Aven_Fallen
Aven_Fallen
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- Aven_Fallen
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No.
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My Unhook chance is 100% when I want to kill myself on hook. Two dead, other person slugged, I get hooked. "I will just kill myself"...aaaand, I am free and knocked down again. :(
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Nice. You did not read any posts besides mine? There is an ingame message. And I am pretty sure, someone who is playing the game, will see this message. Because they have to launch the game. But well...
I can second that.
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Okay instead of banning players for deciding to use these addons... how about YOU FIX YOUR ######### GAME INSTEAD. Such Incompetent devs.
"Not every player reads your patch notes"... If you dont read them, it is your own fault.
They should be disabled tho.
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@Crythor said:
Plague is weak when survivor realise that they just have to stay wounded and never use the fountains. Then she is a 1 hit down killer with no power. Easily loopable.
This almost never happens. Once one Survivor cleansed, basically the rest also has to cleanse, because there is one Survivor in the game who does cleanse himself, so you cannot afford to stay broken.
Sometimes Survivors even cleanse long before they are broken. If all Survivors dont cleanse, you are correct, but I have never seen this happen in one of my games.
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Are they actually clipped in the floor? Do you have some footage of this?
I know that it sometimes looks like they are in the Floor when placing them, but once placed, they are clearly visible ON the floor.
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@pemberley said:
https://forum.deadbydaylight.com/en/discussion/comment/428141#Comment_428141
I feel like I shouldn’t have to say this but
You shouldn’t have to invest in add ons to make a killer work. That’s asking for a lot of time and a lot of blood points.
I play Freddy regularly without add ons and shockingly I do fine. Plague without add ons is an unnecessary and arguably unfair struggle.
Honestly, when we go to the point where Killers which are weak(er) without Add-Ons should be buffed, there are other Killers which would need more love than Plague (I am looking at you Mr. Trapper... and others).
Also, I cannot imagine that you cannot hit anything with the vomit. At least with Corrupt Purge, a tiny bit hitting me is enough and it is easy to hit something with Corrupt Purge. I feel that Plague is quite weak with Vile Purge, but very strong with Corrupt Purge.
I mean, the PTB-version would be ok, there would be no more Buffs needed. Except for the 120% MS while holding Corrupt Purge (which was traded for a longer duration, so a fair trade I would say) Plague was fine on PTB. But she is not in a bad spot on the Live Server either.
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Are we now to the point where we complain about Survivor Perks on Boil Over-Level?
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You are in favor of finding the Hatch first. Killers are faster and dont need to hide from anything. If really no Gens have been done, the Survivor cannot camp the Hatch anyway and needs to search it.
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Its sad that it is only 5 seconds for Cherrypicking...
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You dont know what the Add-Ons will do. They said that Add-Ons are rebalanced and that REGULAR Frenzy attacks will not let the meter go down. So it can be assumed that some of the Add-Ons will still have this ability.
Just wait until he is out on PTB to see the full changes.
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/426109#Comment_426109
Yeah I can't wait to be looped... Thank god I have 30 mori on them 😘 Anyway my opinion will not be changed.
Thats a good thing. I mean, just state it, so it is obvious that you cannot be taken serious and that it is not worth anyones time to discuss with you.
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/426096#Comment_426096
Yeah, because you are definitely do something useful right now.
I am not. But every Legion-Thread is garbage, as long as nobody tested Legion on the Live Server. The PTB would give some information, but Live Server is always better for that.
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Nice, another Thread about Legion without even playing the reworked version. So useful.
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"With that attitude the playerbase will not be buying the DLCs and support the Devs anymore"
No. This is part of every Onlinegame. If you buy something, it is not guaranteed that this will never be touched again. I mean, there were guys at BHVR who created Legion and were like "Wow, this is cool"...Nope, it isnt. And then they got feedback and of course they change it.
But yeah, this happens in every game... Besides that, you would not have to spend any money on Killers like Legion anyway.
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The bigger problem I see with the RBTs: Once you have one on your head, you will not get healed by other Survivors. I am not running Self Care, but even if I would, 32 seconds is too long with an activated RBT on my head. Same goes the other way round: I unhook someone with We Will Make It. It would take me 8 seconds to heal them - nope, they decide to run off to get rid of their Trap.
It can work out, but from my experience it is more likely that you will get downed again than that the Trap will go off. So it is just smart from the Pig to go after the guys with Traps at this point, because a) she knows where they might be and b) they are injured. If they are not injured, it would make more sense to go after other people.
So I see the problem here at the Survivor Side.
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Maybe wait until he is Live before you all act if the world is ending?
And well... Its up to you if you buy a DLC and Cosmetics. Nobody forces you to it and in an Onlinegame, you should expect things to get nerfed, buffed or rebalanced. There is nothing written that paid content will not be touched, so its all on your own risk.
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Well, of course. I wrote this in several Threads, the Hatch Escape when 3 Survivors are dead should give the Killer basically a 4K instead of a 3K. The Killer did not lose that Survivor or whatever, he just found the Hatch. And not only if the Killer gives the Hatch because he is a nice guy, simply also when the Survivor founds it first. This would cancel Hatch Stand-Offs completely, because there would be no reason for a Killer to deny the Hatch, when he gets the same points.
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@ShyN3ko said:
https://forum.deadbydaylight.com/en/discussion/comment/422910#Comment_422910
Conclusion:
We just have not much informations about the rework.
The devs should rly write more.
Ah well, its just a week. This does not hinder anyone from opening Threads how bad Legion is right now, even though nobody can tell for sure.
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@ShyN3ko said:
https://forum.deadbydaylight.com/en/discussion/comment/422877#Comment_422877
- The Deep Wound timer pauses for survivors within The Killer's Terror Radius–regardless of whether they are in a chase or not.
- The Deep Wound timer pauses while Mending.
Yeah and?
A survivor must be rly dumb.
Then it could work.
The Dev-Post states:
- The Deep Wound timer progress is no longer reduced by regular Feral Frenzy attacks.
Which means: Frenzy-->Target is injured and in Deep Wound. Any more frenzy on that guy-->no effect. We can agree on that.
Now they also stated that many Add-Ons will be rebalanced and reworked. So I would assume that it is possible to down the Deep Wound-Bar by using Add-Ons. Otherwise they would not write "REGULAR Feral Frenzy attacks". The timer pausing does not mean that it cannot go down.
Lets say Franks Mixtape stays the same (I doubt that, but just as an example). You would still be able to down the Survivor in 3 Frenzy Hits, but you would not be able to down him when going in without specific Add-Ons.
In the end, we will see next week, but for me it would be just logical that Add-Ons will give the ability to down a Deep Wound Bar during a chase by multiple Frenzy attacks.
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@ShyN3ko said:
https://forum.deadbydaylight.com/en/discussion/comment/422859#Comment_422859
But the Mend timer cant go down.
All mend addons are useless.
And thats are 30% from his current addons?
- Most of The Legion’s add-ons are rebalanced or reworked to account for the changes to Feral Frenzy and the Deep Wound status effect.
I would assume that some of those Add-Ons will be able to down the Deep Wound Bar.
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You cannot take people serious for complaining. They should test Legion and THEN they can give an opinion. Better test him out on the Live Server and not only on the PTB to form an opinion.
I will try Legion out, maybe then I will not feel like my Braincells are shrinking when playing Legion.
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@WoodHands said:
I also didn't get that, and also, they made so Legion's power ends automatically if you miss an attack, what if someone 360 you and you miss? Those changes are very, very weird...
I mean, thats fine, I guess? If you can dodge a Swing of Legion, he is out of Frenzy. Which is good. Before that, he got like 6 Tries to hit you...
The way I read it, it looks like Frenzy is for catching multiple Survivors to let them mend. I can also imagine that Healing vs Legion is now required, because he is 115% MS instead of 110%. But dont quote me on that, have to see it on the Live Server.
And well, the frist two points are for Moonwalking and other ways to work around the Deep Wound Timer. The third point makes it so that Legion can actually be looped and does not win a chase by Default. It also notes "regular Frenzy Attacks", which means that some Add-Ons will be reworked (e.g. Franks Mixtape might be able to down the Deep Wound Bar).
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To get Tokens for MoM you need to get hit by a Basic Attack. What puts you from Injured to Dying then can be anything, could be a Hatchet, a Chainsaw, Corrupt Purge, whatever.
You hit him 3 times with M1, if you would not have hit him that often with M1, MoM would not have been activated.
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Moonwalking is a different case than those two Add-Ons. Moonwalking can be interpreted as an Exploit, even though it is not Bugusing. I mean, before the Legion Killers would be able to moonwalk and still follow a Survivor. But nobody did it, because expect for the Lolz, there is nothing good in it for the Killer and it did not have any (negative) impact on the Survivor.
But with Legion this actually becomes a problem, because it is not intended that the Meter goes down while Legion is still following. The whole way this mechanic was designed is based in this, so it is something that was not intended. But the general thing with this is that it is not a Bug. But I would call it an Exploit more than a Feature.
The two Add-Ons for Legion however are clearly bugged and using both of them to gain an unfair advantage is 100% an Exploit. Problem here is that it needs to be proved. But I think, if someone has common sense, it can be figured out if it is intentional or not. Since they are bugged, I played 3 times vs a Legion with one or both of this Add-Ons. Two times I am sure that it was intentional, one time I would not be able to be sure.
For the last time, the player was using the Purple Blade and another Add-On and played normally during the game, so to give the benefit of the doubt, he might just not know it and well...
The other two cases: One time the guy had a Nickname indicating that he knows what he is doing (his nickname had "anti fun" in it). And the second time the player used a White Ward to protect his two blades and his behavior in postgame chat when he got told that those Add-Ons are bugged was strange.
So yeah, Moonwalking can be called an Exploit, using one or both of the Blade-Add Ons intentionally is 100% an Exploit. Those two Add-Ons should be removed until they get fixed, I cannot imagine how they still keep them in the game bugged.
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No matter if you are brand new or a veteran, you are either a camper, tunneler, or 'ez trash' who needs to 'uninstall and die'.
Of course all Killers are nice people and never write stuff like this.
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@Slayer said:
https://forum.deadbydaylight.com/en/discussion/comment/417378#Comment_417378
Lol
But the point is that why are you even trying to bring those ######### when you already do good without it
Why should Spirit Players use Prayer Beads? She is good without it.
Why Iridescent Heads? Huntress is decent without it.
Why does Nurse needs more than 2 Blinks or Omegablink? She is the best Killer without any Add-Ons.
Because People want to use this. Nothing wrong with that. It is more of a shame that some people really get Butthurt because of Items or Add-Ons. People spent BP on them, so they might want to use them. And not every Toolbox is purple or a BNP. And not every Medkit is an Insta-Heal.
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Shows that Moris are way too common when they can be compared to brown Toolboxes and Medkits.
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The next Hag you will face will hook you and place 10 Traps around your hook.
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Or that way.
Regarding MoM: I still have not seen so many in my games (except my own MoM, which I use, because I am honestly tired of Killers bringing all their stuff and crying about good Survivor things). Apparently this is normal, like some people told me, because not many players have it teachable yet. The same people face 4 Man SWF Squats with 4 MoM...
Something isnt right.
It is strong, yeah. But I would not compare it to DS at all, DS was the most broken thing that could ever be created.
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Bad Killers play NOED.
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Aside from Freddy, Trapper is really weak. He is pure RNG.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/415877#Comment_415877
It's not on the killer to purposefully lose the chase just because the survivor can't win it.
Its not the Survivors Choice if the Killer goes on a 5 Gen Chase.
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Ah, yeah, I remember this. Every game is like that. 100% of all games, ever played in Dead by Daylight are EXACTLY like that. I have never experienced anything else.
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You can try Corrupt Intervention. It gives you some time to build up your Setup by blocking 3 Gens for you.
BBQ is indeed not really useful on Trapper, it is nice for the Bonus BP, but the Aura Reading does not help that much.
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I really like it, but it is too inconsistent. Sometimes I have like 4 Stacks right away, sometimes I dont get any Stacks at all. And when getting them in lategame, it can really hurt the team.
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@Cymer said:
https://forum.deadbydaylight.com/en/discussion/comment/413687#Comment_413687
It does work with chainsaw ect if you are in injured state. It negates every hit in injured state that would put you in dying state.
Either it was bugged when I tested it or you should test it for yourself.
Nurse Blink hit is a bug. Exploiting a bug isn't a counter.
The stacks need to be basic attacks, but what puts you from injured into dying can be whatever. Once 3 Stacks are on MoM, when you are injured you can be hit by a Hatchet, Chainsaw, whatever, as long as it would put you from injured to dying, it will negate this Hit.
So you are correct on that.
But I would not call it "exploiting a bug", because you cannot expect people to not play Nurse until it is fixed.
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Had it one time on PC. Moving to the left was possible, moving to the right had some problems. Looked funny when I wiggled tho, but only experienced it once so far.
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If you want the 4K, you need to slug. If you dont care, dont slug.
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No chance to cheese? Feel really sorry for you.
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You could use it. When the Killer is using Stridor, the Survivor is still quite loud with No MIther.
When I used No Mither, I did not use Iron Will, I was playing Nea and she is not that loud so it was fine. I was using No MIther, Dead Hard, Resilience, Tenacity.
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Well, this does not work for me. I always have at least one person in my team who uses the Fountains, so it would not make any sense for me to not use them. I cannot afford to be broken when others give her Corrupt Purge.
And well, if they like... I mean, compared to healing vs Legion this is not hurting the team that much, I would say, because like written above, there is actually counterplay vs her Corrupt Purge. Lets say, I am not doing badly by using the Fountains so far.
Where I would agree: People cleansing too fast. I dont cleanse when someone is hooked, because I would need to cleanse again after that. I also dont cleanse when I am not broken, but I see many people just cleanse once they are affected only a little bit.
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We Will Make It. I see not that many people run it, but for me it is one of the greatest Perks. Sure it is almost purely altruistic, but healing at the doubled speed just means that I get the BPs faster, make sure that two Survivors are back on Gens again faster and I get off Heals where I would not be able to do so without it.
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Pipping for Killer is easier than for Survivors. Before the System change, pipping for Killers was harder, but they had it easier to double-pip. Now pipping for Killer is easier than pipping for Survivor, Double Pips are nearly impossible for both sides.
The big advantage a Killer has when it comes to pipping: He is alone. As a Survivor you need to do good at everything. But if every Survivor is good at everything, none of them will pip.
Basically, as Survivor, you need to have a decent Killer, which is good enough to get your Teammates, but not good enough to get you. And then you need one or two Potatoes in your team which do not enough Gens so that you can do them and also get downed and hooked so that you get Unhooks. But they should not be too potato, because otherwise you will have no chance vs the Killer.
Really difficult. But I am quite sure that they will tweak the System.
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That I am annoyed by those "discussions" is for sure. And like I said, my opinion on that could be wrong and if a change is happening, I hope it happens because of a good amount of data and not because a lot of crybabies went on the Forum to demand a change that might not have been necessary.
Well, bad things are easily spotted. But good things not.
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You cannot give any funded opinion by not seeing it live for a longer time. I am happy to be proven wrong, but I am simply fed up by making panic about things nobody REALLY CAN know how they will work out. Head On was also talked about as DS 2.0 by some. And it isnt.
I am not saying that MoM is a bad Perk. But I am pretty sure that it will be not as commonly used, because while it is good, it is not good enough to replace the current Meta Perks. This is my opinion, it could be wrong, but both my opionion and the opinion that it is too strong can only be proven after it is live for a longer period of time.
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Basically, to give both sides the same "powers" pre-game would be fair, yes. But I consider it Bullshit that Killers can dodge because of a Toolbox or paid cosmetics (yes, someone here mentioned it that he will dodge if more than one Survivor has paid Cosmetics..). And only because one side can do that, there is no need that this Bullshit is enforced even more.
I would prefer that neither side would get this information. At least names should be hidden.
And well... You can see the Killers Loadout after the game. You just need to wait until it is finished. Which is completely fine, to use your logic: The Killer also only sees the Survivors Loadout (in term of Perks) after the game.
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So you say that I cannot give any valuable statement because it is too soon? But everyone crying about it, can? Doublestandards, wohoo.
I would even bet that it will not be used that often.
Well, I can obviously only speak for my games. But BHVR does see the overall ratio. No reason to make fun of my post. Quite weak.
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@CornChip said:
Maybe we should start letting survivors see what killers they are versing in the lobby and let them dodge if they don't like it.. Its only fair if killers can do it too right?
It would be fair, yes. But not good at all. It is already sad that Killers can cherrypick their Games, this should not happen with Survivors too. Because one side can do this Bullshit does not mean that both sides should do that.
@Topic:
It is not only viable Killers. Today I had DCs of Teammates vs:
Doctor-->two DCs, probably not SWF. Both DCed when they were downed.
Wraith-->after a quite long chase the Survivor got caught in a locker, DCed. But at least he wasted some Pallets so that we dont have to take care for them...
Pig in a 3v1..>Got downed, got his Trap-->DC. The other Survivor and myself were free2go
And I had two times the Killer DC. One time right after all Gens were down and the Exit Gates were almost open. And one time when the Map was Haddonfield (no Map Offering used).
It is ridiculous, for both sides. The Haddonfield DC was the most painful. Because before that I was not able to find any Lobby. Had to wait long at one point, got into bad Ping Lobbies, got dodged 4 times in a row... and when I finally find a game, the Killer DCs. Nice.
I dont blame anyone for DCing vs Legion, I feel the same all the time when facing him. But DCing because of a mediocre Killer or because of a Map... Or just to deny the Survivors the last 5k points... Not cool.
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Nea.
I prefer female characters and I like her looks. And some of her Cosmetics are really good. Even though, because of no0b3 I get called Toxic Nea sometimes. That I almost always grab Flashlight out of Chests does not help with that.