BaldursGate2
BaldursGate2
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- BaldursGate2
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I played the game like you, but now i use geforce experience and the gaming filter with high settings, so it's not dark any more, it's more like daylight. No hiding from me.
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@Cabbage said:
https://forum.deadbydaylight.com/en/discussion/comment/1378819#Comment_1378819
It’s only working for the people putting them on, it’s not working for everyone in the trial, like the description says.
Really? Oh ok, i thought for everyone. I hope they fix that.
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It works on PC. I played 2 games as killer. One time 77k and one time 98k witz cake and bbq.
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When is the anniversary?
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@Rydog said:
Walk more. Double back when you hear her phasing. Possibly run Iron Will.
Useless when she has stridor and you aint hearing the phasing, if she just uses it too close to you. The killer just needs a huge nerf. Just look how dogshit other killers are and she is overpowered.
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I missed the Feng Min Dragon Mask. Where do i get it?
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@Booper_Of_Snoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1374897#Comment_1374897
I find, that especially when solo queueing, I will cleanse 3-4 totems WHEN IM HUNTING FOR THEM AND NOTHING ELSE and still end up not being able to find one, and then to find out hey look no one did it and now theres noed, after you scraped together the other gens
Exactly. Why is there not a icon like for generators, how much totems are still up.
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Yeah, especially with the new killer. He just popped out of nowhere, no terror radius and yes i know, there is a perk for it, but he ain't used it. Not to mention, survivors without iron will making no sounds etc.
But who cares? A 113 Million Dollar Company can not do it's job properly.
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@Mooks said:
Yeah tunneling is just a scumbag strategy and actually just denies the tunneled surv to get any points other than Boldness... but it is considered to be a legit strategy and reporting it is actually itself a bannable offence iirc, so you really shouldn’t do it (if it’s not always the very same killer that always only tunnels you; that would be grieving but it’s very possibly not the case here)
This strategy is only for low lifes. I rather lose the game than do this scummy "strategy". It could understand if a newbie killer does it, but there are actually red and purple rank, they know exactly how ######### that is for survivors.
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@kazakun said:
https://forum.deadbydaylight.com/en/discussion/163470/how-is-the-dbd-rift-leveling-system-ok
Man I did every challenge on all levels except for four (two Huntress and two Legion) and only made it to 52....so idk #########. I don't know how this stuff works out like that. I play around 6 hours a day,but I think I missed like a week or so when I was playing Star Wars. By my math I figured I'd have to do like 200 matches,but I'm not good at math lol. I was thinking of getting as close as I can then just buying the last ones. I don't buy cosmetics otherwise so might at well. I always seem to make it to 50 something every rift. Like regardless of if I do more or less challenges. It's starting to make me slightly angry.
Odd, i started with 42 days left and now i am tier 61, rift 1+2 done, 3 are 3 challenges missing and 75% of the 4 are still there. Seems you played just not enough games, because the xp is almost the same.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/1346486#Comment_1346486
If you fail to keep your gens together, thats on you. Besides, the winrate should be 50%-ish. It might scew off a tiny bit once you reach rank 1, considering there are no higher ranks, but even there, winrate at best should be 70%-ish for a killer to be balanced. There are some players that are incredibly skilled and have over 2k hours sunk into a very specific killer, and I expect their winrate to be 80% with that killer. However, averagely, it should be 60% at best considering its a 4v1 asymmetrical game. But last time I counted all players playing freddy, including me, that winrate seems to be more like 70% on default. 90% if you only focus on P3 Freddy's. Sure, that isnt official statistics, but its red rank players that I face occasionally.
So in short, if gens are on 2 opposite sides of the map, YOU ######### up. Having a killer power to compensate that ######### up, is ok conceptually, but that power is only balanced in terms of gen patrolling. Apply it on a smaller scale, and its an auto-win. I mean, you literally have to include the worst situation for killers, where a killer ######### up so badly that there is a gensplit across the map to excuse an ability.
I mean, lets say you have an extremely strong 3 gen, I'd say that Azarov's Resting Place can have the strongest theoretical 3-gen in the game to the point that I could even call it a strong 4-gen. Should that mean that survivors should be granted near double generator speeds because it would still not be close to an auto win but makes it manageable? No right? Because the survivors ######### that one up. Yet Killers should have an additional handicap to compensate for idiotic decisions? And I bet you still would have the audacity to claim that some survivor perks are overpowered and that devs only care about survivors.
Sometimes the 3-gen strat does not work. You chase a good looper and they manage to do one of your 3 gens and the game is basically over if they don't ######### it up or jungle gyms // bus etc. is very close and chases last forever. Too much variables in every game that you can say, the strat works always.
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@BigBrainMegMain said:
They said they were going to implement a recycling mechanism.
I don't know what happened to that, and no one is talking about it.
When was that? Never heard of it.
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Am i the only one, that gives a damn about the lore and sexual orientation?
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/1345064#Comment_1345064
You can do both. Basically, right now its (demogorgon)-(bubba)--(most other killers)----------------(spirit)---(freddy)
Buffing most other killers and nerfing Freddy would leave you with (most other killers)-----(Freddy and spirit)
Then all that is next is slightly altering survivor objectives and you have a balanced game.
Good joke dude. The high pressure killers are the only ones that can win constantly and that is good. If only 1 gen is left and 1 is on the opposite of the map, you need billy / freddy / spirit to even come there in time. Game is still not even close to a auto-win with them, but it makes it manageable.
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@Snowstruck said:
We should be able to see the killer's username too.
Not the killer they are playing, however.
The reason is:
I want to lobbydodge people who play like *ssholes.
I also want to lobbydodge people who will harass me because they've seen me in previous games.
It's not like, you can change your steam user name at any given time dude. And i can tell you, i remember nobody from any game.
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The only good addons he has are the ones for NS recovery speed, but you burn through them quickly. They just should fix the reveal bug and put much more of this addons in the bloodweb.
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How does the DC penalty even increase? 5-15-?-?
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@Frankie The problem is, the argue will soon appear, killers have still a relatively high kill rate, even in red ranks. And i mean, playing against good survivors, because many more people can reach red ranks now, because you reset only one tier. If you have a above average looper with the toxic second chance perks and above average survivors that don't run around like chickens and just doing gens, with a killer that is not high pressure, you are most likely done and you have to get extra sweaty to even have a chance of a 3k.
And now don't tell me that 2:2 is "good". A survivor wants to escape and a killer always wants to get at least 3k, a draw and a loss is not something anyone wants. With the current state, some killers may win 2/10 games in red ranks like clown // leatherface // pig and if you want that people play more different killers, you have to buff them, so they can actually pressure gens.
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Winning without Pop, where Ruin is a pile of dogpoo now lol.
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DS with Unbreakable. Either he picks you up and get ds'ed or he does not and you just pick yourself up. If you even have sprint burst, you can even escape when he is near you.
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@PigMainClaudette said:
I hate the current iteration of Ruleset No. 2, as it promotes people with an RBT on to work on generators in order to reveal the auras.
SO! Let's punish them for it instead.
- Disables the Survivors' ability to see the Auras of Jigsaw Boxes while their Reverse Bear Trap is active.
The other one I'd look at changing is Huntress' hatchets and it is literally just giving it a minimum range.
Finally, thats a good idea. I think pigs addons are trash all together, even the aura reading one comes with a heavy penalty. The same thing has wraith, but he hasn't any penalty.
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Once i got a teabagger at the exit gates, because he thought he was close enough to the exit gate when i downed him xd
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@Danu said:
I'm rank 6 and honestly I admit that I shouldn't be there, I'm only there because of the amount of time I've been playing because of quarentine.
I'm not complete potato like your examples but it's more than I'm not good enough at running killer to be that high imo and at the same time there are people the same rank as me or higher who arent where they should be either (but also to be fair to them everyone has a bad match now and again)
Hopefully the new mmr system fixes this because I really shouldn't have to put effort into deranking myself if I want to be where I belong.
As survivor, you want to play with good survivors on high ranks, they have the necessary perks to survive. As killer, you want to play as much low ranks as possible, to have the highest chance of winning and not get sweaty.
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@Liruliniel said:
Man if getting upset over a few words I hate to say it, but your gonna have a rough time in life. Like everyone will suggest just close the chat tab if it bothers you or block them.
My opinion: Just remove all chat options, especially the post game chat. I just leave the game ASAP or hide it, because the majority of times, survivors get pretty toxic and i don't want to bother my mood with it.
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Until red ranks, it's easy to get constantly 3-4k with Ghost Face and other killers, but at red ranks, it becomes really sweaty. If you ######### up the 3-gen strat, it's basically over for you, esp. if they are a 3 or 4 man swf.
The problem with balancing is, if you make it more difficult for survivors, because at red ranks you have to, but the low rank survivors will suffer even more.
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First it was Claudette because of her perks, but now it is Feng and as Killer mostly Ghost Face and Freddy.
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Playing anything besides top tier killers is garbage. Mid / low tier are only viable, if you can tunnel and mori one survivor quick. Otherwise, your chances to win are not realistic.
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Legit strategy, the devs said it, deal with it or stop playing.
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@Hamtroll said:
https://forum.deadbydaylight.com/en/discussion/comment/1054813#Comment_1054813
Isn't that a single player game though? I don't get salty from getting butchered by an AI, there are no witnesses.
The difficulty was pretty overwhelming. I got even stomach pain, thinking of playing it again. But i just had to ######### beat it. At the end, i even got the platinum trophy for it. One of the best games i have ever played. But still frustrating as hell.
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@[Deleted User] said:
This has been both one of the most enjoyable and worst gaming experiences ever.
I have played Left 4 Dead 1/2, CS, Souls series, Bloodbourne, just about everything from single player to multiplayer.
Killer has been the most fun and challenging.
Until about a week ago when I finally broke into purple rank 8 and now all I face are toxic survivors that know where every pallet is and all their 2nd chance perks and ... well it has been like night and day. And it has totally made my killer experience horrible.
Now as soon as 2-3 gens complete and I only have 1 person hooked or injured, I already mentally lost.
I played Demon's Souls past then and when i died, i just turned off my ps3. I did that so many times, as i nearly finished the game, it deleted all my trophies from all games. Luckily, i had not much xd
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Overwatch and Dota 2
I would love to be interested in fighting games, because then you can't blame losing on your teammates or balancing issues.
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Nurse if any
Only killer, where you have no chance if the player is good, regardless of your looping skills. Yes i know, you need a tremendous amount of time to get good with her, but then you are almost unbeatable.
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The statistics do not apply anymore. 80% ruin usage in red ranks. Even when it only lasted 2 minutes, it could you at least net you one hook and lowering the chance that a gen is done by then.
Now, the kill ratio is definitly lower than before, because even bad survs make it to red rank and can do gens easy, because ruin is gone.
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Hex:Ruin - Make it a normal perk and not hex anymore.
WGLF - Doing gens should provide 1 point for each gen done
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Would be better, that you have to cleanse 4 totems and the last one becomes the hex one.
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Tier list.
SWF 4
SWF 3
SWF 2 / Killer
Solo Surv
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Hex ruin should be no hex anymore. Then we can talk!
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@OMagic_ManO said:
Played Doctor on Lery's, my build: Thrilling Tremors, Pop Goes the Weasel, Infectious Fright and Distressing.
I played like a normal match, I was having fun, I had no issues at all, killed the two Survivors without doing the things that would upset like tunneling and camping, etc etc, I found the last Survivor, instead of slugging for the 4k, I gave this Ace who t-bagged me all match (which is not an issue yet), I closed the hatch after finding it and move back and forth at the gates, this Ace got lucky with his position and got a gate open, I let him go and he t-bagged me at the gate, yet, I never get this issue when I play tactics like tunneling or stuff that others don't like, when I apply pressure, I played optimal, 3 gens were left, and I played nice, the one time and I asked them why they tbagged in out of the reasons they could have, I told them they did nothing to earn a tbag, they called me toxic for messaging them.
Another match I played on Macmillian Estate as Michael Myers, more cocky Surivors in some SWF, I got into E3 and downed 2 Survivors, they DC'd after midway into the game, I hooked a Nancy and she DC'd, a David tried escaping through gates and I downed him and killed him, that Nancy messaged me to say "your garbage" 5-6 times in a row.
My deal is that whenever I seem to play fair and in a good way to make others have fun, it gives them some type of damn boost in ego and to presume I'm some 'trash ez killer' but when I go on a slug fest or try to tunnel a Survivor, they all start going off on their rant on me and blowing up in my face about it, is it just a lose lose situation playing this game? I know a lot of games where the community gets angry over little stuff but by far this tops the cake.
There is the problem: You played with distressing on the smallest map, with doc's new ability. No survivor in the right mind, wants to play like that. And you really asking, why they are upset? omg.
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@ImmortalReaver said:
https://forum.deadbydaylight.com/en/discussion/comment/1048834#Comment_1048834
So you only give them the middle finger when they're just playing the game normally? Seems legit.
Seems you forgot to take you pills.
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Only thing that is worse than a bad loser is a bad winner. Never t-bagged a killer at the exit gates, except when he camped / tunneled the whole game.
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Band aid much again. Instead of fixing the matchmaking system, they make it invisible / hidden from you, so you can't complain and get no evidence, how rigged the game is.
But hey, at least we get constantly new cosmetics yaaaay!
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Just pressure gens, like the devs said. All at once and if you can't do that, just git good.
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They should remove Springwood and Haddonfield. Both maps are horrible for killers. I would not be surprised, if the kill count in both maps is the lowest of all maps.
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@deadbyhitbox said:
I think DS's intended purpose strays far away from how it is actually used, but other than that I see no real reason to complain about something like Adrenaline or BT.
Adrenaline has become much better now, because games last less long and you have a higher chance that you will need it. It's an endgame perk like NOED.
In red ranks are many swf teams. Imagine, everyone runs ds / dead hard / adrenalin and bt. You would get nothing done as killer.
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@Hunkulese said:
https://forum.deadbydaylight.com/en/discussion/comment/1040600#Comment_1040600
I'm guessing you've never played DOTA if you think it's a balanced game with limited variable and that MMR works at all. MMR in DBD would would just as well (or just as poorly) as it does in DOTA. After enough games, better players will have a higher number. Just like in DOTA, you'd need to play a massive number of games to get anywhere close to a useful number.
The only game where an ELO system actually works the way it's intended is for the game it was created for, chess.
True. Even the best competitive dota 2 players, when playing solo and not in a stack, can manage more than a 60-62% win rate, and they played 10k hours+ in this game. Same in LoL or Overwatch. Most players will just be at roughly between 48 - 52% winratio. A difference occours only, if they use a smurf, to play against lower skilled players.
The current emblem system is just bad. Let's say, you play killer and had a poor game, but in the end you manage to sacrifice 3 people. That is you main goal as killer, but you will still not get a pip for it. The emblem system does not reward you for the objective, you have to do good in every categorie.
As survivor, you could do 3 gens alone and escape and still not get a pip up, when you don't have anything in altruism and boldness.
And you realise pretty quick in a game, if you go against good players or not.
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Just pressure gens and don't forget to heal up everytime, he hits you!
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@AStupidDavid said:
https://forum.deadbydaylight.com/en/discussion/comment/1036785#Comment_1036785
Then you can use barbecue but don't use discordance and surveillance too because it's a waste trust me.
Sloppy prevents survivors from using self-care bud, because it takes them like 60 seconds to fully heal so it buys you a lot of time if they actually decide to use it, and if they don't it's literally one hit and they're down. Just think about it, that's 60 seconds in which one person is not doing gens, imagine if the four of them are injured, that means nobody's doing gens and if you bring thanatophobia and the four of them are injured it'll take them way more time to heal with self-care. Sloppy's really underrated honestly, you should use it it's the perfect counter for self-care
Hmm ok, but for BBQ is have to hook somebody to see where they are, with surveillance i know that when i kick a generator, so it's pretty much better or?
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@AStupidDavid said:
https://forum.deadbydaylight.com/en/discussion/124464/freddy-main-here
Surveillance, barbecue and discordance at the same time makes two of the perks useless, that's why you can't 4k. The three of them I would classify as perks that help you know where survivors are so it's kinda awkward to use the three of them at the same time. Instead I would recommend sloppy, thanatophobia (or pop) , discordance (or surveillance or barbecue) and monitor and abuse that's my main Freddy build but surveillance, barbecue and pop can work really well on him too depends on which perks you prefer.
I usually 3k or 4k if the last one doesn't find the hatch, unless it's a really strong SWF all rank 1s in which case I 2k but almost never 1k that's for sure.
Hmm, i need BBQ, because with out it, it's takes so long to get bloodpoints. I have almost all killer perks, but there are still many survivor perks missing.
Sloppy nets you only 4 extra healing seconds or? And thana is only good, if you can keep the survivors wounded, that does not happen always (I think, on Legion and Plague it's really good). So many people have self care and if the chase takes too long, gens will pop left and right.
@Brucecastro81 said:
Just a question: Why'd started to main him? Cuz you find fun or its just strong? Don't want to say he's unfun, its just that I never saw an Freddy main
Because he is the best killer besides Spirit, who i played only once. And Nurse has just a too high skill gap. I want to win, a 2k is just not enough for me.
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Maps are likely almost survivor sided, esp. those with god loops like disturbered ward or wretched shop.
