Awakey
Awakey
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Comments
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/917186#Comment_917186
For some reason I accidentely read "Enjoy your salt"
Kinda what I meant honestly.
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N O.
I prohibit this image from existing.
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First of all, hell no. I burn spiders, I'm not playing as one.
Second, they aren't redoing every animation in the game just for a 8-legged killer. They already stated they'll only do bipedial things.
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Welcome to Dead by Daylight. Enjoy your stay.
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Well, am I in SWF or not?
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Just eat the stun.
It really is that simple.
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I honestly could care less about either.
You bring a key? Fine. Don't expect sympathy.
You bring a Mori? Fine. Expect to be looped.
It's the same if I bring one. I expect to have to counter looping when I bring a Mori, and I don't expect hatch (I never do) when I bring a key.
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Before I say this, no I'm not a middle aged woman and no I'm not an anti-vaxxer.
Try mixing some peppermint or eucalyptus oil in water and boiling it. It'll help kill bacteria and viruses, and clear your sinuses. Burn sage if your sickness is contagious. It also has antibacterial properties.
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@Rin_is_my_waifu said:
She has been nerfed recently. Give her a break
Now it's time for other killers to get nerfed and they'll eventually come back to spirit, don't worry. However, I don't think there will be any killers left with all these nerfs.
The survivor queues are bad right now. In the near future, they'll become even worse
Personally, I wouldn't call her changes nerfs.
To OP, I don't think she needs a tell. She's fine now.
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Bye. We won't miss you.
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/909652#Comment_909652
You're missing the point - they don't want people disconnecting, and they released an update that more or less forces people to disconnect because it has a GAME BREAKING BUG in it. A bug that BREAKS THE GAME.The patch should have been delayed. Period. I seriously hope you never become a game developer. All your projects would fail.
A. Insulting me won't get us anywhere.
B. Disconnecting wasn't really the issue here. It's the fact that the bug isn't fixed. Nothing to do with disconnecting.
C. This bug is quite specific. To my knowledge, it only occurs in the basement. I only get 2-3 basement hooks per match, and in the last ~25 matches have not encountered this bug ONCE.
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/909640#Comment_909640
You know what IS easy though? Finding HUGE, BLATANTLY OBVIOUS game breaking bugs like this in QA and not releasing it broken.
Finding the bugs and fixing the bugs are two different things. For such a specific bug, the chapter has no reason to be delayed.
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It's not that easy to fix big issues like this, you know.
Cut them some slack.
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He came out a week ago.
Give him time. People still haven't found his counterplay.
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It's real pebble hours.
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O R I G I N A L
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He's definitely more difficult on console, but not unplayable. Don't expect to matter a killer the second you pick them up.
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@LaUry said:
mate if you feel just camp.. it's boring for me but if it's fun for you just do it and ignore the crybabies.. everyone play how he wants
@Awakey said:
Whoa. I didn't remember visiting the Great Wall of Text.
The enter key doesn't bite. I'll comprehend what you're saying as long as I don't get a headache while reading.
@NoShinyPony said:
No need to explain yourself. Just play in a way so that you have fun.
Accidentally quoted myself. Whoops.
Otherwise, this.
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Whoa. I didn't remember visiting the Great Wall of Text.
The enter key doesn't bite. I'll comprehend what you're saying as long as I don't get a headache while reading.
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@Cornpopers_Evan said:
Can't lie, I did skip to the part you said but I'll definitely watch the full thing at some point, it sounds like a very beautiful orchestra.
Also, don't ever be afraid to show off your nerd side, I do it constantly. Now, here's another
https://www.youtube.com/watch?v=cRmwFBK0cyk
I promise this thread won't just be the Killer Instinct soundtrack... okay, I actually can't promise that.
I didn't see your reply till now😂.
I've got quite the library of classical music. Just say the word, and I'll dump.
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Huh.
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Tough toenails.
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@hysteria said:
https://forum.deadbydaylight.com/en/discussion/comment/901523#Comment_901523
it could probably look something like this
Predator:
Scratch marks left by survivors spawn considerably closer together. Uninjured survivors will leave behind scratch marks if they walk within 6/8/10 meters of you.
basically it can counter fixated, and probably lightweight.
Lightweight:
Scratch marks that you leave behind spawn considerably farther apart. Noises that you make while moving are reduced by 4/6/8 meters.
basically countering predator. it can also be used in a stealth build.
I don't think scratch marks spawning further apart promotes stealth. It makes them easy to see at a longer distance.
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This is an "if and only if" scenario for me.
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It's definitely an idea that I like. It promotes stealth.
Question is, will it change the meta? It'll definitely make the perks viable, but let's think of a way to bring these perks to top tier.
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@Galklife said:
https://forum.deadbydaylight.com/en/discussion/comment/901296#Comment_901296
maybe if you cant handle it, maybe you shouldnt be in red rank?
but most of the time ppl are tunneling living sh out of ppl that dont even try to do gens instead of going for gen bots(most of them dies in 15sec even on red ranks) and then they cry about gens are going quick, thats why my build have both whispers and bbq to find those gen slaves that can only hide
A. I was serious. Gens before friends is my preference in red ranks.
B. Tunneling is valid.
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@Galklife said:
depends what you mean by gen rushing
doing gens while killer cant catch 1st surv in 2mins?
or gens before friends?
because 1st option is 100% killers fault and you deserve to lose gens, in 2nd case its well... sad
i told those 2 options because most killers tends to think everything is genrush even when survs do 5 gens in 7min which btw almost 1 surv can do if he sits on gens all the time
edit: and btw if youre tunneling because survivors are doing gens that only means youre making someones game miserable only because you cant handle situation xd
Wdym? Gens before friends is the red rank mindset.
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@PatchNoir said:
https://forum.deadbydaylight.com/en/discussion/comment/900505#Comment_900505
some projectile that dont hit boxes all the time.
That's not a Huntress issue. That's a technical issue.
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Huntress...?
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Here's a summary of one of my conversations:
"You're bad for tunneling"
"Idk how to play nurse, it's a legitimate strategy, etc."
"No it's not"
"No u"
45 minutes later...
Exact words: "This is how a gamer plays nurse properly" With a screenshot of a rank 6 4k.
"Ok... Your point? I'm not good at nurse. I'm better at Spirit."
"sPIriT Is sO eAsY"
And progressed how you would think.
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@GrootDude said:
I think it might be too early to decide.
I do agree, however I think OP wants first impressions.
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Skip to 17:30 for the hype, however I recommend listening to the whole thing.
Yup, I'm a nerd.
https://youtu.be/KDJ6Wbzgy3E -
I honestly think this is one of the best, if not the best on-release killer they've made. Not just in terms of power, but fun and counterplay.
Congrats, BHVR. You get my stamp of approval.
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@OMagic_ManO said:
https://forum.deadbydaylight.com/en/discussion/comment/897484#Comment_897484
You shouldn't ask what you're reading, but instead what you are smelling.
Not that.
Everything else.
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@NoOneEscapesNancy said:
https://forum.deadbydaylight.com/en/discussion/comment/892789#Comment_892789
So the creating more characters team is faster?
No, they're just bound by a schedule.
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It was a bad perk made into a less-bad-but-still-not-great perk.
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@yandere777 said:
If you are unhooked by another survivor it activates for 60 seconds. If you are healed to full health, take part in a completed gen or down from a protection hit the perk deactivates.
Like this theres still some cheese but there's also counterplay. Getting full healed will basically sorta counter its effectiveness at endgame if you have adrenaline proc off hook. A protection his is obvious, you aint being tunneled if you are literally protecting someone.
I would only go for this if the timer was extended to 70-80-90 seconds.
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######### did I just read?
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Only if I don't wait half an hour for a lobby.
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After it's rework. I'm happy with its current version.
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Spirit
I am not but a ghost in the wind.
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Good crutch, for new players. Most outgrow it soon.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/894044#Comment_894044
Which is why I use wired controllers
I have rechargable batteries.
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It's such a nice QoL, it's sad that it gets outshined by M&A.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/889383#Comment_889383
Brooch feels mostly the same to me, but I agree on Amulet. It was completely unnecessary to gut it like they did. Just keep it as it was but reduce the numbers to match brown add-ons instead of yellow. Problem solved.
The other thing that bugs me most is post-phase speed curve. It just feels like you hit a wall and is janky AF. I was under the impression she would slow down over an extended period but I was wrong. It feels like crap. Maybe reduce the speed curve a little but this was overkill.
I'll have to see about that curve. I'll let you know tomorrow, can't be on today.
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@OMagic_ManO said:
I think your thread is a little counter productive, you ask for a normal conversation but opening in "Killer mains bring nothing and go off topic", the classic mentality that you have a side and the other one is the awful and rude one.
I like playing Killer, you start trying to subject me and others who enjoy the role to your bias and of course, I'm not gonna be anywhere near nice with you.
This.
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I got 3 4ks in red ranks yesterday.
Those were my first 3 games.