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Aven_Fallen

Aven_Fallen

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Aven_Fallen
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  • But still, even it is SWF, they 100% do not manage to DC at exactly the same time. So I would still say it is a Bug and you DCed.

    Of course it is possible that a SWF will DC all together. It is also possible that 4 Solos will all DC. But not all at once.

  • I think Plague is in a good spot, she would be in a better spot when the Movement Speed Nerf would have been undone. But even now she is not bad.

    Regarding reworking her Add-On - it is fine. And to be honest, it is good that she has a strong Purple Add-On, her Pink Add-Ons are not good at all.

    (I mean, has anyone really tried Iridescent Seal yet? It sounds horrible)

  • @Justavoice said:

    https://forum.deadbydaylight.com/en/discussion/comment/397775#Comment_397775

    True, but don't you think, maybe, they would have rolled out at least a small solution by now? no matter how small?

    You dont just add something over night. You cannot simply say "We put this in, now they need to do that". There are many things that need to be balanced around that. I mean, if you would put in an extra Objective which would double the time Survivors need to do their Objective (as an example), you would still need to check how this impacts the game as a whole, regarding Killers, Items, Add-Ons and so on...

  • I had the same in a farming round just a few minutes ago. Wanted to get some BPs and all of the people in the game should have known that I farmed. Then they all DCed suddenly. Contacted one of them, they said that I DCed on their side.

    We all got our BPs. There is a Bug regarding that, maybe this happened to you, which I think is the most logical answer. I mean, even if they are a 4 man SWF and they all want DC, this does not happen at exactly the same time.

  • @HazeHound said:

    I just switched to nurse. I got comments on this basically every game (how unfun nurse is to play against) but when i point out windows loopable for ever and double pallets they suddenly have no arguments other than git gud.

    @Aven_Fallen I actually see them very often on Huntress map, farm and pallet city. Even seen pair in The Game (no, not talking about those near basement).

    @HazeHound

    I mean, yeah, they must exist, otherwise people would not complain about them. But I really had none of them in my games ever. Thats why I am wondering.

  • The Iridescent Heads are one of the few pink Add-Ons which I would say are a little bit too strong. The other one is Unlimited Evil for Michael, which, while he needs to stalk more, is manageable to get and has a huge Impact.

    For Iridescent Heads, it has a Drawback. Which can be partly negated by getting another Add-On. And well... Either 5 normal Hatchets or 3 Insta-Down Hatchets... Pretty clear decision what is better. Of course you cannot (or better: should not) try to hit shots over the whole map, but people using this Add-On Combo are not getting it for this.

    What I would wish would be that it trumps all other Add-Ons so that it is not possible to get Extra Hatchets. And then maybe limit the Number of Hatchets to 2, which would still make it strong, but limits the uses and allows to use another Add-On (e.g. Wind-Up Time).

  • Honestly, I have never seen a Double Pallet since 2.6.0. So they are quite rare, I guess?

  • Will buy him, even if I only watched the 2013 Evil Dead (which was simply bad).

  • @Akuma said:

    https://forum.deadbydaylight.com/en/discussion/comment/395765#Comment_395765

    It is. Because I dont have to play with urban evasion sprint burst baby survivors like you obviously. I can pip I mean Im rank 5, 3 pips from rank 12. And Im dcing sometimes because sometimes solo q makes me pretty salty.

    Yea thetre are less red ranks, because it's new because people have finally to adapt. People HAVE to do things to count as a good player. back in the days rank 1 felt like rank 21. After 2? Weeks and Im just rank 5 I can feel the better skill level. It's the best thing theyve ever done. It has some grey zones (because of dcs) but it's very good atm. And just BECAUSE it's a big change the matchmaking is screwed up. The devs need to adjust this as long it's needed and when people adapt and finally learned how to play they have to adjust the matchmaking again. This is an ongoing progress. And the whole frustration out there is ONLY for solo survivors because this mode is pretty unplayable with NO communication. (And no, no one wants an ingame voice/chat)

    Im wondering that I cant play one god damn single game. Because after 1 minute or sth i should get matched with every single survivor out there. And there are many purple and green ranks. (in the EU, not korean and japan and chinese -.-)

    Cool, you can totally see my playstyle. Your math is amazing btw. So you are Rank 5 or Rank 13?

    And no, the Pipping System is not perfect when High Rank players dont find any games. This should not happen at all.

  • @Niitosky said:

    https://forum.deadbydaylight.com/en/discussion/comment/395783#Comment_395783

    prove thyself increase of 10% speed gen for every person who repair the gen with you?

    Yeah, but you get a Penalty when working on a Gen with multiple people. If is faster, but each person will repair slower. Usually a Gen takes 80 Seconds, with two people it would be 44 seconds, because of the Penalty.

    Prove Thyself removes this penalty, making it 40 seconds.

  • Nope. Prove Thyself is now affecting the Gen Repair Speed by removing the Penalty you would usually get when working on a Gen with another Person.

    Leader affects everything else, but is now stronger in doing so.

  • No, the Ranking System is not perfect. There are no Red Rank Survivors. Of course there were yellow Rank Survivors that could be stomped by Red Rank Killers, but since the Matchmaking got reverted (again), there are no people left for High Rank Killers to play against.

    So as long as they dont revert the Pipping System too (which they should do so that people can actually play the game) or re-revert the Matchmaking, you will not find many people to play with you.

    Of course the Pipping System should only be reverted until they fixed the Matchmaking... But new PIpping System does not work together with Old Matchmaking, as we can see here.

  • @NoShinyPony said:

    @Aven_Fallen It's in the game, you are allowed to use it. My point is: When survivors bring several toolboxes or insta-heals, it's because they want to have an easier game. Claiming that the killer dodges because "he wants an easy game" is insincere.

    Apparently I am not allowed to use it, because I get dodged.

  • Lets see how many of those Threads will exist when the Perks are live... Probably not that many, but better cry about it now, before there is no opportunity to do so afterwards.

  • @NoShinyPony said:

    Isn't it ironic when survivors bring several toolboxes to the match and then complain when the lobby gets dodged that "the killer wants an easy game"?

    Well, but toolboxes are in the game.

    I mean, on my Main I probably have hundreds of Toolboxes of every Color, same for Medkits. And Dozens of Flashlights. And it is quite sad that I get lobbydodged when I use stuff I spent Bloodpoints on. It is not that I need some of those Items, maybe a Med Kit, because I dont run Self Care, but oh - it might be an Insta-Heal! Lets dodge this Lobby!

    But on the other hand, the Killer that cherrypicked the Lobby with 4 Solos without Items, is using Insta-Downs on Huntress. Cool.

  • I can understand your point, but seeing which Killer the Survivors are playing against would really be too much. It is already sad that Killers can cherrypick and lobbydodge, there is no need for Survivors to be able to do that when they play vs Top Tier Killers or Killers they dont like. Even though it would be some kind of fairness, because one side is able to do something this side should not do, the other side should not be allowed to do the same.

    Same for seeing the Killers name - this can also give away some information. I would rather prefer that neither the Survivor Names, nor the Killers name are visible in the Lobby.

  • For Killer, I dont know.. Probably Ormond, because I get lost in those structures.

    For Survivor, either The Game, Lerys or Swamp. I would say the Swamp is the worst for me, I just hate this Map.

    Honorable Mention to Yamaoka, there is one Log behind the Bamboo which I alway run into, regardless if I am playing Killer or Survivor.

  • Streaming is at your own risk. Nobody can expect to livestream a game and not be streamsniped at some point.

    Like said before, post-game recordings would be possible. Simply let everyone chose in the game settings if he wants to participate in this or not. If they opt-in, great. If not, other players simply cannot watch the recordings of that player.

  • @drunky26 said:

    https://forum.deadbydaylight.com/en/discussion/comment/390597#Comment_390597

    Lobby dodge should have a penalty? you ok my man?

    It's up to me if I want to play against 4man toxic flashlight swf or 4 blendettes.

    "Simply longer queue times" as if queue times don't already take ages.

    If you want to have easy games, I want too. I dont want to play vs Nurse, Billy or Spirit. Let me only play vs Freddy plz.

  • @Mr_Myers said:

    The hell are progress points?

    Pips.

  • Several things:

    3v1, the guy on the hook killed himself and the other guy DCed. So I was alone with 4 Gens to go. Killer let me do the 2 Gens and searched the Hatch for me.

    One game I got farmed two times by the same guy. Killer downed me, downed him, hooked him. He killed the other person and let me do the last Gen to get the Hatch, because he felt sorry for me.

    And quite recent, during the Moonrise Event: 1 Person dead, I am slugged on the ground, the other two teammates (P3 Claudettes) were stealthing around the whole time. Killer found them, hooked them both and gave me the Hatch, because I was the only one not hiding and not only doing Gens to escape with a Lantern and therefore was basically downed the whole game.

  • Depends.

    3v1:

    While the game is not balanced for a 3v1, it is still winnable. If the Killer is tryharding, I honestly dont care then. I will just sit on a gen, even if he is nearby and let him hook me. But if it looks reasonable to actually play, I will do so.


    2v1:

    Not winnable. I just go searching for the Killer, either he lets us farm or not. If not, at least I am not wasting time. Out of around 10 2v1s I had, only 2 times the Killer did not want to let us farm.


    1v1:

    Yeah, I just sit on a gen and see if the Killer wants to let me live or not, lol. The one time it happened, I was allowed to live.

  • Yeah, Doctor is at least better than Trapper. He is not amazing, but not the worst. The longer I play this game, the more I think Trapper is the worst Killer (except for Freddy). He is RNG-based and needs time to do his Setup, and it is easy to get rid of the Setup he just built.

    I would put Hag between A and B to be honest. She is better than Huntress or Myers, but not as good as Billy or Spirit.

    The rest looks solid.

  • None on Killer Side.

    On Survivor Side: I dont like Jane. She also sounds weird when injured... Also not really a fan of Jeff because he is so loud and looks quite ugly for me, but I like his Black Metal-Cosmetic.

  • @NoShinyPony

    Yeah, I would assume the same on how the algorithm is working right now. And agree how it should work.

    Your last point: In general I sometimes feel that the Devs would need some help with the technical side of this game. Creativitywise it is great, but on the technical side there are areas for improvement.

  • @NoShinyPony

    Flip-Flop and MoM sound not bad at all, this is for sure. But are those Perks good enough to replace other commonly used Perks? Thats were I doubt it.

  • @Detective_Jonathan said:

    https://forum.deadbydaylight.com/en/discussion/comment/391077#Comment_391077

    Yea nice b8 no one is having a grudge, just pointing out how useless this thread is, and how there is nothing to discuss.

    Are you really going to complain about useless threads?


    @Topic:

    I dont think that his Perks will have such a big impact, but we will see... Flip-Flop will be controversial to begin with, but I doubt that even this Perk will find its way into the Meta.

  • @NoShinyPony

    I really dont know how the Matchmaker is working. I am in Purple Ranks and I usually get Purple Rank Killers. Sometimes I get Red Rank Killers, but those are the minority. I also got into games with Yellow or Brown Rank Killers, which is not good at all. But like I said, most of the time I see Purple Rank Survivors vs Purple Rank Killers.

    Maybe the Matchmaker first cares for the Balance and if this cannot be guaranteed (because of nearly no Survivors in Red Ranks) it cares for the fastes time possible. And so some players in the queue get thrown into this Lobby.

    But I really dont know, but since they re-activated the new Matchmaking I did not have more than 1 game which was imbalanced (myself, 1 Red Rank Survivor, 2 Green Rank Survivors vs Red Rank Killer).

  • @Well_Placed_HexTotem said:

    Knows it’s broken and sucks, turn it on anyway.

    This must be in the BHVR employee handbook somewhere.

    To be honest, without the new Matchmaking, High Rank players would not find any lobbies.

    And I guess, imbalanced games are better than no games. Even though I think reverting the Pipping System until the new Matchmaking can be implemented would have been better.

  • I mean, what I wrote is my observation. But I am not sure if it is intended. Maybe it is the only technical solution, because an Obsession cannot be created midgame so it needs to be there from the start so it can switch, if needed.

  • Yeah, this should not happen. The Killer is an #########, but dont worry, not all are like that. I also had games were I was together with brown Rank Survivors and the Killer apologized for the Matchmaking.

    Of course a Red Rank Killer should not be ranked vs green and yellow Survivors, but this is due to the new Pipping System... Nearly no Red Rank Survivors left and Killers also need people to play against.

    Far from ideal.

  • Coldwind needs to be reworked so that the structures are not See-Through. Other than that, I feel those Maps are okish. I dont like them as Survivor, especially Rotten Fields.

    I would not blame any Killer who DCs in the Loading Screen if Survivors burn a Coldwind- and a Mist-Offering. But for random Coldwind...Nah. I am also not DCing on Lery or The Game.

    Since someone mentioned Ormond, they really need to do something about the visibility of Auras. Everytime someone gets downed, I cannot see them and I am like "Is the Killer using Knockout?"... So hard to see in the distance.

  • If one player brings DS, a random Survivor is the Obsession. If the DS was used, the DS-User will become the Obsession.

  • @Caretaker said:

    https://forum.deadbydaylight.com/en/discussion/comment/390593#Comment_390593

    I don't mind SWF. I get it's a broken mechanic, but it's a necessary evil. What people seem to dismiss is solos, cuz everyone cries how hard it is. Solos are worse than SWFs, cuz they'll let people die to do gens. They'll let you die first hook for the hatch. A coordinated group of solos is arguably worse. Also, every god damn buff to solos, MAKES SWF STRONGER, yet people keep screaming to buff solos cuz they had a bad game, and that's just not allowed. Survivors are simply not allowed to lose.

    Also, no one stays at the exit gate. They ######### around in the map, stay near safe loops to try and cheese some points, then teabag, leave, and talk ######### like they didn't all just burn for Haddonfield and bring Balanced Landing, never leaving Myer's house.

    I enjoy playing Solo. Even though, playing Solo is simply RNG, you can get 3 Potatoes, or 3 decent Teammates. But thats how it is with Multiplayergames, I am just used to it. And even if the other 3 persons were SWF, they did not leave me on the hook.

    Of course I enjoy SWF more (2 man SWF, I only have one friend playing DBD), because then I know that there is someone who is reliabe (and chatting during playing this game is nice). e.g. you simply get not healed by others when you have one of Pigs RBT on your head. The odds of one of those popping are much lower than getting chased by the Killer again and go down because being a Onehit...

    And well, when it comes to Buffs, some things like a Totem Counter would only benefit Solos. A 4 man SWF would not need that, but for Solos (and even the Killer) it would be useful.

    Also, this Buffing goes in both directions. Buffs to Killers (or changes/Nerfs to Survivors) affect all Killers. And when you Buff Killers like Trapper, Clown or Doctor with something, Nurse, Spirit and Billy also get buffed, as long as you dont buff specific Add-Ons or Killer Abilities (which needs to happen).

  • @Slayer said:

    Is it not bannable?

    No. But annoying for sure.

  • Yes, Lobbydodging should have a penalty. Simply longer queuetimes, Killers should not be able to cherrypick the easy games. And not all SWF are toxic squats.

    Playing weaker Killers in High Rank is not really an argument. I mean, if you decide to play Trapper, you will have a hard time vs Solos as well in High Ranks.

    Regarding High Rank Killers being sweaty:

    The most sweaty players I have seen (before the change of the Pipping System) were in Purple Ranks. Red Ranks (which should be the aim for everyone) were okish, for both sides. But especially in Purples both sides were very sweaty.

    Regarding the reason of Deranking:

    Really, it is more to bully low rank Killers. And this should not happen, this will simply hurt the game in a longrun. If a rather unexperienced Killer needs to face people who deranked to bully them, he will not have much fun playing Killer and might even quit the game totally.

  • @Caretaker said:

    https://forum.deadbydaylight.com/en/discussion/comment/390587#Comment_390587

    It's not about winning or losing, it's about straight up not being able to play. Hell I had a group of buddies hold a game hostage for 40m just cuz they could. That's not even bannable cuz, "They're surviving, just push them out." They hid in bushes on Yamaoka just to ######### with some poor LF.

    If they are all at the Exit Gate, yeah, you can push them out. If they are not, nothing can be done about that. And yes, there need to be an option for a Killer to Give Up, once the Gates are open.

    But, what you described can also happen with Solos. Even easier than SWF, because if a SWF group decides to take the game hostage, there are more people in the game so the odds are better (even though not really good) to find one of those and maybe get some profit out of their altruism.

  • @MhhBurgers said:

    https://forum.deadbydaylight.com/en/discussion/comment/390411#Comment_390411

    If dodging gets punished say goodbye to your game unless the devs finally decide the direction they want to go with, i.e either balancing for SWF or nerfing SWF accordingly.

    Killers should not cherrypick their games. Just accept that you cannot win every game.

    Also, nobody will face SWF only.

  • I wrote it in another Thread, but I would rather have the Killer count a 3K witch Hatch Escape as a 4K, with all benefits. This would end the need to slug in the end of the game (and sadly you need to do this to guarantee the 4K). Slugging is not fun for anyone and can drag the game out a lot.

    Regarding DCing: Of course DCing should not open the Hatch, this is an Exploit. But, I see nothing that could prevent that. If one of my random teammates decides to DC to give me the Hatch (or because he is tired of being slugged on the ground), I am the one who is hurt by this. For SWF it is a clear case, but not for Randoms.

  • And then Killers will cry over Key brought into games? Or dodge the Lobby instantly?

    Nah. Hatch should not close, it would only lead to even more hiding.

    One side has to let go, it is as simple as that. Either the Survivor needs to let himself get hooked or the Killer should be ok with a 3K instead of a 4K. But because of the new Pipping System, both are not really good options. They are options, but not optimal.

    I would say, the easiest solution would be that a Hatch Escape when the last Survivor is alive (and the Gates are not open) should count as 3 Hooks for the Killer for that Survivor. So a 3K is a 4K for the Emblem System. So the Killer has no intention or need to camp the Hatch.

  • Dont know what is going on today, but I had wait times (before joining any lobby) with up to 3 minutes. And now I only have "Wait time unknown"...

    And given the fact that once I join a Lobby (and this Lobby is full), everyone presses "Ready" as fast as possible, others also have to wait.

  • @JoLo said:

    The 5th perk slot could also have restrictions. It could be only one of the killer's original perks (like EntityEvictor said) or it could be a perk that is designed to only work in combos.

    Having a 5th Perk Slot for a Perk that is an original Perk of the character would only form a Meta.

    Like, nobody would play Ace or Kate. But many people would play Claudette, Nea, Meg (even more than right now). For Killers it would be the same, some Killers which are already bad (like Trapper) would be pushed down even more, while other Killers, who are already good (Nurse, Billy, Hag for example) would be played even more frequently.

  • @Theluckyboi said:

    Never, perhaps in another gamemode if they ever add one

    @Wolf74 #########? no, just imagine the power margin killers would have if they were the only ones to have 5 perk slots

    Dont discuss with him. Not worth it.


    @Topic:

    4 Perk Slots are enough (I would not mind a 5th one, of course. But I think 4 is enough, because if there would be 5, people would start to want 6 Perks and so on...)

  • Neither of them is toxic. Its the player, not the Perk.

  • @HavelmomDaS1 said:

    https://forum.deadbydaylight.com/en/discussion/comment/388986#Comment_388986

    So by your definition old DS was fine aswell cuz it worked as intended? Instaheals are fine cuz they work as intended? 5 blinks are fine cuz they work as intended?

    LMAO

    You clearly dont understand what I mean and interprete something into my statement. Quite weak.

    Tenacity is meant to be used to get away from the Killer when slugged, while still be able to recover. You have 50% more Speed while doing so.

    And this works well, even with the current state. In most of the times you will not stay slugged on the ground anyway, so Tenacity will not be useful anyway. I used it with No Mither and it worked even then.

    Is it worth a Perk Slot? Probably not Meta, but when you have had a bad experience and got slugged a lot during the past games, you might want to use it.

    I mean, if it gets buffed and the speed is doubled, cool. But I couldnt care less about that, because it would still be no Perk many people will be using. In fact, if you want to keep the Core Design of this Perk (getting away faster while recovering), it will most likely not be worth a Perk Slot at anytime.

  • This would basically mean that in every game there is a Mori in use.

  • @HavelmomDaS1 said:

    https://forum.deadbydaylight.com/en/discussion/comment/388934#Comment_388934

    Tenacity is fine? When your definition of "fine" is that a perk is useless or gets completely outclassed by better perks.. Then yeah, "it's fine" lol.

    Seriously, Tenacity is such a useless perk. It needs more benefits than just recovering while moving to be worth a perkslot.

    It is fine for what it should do. It is not worth a Perk Slot, but that goes for so many Perks.

    It works as intended. So it is fine. Nothing more.

  • Regarding tunneling:

    Tunneling is also something that is caused by the Survivor unhooking the hooked guy. If you unhook the Survivor while the Killer is nearby, it is not the Killers fault. Also if you directly hide after unhooking, when the Killer only sees the unhooked Person, he will go for them (there is no other target anyway).

    Prime example: I am on my second Hook. Person that was not hooked at all, unhooked me. Killer came back, Unhooker hided. So he left me, the guy who is on his Death Hook and injured alone so that the Killer can only go after me. Even if the Killer does not want to tunnel, there is no possibiliy he cannot go after me. And this is 100% not the Killers fault.

    In general, there should be rewards for going after different Survivors. This would not avoid tunneling, but may give a reason to not tunnel.


    Regarding Ruin:

    I feel the only change made to Ruin would be a fixed number of Skill Checks. If I do almost a full generator without knowing if Ruin is active or not, this is not right. Maybe let Skill Checks appear every 10 seconds (or 5 seconds, I really dont know). Then balance around those. This would actually make Ruin meaningful, because besides people hitting Great Skill Checks, Ruin is RNG.


    Regarding DS:

    As stated above, it should not be affected by Enduring. Longer Stun would only punish people who dont run Enduring, and while it is a decent Perk (especially with Spirit Fury), not all Killers are able to use it effective.


    Regarding BBQ:

    It is fine as it is. The Aura Read is not really the point of using it with most of the Killers anyway. And if one of them is hiding in a locker, you might not even see one person, which can lead to camping, because the Killer does not know if the person that was not unhooked yet is nearby or just in a locker.


    Regarding WGLF:

    Safe Unhooks - yes, please. The other thing... No to be honest. It is meant to be a altruistic Perk, you should not get some form of protection if you are taking a hit.

  • As Purple Rank Survivor I had matches where I,

    ...played together with brown Rank Survivors vs a Red Rank Killer

    ...played with Purple Rank Survivors vs a Rank 19 Killer

    Furthermore I ended up in Lobbies with 300+ ping. One time 5 times in a row. One of them most likely Korean, because all other players there were Korean and pressed "Ready" instantly.

    I cannot imagine any reason why the Matchmaking would think I should be in any of those games/lobbies.

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