Aven_Fallen
Aven_Fallen
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- Aven_Fallen
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Have you checked all of Claudettes Outfits? It is common Rarity, not Event Rarity or anything like that.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1386503#Comment_1386503
I quit playing killer too about 5 or 6 months ago (I didn't open up a thread about it), but I think a lot of the reasons why people are quitting killer are not necessarily solely for balance reasons, but I think the insane amount of bugs, many of which still remain unfixed add up to a frustrating experience over time. Least that was my main gripe with killer atm. This patch made it even worse and I don't even know what killer-related bugs they fixed this time. Billy and Wraith sure aren't fixed.
I don't know what survivor queues you're getting though. If I queue up as killer, it takes 5 seconds to get into a lobby right now. My survivor queues are taking on average 10 minutes. Sometimes up to 15, sometimes down to 5, depending on the time of day. Of course it all depends on region, etc, but seems like most killers in my region at least have just quit entirely. Even during PH release time, it wasn't very good.
I usually get instant Survivor Queues from morning till afternoon and instant Killer Queues on Evening. In the Evening, I have to wait like 2-3 minutes for Survivor, and in the Morning till afternoon I have to wait for like 5-10 minutes as Killer. It shifted to fast/slow even more, like Survivor in general is faster since PH got released (even now, when I barely see any PHs) and Killer is even longer.
Regarding Bugs - yeah, those are frustrating. But Bugs affect every Player. Like, the Billy Bug makes some Chainsaw Hits ridiculous. I dont know if its actual Hitbox is way too big or if it just looks horribly wrong, but either way is not good as Survivor.
I am also getting used to Billys Bugs, playing him a lot lately, the Bugs are not that bad. But thats after not touching him for 2 months (or since when he became bugged), so I might just forgot how smooth he actually was, lol.
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Myers is not even close to be one of the weakest Killers, he is solid Mid-Tier. He can get some Add On Revisions tho.
Leatherface will get some Rework, most likely when they are reworking his (and Billys) Add-Ons. Nobody knows when this is gonna happen.
And for Myers Perks being bad on him... PWYF is not really a strong Perk, but it cannot be a strong Perk, because you have to be very careful if you mess with Movement Speed. Save the best for Last is a solid Perk and also good on Myers. Maybe even better than on standard M1-Killers, since you might manage to only lose 2 Stacks when downing the Obsession because of the Insta-Down.
And Dying Light...eh. Bad Perk in general.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1386461#Comment_1386461
Oh my god really!? Holy crap thats barely anytime at all
It does not matter at all. People tried to prove something with this example that Gens are too fast, but they are not.
The 17 seconds were a SWF with a Shroud and 3 BNPs. The Killer got a 4K with 3 Gens left. So...yeah... If a Team wants to use basically all ressources to get the first Gen done fast, this does not mean anything at all.
Let alone that the first one or two Gens are not relevant most of the time and the easiest to do.
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@Sylorknag said:
https://forum.deadbydaylight.com/en/discussion/comment/1386547#Comment_1386547
The only change that was well handed out of those three was the spirit one, hence no outcry.
Ruin change should have come with a change to game pace (probably the new early game mechanic) as the chase ratio to gen speed is unbalanced as is.
I don't play nurse cause I'm on console (other topic they fail to deliver, optimization), but from what I understood from the outcry, was that her base kit was fine, and the needed only a change to her op add-ons. So, IF they said they wouldn't be changing her base kit, then they blatantly lied to those who play her.
Nah, her Basekit was not fine. There were Nurses without any Perks or only with BBQ who 4ked constantly. While any other Killer (except for maybe Spirit) basically struggles to get to use 4 Perks. Nurse was also the only Killer where you had the luxury to equip Deerstalker, a perk which is mediocre at best, because you would not need the Perk Slot for something better.
And well, I can only say for myself - I am not really a good Killer, still I am Rank 1. And I can only compare to myself, but if I manage to do it and get quite a decent amount of 4Ks, then others will be able to do this as well, since I am neither really good at DBD, nor good at games in general, lol. So Killer cannot be that bad/hard, lol.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1386503#Comment_1386503
I wouldn’t call it simply attention seeking.
I’d call it seeking solidarity and catharsis.
Anyway, despite my earlier “outburst” I think the game is mostly (MOSTLY) in a balanced place.
Its just small things that as outliers can become BIG problems when well coordinated teams on voice comms are in the mix. And things that shouldn’t be an issue that become a gigantic nuisance with even the smallest amount of latency, and jittery FPS.
You know, I know this from a different game I used to play a lot. Funny thing there is that the Battle Count is linked to the Forum Account. In the German Part of the Forum, at least 4-5 times a day, someone said that they are quitting because of stuff. And then the Battle Count still goes up every day...
So I know that most people who actually say they are quitting, dont quit. Hell, I even saw someone complaining here on the DBD-Forum about the Event Cakes, when he wrote multiple times in the past that he will be quitting the game.
@Sylorknag said:
https://forum.deadbydaylight.com/en/discussion/comment/1386503#Comment_1386503
Imagine how fuking broken it was. If after all the nerfs, there are still lots of things to be fixed.
Not saying that those Nerfs were not justified. But Killers who are opening Threads about quitting also act like they get tons of Nerfs - while the most Nerfs always go to the Survivor side. But only because 3 things got changed (Ruin-Rework, which is still a solid Perk, Nurse-Nerf, which was well-justified and SPirit-Nerf, which was not really that much) they are acting as if Killers get nerfed the whole time.
The game is not in such a bad state. But the Community is.
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People who are opening those Threads are just there for the attention. And well, Killer Queues are way longer than Survivor Queues.
I guess those Survivors quitted the game because of the constant Survivor Nerfs for years (which is true btw.). But this nonsense is only allowed and upvoted when people are writing that about Killers.
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@txcrnr said:
https://forum.deadbydaylight.com/en/discussion/comment/1386209#Comment_1386209
Which is an embarrassment since it should have taken 20 minutes to copy and paste the code. Though, then again, we all know how much of a speghetti mess this game’s code is.
Always nice if people, who dont have a clue, make statements like that. It obviously should NOT take 20 minutes, otherwise they would have done it.
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I dont think that you should get something for showing Mercy. The goal as Killer is to kill and to entertain the Entity. Sparing someone should not be rewarded.
However, I think that a 3K and Hatch Escape should award the same Points (Emblem and BP-wise) as a 4K. It would solve so many problems.
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@BaldursGate2 said:
https://forum.deadbydaylight.com/en/discussion/comment/1385778#Comment_1385778
Would not be surprised, if those cakes only work at the anniversary and are completly useless after. Then i will just quit this game.
Nah, they will be useable later as well.
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Soon™
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1385598#Comment_1385598
Oh yeah, 6 months after that rift is over, the cosmetics will all be released.
6 months, at least.
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1385594#Comment_1385594
Nope it was in the archives.
On topic, I believe it will be released into the shop eventually, as will all skins from the archives.
Not only that, it is a Winner-Skin from the Community Contest. If any of those Skins will be released, those are the Winner-Skins. It would be too much of a shame if those Cosmetics would not be obtainable.
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@MissKitty95 said:
@Aven_Fallen :/ im Not happy with that lol i supose a lot of cakes but they don’t even work atm -_- what about normal items are you still geting them or have they disappeared ? Ty for reply :)
Yes, other stuff as normal.
I am quite happy, because last year, the Cakes were really rare for Survivors.
And when they are working, there will be more BPs aka more Bloodwebs aka more Event Items.
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Got Yui from P3-1 to P3-50 for 3 Medkits, 6 Flashlights and 25 Cakes.
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I am also returning to Billy and getting used to his Bugs. His animations are pretty #########, but it is not SO bad.
Anyway, regarding Add Ons - you dont need Add Ons tbh. I run Billy without Add Ons and I am doing fine, he is strong enough without Add Ons. For the REALLY strong (or lets say - probably problematic) stuff:
"Insta-Saw"-->Tuning Guide and Primer Bulb, really fast Charge Time
"Crack-Billy"-->Tuning Guide and Engravings, makes it easier to curve
Cooldown-->Just a lot of Cooldown. Makes missed Chainsaw Attacks not really have any punishment.
Just go with what you like, basically Tuning Guide is always good and busted tbh, otherwise, brown Add Ons like Spark Plug and Vegetable Oil also already do a LOT.
For Perks, I currently run BBQ, PGTW, Whispers and Enduring. BBQ for Points and Information, PGTW for Slowdown, Whispers to find people (which is pretty good with Billy, since you are racing over the Map), Enduring to ignore Pallets.
Thinking about switching PGTW for Infectious Fright, also strong on Billy, but I have not changed my build in months and I dont even know if I have IF on Billy.
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There is a reason - to not start the EGC. 99ing the Doors is a smart move from Survivors... IF one Survivor stays at the gate...
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Have you checked the Head-Pieces of those Characters?
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/1384426#Comment_1384426
There is indeed a crown in Midwitch. I stumbled across it randomly while I was playing PH. It was inside the downstairs library room. I just randomly found it after I smashed the breakable door. So it does appear, but since the place is a maze, it's damn hard to find.
Yeah, was only an assumption. Because the Gens were not decorated at all.
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@Anara said:
https://forum.deadbydaylight.com/en/discussion/comment/1384213#Comment_1384213
Ridiculous, this map is great, the loops are very good for survivors, they are gens everywhere..
I hate people saying a thing is bad because they don't know how to play in.
You are basically the only person saying this.
@Topic:
The Map is still in the rotation. Got it once today. Fun fact: The Gens are not decorated and I think there was no Crown. So it might be possible that the chance to get it was reduced.
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Because it is easier to get looped for 5 Gens, ignoring Survivors working on said Generators just to assume they lost against a 4 man SWF and to have a reason to open a Thread in the Forums to either complain about SWF or Gen Times.
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My P3 Yui got 25 Cakes, 3 Medkits and 6 Flashlights in 50 Bloodwebs.
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Lets say, a Mori makes the game for the Killer insanely easy. Killers who use Moris frequently are not the best in the game.
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Have you checked it in the Head-Cosmetics for Deathslinger? You wont get an ingame notification.
I got mine just fine.
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@PrettyFaceKate said:
https://forum.deadbydaylight.com/en/discussion/comment/1382174#Comment_1382174
I mean, all reasons behind Undetectable were to kinda touch OoO indirectly, but it's not like it took a huge hit in the end. It's more or less as good as before. It ended up being more of a shadow nerf to other aura-reading perks that were perfectly fine instead, such as Alert, Breakdown, etc.
https://forum.deadbydaylight.com/en/discussion/comment/1382260#Comment_1382260
Konami probably has an ironclad agreement in the license. I think BHVR could make some tweaks, but the map itself is fairly accurate compared to the SH version, so I doubt we will ever see any major changes.
Even if the general Layout should stay the same:
Some more safe Pallets (not god Pallets, safer ones) in the Rooms.
More Drops
Possibly more Staircases/ways to get up and down
Four instead of two entrances to the middle Area
And I guess this Map would be way more playable.
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Soon™
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@Cheers said:
I'm fine with them, because once you do it he is just a normal M1 killer with nothing to help him in the chase.
But they should not show up when you basically sneeze at him and he is walking somewhere in the distance.
The amount of times I got found by a Ghostface without even knowing that he was there (only knowing because the reveal suddenly started) is countless.
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I would have rather like to have the glowing effect as a separate Cosmetic Option. Maybe make it only available seasonal to special occasions (like anniversary or Christmas).
I dont like the Crowns, but I will collect them all. But most likely never use them.
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Yeah, agree on that one. The Killer Instinct when he gets revealed is fine, but it is so stupid that you start revealing him when you cannot even see him.
But in general, his Reveal Mechanic needs work... Its really bad.
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Hey, its finally a balanced Map. It is bad for both sides!
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It is a Bug.
But you can see Survivors profiles. Go to Match Details in the Endgame Screen, there you can see the Survivors. Does not work for the Killer tho.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1382048#Comment_1382048
Thats a bummer. I always liked the ability to get enough BPs during these things cuz EVERYONE is using cakes that you use 1...and you get 3+ back, lol. Makes it feel like you can throw as many of em as ya want out and you'll NEVER run out.
https://us.v-cdn.net/6030815/uploads/QONHHB7CY89Y/20200623203736-1.jpg
Threw afew lvls in Hag earlier before playin a game as her to get her crown. Came across this BW with 3 cakes, lol.
Yeah, I am also waiting for the Fix to use my Gateus. And as Survivor, I mostly play with a friend, so 208% is better than 140%, even if nobody else is using a Gateu.
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@PrincessPoop said:
Event cosmetics were not hard to earn.... like AT ALL... however legacy was. That’s the difference.
But even if they did for some reason decide to give everyone legacy... so what? In the end of the day it’s just cosmetics, it’s really not that big of a deal.
And most likely nobody would use Legacy at this point, because everyone would have it, lol.
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@OutcastEric said:
https://forum.deadbydaylight.com/en/discussion/comment/1381872#Comment_1381872
just took another game. idk why it didnt register but i ended up getting them. Ive finished killer, now time to sweat it out for the survivors tomorrow. not too excited bc i hear the killer community is full blown toxic mode right now
Of course. If people can be dicks in this game, they will be dicks.
My games were mostly fine so far. But also have seen quite a lot of Ebony Moris in Streams.
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@LordGlint said:
@Rydog Btw, according to the DBD wiki...the issue is fixed. Dunno if it really is cuz I havent been using any but might be worth checking.
https://deadbydaylight.gamepedia.com/Fourth_Year_Anniversary
Its under "trivia"
Its not fixed. Had a Doctor Game just now, got only my BBQ and the Hollow Shell, not the Cake from one of the Survivors.
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@PeenutsButt3r said:
https://forum.deadbydaylight.com/en/discussion/comment/1381959#Comment_1381959
Even with plunderer it's still pretty rare to get one
Isnt Plunderers bad for Event Item Hunting? Since they cost 3k BPs in the Bloodweb, I would think they are of common rarity in the Chests, but Plunderers lets you loot high Rare Items, meaning you will get Keys and Maps and stuff like that.
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The amount of effort for Legacy cannot be compared to the "effort" for the Event Cosmetics. Grinding a lot, bigger Bloodwebs, more expensive Bloodwebs, no strong BP-Offerings, no BBQ, no WGFL, BP-Offerings giving less BPs cannot be compared to "Hook a few people and do some Gens".
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@Andres4pres said:
https://forum.deadbydaylight.com/en/discussion/comment/1378877#Comment_1378877
I’m confused with the hag, do you mean survivors can walk over traps and they won’t trigger thus not allowing her to teleport, or can she still teleport if they walk on it, just no animation?
Also I can’t believe I forgot to put Demo in my list...let’s just go with your idea since it would make his portals more useful
Allowing Survivors to walk over Traps. The thing is that Hag is basically only camping the whole game. Does not matter that she is away from the Hook. During Unhooks, the Survivor either has to crouch, giving the Hag time to come back or have to walk triggering the Trap. So when allowing to walk (not run) over the Traps, she would need to be buffed in other aspects like Teleport Distance and stuff.
But like I said, not sure if that is really an option, because powerwise Hag is in a good spot. (I personally dont like her, she is not really a Killer where someone can show how well they play Killer. You cannot chase with Hag, you just hope they run into your Traps...)
Regarding Demo - the Rat Liver is the Add On which increases the Speed when charging his Shred. So instead of 92% he is on 101%, so around the same as a Survivor. Its probably his best Add On and makes the Shred more useful.
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@Zaitsev said:
I went to approach one as Trapper to get it, but the goddamn thing just vanished. Wouldnt even let me collect it. No survivor was nearby. That loading screen about the bugs was hilarious, because the devs themselves admit making new content over fixing their broken game.
Crowns despawn after some time and respawn somewhere else on the Map. You were just unlucky.
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@JAZC_CR said:
https://forum.deadbydaylight.com/en/discussion/comment/1381111#Comment_1381111
í just need a kill for the skin?
No. Just get a Crown and dont DC.
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I never had a problem to hit a Survivor at this Spot. Did it change recently?
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@GodDamn_Angela said:
Old Lady. She could have some fun cosmetics.
Like this Head Cosmetic.
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Ah well, here we go:
Trapper-->Either start with all Traps OR give more Traps at start (1, maybe ability to carry 2 extra, so basically yellow Bag basekit) and let the other Traps spawn more in the Center.
Wraith-->More Speed while cloaked, less noise while cloaked (breathing, footsteps), invisible from the distance while cloaked (so that you are not screwed as Wraith when you get Bloodlodge and everyone sees you miles away)
Billy-->Bugfixes, Add On Rework.
Nurse-->Bugfixes
Huntress-->Add On Rework, mainly Exhaustion and Iri Heads. Give her an Add On to Auto-Fill Hatchets for some requirements. Also a brown Crosshais-Add On.
Hag-->Something I would LOVE to see is to let Survivors walk over the Traps without triggering them and buffing her Basekit accordingly (setting Speed, Teleportation Range)... But other than that, she is fine, no real changes needed. Maybe something small that Waterlodged Shoe makes her 115%.
Myers-->Some Add On Reworks, Tombstone Piece nerfed, Add Ons which are only relevant for EW1 revisited.
Doctor-->IMO a little bit overbuffed, Shock Detonation Delay Add Ons should be changed.
Bubba-->One of the Killers who needs a bigger Rework, mainly Add Ons since they are mostly useless (and a bunch of them is copy&paste). QoL would be that he stops his animation or has a shorter animation after getting a down.
Freddy-->Overbuffed #########. Remove Oblivious. Cooldown to Snares. Make him not melt braincells when playing.
Pig-->Mainly Add On Reworks, more focus on Dash and Stealth and less on Traps.
Clown-->Another Killer who needs more love. Bottle Refill different, the less bottles are refilled, the shorter is the refill time. If Clown only needs two bottles to down a Survivor, he should not spend the full time to reload, only half the time (since only half the bottles). But I am not really sure what to do to Clown...
Spirit-->Fine IMO.
Legion-->Less Cooldown after Frenzy.
Plague-->Nerf Corrupt Purge (like minimum amount should hit to inflict damage). Give Survivors reasons to cleanse (putting into Dying State over time, action debuff) so that she has constant access to her full Power without snowballing a team that easily.
Ghostace-->Make his fking Reveal Mechanic work. No reveal behind Objects, reveal when he is in the Open and looked at. Also more love for stalking.
Demo-->No Footsteps after using a Portal. Other than that, he is quite ok. Maybe Rat Liver Basekit.
Oni-->He is fine.
Deathslinger-->Mostly fine, change his TR Music, because it seems to give him an extra 2-4 meters of stealth.
Pyramid Head-->No Cage Auras, all Hook Perks work for Cages. Less Cooldown after using his Power, Delay after cancelling his Power.
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Saying it for months now:
Some really fat guy. Like 180kg/400 lbs. It would look to funny if he would be vaulting Windows or using Sprint Burst.
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It would not be a DBD-Event without some Bugs, luckily the Devs cared for that as well. Full DBD-expecience. <3
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1378652#Comment_1378652
Please send a picture. My brain can't process that high of a level lol
Here is a picture of the D...evotion.
DBD is the only game I really play tho. So basically my whole time gaming is for DBD.
@Demonl3y said:
Devotion 6 Lv 57.
@Aven_Fallen Whew you are on some high level! Makes me wonder what and who the current highest LV is?
There are 100% people with higher Devotion than me. Looking at the Leaderboard, some players have over 10k hours (which does not mean that they have that high Devotion, because it got introduced after the game was already a little bit older, but still)... I have once seen a Streamer with Devotion 22, this was over a month ago.
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Devotion 19, Level 60ish or something like that.
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Which Rank was that Survivor?
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@Rydog said:
https://forum.deadbydaylight.com/en/discussion/comment/1378386#Comment_1378386
Respectfully, I think you could replace every instance of "FNAF" with "Halloween" or "Friday the 13th" (and "games" with "movies") and it would be a pretty accurate description of a lot of beloved slasher films. The source material that DBD honors isn't exactly Shakespeare, is all I'm saying.
There are a few years between those Movies and FNAF tho. They felt way different back then. I guess something like the original Halloween or Friday the 13th would not have such an big impact if they would have been released today.
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1378398#Comment_1378398
The difference is that the licensed characters they've added so far feel like they fit in. Being chased by a dead guy in a bunny animatronic just doesn't feel like it'd be DbD to me.
At least with the Clown and Legion outfits, they make sense in the context of their respective characters' backgrounds.
Guys in Bunny Costumes following a Survivor...Hm...
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Side Note - you have infinite time to complete the Tome Challenges. They will not go away once the Rift closes. So if you have any interest in buying Kate (or the Chapter where she is included, if you play Killer, it is quite a good Chapter because you get Pop Goes the Weasel) later, you can still do the Challenges.

