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Aven_Fallen

Aven_Fallen

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Aven_Fallen
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  • @jdr27 said:

    Yup i feel like pig actually does need a serious rework, starting because in a sort of way her traps arent even that good, sometimes even survivors manage to get rid of it at first try, so it will be a good start by making traps a bit more difficult for survivors to get rid of it, and yea you may say the main point of it is to apply pressure but does it actually? the answer is no, it only triggers when a gen is done, in my case i mostly play with friends and the tactic is not to finish a gen until someone removes mask so timer doesnt start so it is actually very weak. In terms of the ambush attack i think it kinda is balanced the thing loud sound it produces, so maybe switching the sound for something else could work.

    So it would work if they rework the mask since they are actually useless, really good survivors take the mask within max 1 minute so it doesnt really work, the ambush attack i think its kinda of balanced i would actually leave it like that.

    Yes, please play like that against me. Please dont do Gens while anyone has a Trap on their Head, highly appreciated from my side. :>

  • They are used, but replaced automatically. So there is already a new Offering in the Slot after the game.

  • Ok, several points I would like to add:

    When it comes to her Add Ons, Nurse should NEVER have more than two Blinks. Still, they gave her an Add On which provides an extra Blink, but with a huge Downside. And this should exist. Or, they should not do an Add On which adds an Extra Blink.

    When it comes to her Iridescent Add Ons, you have to keep in mind that those were Common Add Ons before. So players who played a lot of Nurse had hundreds of them. You cannot just make them strong Add Ons then. They should have removed the Iridescent Add Ons and gave players a BP-Compensation for them or something like that. Or at least make Add Ons Iridescent which were rare before as well.

    In general, before her Rework, there were quite a bunch of Nurse players who just slapped on Extra Blinks or Range and were able to compensate for their lack of Skill with her.

    When it comes to Nurse in her current state, I think the biggest problems are her Bugs. If she is bug-free at some point, Devs can look at her Kit, but I doubt that they will change it anytime soon.

    Last but not least, the reason why you dont see many new Nurse Mains anymore is because there is not really a point in learning Nurse. Lets say you win 95 out of 100 games with Nurse when you are good. This would require quite a huge time of learning her. But you can have similar results by just playing Spirit. Or, you can go super-easy and play Freddy and while you are not as strong as a Nurse when playing Freddy, you can bypass all this learning for a Killer who is not that much worse.

    Back in the day Nurse was the only Killer which really stood out, but now there are some decent options. In general, you can 4K with every Killer at Red Ranks, but if you want strong Killers, you can have Spirit, Freddy, Pyramid Head, Blight, Oni and even Doctor and Billy to have decent results. So there is a strong variety which means, to play a strong Killer, you dont have to learn Nurse anymore.

  • @WorstKillerNA said:

    https://forum.deadbydaylight.com/en/discussion/comment/1792337#Comment_1792337

    Are you sure youre talking about the same game everyone else here is talking about?

    Pre nerf Legion is the reason the devs are so scared and cautious with killers now because they were the most broken and unbalanced thing to ever be created and it killed their playerbase more than anything, even more than the Drought of 2017 did (the content gap between Hag and Doctor.)

    There was even PTB 2.5 where they BUFFED frenzy into a two-tap on injured survivors with franks tape and for just that brief moment they were Nurse tier. If they found you, you were down. At least 1 person at a time was garunteed to not be able to play the game if they were playing against Legion. Obviously that never made it out of ptb lolol

    They were strong but for completely all the wrong reasons.

    Ok, Franks Mixtape made them better, needing only 3 Hits in Frenzy compared to 4 was a huge thing.

    But other than that, Legion gameplay was either to hit a Survivor 4 times in Frenzy, which takes quite a while OR cancelling the power and following as a 4.4 m/s-Killer. This, while all the other Survivors were doing Gens and did not waste any time healing, since Legion can injure pretty fast and takes ages to chase without his ability.

    So while Legion were strong in that one chase (but not efficient), they lacked every other aspect. Which also lead to frustration on the Survivor Side, you lose chases, even against the worst Killer players and the only thing you can do against it, is to hold M1.

  • The new reworked Maps (Autohaven and sometimes Ormond, but mainly Autohaven) can spawn with huge Deadzones. It might happen that there are only trees, not even Rocks, let alone Pallets or Windows.

    Will hopefully get fixed.

  • Hopefully they will remove those outdated Add Ons.

  • @Hopesfall said:

    it's just an endless cycle of killer nerfs.. it's quite obvious, once they finish gutting one killer, they move on to the next that whiny survivor mains cry about

    Nurse -> Spirit -> Doc (backfired) -> Freddy -> Blight (compound21) -> Billy -> PH -> Freddy

    and after that it'll be DS or Spirit or maybe 3 people will complain about Myers and he'll get an "addon sweep"

    game's a joke

    Neither of the Killers on your list were gutted, lol.


    @Topic: It would be nice if Freddy would require more than 2 Braincells to be played. He is far too easy given how strong he is. Not saying that he is the strongest Killer, but A-Tier for sure and by far the easiest to play.

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/1792337#Comment_1792337

    Legion when they came out were so good he almost killed the game. In my opinion they nerfed him to hard. Just revert some of the changes and he'd be a lot better.

    They almost killed the game because they were a design failure, not because they were good. Legion was a Killer who basically guaranteed a Down while losing the game.


    EDIT: Let alone that the Devs never promised another Rework, they said, if anything happens to Legion, it will be small tweaks.

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/1792300#Comment_1792300

    I don't think so. Just some QOL improvements would make him a whole lot better.

    If you would revert all his changes, Legion would still be a bad Killer. They were always a weak Killer, at any time. They are not super-bad IMO, but far from good.

    You simply cannot have a Power which allows to vault windows and pallets and expect that the Kit of that Killer will also be strong.

  • @MythMage said:

    I don't think Legion needs a rework. If they full reworked him, I'd probably quit Killer.

    That said, he needs some of the nerfs from the rework reverted, such as being able to double stab someone and not losing all your power upon miss. Also, getting rid of the losing half their power on M1 and 3 second fatigue would be nice

    Legion needs a different power to become a strong Killer. You cannot make him strong with the power he currently has, vaulting Windows and Pallets needs to go to make him strong.

  • @Leachy_Jr said:

    https://us.v-cdn.net/6030815/uploads/K35J9DLJVQEA/image.png

    Imo that was actually a pretty good QnA, one of the best they've had. That's restored a noticeable amount of faith in the devs.

    They actually gave stuff to look forward to (clown teaser, wraith buff) and their stance on certain topics.

    One question though, why Demo for the next adjustment after huntress add on pass? Demo while not being incredibly strong is one of the more balanced and well designed killers in the game aside from the god awful hitboxes. I would've thought maybe Plague, Hag or Michael, as they are much more problematic from a design perspective than Demo.

    "Demo while not being incredibly strong is one of the more balanced and well designed killers in the game aside from the god awful hitboxes.Β "

    They said that Demo will only get slight Tweaks. I agree that Demo is in a good Spot, he is pretty underrated. I guess Tweaks would be to make Rat Liver Basekit (this was said that they are looking into that a few months ago), some Add On-Reworks and maybe change some stuff when it comes to his Stealth (being Undetectable) after coming out of a Portal.

    Who knows. I guess the Changes to Demo will be really minor.

  • @MadLordJack said:

    Bligh, once he was released, was never trash. People just aren't that good either at Blight or m1 killer, and for some reason a lot of people think there's no value in mobility (which is shocking).

    Have to agree, this is shocking. I remember people calling Blight bad, because he does not have some Chase Power like Deathslinger or Pyramid Head... Like that guy gets from A to B in like 10-15 seconds without any Issue and is strong without Add Ons.

  • IMO, I cannot understand Killers who like those Deadzones. I like to chase Survivors, Chases are the most fun part on the Killer side as well. Obviously it is not that much fun to run from safe Pallet to safe Pallet or against a Survivor who is predropping every Pallet they find. But it is also not fun to just get a free down in an open area.

    So in my opinion, Killers who think that huge deadzones are fine, just want easy 4Ks instead of actually having fun. Outplaying a Survivor is fun, but if the Survivor does not have anything to work with in an area, this is not a challenge at all.

    (And sometimes you have to be in those Deadzones, because Gens spawn there)

  • Because the Devs dont seem to understand that this will happen if you give a Killer basically built-in Insidious.

  • I am quite disappointed.

    I dont have any problem with the Twins being incomplete, I am totally fine with the content added a bit later. But I have a huge problem with the Bugs - it is not that I will run any of these Perks, they are all mediocre at best. But most of the things which are known issues on the Live Version were already known Issues on the PTB. And those which were not known issues, are new Bugs.

    So between PTB and Live Build, they not only did not fix any of these Bugs regarding the Perks, but they also added more.

    Then there are some things which were oversights:

    First of all, The Twins have a big camping potential, and I dont like that. I played a few games today and it was better, but yesterday, every Killer playing them just camped, because they have built-in Insidious. Giving at least Charlotte Terror Radius while she is idle would be a solution.

    Second, the Maps... Ormond looks alright, from what I have seen, but Autohaven can spawn with huge Deadzones. There are big areas where only Trees can be found. While I am completely fine with less safe Pallets and more unsafe Pallets, this means that there need to be more of those unsafe Pallets and especially areas without anything (not even Rocks, just Trees) should not happen at all.

    EDIT:

    And usually I am pretty supportive for the Devs and The Twins are once again a Killer who is really creative - but that does not help when aside from creativitiy, the Patch has quite a bunch of flaws.

  • So far I did not notice anything bad on new Ormond. The Map looked alright to me.

    Autohaven on the other hand has some really huge deadzones. Like, there are only trees, not even Rocks, let alone Pallets or Windows. Survivors need something to work with, I am not asking for a lot of Jungle Gyms, but nothing except for Trees is not really useful.

  • "usually"? This happened exactly once, with Doctor.

  • @Rivyn said:

    I haven't seen anybody point it out, but isn't it just so bright? Not base, but once a gen in the area is popped, it becomes a spotlight. Get a series of gens in one area going, and you have the sun.

    IMO it is also too bright at base. Was something I already pointed out when the PTB went live, because old Ormond was also too bright for me, so I was looking forward to the visual Rework, just to see it got even brighter.


    @Topic:

    Now that I have played on Ormond, it did not look terribel when it comes to Pallets. I have seen one deadzone, but I dont know if there was a Pallet earlier.

    Autohaven on the other hand can spawn with HUGE Deadzones. Devs might made Resting Place even more killer-sided.

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1785505#Comment_1785505

    I agree, I mean i would hate hawkins but it's got plenty of pallets to make up for how unsafe they are so I don't usually have a problem with it.

    Exactly. IMO many unsafe Pallets are better to play as a few safe Pallets. Make up for better gameplay (if Bloodlust would not be a thing, but eh), since Killers dont have to autokick every Pallet and Survivors cannot run out of Pallets because one person dropped them all on their first chase.

    (As long as those unsafe Pallets are not TOO unsafe of course... Stuff like the Temple of Purguation Pallets in the basement of the Temple (before the Gen is done) are not good either)

  • @DaKnight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1786792#Comment_1786792

    His hitbox is huge. I attacked a guy juking me around a tree, totally missing, and it still downed him.

    People don't give this killer enough credit. I would say she is extremely strong in the 1v1. Victor is nurse / spirit / deathslinger level of strong in terms of anti-loop. You literally cannot avoid him, all you can do is miss. Especially with his charge speed add-on.

    You can still get people who go into lockers, but it bugs your power out. That's the main weakness currently.

    They just requires a good amount of forethought as where you want to position both the killers as it is punishing to relocate both. Corrupt is incredible, since you can basically insidious camp 2 gens while going out to damage survivors in the meantime.

    I don't think she is nearly as weak as most people claim. I have 3-4k'd the majority of my matches at rank 1 (for cred) after a few practice games.

    Completely possible. I did not play them myself so far, I will play them when BHVR released all the content. But from my PTB-experience, I dont think that they will be a Killer that is seen often. Maybe after a few weeks, if everyone knows how to play as them.

  • @DaKnight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1786723#Comment_1786723

    From my limited experience, the twins have some of the best anti-loop available in the game. You can jump over every pallet or window as victor. Literally nothing is safe. With his speed add-ons he goes around the map ridiculously fast. All the survivors have are lockers, or you missing.

    Any injured survivor is an easy down. It's up to you as the killer to make those situations happen, be it through hit-and-run victor attacks across the entire team, or using charlotte to injure people then finishing them off with victor.

    I did not go against many Twins on the Live Server so far (3 in total, which speaks for itself, since normally, when a new Killer is released, I go against them the whole evening), and neither of them were doing much else than camping. I only noticed the questionable Hitbox of Victor since at one point he smashed against the wall and still downed me.

  • @chieften333 said:

    There was a lot of oversight in this killer, so much so that I'm wondering if there was even any internal testing before release.

    Its honestly baffling that the Devs dont see that a Killer with built-in Insidious will lead to that. Let alone that the Twins are unfinished and even if they are finished, will most likely not be the strongest Killer to play (to say it mildly), which results in one of their only redeeming qualities (camping) being used.

  • @Kebek said:

    https://forum.deadbydaylight.com/en/discussion/comment/1786580#Comment_1786580

    I think it's good design to give things reasonable counterplay or downsides if the strenght of the effect warrants it.

    BT has extremely strong anti snowball effect, allowing for unsafe hooks to become safe hooks that also helps vs weaker hard camping killers. Only real counterplay it has are powers/perks that disable TR, other then that saying "just don't camp" is the same as saying don't get chased when you vs spirit. It's not realistic as there are ofthen situations where you need to camp as you see survivors running at the hook etc.

    Making BT proximity based would still do nothing to people who abuse camping just to ruin games of other players, people who use camping to punish dumb mistakes survivors make would be the only ones punished as it would become even more foolproof to use BT with no regard for danger or timing.

    Yeah, whatever. But no surprise that a Killer with built-in Insidious is used like that.

  • @Kebek said:

    https://forum.deadbydaylight.com/en/discussion/comment/1786488#Comment_1786488

    And how does them both beiing there make any difference between literally any other killer stading there the same way, especially LF who make it 100% impossible to save.

    If she uses victor to attack she'll get 3s CD of transition which is more then CD for basic attack making it worse then basic M1 camping. And even then if she downs you, you still have the option to use DS+unbreakable to escape anyway. Insidious on any killer does camping better then this very ineffective use of victor & chatlotte. Not even counting that there's like 6-7 other killer who can bypass BT much easier perkless.

    @Aven_Fallen It's one of the few weakness of BT and even if it was proximity based it would do nothing to counter hard camping of killers who are good at it (the ones that people who want to hard camp will use). Strong effects like endurance aren't supposed to be given for free without any downsides and TR condition is very low price to pay for such a good effect.

    Oh, if you want, just play like that. If you think that this is good game design, go ahead. I think otherwise. And I wont change my mind.

  • This is another good example why BT should have a proximity range and should not be based on Terror Radius. All Twins I have seen today (which are only 3, so not much, and this speaks a lot because usually on Patch Day I almost only play against the new Killer) were just camping the Hooks. They might as well play Leatherface.

  • I hoped that Dwight is a big christmas present. I got disappointed.

  • @mintchapstick said:

    Because they don't need it. Some specific killers need buffs or full out reworks, but killers as a whole don't need "some huge buff."

    Basically this.

    You can win with every Killer at Rank 1 against the normal bunch of Survivors you get. Against good Survivors, you need a good Killer, but there is a decent seleciton currently.

    When it comes to Buffs, some Killers need bigger Buffs (looking at Clown or Legion), other some minor Tweaks (like Trapper, Wraith, Myers or Plague, for example) and others are fine when it comes to their strength (aka while a Deathslinger is not really the pinnacle of gamedesign, he is more than solid to win at Red Ranks).

  • @Mattie_MayhemOG said:

    If its still giant that seems like a fair trade off

    Ormond is not that big tbh.


    @Topic:

    Have to look at the Map (maybe will burn an Offering today), if there are Deadzones, it is bad. Nothing wrong with unsafe Pallets, as long as there are a bunch of them.

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1784954#Comment_1784954

    Don't forget that they didn't want to focus on events much last year so that they could have more time for working on the game

    Yes, exactly. Last years Winter Chapter was also quite messy (the Oni-Chapter). Might really be a sign to go to 3 Chapters/year or something like that.

  • Some of those were already known issues on the PTB. Some others are new.

    I really dont want to throw ######### at the Devs, but what is the point of a PTB when the same Bugs which were on the PTB (and already known) are not fixed until the Patch goes live? I wrote it a few months ago, at this point, you can just do a PTB on Tuesday and release the Chapter on Friday in the same week.

    A main reason for prolonging the PTB by 1 week (3 weeks instead of 2 weeks) was to fix issues...

  • Obviously it should be kept, but nerfed.

  • @Merridew said:

    https://forum.deadbydaylight.com/en/discussion/comment/1784395#Comment_1784395

    I've used the blocking feature plenty of times but only against people that are toxic, if I get my ass handed to me then oh well onto next game but I get everyone wouldn't be like that.

    Also I did just tell you a gameplay reason why it should show you in the lobby the name, so killer can match survivor up to their name, especially if you run into a SWF or just a group of randoms who all equip the same outfit. Which I don't know about you but it happens to me a lot, and most of the time I just assume they're having fun matching and having some room to goof around.

    And if you have a killer that recognizes your gamertag and wants to bring a Mori specifically for you, then you must have done something to make them feel that way about you. And like I said, just block them at that point, every toxic player I've met on a game I block, and I've never had an issue with that blocked player again.

    I dont know, I usually remember the position in the UI of the Survivor instead of names, when it comes to similar outfits. So I know that I hooked Survivor Number 2, so that person might have DS, even if Survivor Number 3 and Number 4 look the same. This is easier than names IMO.

    "And if you have a killer that recognizes your gamertag and wants to bring a Mori specifically for you, then you must have done something to make them feel that way about you. And like I said, just block them at that point, every toxic player I've met on a game I block, and I've never had an issue with that blocked player again."

    Eh. Not really. There is a small German Streamer (10 viewers max) who morid me every game. Basically switched to Nurse (when it was still possible) and equipped a Mori just for me. I dont even know that guy, but I watched the VODs, he really does not seem to like me and according to him, I insulted him in his Twitch Chat. Which is either a complete different person he is talking about or a blatant lie. Its not like it is bothering me TOO much, at one point he camped me with Insidious on Billy and got 5k BPs in total, so that is more amusing to me than actually escaping the game. And since Dedicated Servers, I dont run into this person anymore anyway.

    But stuff like that should not be possible.

    When it comes to blocking, you were just lucky. There is no way to block people not appearing in your game anymore.

  • @Merridew said:

    https://forum.deadbydaylight.com/en/discussion/209602/killer-game-tags

    I'd honestly love that, and always wondered why we couldn't, I know we aren't supposed to know who the killer is but why not the person playing killer?

    https://forum.deadbydaylight.com/en/discussion/comment/1784373#Comment_1784373

    Why? If you can just press the menu button and see the players and which character they are as soon as you enter the match, why not just let them see it before. It helps killers get the name matched to the character so they can keep track of things easier, especially if everyone wears the same exact outfit but bring different items. And if your reason is cause of lobby dodging then my counterargument is that if you really don't want to play with someone again just block them.

    https://forum.deadbydaylight.com/en/discussion/comment/1784376#Comment_1784376

    How do you do that? I've had one person message me to farm but never knew how they knew I was the killer, so I farmed thinking they were some cheater or using exploits. Is it just the recently played with area that gives it away?

    gameplay-wise there is no reason to see the names. As said, you would be able to check that once the game starts anyway. But it would help to reduce stuff like bringing a Mori for a specific Survivor, just for reasons.

    "Β if you really don't want to play with someone again just block them."

    Blocking does not prevent players from being in your matches. Otherwise, players would simply block good players to have easier games in the future.

  • All names and profiles should be removed. Neither the Killer nor the Survivors should get those information before the game.

  • 8 hours from now on.

    (most likely, this is the usual time for Chapter Releases)

  • I also like the option that there will be a Ritual for each side on both days, as long as that means that the number of available Rituals is doubled (so a maximum of 6 possible).

    But at the very least, I would like to see that if you delete a Ritual that you get a Ritual from the other side - so if I delete a Killer Daily that I will be guaranteed to get a Survivor Daily and vice-versa. I dont have every Killer levelled, so it might happen that I get the same Killer again or another Killer I dont have levelled.

    (And getting the Ghostface-Daily to mark and down people 3 days in a row, just to get it replaced with one of the Killers I havent put BPs into yet after prestiging is annoying)

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/1783397#Comment_1783397

    Idk, I like the design of the map but every time I play on it I wish we had 1 map less

    I mean, since Midwich is in the game, I like a lot of Maps more than before, because I can think "At least its not Midwich".

  • Basement is one area of the Map. Not the full Map, like on Midwich.

    They can easily remove some Hooks and Killers will be just fine on this Map.

  • @HellDescent said:

    https://forum.deadbydaylight.com/en/discussion/comment/1783550#Comment_1783550

    Doesn't really matter if they are unsafe or not. It wastes a lot of killers time and it should not be a thing just like multiple hooks next to each other.

    I mean, I would totally be fine with less Pallets which are safe. But you dont want that as Killer. :>

    So I rather take a lot of unsafe Pallets which I dont really need to kick.

  • @HellDescent said:

    Same with pallets. That map has 3 pallets less than 6m apart from each other

    All Pallets except for the two in the Corners are unsafe. So not really a big deal tbh.

  • Yeah, thats Midwich. Can go with a few hooks less. Sometimes you have 3 Hooks in one hallway.

  • Tonight I will go to 1 million BPs, then I have 550k BPs from Challenges and 115k BPs from Daily Rituals. Will spend all the BPs for the new Survivor, I wont play the Twins until all of their Updates went live.

  • @Victor_hensley said:

    https://forum.deadbydaylight.com/en/discussion/comment/1782864#Comment_1782864

    so genrush is fake, but tunneling is real? aren't they the same thing, to end the game asap?

    A Killer can win without tunneling, Survivors cannot win without doing Gens.

    EDIT: And also... Just look at the number of DS-Complaints. Quite a bunch of Killers tunnel :^)

  • @AChaoticKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/1782847#Comment_1782847

    the guys biased as hell obviously. using logic wont on him because his poor meta perk doesn't work against camping freddys when not all freddys camp let alone go for the unhooked and you simply have to be awake to get bt to work. while a camping freddy will still hit you to put you to sleep it doesn't change the fact that it's situational as hell for freddy to negate it as he has to be actively camping or your being an idiot and hook rushing/ saving while being chased.

    But na that's obviously equal to being able to provide your team with info regardless of what the freddy does and it is extremely good in a chase since you can't be mindgamed and you can play way safer.

    Thank you for calling me biased, I am playing both sides. :^)

    Being awake against a camping Freddy does nothing, since Freddy can get a Hit in before the Unhook, as you said. And I am not even using BT to hook-rush, I use it to help my team to survive and just hate people who hook-rush, just because those have the potential to get a Perk I like to use as intended nerfed for their dumb playstyle.

    And I am all for Object getting a Nerf, it is the Survivor-Perk which needs a change the most (IMO the only really problematic one).

    (Even tho, have to see a Freddy who mindgames instead of just spamming Snares :^) )

  • If someone is unironically using the Term "Genrush", they already show that they dont understand that they (as: the person who is playing Killer) are responsible for slowing down the Speed of Gens. They even have some, really good, Tools to help them.

    Genrush is the product of bad map pressure, because you cannot expect Survivors to do anything else when the Killer is not doing anything to get them off Gens.

    When it comes to camping Killers - some people are mad about stupid reasons. It might be possible that not you, yourself are the problem, but maybe they needed to vent. Not going to say that this is a good thing to let it out on the next Survivor they hook, it clearly isnt, but who knows. IMO those Killer players seriously need to git gud, same like Survivor players who are mad about a Killer killing them in a game which involves one side killing the other side. (I dont mean you, OP, with that, just as a general thing when I see Survivors who get mad about getting killed)

    People are way too sensitive for things that are just part of the game.

  • @RepostRiposte said:

    https://forum.deadbydaylight.com/en/discussion/comment/1782834#Comment_1782834

    You're saying that the 𝘬π˜ͺ𝘭𝘭𝘦𝘳'𝘴 𝘱𝘰𝘸𝘦𝘳, which inflicts oblivious on survivors, should have a downside equal to/more impactful than its benefits?

    I dislike Freddy as much as anyone else but saying that OoO's strength against him is justified because one specific survivor perk maybe doesn't function vs him is ridiculous. A killer power should feel threatening.

    If you think it is threatening that the Killer can just stand next to a hooked Survivor, ok. I simply have no sympathy for Freddy-players who complain about Object when they can negate BT without any effort.

  • @AChaoticKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/1782500#Comment_1782500

    ah yes unlimited info is fine if the freddy can ignore a perk if the survivor is asleep when the survivors may not even bring it let alone if the freddy actually does it.

    totally not a major difference in power level let alone a ridiculous comparison to justify OoO destroying a killer.

    You can complain about it, but if Freddy gets quite a huge advantage because of Oblivious, it is totally ok if he has a huge disadvantage as well. You will see way more BTs than Objects, so using "the survivors may not even bring" is a bad argument, lol.


    If the Devs want to remove the disadvantage Freddy has when it comes to Oblivious, they should also remove the advantages he has. Freddy was not in need of such a Buff to ignore a Anti-Camp Perk without doing anything.

  • Devs were talking about Prestige Rewards a few months ago, but no information about it yet. You can expect those to be minor things, because in the end, nobody should feel forced to be prestiged. E.g. it can only be a Charm with I, II or III to show that you are prestiged without using the bloody Cosmetics.

    It should 100% not be additional Perk Slots. Let alone that the game was designed around 4 Perks, giving more Perks to those who play more is as wrong as forcing players to prestige to remain somewhat competitive.

    On a side note, I hope that the rewards also benefit those who already prestiged. Like a discount or Perks carrying over while prestiging would be nice, but would not help those who already completed the grind.

  • When I started playing it was to get Rank 1 as Survivor. Afterwards, I wanted to P3-50 my Nea with all Perks. Killer was not really a goal, at some point I just reached Rank 1 without even going for it.

    But now my goal for Killer is to learn Nurse, so I play 3 Nurse games daily. I wont do more for my sanity.

    Current longterm goal for DBD:

    Max out every Character to P3-50 with all Perks. This is finished for my Survivors, Killers are 8 who are on P3-50 currently (Trapper, Wraith, Huntress, Doctor, Hag, Legion, Spirit, Pig), the other Killers are either on P3-50 without all Perks (Billy, Nurse, Leatherface, Myers, Oni, Blight, Clown) but with a decent Build (most of them lacking the latest Perks) and the rest is on P3-1. Next Killer, after I got a decent Build on my Oni, will be Freddy for me (yay...).

  • As long as Freddy can ignore BT there is nothing wrong with Freddy getting ######### on by Object. The advantage is way bigger than the disadvantage IMO.

    (When it comes to Nemesis, it is true tho. Devs should just not have gone with stuff like Oblivious or Undetectable in the first place)

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