Aven_Fallen
Aven_Fallen
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I mean, those are 9 votes. Not much.
But in general, BHVR has said that they are not planning to do Patches just for game health, because their team is big enough now to do both - new content and balancing/reworking old(er) content.
So as of now, "Game Health Chapters" will not happen.
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@Withered8 said:
Well hopefully and most likely this map will be reworked heavily too so it won't be as busted. After that then pretty much every map will be somewhat balanced. Although I'll still hate badham and wonder if ppl will realise how broken it is. There are easy fixes to it as well. Just replace one or both of the houses with maze tiles and put holes in the walls next to the god windows so they are more like those windows in the fences.
On the note about map reworks btw, i've noticed that they are leaving the harder maps till last like asylum and haddonfield.
I would not say that they are leaving the harder Maps at last. They said they will start with the older Realms, which they did with MacMillan and Autohaven. Ormond was a really unbalanced Map, so it is not like they are skipping the "harder" maps.
I guess the Midchapter will see a Coldwind-Rework and afterwards, Haddonfield or the Asylum could be an option. (if we strictly from older to newer, they are quite soonish to be reworked)
I wouldnt mind if they "by accident" delete the Swamp btw.
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@OllieHellhunter said:
https://forum.deadbydaylight.com/en/discussion/comment/1782439#Comment_1782439
how do you see if its 4 solos even?
Checking their profiles. (Which should not be possible, names and Profiles should be hidden)
And yes, some players do that, checking everyone for their hours and their Friends Lists as well...
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The basics of Looping are to see what the Killer is doing and mirror their moves. This requires you to look at the Killer. So basically, people who want to be effective why looping and play in a way which helps their team would be punished because the Killer gets a Speedboost after a few seconds, but the Rank 18 Meghead who runs in a straight line without looking behind her will be rewarded for that way of playing.
"It could also encourage survivors to look in front of them more often since running into things is extremely common"
If someone is looking behind and running into objects that is their own mistake and if they get punished for that, this is a good thing. If someone does not want to run into Objects, they should look in front of them more often in general.
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@The_Bootie_Gorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/1781824#Comment_1781824
I pre select my perks before queueing into a match and I don't change my perks during the lobby. I equip tons of memey #########...
Yeah, but then you dont sweat in general. But its not like you use BBQ, NOED, Ruin, Undying in your regular build and switch to a complete Meme Build once seeing that there are 4 Solos in your game. Nobody would do that.
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Eh.
Whatever you would run on a M1-Killer, I guess. I think I would go for Enduring and BBQ, probably Brutal Strength and Corrupt Intervention. There is not really that much which makes sense, since you will be using Victor most of the time.
Of course you can go for full Slowdown as well by using Ruin/Undying.
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Yeah, this is the usual case. But Killers claim that they will be able to play "more chill" when they know they play against Solos.
No Killer (and I mean: really no Killer) will equip Meme-Perks when going against 4 Solos.
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"For me it would have to be that at least 2 gens pop, usually around the first chase and I always seem to go against “good survivors.” It’s funny to me because when I play survivor (Solo) I always get the potatoes."
Well, this most likely means that you are not as good as Killer as you think you are. If you are at the same Rank on both Killer and Survivor, on average, you should get the same players (skill-wise). It is basically impossible to always go against good Survivors and always get Potatoes as teammates. But you will remember those more than the respective other side, if you win a Killer game really easy because the Survivovrs are bad or you win as Survivor because your teammates were good, those games dont stay in your mind for long.
"Also, this might sound weird but, How come most killers don’t feel threatening/scary?"
Two things - first of all, time played. If someone plays a few dozen hours of DBD, the game is not scary anymore. This is normal, if you play a scary videogame like Outlast or whatever a few times, you will not get scared. Second, a Survivor is not going against a "Killer", it is just another human playing a Killer. Why should anyone be scared at this point?
" I really do think they need to give killers something to slow down the game by basekit. Maybe, after hooking every survivor once, all gens cannot be worked on for a certain amount of time, idk, something like that or give survivors an extra objective."
Slowdown by basekit - Devs are working on something like that, but IMO it is not really needed.
Gens blocked after hooking - you already have your Map Pressure once you hook a Survivor. Another survivor needs to go to the rescue, this is Map Pressure - forcing Survivors into altruistic actions.
Extra Objective - depends, I am always for second Objectives, but they need to be balanced. It should not be like "Ok, the Survivors need to gather parts, this will take them a minute and then they work on a Gen for 80 seconds". This would not be balanced at all. Speaking of adding a second Objective is easier than actually implementing it.
So if the Devs ever add a second Objective, you can be sure that the time spent on a Gen will decrease.
"They should also look into the exit gates. I usually accept my loss after the 5th Gen gets done, I try my best to not play scummy but if I haven’t gotten a kill by the last gen, you bet your sweet ass I am going to camp the next person I hook. I noticed for you to at least to decently well as killer, you have to play sorta scummy. Slugging is a big one that killers have to do to slow the game down, this is another reason why I don’t usually play killer, what is yours?"
Exit Gates - IMO Killers should not get a camping penalty when all Gens are done and they camp, because there is not really anything a Killer can do at this point. It does not make sense that it hurts the Killers Emblem if they want to secure a Kill in Endgame.
When it comes to slugging - slugging is totally fine and a great tool to generate Map Pressure. If you slug someone and see someone else you might be able to down fast (e.g. injured and/or in a Deadzone), go for it. There is nothing scummy about that. Slugging is not really needed if you are in a good position anyway. And as long as you dont slug all 4 people at 5 Gens just to one-hook everyone at least the more reasonable Survivors wont complain about slugging.
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While I would be happy if it would go away, it is there for legal reasons. A confirmation like that is what the Devs (or owners of a website in general) can do to assure that they have done everything possible to make sure that the audience who looks at this site is old enough to do so.
Of course everyone can just enter whatever they like, but that is not the business of the website-owner.
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Yeah, good old AoE-Hatchets.
Which Server do you play on? Most of the time when I encounter those Hatchets, it is against some Russian Huntress player, because they usually have a high Ping since they connect to EU-Servers as well.
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Yeah, have to agree on that one. On paper the changes sounded good, but you still get "outplayed" at Pallets and Windows way too easy and his Ranged Attack is now even easier to spam. So in the end, they buffed Pyramid Head. Yay.
At this point I am sure that he will overtake Spirit when it comes to "most complained Killer", the longer he is in the game, the more I have a feeling that the Devs really made a big design failure with him. This starts with his "faking the power" and ends up with "I ignore all Hook Perks".
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1780014#Comment_1780014
Question: Pig's TR fades out over ~4 seconds according to the [wiki]. Let's say you crouch right when your Whispers procs and continue forward. You would be within 24m in a bit over 2 seconds. Would survivors hear the last two seconds of your TR fading out?
I mean, it works, got quite a bunch of Gen-Grabs with that. The Terror Radius also does not fade out immediatly, it is not like you crouch and after 4 seconds it goes from 24 meters to 0 meters, it starts fading out and takes 4 seconds to go to 0. So after 1 second, you dont have 24 meters Terror Radius anymore, as I understand it.
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They are currently reworking Moris and Keys, but no official date was given yet. And I also did not hear any rumours regarding a date so far.
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https://www.youtube.com/watch?v=5UOlX6azR3A
You can look this video, Scorpionz is a Pig Main (and a really good Killer Main in general) and most likely the best Pig Player in DBD.
His Build is:
Whispers, Monitor&Abuse, Enduring and Brutal Strength. Instead of Brutal Strength he uses other Perks from time to time. I am using the same Build, except that I am using BBQ instead of Brutal Strength.
In general, Whispers and Monitor&Abuse is a great Combo since Pigs Terror Radius is 32 meters, it becomes 24 meters while out of Chase. Whispers has a Range of 32 meters, whenever a Survivor is in that radius, Whispers lights up (as a general Tip for Whispers, dont hear for the audio, just look if the Perk lights up or not) which means that you can crouch at this point and the Survivor will not know that you are nearby.
@yobuddd said:
I like 3rd Seal and Undying. Use 2 add-ons for extra jigsaw boxes and these poor people don’t even know where the 6 boxes are. No auras.
Jigsaw Boxes are not blocked by Perks which deny Aura Reading.
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It is a solid Build, all Perks are good. And if you like them, even better.
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@OldHunterLight said:
I think the only nerfs I want for swf is locking map offerings and OoO.
Idc about comms, Idc about anything else just those things.
While I agree on OoO (also for Solos, this Perk is too good for Solos as well, at the very, very least they get a massive head start against a approaching Killer), I disagree on Map Offerings.
Over time Maps will be more balanced. None of the reworked Maps is really imbalanced for one side, the latest, good example is Ormond. And sometimes even SWFs want to burn a normal Map Offering, I have seen SWFs burn stuff like Autohaven or MacMillan on me, which looks for me like they want to go on one of the "normal" Maps (aka no Indoor-Map by random).
And overall, I am also fine that survivor-sided and killer-sided Maps exists, it is just that the survivor-sided Maps are currently TOO survivor-sided. But having an advantage because of Maps is fine, as long as it is not that massive like it currently is.
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/1772717#Comment_1772717
There are some perks, like hex: the 3rd seal and knockout, that have greatly reduced effect since a group on coms can just tell each other where they are most of the time. I'm fine with challenging matches, but people have a point when they complain about swf.
Nobody would run those Perks if they know they go against Solos. Bringing those up is a pretty weak argument. If someone checks all the profiles and sees that they are all Solo, they dont go like "Oh boy, I can finally play my Knockout!"...
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IMO it is not worth to invest any time or ressources for this. It happens quite rare (when someone is saying it happens "all the time" or even "often", they are lying) and the DCing Survivor has a penalty AND loses out on all of the BPs earned. If they were in an SWF, their friends will have to wait as well.
So while indeed it happens occasionally, the penalty and loss of the earned BPs will prevent that someone does this on a regular basis.
BHVR has other problems to care for IMO.
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Both Killer and Survivor Red Rank, EU Region, PC, Crossplay enabled:
Daytime:
Instant Survivor
1-2 minutes for Killer
Evening/Night:
2-3 minutes as Survivor (2 man SWF)
instant for Killer
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/1779629#Comment_1779629
i never had those long killer queues, so i wasn´t even aware there was a problem. However, i notice the longer survivor queue at the moment.
But it might as well be a regional thing.
A few weeks ago on EU-Servers, you had wait times of 10+ minutes for Killer. This was also the period of time where the DC-penalty was disabled, meaning you can wait 10+ minutes in a queue just to have some dude DC at 5 Gens so that the game is basically over and you win without any effort.
Also, you might end up on Servers outside of EU, meaning that you have 130 Ping at least (if you were lucky) or up to 300 Ping. So I played Survivor during that time, because queues were instant (which they are still over daytime), because if I end up on a bad Server, I can simply requeue or if someone DCs, I was not bothered that much.
I watched Scorpionz (who is also on EU) suffer from the same problems, he was playing The Binding of Isaac during wait times. I, myself, used those times to read a book, up to a point where I rather play Killer to get more reading time and played DBD as side amusement.
And even longer ago, there were even times where you had super-long queue times as Killer when you were at Rank 1. But only Rank 1, if you were Rank 2, you got short queue times.
Currently, for me, Killer Queues are like 1-2 minutes (which is faster over the day) and Survivor queues are instant (which they are always over the day). In the evening it switches, Survivor like 2-3 minutes (which is normal) and Killer instant (normal as well).
The same can be seen on other Servers that the Wait Time switches basically instantly at some point.
EDIT: I am also pretty sure that at some point Killer Queues will be long again.
@Stealth said:
https://forum.deadbydaylight.com/en/discussion/comment/1779629#Comment_1779629
Regardless of Q times, killer objectively has more pressure on them.
I mean, it is logical that Killer is the harder role, but neither Killer or Survivor are hard in general. But you should expect that the "1" in the "1v4" has to do more. And this is how it should be.
If Killer would be the easier role, there would be no point for playing Survivor (at least Solo), because Killer would be the easier role, with more BPs (aka Rewards) and more variety.
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@JesseJH28 said:
https://forum.deadbydaylight.com/en/discussion/comment/1779633#Comment_1779633
That's valid, I hadn't really considered any of that I guess
Yeah, it is kinda annoying that players who suffer from game crashes at some point (not regular problems, those should be tried to fix on the players end, if possible) will get punished, just because other players tend to DC when the game does not go their way.
But it is for the better, when the DC-Penalty was disabled, there were a lot of DC - Survivors DCing on their first down or because they did not like the Killer, Killers DCing when two Gens got done or when they load in on a Map they dont like.
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@Xbob42 said:
It makes sense that the killer would get more. They have to be there until the very end of every single game. There's no quick death halfway through the match and queueing into another.
That said, the post-game cap should be doubled and both roles should earn a lot more. It's such a pointless grind right now, and the grind only gets more annoying with each new addition to the game.
The thing is that you get less BPs when dying early is logical. But even if a Survivor plays until the end of the game, a good Survivor game is usually a mediocre Killer game, if it comes to BPs. Like, if I get 25k BPs as Survivor, this is pretty good, but low standard for me as Killer. Let alone that reaching 32k BPs is almost impossible (it most of the time only works when getting a DS on the Killer and escaping as Obsession), while Killer can reach it quite frequently.
Regarding Post-game cap:
I think (and been saying this for years now) that they should remove the Category Cap on both sides, but keep the general cap so that farming games still become rare. If you can get 64k by just playing and get 128k with BBQ, this would be too much when it happens on a constant basis via farming.
But removing the Category Cap would also help players who dont get do to everything. Like if the Killer is tunnel-visioning one Survivor, the rest will almost not get any Boldness-Points, but most likely a lot of Objective-Points. So they can get more than 8k Objectives to compensate for the lack of Boldness-Points. And it would also motivate to do things even if the Points are already at 8000 in that category. Like, I will still do Gens, even if I am on 8k Objective Points, but it would be nice to get even more points.
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The Devs are currently reworking Dead Hard to make it work on Dedicated Servers. Dead Hard was created with P2P in mind, meaning that the Killer always had 0 Ping, since they were the Host.
With Dedicated Servers, Dead Hard became a Perk which rarely works if you want to dodge a Hit by using invincibility frames. They just revealed that they are working on it a few weeks ago, and given the time it took them to rework the last batch of Perks, I would say it will take them up until 6 months to finish the Rework.
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@JesseJH28 said:
https://forum.deadbydaylight.com/en/discussion/comment/1779621#Comment_1779621
Thanks for the info! It's really too bad they're not able to distinguish between a DC and the game crashing. I want to love dbd, but sometimes it's just difficult lol
The thing is, if they would only punish for the "Leave Match"-Button, players would just Alt+F4 out of their games. And even if they would punish for everything except for connection loss due to internet issues, players can get out of their games for free by just pulling the plug.
So they have to include everything, otherwise players who want to DC will have a free pass to do so.
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Spine Chill is better IMO. Whenever someone uses Premonition, I just see them crouching far away from any Gens or the Killer, because Premonition just lights up.
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I just love it how everyone now starts again with "Killer is sooooo stressful" or "big balance issues". But when a fewn weeks ago Killer Queues were HORRIBLY long (like, way longer than Survivor Queues currently), nobody said anything.
If Killer is stressful for you, that is a you-problem. It is easier than ever and if I see what Survivor Teammates I get (second day in a row where I got a David in my Team who started looking for Hatch with 2 Gens to go while 3 Survivors are left aka it did not become visible yet...), everyone should capitalize from those players.
@Topic:
If you are on PC, you can try to disable Crossplay. Especially Console seems to bring in a lot of Survivors but almost no Killers (Console-Killers also might just turn off Crossplay to have easier games against Console Survivors only, since they still get instant Queue Times), so this might help, depending on the Region you are in.
Of course this is also not really a Balance Problem, it is a optimization problem, getting Lags after 15 seconds of chasing because Bloodlust kicks in is simply bad. So understandable why Console-Killers dont really like to play with that optimization.
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Not really. Soul Guard on itself is not a good Perk, it becomes somewhat decent when paired with Unbreakable. But thats about it.
If you want to have something against slugging, run Unbreakable, it is a one-time use, but it is a guaranteed pickup, if the Killer slugs. For Soul Guard you still need a Hex active, and most of the time you want the Hex-Perk of the Killer gone as fast as possible.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/1778528#Comment_1778528
I did. only 1 gen done, that I did. I did 3 saves (1 suicided on hook, the other 2 kept farming each other like idiots). I got undying and ruin.
Oh, not saying that this was the case. But it sounded a little bit like you were hiding in a locker at this point next to Hatch.
Anyway, you should have reported those two and maybe even checked their friends lists.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/1778514#Comment_1778514
I wish I got killers like you in my match. Just got this dwight following a bubba telling him where I was, he hooks me, hits me on hook, and gives the dwight the hatch. Gotta love it.
Sounds like the Dwight was thinking that you did not do anything in game.
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@Sonzaishinai said:
I would honestly say power struggle is her weakest perk.
Distraction+q&q is going to create so many mindgames in a chase
And appraisal+ace in the hole on one person in a swf will have a surprisingly high chance for a key every match
Not only do i not think power struggle is op, i think it's straight up bad. All it will do is increase the number of bleedouts
How do you mean this?
"Distraction+q&q is going to create so many mindgames in a chase"
Because I think Q&Q is not really an option since you cant enter lockers at this point.
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/1778194#Comment_1778194
Anecdotal evidence means nothing at all.
For example, i am a survivor main, and play killer about 30% or less of my play time. Usually i play killer to do challanges and/or daylies. I am not a good killer, because i suck at chases (thats why hag is my favorite and "main" killer). But for the "break 15 gens or palletts" challenge i used the demogorgon, a killer i dont like, and thus don´t use often. I thought the portals might give survivors something to do, slowing down gen speed to give me time to damage more gens. I did not commit to long chases, just short ones.
Yet, i didnt only get the challange done, i got a 3k, with one hatch escape. I was playing a killer i am not experienced with, i didn´t even try, and still its a 3k.
Since my experience is as valid as your own, do you think the conclusion that demogorgon is more op than spirit is right? No, because anecdotal evidence have no statistical significance.
The other thing i dont get is the comment about content creators. These people actually play for a living. So i would guess that most of the popular are in the top 5% of players. Yet, the argument that the game should not be balanced around the top players is brought up time and again, especially after big tournaments where the top players show the actuall power of swf.
Why is it ok to use the top player when it suits your point of view, but its not ok if it doesn´t?
I mean, it is entirely possible that it did not have anything to do with their Perk Loadouts or with me not using Stridor. Maybe those two guys who escaped were just better than me and those two I caught were worse. In fact, most players in Red Ranks on both sides are not good.
I was just reducing that to the Loadouts, because it is the best case scenario against Spirit - all 4 Survivors dont make injured sounds while Spirit does not have Stridor. And honestly, I dont even know how the game was in total, I just know that I had 4 BBQ-Stacks and that I was like "Yeah, 4 Iron Will, ######### me I guess" at the end.
Regarding Content Creators:
I was not saying that the game should be balanced around them, because it should clearly not. If we balance around Content Creators, 99% of the players can basically quit the game. I was just saying that even Killer Mains who are good at the game are saying that Spirit is not ok. So its not like I am grabbing the most entitled Survivor Main-Streamers here to prove my point.
But I have to admit, it is always funny to see that most players want to balance around Top Tier Survivors, but dont want to balance around Top Tier Killers. I mean, if we want to balance around Survivors like no0b3, Ayrun, JRM or whoever (those were the first names that came to my mind), we should also balance around Killers like Umbra or ScottJund.
And if that happens, Killers will also not have a good time, because the majority of players on both sides are not really good (myself included, lol).
So balancing around Top Tier Players is wrong and will only kill this game.
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If you go to that level of argumentation, you can say that all Killers are equal because they use M1 to hit Survivors.
So I guess we dont need to buff any Killers, since they are all the same as Nurse, who is the strongest Killer in the game.
(Yes, I am leading your logic ad absurdum, but you should know that comparing M1-Killers to Spirit or Deathslinger is simply wrong)
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Camping without Insidious. At least this is what Charlotte was used for on the PTB.
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I would not say it is too strong, but I would compare it to Bloodlust - a band-aid fix which does not really have a purpose anymore. Bamboozle was a band-aid fix to strong Window Loops, but those are mostly gone. And now it is just used to make mindgameable structures easier to play.
But normally, a Killer who is using Bamboozle (except maybe for Bubbas, since it is also really beneficial for them) is most of the time not as good at Chasing like a Killer who does not run it. If you just vault the Window of a T/L-Wall instead of learning how to mindgame those, you will not improve.
So it is more a Perk which teaches bad habits than a Perk which is too strong. I would not have anything against a Rework, but on the other hand, I dont think that Bamboozle is that much of a problem.
The only thing that bothers me is that they reduced the Range of the Sound Notification when the window gets blocked, because sometimes you cannot hear it at all. Quite an unnecessary Buff IMO.
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@Ace_Ventura said:
https://forum.deadbydaylight.com/en/discussion/comment/1776167#Comment_1776167
She can't see you either. Also, consider dropping one or two of your second chance crutches and running Fixated and Iron Will. Those two together DESTROY spirit.
And again someone who says "Just use Iron Will". Stridor exists and I rarely see Spirits without Stridor, which renders Iron Will useless. And while Spirit knows all the time where the Survivor is (also because of Stridor), the Survivor has no information at all.
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@Revzi100 said:
you think that down is strange check this https://www.youtube.com/watch?v=Z8oW9J9KrOk&t=3s
I love how the Billy was standing there before getting the stun way too late.
But this is more of a Lagswitch or at the very least a VPNer. Had someone similar a few days in a row, some Chinese player playing on EU Servers. I even dropped the Pallet super early, the Killer swung after it was already dropped, downing me and then gets the stun. Like...eh.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/1778178#Comment_1778178
I didnt said I agree with his view, I wanted to give some options for ppl where they might look up what they need to know about that topic.
*Edit: Trying to list examples of counterplay would be too confusing without footage
Ah ok. Its just like that especially his fanbase tends to agree blindly to whatever he says.
There are a lot of other Content Creators (even Killer Mains) who say that she is not ok. And there is really a lack of information what she is doing, while she gets all the information. Like, she does not even move grass, despite walking through it.
The last game where I really struggled as Spirit (but to be fair, I dont play her often, since I dont have fun while playing her), was against 4 Iron Wills and I am not using Stridor. And I still got a 2K out of it, meaning with Stridor, it would have probably been a 4K and those 4 guys wasted a Perk Slot. Let alone that I dont use PGTW or Ruin/Undying. And I am not really good at Killer IMO.
So when even I get a 2K despite the Survivors having the optimal Setup against me (all have Iron Will while I dont have Stridor), you can imagine what someone who is a little bit more skilled than me and/or is using Stridor can do.
But like I said in my first comment, I am pretty sure that she will get nerfed in the future, but I also think that BHVR fears the backlash from Killer Mains since those are always the loudest when something on their side is nerfed (even if it is only slighly, like with the first Spirit Nerf where she only lost the most obvious stuff in her Basekit and her most ridiculous Add Ons).
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@BenZ0 said:
To everyone who thinks that Spirit is broken or think that she has no counterplay. There are verious guides on youtube that explain her weaknesses. Also Tru3talent made once a whole video about that topic long ago and explained very well why Spirit is NOT op or broken and that you have more counterplay against her than most of the Killers offer against her.
Pls dont just blindly agree to everything you see and just call it unbalanced. Maybe think ahead and try to understand the other side (the killer's view) and apply your gameplay and skill to that. If you know how Spirit works, you will be able to loop her very long, I have done that in my case always.
I am not saying that Spirit is not a strong Killer, she is actually indead a powerfull Killer. But she definatly offers a wide range of counterplay and she has almost the same chances in the Phasewalk than you have as a survivor. If you dont pay attention to that, then it is your fault, not the Killers balancing.
"Pls dont just blindly agree to everything you see"
Meanwhlle: "Also Tru3talent made once a whole video..."
Ugh.
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@CaulDrohn said:
https://forum.deadbydaylight.com/en/discussion/comment/1765163#Comment_1765163
Why don't you use shards for getting the twins and the surviver?
I get 7 Euros faster than I get 18k Shards while playing. I mostly spend Shards on Cosmetics (let alone that I only have like 8k Shards currently).
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"Wait until people find out how to abuse the perk. Literally no counter play."
Enlighten me.
Power Struggle is just that Perk of the new Chapter were some people claim it is OP, just to see that nobody uses it a week after the Chapter release.
Every Chapter had some of those Perks. But I never got bullied by a Squad using Breakout, For the People and Desperate Measures, so maybe I dont know anything.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1776759#Comment_1776759
You forget they nerfed spirit before and she still remained the 2nd best, arguably best, killer in dbd. Lmao
The time when Spirit first got nerfed was a good time, because nobody played her because every was like "She was gutted!"... Which is a common pattern for every Killer Nerf, once something is nerfed on the Killers side, this Killer is "gutted" or "Killer is unplayable now".
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1776687#Comment_1776687
Wait cmon Aven didn't you know? You need Iron Will + Off The Record for stridor counter, Spine Chill, Fixated, Quick and Quiet, Dance with Me, Inner Strength, Sprint Burst, a perk to force an obsession, Kindred, and Bond. Just use the perks 5head, all off them at the same time. Spirit's not problematic just use some perks
I mean, Iron Will and No Mither do the same :P No Bloodstains and no Sound, even against Stridor. Just for the SMALL price of being injured all game. :O
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Totems are a flawed game mechanic. You are basically cleansing them for a Perk the Killer might not even have. Depending on the Map, this can be a real pain, especially as Solo Survivor. Because you still need to check those Spots where Totems MIGHT be, even if someone else cleansed it. And then there are situations where you cleansed 4 Totems on your own and still NOED activates - and the problem with that is, that this will be the most hidden Totem at this point.
And well, as Killer you get not only the Instadown, but also the 4% movement Speed increase, which can makes some Loops laughable. Basically, if you need those 4% to get someone and struggle before, you need to improve on your Killer gameplay.
And the thing about this is, the Killer will get this Bonus completely irrelevant what they are doing - you can play pretty well and have everyone on Death Hook, but it was just not enough, or you can get 0 Hooks before and just get one or two Kills only because of NOED.
Let alone that it rewards Campers - if you are that Leatherface who facecamps the first person he finds in the Basement, there is no time at all for the other Survivors to do the Gens AND find all the Totems in time. So NOED can make a guaranteed 1K at this point into a 2K. Which is...eh.
IMO the best way would be to remove the Hex-Status and dont bind it to Totems at all and then give the Killer a benefit once all Gens are done depending on how many Hooks he gets. Like per Hook 0,5% Movement Speed and after X Hooks, the Instadown. This was an idea OhTofu (DBD Content Creator) once had and it is a neat idea IMO - rewards players who do good as Killer and will not give a huge reward (if any) to bad Killers.
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- What gear do you immediately go for?
Either Tier 3 or Tier 1 Perks, except if there is a Perk I want to have. E.g. I use Corrupt Intervention a lot, if there is Corrupt Intervention 2, I get it straight away. But usually I go for Tier 3 Perks first and Tier 1 Perks afterwards.
When it comes to Add Ons, mostly those I use the most. E.g. Bags for Trapper, Windstorm/Swift Hunts for Wraith, I dont care about Billy, because I dont use Add Ons...Range/Setting Speed for Hag, Hafts and Belts for Huntress...Stuff like that.
- How do you (generally) treat the Entity?
I ignore the Entity mostly. Just if there is a good BP-Offering (Cake/Pudding/BPS) next to a Perk, I go in that direction so that I can get this BP-Offering, if the Entity takes the Perk next to it.
- What do you avoid at (almost) all cost?
Most Map Offerings and Odd Bulbs/Ebony Moris.
- Are there Perks/Teachables you never go for to get them out of the way?
I get them all.
- How efficient are you with ending the Bloodweb?
Probably not that much, lol.
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Old Balanced Landing.
But hey, Haddonfield is an alright Map for Killer now, eh?
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Never seen a Hacker with 4 times Urban Evasion? They stack, making Crouching faster than the Movement Speed of the Killer. You would have gamebreaking things like this or at least things which are highly unbalanced.
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@tt_ivi_99 said:
Just being Iron Will and Quick and Quiet, change your meta build and you'll ser she's not that strong
"bring Iron Will" is like the most useless tip, since Stridor exists. I have faced only one Spirit recently who did not use Stridor, but she was using the Fathers Glasses instead.
As long as Iron Will gets countered by Stridor, it is not a counter against Spirit at all.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1776304#Comment_1776304
I'm pretty sure she does have footstep sounds when she's pretty close to you.
Oh, I didnt clarify enough. I meant if they fixed the Bug that you were not able to hear her footsteps. This Bug was around a few weeks ago.
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Giving value for the 5 Euros you have to pay extra.
On the very, very least (like the absolute minimum) this would be a different name in the Lobby. So not "The Oni" but "The Minotaur" (or "The Guardian" or whatever they come up with). Not "Cheryl Mason", "Lisa Garland"... Then another voice actor. This would be the next step.
This would also allow to switch genders, e.g instead of Cheryl you can have James as well as a Legendary Skin. But imagine playing James with a female voice? Would be silly.
So yeah, overall, make it worth to actually pay more money for a Set-Cosmetic, because currently those are only Sets at a higher price.
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Rank Reset should be reverted. So if you are Rank 1, you are Rank 10/11 (or whatever it was) and the rest is calculated from there. Basically old Rank Reset.
But 20 is too much IMO, Rank 17-20 should be a safe space anyway for new players.