Aven_Fallen
Aven_Fallen
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- Aven_Fallen
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I will only level up Jane for her Perks. Maybe she will be P3 someday, but I would not play her that much.
For Plague I go with the Standard Outfit, probably P3. Looks the best for me.
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How dare you to discuss Nerfs to Killers in this forum?
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Happened to me lately:
Playing vs Nurse. One guy got hit, immediatly DCed, he did not even go down, he simply DCed (might have been a crash, but still)... Second guy got caught, killed himself on the Hook (I was nearby on a Gen and would have gotten him...).
Third guy got chased, downed and hooked, Nurse came to me with him, nodded at me and downed me, and I knew "Ok, we are allowed to farm"... But the third guy also killed himself on the Hook.
Nurse let me complete one more Gen to get the Hatch. After that, the first guy who killed himself on the hook said he will report us...
Maybe if you would not #########, you will not have caused this situation, Dude...
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Well, Myers can be seen OP. What you dont see: That guy that lets him stalk to almost Tier 3. Or even reaching him Tier 2 easily.
A Myers too long in Tier 1 will simply lose the game. As long as you dont know who the Killer is, look around as good as possible to avoid being stalked.
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Your mom.
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Got called a Tryhard for using No Mither.
Ok.
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It is not debateable. Killer is not doing good during the whole game is 100% the Killers fault. If the Survivors are better...This is not their fault, should they play worse, because the Killer is bad? Same viseversa of course.
And if he gets more than one Kill from NOED the Survivors did not clean Totems (which is something that is sadly harder for Solos than for SWF) or made mistakes during End Game. Both are not things that are done by the Killer. Except you are considering that the Killer is using M1 to down someone is "doing good".
This is correct, but I can only change my own Perk Build but cannot force other Survivors to do so.
Would the new Thanatophobia changed the Meta? I doubt it. Because healing others would still be not that slow, even if Thanatophobia with the stronger values, because usually not more than 1 or 2 people are injured.
Except for Legion, healing vs Legion is not helpful, but with new Thanatophobia this would result in a better Dying Light. And then we come to the point that even IF Survivors start running Healing Speed Buffs, those would be nothing compared to the time they get injured by Legion. Even with We Will Make it, I would heal longer than Legion would manage to injure this person again.
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I wouldnt have any problem with the Thanatophobia-Buff. I am running We Will Make It for ages, and with almost all Killers it should not be a problem. However, it is a problem with Legion, and therefore I am quite happy that it did not go live.
Exactly what I said, thank you for stating the obvious: The Killer did nothing good at this point.
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Honestly, comparing NOED to Adrenaline is not really working.
If a Killer does not manage to get any Kills during the game, he is not at the Rank he should be. If he gets a Kill because of NOED, this might help him to not depip. If he gets even more Kills because of NOED (which happens, because Survivors try to get the hooked person while NOED is still active), he might actually pip. Only because of NOED.
When a Survivor is not good enough at looping etc., he will most likely not get into the use of Adrenaline. This Survivor should be dead before he even has the chance to activate Adrenaline.
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Also: Comparing NOED to Adrenaline is...meh.
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This has nothing to do with DBD, this is common in Onlinegaming. DBD filters a little bit of that, because it costs some money. You should see F2P games, they are far worse.
Of course such behavior is not good at all and should not be supported. But it is not unusual.
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/364929#Comment_364929
Than you can say the previous DS has the counter for almost 2 years though
Dont try to argue with him. He is basically a Troll.
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Honestly, I really respect Killers when they do not use Ruin. If I have a Skill Check and there is no Ruin active, I am always thinking that the player must be really good. A Nurse without Ruin is far more scary for me than a Nurse with Ruin.
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Well, Ruin is not OP. I cannot say that I like Ruin or that I would not enjoy if it is gone, but it has its purpose and it is far from OP. Even if you do not hit every Great Skill Check, you will get the Gen done. Just ignore Ruin and do your Gen.
Regarding Spirit Fury: You can read if the Killer has Spirit Fury. If he is jumping at every Pallet, you can assume that he has it and throw down the Pallet a little bit earlier. If you know that he has Spirit Fury (because he used it before), it is even easier. Of course being SWF helps more with that, but well...
Regarding the Killers mentioned:
Spirit-->Good Killer, strong, but not OP. Only thing that might need a change is Prayer Beads, should be pink instead of purple, but that is all.
Legion-->Yeah, it is garbage. I cant even get how they created it, someone must have created that pile of dung and was thinking "Oh, this looks good" after that...
Plague-->Well designed Killer, also strong, but not OP. Would rate her lower than Spirit, but still viable. And I had fun playing vs Plague on the PTB. Of course when you get caught in the open by her and get Broken immediatly, she can down you easily. But that goes for every Killer... E.g. Leatherface can down you easy when in the open, and nobody would say he is OP...
@Topic:
Balance-wise the game is good. Also creativity-wise it is fine. Ranking is too easy, but something will done about it.
Some technical issues are annoying. Loading Screens and crashes, really not enjoyable and happens far too often.
Also Hitboxes are horrible, especially Chainsaw and Hatchtes. While I get stuck on a Pebble, the Leatherface chasing me ignores Walls, Tyres and Trees. And Hatchets feel like they are 5 times bigger than they look like. And this is not only latency, though it will be better with the Dedicated Servers.
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Completely understand you. Trying to get to Rank 1 using No Mither. And well... 3 people tried to heal me while on the ground. And two where staring at me while working on a Gen and teabagging to make sure I see them so they can heal me...
:I
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Personally I would prefer an Offering for Survivors that prevents them from being Morid. Probably a Pink Offering which prevents them from being morid after their first hook. This can be used when someone has a bad day and simply wants to avoid to have a even worse day by being morid.
It will be burned anyway, regardless if the Killer brings a Mori or Not. Making it a pink Offering would also make it rare enough so that not all 4 Survivors enter the game with that.
Furthermore it would give a Pink Offering to the Survivor Side again, at least for the achievement.
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I have written it in another Thread, but it should solve Hatch Stand-Offs, when a 3K with a Hatch Escape (before the Gens are powered) count as a 4K for the Killer. He gets the remaining BP he would get from the Hook Stages and it will count as if he hooked the player instead of Escaping.
There would be no reason for a Killer to go into a Hatch Stand-Off then, except he is super-sweaty and wants to get this Kills.
Furthermore, Hatch should not give any BP advantage over the Exit Gates. 5K for Escaping, this would be enough. Maybe even less so that there is no motivation in searching for the Hatch instead of going for one of the Exit Gates.
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Honestly, Rancor is a far better designed End Game Perk than NOED.
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I think you just got lucky.
From my experience, closer to Rank Reset the games get worse.
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I mean, if both of them are SWF and do it only to each other, yeah, for them it is no problem. But there are two other Survivors in this game who will suffer because of this. I would not like to lose a game because it is a 2v1 instead of a 4v1 because two guys are fooling around. So yeah, this should be bannable.
And even if 4 people are doing that to each other for fun (4 man SWF), in theory the Killer can report it, because he wants to play the game properly. Dont know if this would be bannable then, probably not.
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@Master said:
https://forum.deadbydaylight.com/en/discussion/comment/360609#Comment_360609
The chances are kinda bad since survivors can put 4 offerings aswell =)
This will not happen. But I know that you like to do meaningless posts.
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@The_Crusader said:
https://forum.deadbydaylight.com/en/discussion/comment/360609#Comment_360609
Survivors can too and there are 4 survivors per game. This leads to coldwind being burnt every few games. It's too much.
Oh really? I did not know that Survivors can burn Map Offerings. The OP specially mentioned Killers, so I answered that way.
And well, Coldwind Farm is the only Map Offering that can be problematic. But still, it is part of the game. And honestly, I almost never have Coldwind Offerings in my game (of course I am not part of a 4 man SWF that wants to burn a Coldwind Offering and Mist Offerings, so I know that they get burned).
But, like I said, if the Killer wants to have a preferred Map, he can use an Offering. If the OP had a frustrating Nurse game on Coldwind, he can have a new game and wants to go to Autohaven. Easy.
I dont think that this is needed. As a Survivor I like to have the option to pick a Map (except Coldwind) if I am having a bad day and dont want to end up on one of my hated Maps (again).
And for Killer it would remove a lot of quite viable Options for good/fun builds. Or simply remove the option to avoid Coldwind Maps.
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Killers can use Map Offerings. And why should only Killers be able to remove a Map? Why not Survivors also? I am pretty sure that most of Survivors would like to vote before the Match that "The Game" will not come up.
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@LoverKoalas23 It happened before. But it most likely only happens so that people spend their Shards on the Cosmetics and buy the DLC instead with real money.
Other than that, paid cosmetics are fine. The Devs need to make money, and honestly, every 3 montsh a new Killer/Survivor/Map is awesome.
In the end, you do not need any of those cosmetics to play the game. And things that are 100% optional can be expensive without any problem.
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From what I have seen so far the Plague is in a really good spot at the moment. Personally I would say the is alright as she is.
For a more detailed opinion she needs to hit the Live Server to have actual testing conditions (Plague-players and Survivors having all the Perks available they would usually use).
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Honestly, I would say The Plague, from what I have seen.
The most balanced 110% Movement Speed Killer would be Hag in my opinion. Or Spirit, without Prayer Beads.
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I also like her default the most. In general Plague looks amazing.
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@TreemanXD Yes, two times. First time I was new to the game and did not really understand what was going on. Second time I was surprised by the build (the Killer was also trying it the first time) but I found it interesting as well. I like that there are builds where you basically have to overthink the way you handle a Killer.
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@GrootDude said:
@Aven_Fallen legion is still UP he may be unfun for some, but he isn’t even that good if survivor ms stay away from each other.(excluding hook saves)
I think the majority thinks he is unfun to verse. Not just "some". But this is only my assumption, I cannot prove it. And yes, I know that he is not that strong, but this has nothing to do with strength. I dont have a problem to lose vs a Omegablink Nurse (which is ridiculously strong) or anything else.
But I am playing the game to have fun(I have enough in my live which can stress me, so I do not need to have this in my freetime) and when I see that the Killer is Legion, I just want the game to be over. And I am trying as good as possible that the Killer also has fun when playing vs me and does not think that I am an ######### afterwards for using old DS, toxic behavior or whatever.
But well, maybe I am part of the minority with that.
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@GrootDude said:
@Aven_Fallen like I said it isn’t either sides job to care about others fun, but it is the devs job to care about balance which DS was not.
Well, then they should care about Legion. And dont make him more unfun to verse. But well, maybe my game will crash from now on.
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@GrootDude said:
@Aven_Fallen it isn’t the killers job to care about your “fun” just like how it isn’t the survivors job to care about the killers fun.
Still Killer Mains complained about DS. Or Flashlights. Or anything else.
But then there should be no problem with Survivors not making it fun for the Killer, correct?
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@tt_ivi_99 said:
"Unnecessary buff" LOL.
Gonna enjoy Making people DC against my Legion only because they refuse to use Bottany Knowledge and a Medkit.
In other threads Killer Mains write that a Medkit can be a reason to get dodged, because it might be an Insta-Heal. So I wont use Medkits.
Personally, I use We Will Make It anyway, but there really was no reason to give Legion a passive buff. To be honest the best way would simply to remove Legion out of the game until the Rework and give everyone two Cosmetics as Compensation when he got his Rework (including a bunch of new Cosmetics for Legion).
And yeah, not wasting time with Healing is basically a Core Things vs Legion, but when the full team is doing that, it would be a permanent Dying Light. Not really cool.
Maybe even more people will DC from now on, but that is fine. Legion players dont want to make the game fun for anyone except for them, so they will most likely not have fun when 4 people DC vs them.
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Cosmetics for Auric Cells (=Real Money) are fine in my opinion. They need to make money and Cosmetics are the best idea for that. You dont need them to play the game, they dont give you any advantage, but people can purchase them and support the game.
I mean, other games have something like Lootboxes, this is way worse.
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Well, he is no new player. He is at least Prestige II. So yeah, he should know better. But I guess, when he is frustrated.
And yes, it happens more often than it should in Red Ranks. Once a Clown could not catch me. Basically, when he was out of Bottles, he followed me instead of making new ones... After the game I said "gg" and was accused of cheating and abusing.
Maybe the new Ranking-System will fix something like this.
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@Petraaahh said:
https://forum.deadbydaylight.com/en/discussion/comment/358097#Comment_358097
Yes it would be nice if perhaps killers got a bonus for hatch escape that way both sides would feel better about it.
Exactly that. There is no real reason why the Killer should have a disadvantage because of the Hatch. And counting it as a 4K when one Escapes through the Hatch would solve a lot of things. Would it simply make better for both sides.
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3K, so the game is finished. Except I feel that I deserve the 4K or the last Survivor was quite annoying, then I aim for the 4K.
But honestly I think that a 3K with Hatch Escape (while not all Gens are powered) should count as a 4K... Would avoid Hatch Standoffs, as long as the Killer is not super-sweaty.
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So you complain about bad Players and main the most braindead and easiest Killer in the game?
Ok.
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Probably Trapper. He is not highly rated at all, but I feel he is even below the Ranking he already gets. Slow to build up Setup, lots of timewasting, RNG-based...
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The Term "Gen Rush" is the most stupid thing tbh. I mean, what do you expect? That Survivors wait 5 minutes before they do the next Gen? I feel that the Killers should not have purple and pink Add-Ons, they are so strong, the Killers are "Kill Rushing". Please remove them.
Sounds stupid? Same with the Term "Gen Rush". If the Objective is to do Gens and the Survivors are optimal on it, they are just doing what they should do.
Also your ideas are not really thought through. Blocking the window two times can be good for some tricky loops, but for others... I mean, if you have a problem with T L-Wall into T L-Wall... Again, what do you expect? Rotten Fields without Corn and Structures? T L-Wall into T L-Wall is basically the easiest as it can get for the Killer, when it comes to Structures.
Furthermore, when playing Survivor, I rarely see 4 Man Escapes and the usual Survival Rate. Also I rarely see games where Gens are done in 3 Minutes. Of course I am never in a Team with a 4 Man SWF, because this is not possible when I am also there, but still.
So yeah, overall it sounds more like you want it Super Easy. Less Windows, less Pallets...Can be done, if Killers would have like 105% Movement Speed. But changing basic parameters of the Game like Time to complete a Generator or Window Blocking, would simply not work without also changing other parameters.
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The only time I "needed" another Emote was, when a "Shrug"-Emote would be great.
Leatherface standing near the Hook with Insidious, I am pointing and waving at him so that he comes over, he shakes... A "Shrug"-Emote to indicate "Well, whatever then" before going away would have been great.
Other than that, not really needed, maybe for Survivors for basic (and useful) communication.
For Killers I dont see any reason. A dacing Myers would just make the game even less Horror than it is. This is not Fortnite.
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Hag too high? Hag is amazing, when played well.
Trapper too low? I would rather place him too high with the new Ranking System, it will be very, very hard to rank-up with Trapper.
And well, regarding "bad aim"<---It is mentioned that the Killers are played by skilled players. So a skilled Huntress should have a decent aim, at least.
@Topic:
Decent Tier List, I would say. Can agree.
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Is your hobby opening threads?
Nothing wrong with a Mori. Use what you want. But dont expect people to like it.
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@Eveline said:
https://forum.deadbydaylight.com/en/discussion/comment/355188#Comment_355188
So they can do it again? No, they should be banned.
As a Killer you can push them out. If you dont do it (and especially because of childish reasons), you are holding the game hostage as well.
A different thing would be a survivor sneaking around the Map to hold the game Hostage. Killer cannot really do anything about that.
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Also thought that you mean the Add-On combination, which is referred to as "Instasaw".
But even with Instasaw, Billy is fine. The only thing that MIGHT need a nerf is his penalty when bumping into Objects, maybe a little bit higher penalty, but also not necessary.
Even though I would be happy if the Chainsaw Hitboxes would be fixed, some hits are simply ridiculous. (Same goes for Leatherface, I get stuck on the tiniest Stone, he ignores Walls, Trees, Tires next to him...)
Overall, yeah, Billy is the Killer with the least Skill needed, when compared to the other two Top Tier-Killers (Nurse, Spirit), but this is alright. You should not need to play thousands of hours to play a Killer decent, with decent Power.
Other than that, the other Killers should close the gap to Billy by getting Buffs so that there are more viable options than Hillbilly out of the easier Killers.
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Plague :>
Besides PTB:
Billy, Nurse, Spirit, Huntress
Still quite a lot: Legion, Freddy, Pig (since Buffs), Leatherface, Myers
rarely: Clown, Doctor, Hag (I even dont know why, she is good), Trapper
also almost never: Wraith
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And still I have seen Killer Streamers, who barely knew what they do, but still were at Rank 1. Played once vs a Myers, he was playing pretty bad, got one Kill because he camped someone in the Basement and another with NOED.
I watched his Stream afterwards, because I simply like to see those games from another perspective, and he was a new player. His Killers were not even close to level 50, but he had Legion on P3 50. So he went to Rank 1 only using Legion, without knowing how to play the game properly. Yeah, sounds like a lot of Skill is needed.
I mean, if you have fun playing the easiest and most braindead Killer, fine, everyone can do what he wants to do. But please stop spreading lies that he needs Skill to play. Maybe after a rework I will change my mind, but not with the current state. (The overall concept of Legion is interesting and the visual design is really, really good, but he is not good for DBD)
I still believe Legion has the lowest Skill needed. Even though I would agree that Billy does not need so much Skill, at least compared to the impact he has on the game. Nurse and Spirit are way harder to master, but Billy manages to get similar results, while easier to learn.
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I mean, of course, Legion Mains are the only people who say he requires Skill. I am a Survivor Main, I can also say that Survivor is way harder than Killer. But it is not true, the same goes for "Legion needs Skill to use".
Even without the exploits he is simply braindead. Furthermore, Legion really benefits from those Survivors who heal against them. This will be even worse with the Thanatophobia-Buff, I am really considering to DC instead of seeing people healing with Self Care for a Minute or whatever it will take.
It is sad that there is no real downside to his ability, of course there are more hits needed, but fhe first two are free. And if he is missing a hit, either because he is too dumb to hit M1 in the right moment or the Survivor is dodging the Hit, there is no penalty at all. Dodge a Legion hit 3 times? Ah, no worries, Number 4 will hit, no reward for you, Sir.
Last but not least - Deep Wound just looks horrible. I cant see ######### when the timer is low.
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@VESSEL said:
If they stay there forever, start recording. Then after the match report them. If they have a means of leaving but don't, then they're holding up the match
Recording to report them instead of just hit them so they go out is quite dumb tbh. Also unnecessary.
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Two things I would wish for PTB:
- All Perks unlocked. This would be enough, Add-Ons should not be unlocked, because then people would just use the best Add-Ons, which is a situation they would not have on the Live Server. Also the cheap and easy to get Add-Ons need to be tested, so unlimited Add-Ons and Offerings = No, All Perks = Yes.
- A different client for the PTB. Every game i know has a Test Build Client, which is updated when new content needs to be tested. Should be the same with DBD, it can be annoying to download the PTB everytime or download again, when you want to play the Live Build.
