Andres4pres
Andres4pres
About
- Username
- Andres4pres
- Joined
- Visits
- 60
- Last Active
Comments
-
@Aven_Fallen said:
Ah well, here we go:
Trapper-->Either start with all Traps OR give more Traps at start (1, maybe ability to carry 2 extra, so basically yellow Bag basekit) and let the other Traps spawn more in the Center.
Wraith-->More Speed while cloaked, less noise while cloaked (breathing, footsteps), invisible from the distance while cloaked (so that you are not screwed as Wraith when you get Bloodlodge and everyone sees you miles away)
Billy-->Bugfixes, Add On Rework.
Nurse-->Bugfixes
Huntress-->Add On Rework, mainly Exhaustion and Iri Heads. Give her an Add On to Auto-Fill Hatchets for some requirements. Also a brown Crosshais-Add On.
Hag-->Something I would LOVE to see is to let Survivors walk over the Traps without triggering them and buffing her Basekit accordingly (setting Speed, Teleportation Range)... But other than that, she is fine, no real changes needed. Maybe something small that Waterlodged Shoe makes her 115%.
Myers-->Some Add On Reworks, Tombstone Piece nerfed, Add Ons which are only relevant for EW1 revisited.
Doctor-->IMO a little bit overbuffed, Shock Detonation Delay Add Ons should be changed.
Bubba-->One of the Killers who needs a bigger Rework, mainly Add Ons since they are mostly useless (and a bunch of them is copy&paste). QoL would be that he stops his animation or has a shorter animation after getting a down.
Freddy-->Overbuffed #########. Remove Oblivious. Cooldown to Snares. Make him not melt braincells when playing.
Pig-->Mainly Add On Reworks, more focus on Dash and Stealth and less on Traps.
Clown-->Another Killer who needs more love. Bottle Refill different, the less bottles are refilled, the shorter is the refill time. If Clown only needs two bottles to down a Survivor, he should not spend the full time to reload, only half the time (since only half the bottles). But I am not really sure what to do to Clown...
Spirit-->Fine IMO.
Legion-->Less Cooldown after Frenzy.
Plague-->Nerf Corrupt Purge (like minimum amount should hit to inflict damage). Give Survivors reasons to cleanse (putting into Dying State over time, action debuff) so that she has constant access to her full Power without snowballing a team that easily.
Ghostace-->Make his fking Reveal Mechanic work. No reveal behind Objects, reveal when he is in the Open and looked at. Also more love for stalking.
Demo-->No Footsteps after using a Portal. Other than that, he is quite ok. Maybe Rat Liver Basekit.
Oni-->He is fine.
Deathslinger-->Mostly fine, change his TR Music, because it seems to give him an extra 2-4 meters of stealth.
Pyramid Head-->No Cage Auras, all Hook Perks work for Cages. Less Cooldown after using his Power, Delay after cancelling his Power.
I’m confused with the hag, do you mean survivors can walk over traps and they won’t trigger thus not allowing her to teleport, or can she still teleport if they walk on it, just no animation?
Also I can’t believe I forgot to put Demo in my list...let’s just go with your idea since it would make his portals more useful
-
@SirCracken said:
With Legion, I've had a idea that is probably never going to be implemented because it would take too much development time, but I think it would fix them and give them an actual killer identity.
- Legion is back to 110%
- They can summon another Legion member for X amount of time and give them basic commands. Such as chasing a survivor, or patrolling a gen
- Survivors now take a total of 3 hits to down
That is a lot better than all my crap legion ideas, plus it adds variety to play style
-
It’s bugged for everyone playing killer
-
@Tr0g said:
It's cute that you think the devs would completely change the gameplay.
This is what we have.. minor tweaks will be made but this is DBD. I can only hope they learn their lesson if they ever make a DBD 2.
I know they wouldn’t, but I wanted the perspective out. And I do hope they learn a lesson or two.
@LordGlint said:
Afew things with this. The idea mostly just makes it sound like Last Year. If you wanna play Last Year, go play Last Year, lol. Beyond that, the way of winning as listed here for killer is to either slug all the survivors so you can hook them all at the same time, or let the survivors finish the gens so you hooking them actually matters.
With what you have listed, theres no reason a killer should actually hook a survivor while gens are being done. That survivor isnt going to be out of the game no matter how many times they are being hooked, and theres no time limit or anything that the killer is trying to stall for. This is just going to make slugging builds the obvious answer, so the killer can hook everyone at the same time.
When I wrote this, I didn’t have Last Year in mind until someone pointed that out. To think I thought I was being original 😂. Also interesting point, but if they were sacrificed, their ranking would suffer whether they escape later or not (under pip suggestions). I suppose you’re still right about the slug part...I like it when I get good criticism, cause I like to hear different opinions, so thank you 😁
-
@Waffleyumboy said:
Last year
At first I was confused, but then I realized it basically WAS Last Year 😅
@The_Second_Coming said:
All of this is an awful idea. Survivors have enough second chances without blatantly needing to be brought back to life. Hell with that.
I get that. But I did think of that, and brought it back to extremely buffed killers for this change. I’m leaving killer buffs to everyone’s imagination. I know the idea isn’t perfect. Criticism is appreciated!