BabyCameron10
BabyCameron10
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- BabyCameron10
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Comments
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@BeardedMenace said:
https://forum.deadbydaylight.com/en/discussion/comment/1589796#Comment_1589796
Ahh thank. Useful information for me. Appreciate you
Sir, I.....nvm
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@BeardedMenace said:
https://forum.deadbydaylight.com/en/discussion/comment/1589784#Comment_1589784
Hmm I thought no matter what it only gave you 50% heal status.
Well yeah you can do that but it’s pointless. Looking for another injured teammate while injured yourself? I don’t think so.
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Wait, how did I end up here? lol. Who moved me?
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@Stinde said:
Yes. Their excuse was "drama" and bumping.
They needed any excuse to silence it since they don't want to fix things.
No rip, we will continue to talk about this issue here, on reddit, on metacritic, on social media, anywhere, as long as it takes the devs to man up and acknowledge this and give us an answer.
It’s a pretty bad look on them if it never gets addressed. I kinda miss the weekly streams we got usually on Thursdays, which usually have answered questions the community asked quite often. Seemed liked they really cared back then.
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@Ryuzaki said:
https://forum.deadbydaylight.com/en/discussion/187677/was-the-big-optimization-thread-closed
A member bumped the post after a mod issued a warning and it was closed. It's such a shame as I liked reading the daily comments on there.
Yeah it was nice that I wasn’t the only one experiencing the same issues: Getting hit with sloppy, Demo and Doc being terrible, indoor maps,etc.
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@OBX said:
Yes a mod closed it.
Do you happen to know why? Sounds like a dick move tbh
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last time I saw it, it was about 900 comments. Was it closed? I always saw it at the top of the page and was very happy that players were continuing talking about it. If it was closed that is a massive yikes. Rip console players (me included)
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Don’t let this thread die. I love The Demogorgon, wished they payed more attention to him like they did to Pyramid head. When Demogorgon was announced, I thought we would go to the upside down, kinda like old Freddy. It’s been almost a year since he’s been out and I do agree, he is by far the funnest killer to go against, great chase music and his presence is just everything. He is also the rarest killer to go against, he needs some love. You got my Vote up!!
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@twistedmonkey said:
Primarily yes.
Once self care got the nerf the phrase "non heal meta" was coined. Many of us said this would happen at the time. Even the devs seemed reluctant for a long time to change the perk as they always said it took them off gens and seemed to actively want players to heal up.
We also had a sloppy change which made self care even less attractive.
The issue with self care of course was the potential to heal within a chase so it did need a change. Maybe it should have just been made slower within a chase instead?
The ruin change did make it seem worse but thats probably due to players now finishing the gen before going for a save as it makes more sense if you have enough progress to still make the save anyway. Only killers who have mobility enough to keep survivors off gens are worth running the perk on now imo.
Yes, this is what I mean. Less time healing = More time on gens. So the self-care nerf did impact gen times. Thank you
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@Earthragon said:
Nerfing ruin made gens go boom really fast
I am not talking about Ruin lol. Survivors not using self-care anymore, now give them extra time to do gens and focus less on Healing.
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I never used Ruin before so I wouldn’t know, I have always been using Corrupt and Pop as my gen slowdown perks. I never counted on Ruin because it was a terrible perk. It was 50/50 if it was going to be found within seconds of the match or Survivors hit their great skill checks.
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Michael Myers is Hot
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Guys, they will probably make him ugly. Look at what happened to Pyramid Head ass
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@[Deleted User] said:
Have you not seen him?
Yeah, he looks really cool but it doesn’t mean I am going to be drooling over him
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@Manky said:
Copy and pasting this from a comment I made on another DS post:
I think Scott Jund almost nailed it. His idea was DS last for a much shorter time, like 30 seconds after being unhooked. If you are in a chase then the timer does not go down, it could last all game as long as you are always in a chase. If you touch a gen, get in a locker, touch a totem, heal a teammate or any action like that at all, DS deactivates. However, since this would make DS an anti tunneling perk only, I think a longer stun time or even better, a speed boost for the survivor during that stun time, would make DS better as it is only possible to use this to stop a tunneler. This way the perk can't be used offensively. It only works if that survivor is being genuinely tunneled otherwise it will have deactivated, and it gives the survivor the time and/or speed to get away. Mix this with quick and quiet or dance with me or a similar perk and the survivor is saved from the tunnel with no way for the perk to be abused. If anyone can find a flaw in this, let me know cus I would like to see it. This seems like the perfect way for DS to work.
I feel like for this to go through, Moris would need to be looked at as well. I know this thread is about DS but DS has always been able to counter Moris. It is really scummy to jump into a locker to make use of DS but it the only way to prevent being moried once right off the hook and the killer goes after you right away. So DS should stay as is for now.
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I honestly love cross-play (except for killer, I play on Xbox). Yes, it is a challenge but the only way you can loose is if your teammates don’t play well. So far I have been getting great teammates from all platforms. Just yesterday, we went against a PC billy. I knew he was from PC because of the turns he made and the sensitivity he had. He was probably the best billy I have gone against in a long time. He chased me for a while and my mates got 3 gens done. He downed me and they did great the entire game, we all escaped (except for the legacy claudette, she DC or Crashed). What I am trying to say, it is possible to do well against any Killer, as long as your teammates do what they are supposed to do.
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I am very surprised that the optimization process wasn’t finished. Seems pretty unprofessional to me, as optimization should have been a top priority before cross-play.
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@SCP_FOR_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1532478#Comment_1532478
I honestly have no idea when it’s coming. It could be tomorrow or December for all I know.
Lul, nice
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@SCP_FOR_DBD said:
I think somewhere they said an optimization patch was in the works, don’t quote me on that though.
Hopefully it’s true. Is it true that cross-play releases tomorrow? They even tweeted it.
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@SCP_FOR_DBD said:
I would be so down. What I’m about to say is probably gonna offend someone but I liked the new one more than the original. I didn’t even know they were making another movie lol.
It ok if you like the new one over the original. Yeah there is a Teaser trailer for the new one. Was supposed to come out this Halloween but was delayed till next year because of the pandemic.
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@ Antares2332 said:
bbq, pop, sloppy and a nurse's calling
Sloppy and nurses? That seems odd on him. Might give it a try, thanks!
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@Xbob42 said:
I have no information on this at all, so I don't want to pretend like I do, but some part of me feels like the graphical update will be tied to a major optimization overhaul, like they'd basically be doing "Dead by Daylight 2.0" and trying to fix as many issues as possible at once to get the game looking but also running better.
I know it's a meme that BHVR is like super incompetent or something, but I do wonder if a lot of their issues come from legacy code/planning that just requires this giant effort to get things in a better spot.
Could also be 3000% wrong and both the graphical update and optimizations never happen, but a man can dream.
The Graphical update scares me. I always wondered would it improve the fps or make them worse.
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I am very curious to why they reverted an update that came out it the past. The game was so smooth and fully optimized on console and the loading screen was as fast as PC. I think it was an update where Ormond was disabled but I am not too sure. I know I am not the only one who remember this update.
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@Adriang14 said:
I don’t think so
I want to try but I haven’t gone up against a Freddy.
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@BloodyNights said:
I kind of have two buffs for my boy Myers. The first is make the required stalk required to get into tier 2 smaller. And the second make it so Michael can 100% his different levels of Evil Within, and then at a button press activate it.
I always kind of thought it was a bit annoying that Oni could absorb blood and go straight to 100%, and hold it until he chose to activate it. Though Oni also lets a noise out when he has the power ready.
Also in the last game I played as Myers I went up to 75% while stalking someone and Evil Within 3 just activated and the bar jumped to 100% thanks to dedicated servers. Really frustrating.
I really love that idea, never thought of it like that! Also give him a small brutal strength while at tier 3, or something aside the vaulting speed to make him a bit more scary when in tier 3.
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@cenoflame said:
Definitely op. Maybe blood pact if you have Cheryl. But it only tells one person after you get hit. Other than that, use a perk that makes you the obsession so they can see if you're being chased.
Lol, I forgot obsession was thing (I am rarely obsession) might give OoO a try, thanks!
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1496814#Comment_1496814
It's going to start off like that, but it'll get better soon. Everyone is simply stuck around the same MMR sound you'll get red ranks and grey ranks at the same numbers early on.
well it’s off to a rough start. I have been at Rank 1 for a while and all I get are 3 other survivors at the rank 17-15 (usually a little bit of experience in the game). The killer will be around at rank 1 as well. I feel like I have to carry the team if I am being honest
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It think it’s been on there for a while now and tbh it’s terrible
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@malatruse said:
This would make it a direct counter to perks like Inner Strength. And thinking about how it could combo with other perks, Iron Maiden + BBQ would be hugely strong. I think it would be simpler to just have DS deactivate if you get in a locker, and just buff Iron Maiden to increase the length of the Exposed status (as it is now, unless you are right next to them or high mobility, it's hard to get a down).
Do people still hide in lockers from BBQ?
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@Mookywolf said:
i hope all 12 Stadia users enjoy dbd
Oof
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@ATOMIC_ACE_PUGG said:
No he needs more nerfs he can actually kill survivors
What rank are you?
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Maps I love as Killer has to be all 5 Maps that are The Trappers. All theses are pretty balanced and overall less frustrating to play on. Maps I hate as killer, has to be Haddonfield and Lerys. Haddonfield has way to many strong loops and safe gens and Lerys is big and a pain to find survivors playing stealthy.
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Michael is a complete snack, so the entity allows him to do what he wants.
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@LALYTHIA said:
Do you think this is really the whole reason they came out with the crown concept? To finally have this moment? 😂
Yes, Let’s let Jesus Shine
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@bm33 said:
They need to give him a robe or toga cosmetic.
That would make him too OP, he would be untouchable
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@SweetTerror said:
Never really thought about it before but Sam and Dean would make a great addition to the survivor cast! But I don't think there would be a killer. If anything it stands separate from everything else, like Ash from Evil Dead.
They said they are not going to do paragraphs anymore, since queue times are extended for the other side. So they would need a killer :(
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I think the new map is great. I can’t wait to play spoopy Myers on that map. It really has a horror aspect to it.
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I thought about this before but it would be a terrible idea for other players running Inner Strength. I can already see that one greedy survivor going for all the totems, I honestly think the perk is in a good place right now.
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I would probably give him an increase to breaking pallets at EW3 and an Instant Break at Breakable walls too. This would make him a lot scarier when going against him. They should also take a look at his add ons as some seem like complete garbage.
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I remember seeing that gen and thought the game glitched or something, Congrats! I have also seen a rare occasion where two gens will spawn right next to each other in the Myers House on Haddonfield, pretty rare too, not sure if it was fixed or not.
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@BluX said:
Michael is by far one of my favorite killers to play as in this game. But one thing that always bothered me about him is how inaccurate his mask is compared to the movies. He should have his face remodeled to resemble the mask from 1978 more.
He should look like this,
Not like this.
https://cdn.images.express.co.uk/img/dynamic/143/590x/Dead-By-Daylight-836705.jpg
Agreed, The Halloween Chapter seems a bit outdated and should honestly be looked at. Laurie looks like a horse and Haddonfield is absolute Crap.
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1331969#Comment_1331969
Because what's the point in a detection perk if it only works against killers that aren't stealthy? Why would I bring a perk that gives me information that I'm already being told through whether or not the Terror Radius is getting louder?
Well they should at least lower the number from 36 meters. I have used spine chill and I have enough time to get to a safe pallet and for my scratch marks to go away. This perk makes blendettes even harder to find.
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1331969#Comment_1331969
Yeah, just a huge nerf. No big deal. 🙄
I am going to take a big fat guess and say that you guys do that Spine Chill, Resilience ,iron will and Dead Hard Build.
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1331950#Comment_1331950
Surely it's just as dumb to change the perk so that it doesn't work while undetectable is active. It isn't that difficult to know when a killer with a heartbeat is coming towards you now is it?
How is it dumb? It is a simple change. It could probably make Dark Devotion a lot better. I never said to change the perks wording. They just need to make Undetectable, Undetectable.
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1331919#Comment_1331919
You literally said it shouldn't work against stealth killers which would nerf the perk into the ground for absolutely no reason since good stealth killers (or good killers in general) study the survivors. If you notice they disappear all the time they obviously got Spine Chill which means you have to approach the gen sideways like any good stealth killer. You can literally counter the perk by looking slightly away. As for the atmosphere. The game never felt like a horror game in the first place.
I saw it as a buff to stealth killers. It is so dumb to have an “Undetectable” status just to be seen a mile away by one perk.
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@ShyDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/1331854#Comment_1331854
Counters 6 killers? Wraith, Shape, Pig, Ghost Face, who is the fifth and sixth?
Meant 5, Deathslinger. At this point I’ll count him as a stealth killer.
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1331849#Comment_1331849
Spine Chill op pls nerf 😂
Never said it was “OP”, I basically said it takes away the horror aspect of the game and guts stealth killers powers.
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@metalklok said:
i wish it had a cooldown kinda lame if i walk over to a gen and everyone just jumps off 2 mins in advance
Would be very interesting on how they would give the perk a cooldown. Personally, I think it’s fine in its current state but make undetectable killers unaffected by the perk. It is really silly how One perk counters 6 killers.
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@MigrantTheGreat said:
The perk shouldn't be effective against stealth killer's imo because it takes away the element of surprise from them
Agreed, it shouldn’t work on a killers who have the undetectable status on them, this perk basically makes them powerless.
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