BabyCameron10
BabyCameron10
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- BabyCameron10
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Damn, that’s disappointing. Hopefully we get a map at least
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I feel like it has to be Stranger Things part 2 at this point. There is no way it isn’t. Fortnite just announced a collab, Brawl Stars collaborated as well. And the amount of marketing happening is insane, Gatorade, Target, KFC, even Tide!! (Yes the laundry detergent). There are probably more collaborations I missed but it seems that Stranger Things is going all out for the final season.
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I believe I made a post about this perk a while back. The only way for it to be usable in solo queue is for the perk to have some kind of indication that the perk is in play.
My suggestion was to make part of Kindred basekit and give the other part to Camaraderie. The aura revealing of survivors would be given to all survivors as a basekit quality of life. And for the killers aura part of the perk, it would be added to Camaraderie.
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I am very heartbroken. He is already a rare to killer to face
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I love this movie
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It could just be to prevent any leaks from happening and to build hype for FNAF's 10 year anniversary
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I know they would never do it but I want a killer that can crawl on walls and buildings. I am not sure how it would work though
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@Emeal said:
I agree that Breakdown might not be very useful except in specific situations, such as when the same hook is repeatedly used, resulting in multiple people being swapped with the hooked person.
However, your suggestion seems quite powerful, and I can imagine that it might not be well-received by Killers. This perk could potentially be the final straw in a series of hurdles they already face in trying to hook someone and I perceive this as a tool that players might actively use to get in the Killer's face, specifically to destroy a hook right in front of them.
I mean it would be easily avoidable, the killer would just have to go for different survivors. This perk change is more to give survivors a chance against tunneling. Besides the perk is still current breakdown, nothings changed in the broken hook aspect.
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The Cenobite. If you know the spawn logic to the box, the game is in your favor. Chains spawn when chasing survivors (good for tracking), you get slowdown (Since no perks are available) and Information (Infectious Fright) with the box.
He is currently bugged, slightly but he is playable.
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@Aven_Fallen said:
I hope that this is solved with the Bloodweb-Improvements on the Roadmap.
Currently, Survivors have 3 times as many different Items than Killers in their Bloodweb. And they were never really "cleaned up". There is no need for half of the Map Add Ons (in general, Green Maps and the Add Ons should not exist). There is no need for almost all Flashlight Add Ons. You also dont need 3 Keys with many of those Add Ons.
And you certainly dont need 4 Medkits which are almost the same and only differ slightly.
So I hope they will fix this with the Bloodweb-Improvements. Especially if you consider the costs, a Purple Medkit is way more expensive than a brown Medkit and is barely better.
I Absolutely agree. I guess I was focusing too much on Med-Kits that I forgot to realize that Survivors items are in a bad state. And I still want to know why is the Broken Key still in the game.
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@humanbeing1704 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3643435#Comment_3643435
they made medkits boring to use
also dislike the way they changed botany knowledge
Agreed. Botany is an amazing perk but the downside really hurts the usage of Med-Kits.
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@Nazzzak said:
Yeah, Spirit is one of those killers that I know it's ggs for me from the start of the game. I've been running Shadow Step alot lately but even that has barely helped because my injury noises and pools of blood mean i get hit asap anyway. My brain is apparently not wired well enough to make sense of directional phasing either because I just really just take a guess at pallets lol
100% Agree. Especially when they are using the Dried Cherry Blossom add-on.
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Autodidact is a strong perk
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@drsoontm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3578295#Comment_3578295
Really? I saw Otz play a private match a few minutes ago and I don't recall an audio issue. Maybe it's public only.
It was a public match
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Yes, they can be found in the Bloodweb but according to my previous match, the killer said the audio was broken on the map.
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I thought it was just me. Playing killer feels absolutely dreadful, it is somewhat manageable when playing survivor
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I know this is not going to resolve the issue but holding forward when downing a survivor with the Lament Configuration prevents this bug from happening.
Try not to stand still with the box. I believe the game thinks you are standing over the box thus restarting chain hunt instead of starting it. I hope this helps for the meantime.
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@Evan_ said:
Anti-facecamp feature is being worked on, that should ease up STBFL camping.
No need to cripple a perk of m1 killers.
well is should at least not gain a stack or cool-down reduction when hitting a survivor with the endurance status effects.
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@Pulsar said:
I've always said I thought it should go back to how it was before 6.1.0.
Ie, make the maximum stacks be 6 instead of 8
Agreed
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Hello and welcome, Pinhead mains raise!
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I would just leave it as is but make the perk start at 1%.
Each time you are unhooked, MFT increases by 1%. Up to 3%
I’m just throwing ideas out there
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@fussy said:
This is really the last thing that is needed to close the gap between soloq and swf.
Sad thing: players will still leave you on the hook for stage 2 even with basekit Kindred.
Edit: agree with jesterkind, killer's aura shouldn't be a thing, only with perk.
The Killer aura part should be added to Kinship. That way solo players know the perk is in action
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Does moving prevent the bug from happening? This kept happening to me but I want to keep playing him.
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I CAME
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@Alice_pbg said:
there are 33 killers. if all were played equally, you would only see each about 3% of the time.
I rarely see him too... kinda sad. he's cool.
I’m glad other people enjoy him him as well.
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@Alice_pbg said:
you can't... if they aren't obvious about it.
if you have the match recorded we could help...maybe
I don’t sadly, I play on console.
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@Exarion said:
there is that feeling when something seems off, if you played game long enough you know what I mean
Exactly, played a game after that one and everything felt fine
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@thisislastyearsmodel said:
Do you play on console or PC? I play on PS5 and I was having a similar issue. Turns out my controller was giving out on me and my joystick wasn't registering that I was pushing it forward all the way, so I was moving at like 80% speed instead of 100%.
IIRC, the person who pointed this out to me said you can check the dead zones using control center on a laptop?
I play on Xbox, maybe that could be it.
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@Brokenbones said:
It used to be subtle speed hacks, but with made for this and other haste perks - the line has kind of been blurred. Even still, face MFT for a while and you'll still be able to tell when someone is moving wayyy too fast. They'll even do it when healthy. For your scenario unless you got insanely bad luck and found a cheater squad, it may have just been a placebo effect of some kind.
No one on the team had MFT and they were fast when healed. I bought it was Dramaturgy but no one had that either.
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@DredgeyEdgey said:
Definitely a bug speaking of bugs is lethal bugged it allways shows 2 surivors auras no more no less
I believe so, I remember the perk not showing auras at all. It has been very inconsistent lately
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@CorvusCorax86 said:
Yes, I noticed it. Can it be that 4 hits are enough?
It’s possible on 3 survivors, if 1 mends that is. But the Legion I went against only had a chain hit of 1
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Penny…eyes? Pennywise confirmed
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@Caiman said:
What if Hemmorhage was changed so that you only lose healing progress while you're running? Like the opposite of Deep Wound ticking down if you're not running. Resurgence and Reactive Healing would still be at risk of going to waste sometimes but Solidarity would work fine, at least.
Wow, that is actually a good idea, I never thought of that.
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@GentlemanFridge said:
FWIW, the CoH change is massive for Twins in particular.
and Dead Hard.
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I can already smell the 4 adrenalines
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@HarryMasonEnjoyer said:
fun fact: the last time the twins got a store cosmetic was july 20th, 2021
I can see why. There is only enough room for Mikaela cosmetics
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It’s probably a complicated task due to how strong some of his add-ons are.
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They should just make the obsession swap to the person who unhooked the obsession, similar to Furtive Chase.
Then Furtive Chase gets a whole rework because it is garbage.
Easy Change
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@HugTheHag said:
Probably because it was overly used.
I think if BHVR really wants to "shake things up", they should buff unused perks rather than nerfing the used ones. Otherwise it'll keep being a cycle of "20 perks that are good vs 80 that are useless", and of nerfing things without adressing their sources or replacing them with worse effects.
This seems about right.
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@Sycamore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3301325#Comment_3301325
That's brilliant, can we do this with totems too?
I don’t see why not
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They just need to make Scourage Hooks token based.
You start the trial with 4 tokens.
1 token will be consumed when hooking a survivor, turning the normal hook into a Scourage Hook and boom, rng is completely removed.
Giving the killer the freedom to choose where they want their Scourage Hooks to be placed on the map.
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3268469#Comment_3268469
The perk would be still bad. It would basically promote wasting pallets. It would be like sole survivor or left behind kind of perk - helps you, but makes it harder for your team. I think a different buff would be better
Survivors already waste pallets without Smash Hit. I don’t see the difference
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I feel like smash hit should activate when you drop a pallet by default.
It would give 3 seconds of running speed when you drop a pallet + a bonus 2 seconds if you actually manage to stun the killer.
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@hailxsatanxeveryxday said:
https://forum.deadbydaylight.com/en/discussion/349592/an-r-l-stine-crossover
If it did happen, it'd be Slappy.
Of course, it won't happen, because Goosebumps is a horror franchise, and Dead by Daylight isn't interested in those. In order to get licensed for DBD, it needs to be an anime, a crossover with a more popular non-horror video game, a sci-fi Netflix series, or a Resident Evil character.
Wasn’t Sadako (the one in the game) based on the original book?
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@AhoyWolf said:
It's quite sad, well, it looks like we have to wait for another 3 months.
*3 Years
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If anything, the other Boons should be on par with CoH. CoH is fine atm.
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@ElleGreen said:
https://forum.deadbydaylight.com/en/discussion/comment/3172926#Comment_3172926
True but do they need permission to rework his power and stuff?
I don’t think so. I think one of the Devs mentioned that they don’t need permission to look at killer powers. Well at least that’s what they said about Demogorgon (since he was being removed)
I assume it’s the same for all Licensed Killers.
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This will be fun. Here is mine
Overwhelmed- You can stay calm but only for so long
After being unhooked, Overwhelmed becomes active.
The next Successful stun towards the killer from a pallet or perk, will gain the following effects:
- Stun will be increased by 150%
- The Killer will be affected by the hindrance status effect and have their aura revealed for 5/6/7 seconds
Hindrance decreases the killers speed by 10%
The Perk will be deactivated when used in succession
“Sometimes you have to fail in order to succeed” - The Cookie Monster
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@Biscuits said:
Correct if it gets cleansed first without undying protecting it, you will only get the effects once. The problem with retribution is that once you are notified that it is retribution, you just don't cleanse. Because the chances of the killer having haunted ground is almost 100%.
No wonder nobody uses it. I tried to make a Plaything + Retribution build (to get multiple aura readings throughout the game) but it didn’t work out.
I never use the perk. So, I just have to pray a survivor doesn’t cleanse Retribution?
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Wow, one of my staple perks in my builds. Destroyed for no reason.
Guess BHVR wants survivors to use the same builds.