. Killers get wrecked because the progression speed is too high for experienced players. Ruin gets found too early, so ruin needs a heavy buff?
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/910253#Comment_910253
So you basically want them to run around like headless chickens, not have a clue on where you are coming from, and just get that 4 kill game? I don't agree at all. I'm not a huge fan of SWF teams, because yes, they make sure they make you know you just got owned badly, but at the same time, I'm not going to stop people who are enjoying the game together playing. At the end of the day, kills or no kills, we all get points, we all played the match, we all had fun playing the game we enjoy. Why do people constantly target SWF because they lost a match. If you go into every match expecting to win, you're going to be disapointed everytime. Just play the game and have fun, and stop focusing on winning, you'll enjoy it more that way.
That's exactly what it is supposed to be and how it is, for solo survivors. You can equip certain perks to help you out, like kindred that is pretty good now. And nobody want to destroy swf, just highlight them and the killer can decide if he wants to play or not.
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/909655#Comment_909655
The devs, and anyone with a brain, wants lobby dodging to stop. The gross majority of SWF's are just people shooting the ######### with their friends. Stop acting as if every time you lose to a team that seems coordinated, it must be an SWF. They need to balance the game AROUND SWF's by bringing solo survivors up to that level and buffing killers. There's a reason your solution (which has been mentioned 405934850934854309853490258439854905834095834905385093485430 times) is not there; cause it's a flat out terrible and non well thought out idea. The negatives far outweigh the positives.
Still, they will talk to each other, which perks they use, which items / addons. They give informations through the voicecom, what solo players ain't have, to the disadvantage of the killer. That is just not fair play.
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@The_Second_Coming said:
Do you know how often, at red ranks, the killer in post-chat says "nice swf" or something similar when they lose? That's when the survivors are all solos a lot of the time. Sometimes I think crying SWF is more a justification for the loss rather than just accepting that sometimes, you just lose.
Because they are not highlighted? If you know they are swf and you decide to play, it's your decision. Without that, you just gamble and hope, you ain't playin against those cheaters. Most accounts are set to private, so you can not even look that up. Rarely that ppl have similar names.
Would just really easy to fix, without banning swf at all. But the devs want to ######### over killers that just want to have fun.