Awakey
Awakey
About
- Username
- Awakey
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
Frame rate drops, especially Bloodlust lag and DS freeze are my biggest nightmares.
I cranked up my sensitivity, so I don't have an issue.
-
If I'm memeing around and we do like 4 bills or something. Not to be toxic, just in good nature.
-
@Shraar said:
https://forum.deadbydaylight.com/en/discussion/comment/861977#Comment_861977
thats like the worst opinion
"we dont like it when survivors dc/suicide on hook"
but you expect them to just stay there and mash until they get carpal tunnel, because that's fun
nah, no thanks, move on to the next game. kill two birds with one stone if you punish camping pre-exit gate powered: fewer dcs, less awful solo surv experience, fewer campers
until then guarantee ill just suicide on hooks if i see a camper, surv queue is short, killer queue isnt, i can move on xD
Keep suiciding. I love free kills.
-
Yeah. I made a mistake, LF should be F.
@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/107045/another-tier-list
I mostly agree with you with some minor adjustments. I think Clown is better than LF, for example. He's not easy to be good with and could use some tweaks though, that's for sure.
Nice list
-
@ruler33 said:
Can you explain hag because i don't believe she is even above like b tier
A great Hag is an easy S tier, because she has some of the fastest chase times and the best snowball in the game by far. Her map pressure is pretty good, but it can be better than Billy's with the Mint Rag add-on.
-
@Acesthetiic said:
https://forum.deadbydaylight.com/en/discussion/comment/864439#Comment_864439
He said the same on mine. I asked the same as you did, and he didn’t reply. No constructive criticism or anything close to it.
Really? Huh... An opinion is invalid if left unexplained.
-
@SilentSpectre said:
Bad list overall. Also, clown is too high
What's wrong?
-
It'll compete.
-
@Boss said:
Tell me about my Philip. 😊
He's underrated, and quite fun to play. He has great map pressure and amazing mindgame potential.
Edit: However, most things he can do, other Killers can do better. He's not bad at anything, but also not good. That's why he's C tier.
-
Project Scarlett says hello.
-
Blinking is supposed to be extremely painful. I would say her or Wraith.
-
@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/107045/another-tier-list
I have to flat out disagree with Nurse being A tier because her cool-down isn't as bad as most of the community makes it out to be.
Her chase time is pretty insane before her rework, so I don't think a cool-down that lasts a few seconds won't change her chase potential.
If you want me and you can have a friendly KYF lobby and compare times with your Spirit and my Nurse. 😁🤗
The thing is, it also makes her more clumsy and harder to handle for newcomers. She is by no means bad, just the reduced map pressure and chase time was enough to lock her to A tier.
-
@Marcus said:
Good list. But Plague lower than Wraith is completely unnaceptable.
Wraiths map pressure was the deciding factor.
-
@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/862534#Comment_862534
One down is likely to happen the second they get unhooked. That's not normal gameplay. That's playing like a bad sport. The other down is only because you played that way. Then you get off scott free with your idea of a change to the perk, despite actually playing like a bad sport, and it's not downing players indiscriminately, it's downing specific players who already were unable to play to keep them from playing further. I see killers all the time have Ruin + Dying Light and then slug as well. Ruin and Dying Light are already extremely powerful. Ruin lasts long enough usually to get Dying Light stacks, then the game is slowed down naturally to the point where gens take forever to pop, but then you're still making them waste more time while also intentionally preventing a player from playing the game. It's almost exactly the same as old school shooters where you stand at the point someone is spawning, and shoot them constantly upon spawning. There's no difference, except you still get to move while doing this because it takes them forever to "respawn"(get picked back up) as well.
https://forum.deadbydaylight.com/en/discussion/comment/862542#Comment_862542
For killers, if they slug, they'll still get hit by DS with the change I mentioned(it's not my change, a lot of people have suggested this, in fact I believe a lot of the ones that did were people who play killer mostly), if they follow the survivor for 30 seconds, then they wasted 30 seconds anyways. That survivor could stand at a pallet while they chase them, throw the pallet in their face when DS stops working, and continue playing the game,
As for the survivor things that you mentioned, crawling to a gen only means they're not recovering. if someone picks them up at a gen, then they're wasting 2 survivor's time, unless the one who crawled to the gen recovered while the one on the gen worked, and still doesn't really change anything. Crawling while slugged is extremely slow, and this would only work with SWF. Unbreakable would be the same as it is now. It wouldn't change anything so I dunno why you mentioned this. I'm not sure about Head On either. A slugged survivor can't Head On, and a survivor who still has DS active doing the DS + Head On combo is honestly just a waste(and you can completely avoid it as killer by not going after them the second they're unhooked), because the DS stun is pointless as you're wasting it for the Head On. It's literally only to be funny. As for survivors running in front of the killer to waste your time, that's a possibility, but all killers are faster than survivors. You might be able to do this for like...3 or 4 seconds, but after that the killer going to outpace the survivor. I mean you can let them do it, they're only wasting their own time by not running to the nearest generator. You have 2 survivors off generators by them doing this.
Also, yes, SOMETIMES people will farm you off the hook right in front of the killer's face. But I'm going to be honest, it's very rarely, and they're usually being dicks. That said, there are MANY MANY MANY TIMES(in fact I encounter this FAR more than I encounter the thing you mentioned) where a killer has left the general vicinity, I've almost went into struggle IN THE BASEMENT, and the killer is literally standing 5 seconds from the basement the moment I get to the door. I have to run into a locker, or start working on a generator to force a pull and there goes my DS. Totally the survivors' faults right?
Also, you're telling me to bring Unbreakable to counter your bad behavior? Really? I mean it's not like most killers complain about that too or anything, despite it actually being used to counter that bad behavior. Maybe I don't like being forced to use perks to counter a killer's bad attitude, but people like you keep forcing me to when I play survivor. If only there weren't band aid fixes for this sort of thing and Behavior actually discouraged that type of behavior with game mechanics that weren't abuseable, but no, they continue making bandaid fixes that then people with that type of behavior complain about.
As for saying the perk is anti tunnel, not anti slug, if you slugged someone who was just unhooked, you tunneled. That person is unable to play the game AFTER JUST BEING PUT BACK IN. If the suggestion I mentioned was anti slug, it'd work whenever you were slugged, not whenever you were slugged right after being unhooked.
https://forum.deadbydaylight.com/en/discussion/comment/862545#Comment_862545
No, there still would be. The times where a killer has left the direct vicinity of the hook only to come back immediately and chase me down right after I was unhooked when a survivor didn't unhook me in the killer's face is far more than when someone unhooked right in front of the killer's face. Most survivors from my experience only unhook in the killer's face if they're low ranked.
Your suggested changes are to make killers get off scott free for being dicks.
Our guy wrote a feature-length film here.😂
-
@Pulsar said:
Why do you have DemoDog so high? And why is Myers above GF, better snowball?
I was debating on whether Demo was B or C, so I want with B.
A good red-rank team can very effectively deal with a Myers snowball. I believe GF's skill ceiling is higher than Myers'.
-
I play Pig and GF for fun, but I play Spirit to win.
-
@switch said:
Nurse and spirit are down to B, after the nerfs they are bad, very bad, i've barely seen any nurse players since the nerf same will happen with spirit.
Billy and Oni are S tier, rest of the list is good, but the top of the list is screwed.
Unpopular opinion warning.
Removing Spirit's collision in phase was a buff.
-
I'm not home right now, but when I can I'll edit with results. Do you have a spreadsheet you're putting all the data in?
-
Soon™.
-
I'm just going to say learn to camp. It works wonders on SWF, because someone will always save, even if you're there. Just saying.
-
They're fine. It's been months since I've seen an exhaustion add-on. I'd even say they're weak.
-
@John_Doe said:
https://forum.deadbydaylight.com/en/discussion/comment/862687#Comment_862687
I didn't say either was op. I said I always see threads of people saying ds is.
Oh. I can't answer your question then.
-
@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/862688#Comment_862688
I should try that right now, perhaps it would heal my injuries...
cease
-
@NMCKE said:
Rubbing someone... wait a second...
That someone is yourself.
-
Neither is op. I don't know what you're on about.
-
Wraith.
-
Her: My dad's a little crazy.
Her dad: *Oni*
-
@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/862226#Comment_862226
I didnt include it since it's only available in a few select countries inside of the beta. Since it hasn't been out for a large portion of the year and it's small sample size I wanted to exclude it.
I know, I was just kidding.
-
I can't throw hatchets, but I can throw knives.
And I own a sword.
-
YoU fORgoT tO RepReSEnt mOBile USeRs
-
Hell no.
Camping and tunneling are 100% legit strategies.
-
They don't.
Eat the stun and down them a few seconds later.
-
@Some_Dood64 said:
https://forum.deadbydaylight.com/en/discussion/comment/861777#Comment_861777
What do you mean?
https://us.v-cdn.net/6030815/uploads/340/SSXG1BKYUQ3F.png
It shows two choices for me.
No I mean that's what I want.
-
Add a second objective.
-
14.
-
@Karltastisk said:
https://forum.deadbydaylight.com/en/discussion/comment/861658#Comment_861658
Yes But the rework is Even more useless atleast this version keeps the jumpscare for the unwary
No, it doesn't. The rework was fine. I kinda like it. There's no jumpscare opportunity to this.
-
Clown. A terrible killer in design and execution.
-
Using that add-on would make the Spirit useless. PB is being reworked anyway.
-
I like how well thought-out these changes are. Bravo. I agree with these changes.
-
@ChiTenshi said:
Or wait until he's live and then make a judgement.
Fair, but I think OP just wants early opinions. My opinion won't be set until a couple weeks after he's live.
-
@shockhorror said:
bumpity 😳
Be careful with how you bump. It's a bannable offense around here.
-
I'd like to say Spirit, because she's probably immortal and can be everywhere at once, but prob either Oni, Freddy, or Demo. Or Huntress
-
Maybe. You'd have to have a very specific build around this in a SWF to work.
-
Im 5' 5" and really light-footed. Great combo for sneaking around at night, since I'm basically nocturnal.
@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/856090#Comment_856090
Because I'm pretty tall and my feet are honestly loud as ######### which doesn't make for a good combo :P
-
@Creepingcam1070 said:
Composure: 8 I can keep myself calm in stressful situations.
Luck: 1 I am unlucky.
Repair: 7 I'm pretty good at building and repairing.
Strength: 5 I'm kinda a weakling but I can hold my own for a bit.
Speed: 3 I am slow.
Stamina: 6 I can do things for a little while
Stealth: 2 I'm loud as heck.
BTW I'm a AJ main
I mained AJ for some time, then Fox, then Vanessa.
-
@Commander_Fluffles said:
https://forum.deadbydaylight.com/en/discussion/comment/855458#Comment_855458
Tank - RoadHog, Hammond, Zarya
DPS - Pretty much all of them but i play Mei & Ash the most.
Support - Lucio, Mercy, Ana
I have golden weapons for Ana & Ash so i play a lot of them just to flex lol.
Tank: D.va and Hog
(Main) DPS: Sombra mostly but some Tracer. I'm basically a mosquito when I play DPS.
Support: Experience tranquility.
-
Somewhat. Probably 75% of my skillchecks are greats.
-
I drop by their stream afterwards and say gg. Otherwise I play normal.
-
@OMagic_ManO said:
https://forum.deadbydaylight.com/en/discussion/106226/netflix-and-chill-nah
You look like you're in detention lol.
Nope.