Aven_Fallen
Aven_Fallen
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- Aven_Fallen
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@Zozzy said:
You really want her to have base blink or just be awful don't you?
Are you against Bugfixes?
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@ElleGreen said:
https://forum.deadbydaylight.com/en/discussion/316281/when-is-dropped-the-ptb
next tuesday it got delayed i think
Nothing is delayed as long as nothing was officially announced.
@Topic:
100% not this week, I would guess (no offical confirmation), next week.
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@Adaez said:
https://forum.deadbydaylight.com/en/discussion/comment/2872280#Comment_2872280
Its not about 4ks,its about playing killer not being fun in the current state,just because I had a 4k doesn't mean I had fun.
That's the problem.
Its not fun being under so much pressure because by the time you get 1 down 2 gens pop,yeah,very fun.
https://forum.deadbydaylight.com/en/discussion/comment/2872485#Comment_2872485
I agree,it really sucks they nerfed Circle of Healing,that perk was obviously fine and now its soooooo weak.
/s
https://forum.deadbydaylight.com/en/discussion/comment/2872716#Comment_2872716
Are you Sluzzy 2.0? Cuz we dont need one.
Do you even play killer?Because you talk like a survivor main that never plays killer.
"Are you Sluzzy 2.0? Cuz we dont need one.
Do you even play killer?Because you talk like a survivor main that never plays killer."
Funny, you say "Dont pay attention" when it comes to me, but do it yourself...
Yes, I play Killer. Every Killer except for Hag or Freddy, because I dont find them fun. And I have every Killer maxed out (P3-50 all Perks) aside from Sadako.
And I have probably more hours on Killer alone than most Forum users overall in DBD. So "You are a Survivor Main that never plays Killer" does not really work...
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2872252#Comment_2872252
I mean killer is hard by design. The devs have said this. They are 1 against 4 even with all their power. And some killers have less of that power then others. Namely the m1 killers. Onryo and Myers perks like COH and Dead hard hurt especially more. I don't know if sprint burst is more effective then dead hard vs onryo since she can teleport. And myers can sometimes hit you before you even know to start running. But i do agree on the sentiment we need to stop with the "devs are this devs are that". Just sayin killer isn't really for the faint of heart. Ive been playing killer since early 2017. I still get stressed and thats okay that's just how it is being 1 person trying to keep up with 4. I don't think they need a gaming degree. Just a lot better gameplay then the survivors they are facing as survivors have easier core mechanics. This is my opinion of course as a 50/50 player.
I would say that Killer is hardER by design, not that it is hard. And it should be expected that it is harder, because it is the 1 in the 1v4. And even this is not 100% the case, because sometimes Killer can be easier than Survivor, depending on the Survivors they go against. But in general, yes, it is harder. But not hard overall.
And IMO this is correct this way. Because otherwise the side which has already more variety and gains more BPs would also be the side which is easier to play. So at least for Solos there would be 0 incentive to play Survivor anymore at this point (unless they enjoy it, of course).
Sprint Burst being stronger because it makes every area safe. You can be in the biggest Deadzone, if you have Sprint Burst ready, you will be safe. This is not the case with DH.
And being more annoying... This is obviously subjective, but I expect DH in every chase, so I dont really find it annoying if someone uses it. I think it is more annoying if a Survivor can sit on a Gen until the very last second and still can get away with that.
I wish that players on both sides would stop being butthurt. Most of the time it is their own fault of they lose (granted, as Survivor you at least have the possibility that someone else can mess it up for you). But all the time players find any excuse why they died - whether it is DH, SWF, the Map, camping, certain Killers...
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@Tryharder said:
https://forum.deadbydaylight.com/en/discussion/comment/2872101#Comment_2872101
You just going to ignore them nerfing deathslinger, wraith, spirit, Freddy, all because survivor mains like you spew crap like boring, unfun, unfair. Heck even clown got nerf because it’s not fun for the survivor lol
And you are just going to ignore 5 years of Survivor-Nerfs? And still think the Devs are catering to Survivors?
Survivors got nerfed A LOT over the years (and rightfully). But if the Devs would cater to them, they would not nerf certain things. In fact, CoH is the only newly introduced Survivor-Perk which was worth running after the release of David. Which was also years ago.
(Sure, they buffed things like Boil Over, but this did not make the Perk strong, just unhealthy...)
And yeah, I think Nerfs to all those Killers were justified. Deathslinger had insane zoning and at certain distances no real counterplay, because it is physically impossible to dodge the Shots in such a short amount of time. Wraith basically had 3 Add On-Slots due to build-in Windstorm, so nerfing the purple All-Seeing was justified (and it did not even change that much...). I disagree on the Speed-Nerf after uncloaking tho, however, it is not like Wraith is unplayable since then.
Spirit had no counterplay. Like, 0. She now got counterplay and still is an S-Tier Killer. It is just not possible to win chases instantly by using her power, which scared a lot of Killer players away from her.
Freddy was so braindead easy that my cat would be able to 4K with him on a reliable basis. His rework only make him an unfun experience, because he was really boring for both sides after the Rework, but just braindead to play. After removing the braindead Parts, the boring parts stayed. He is not weak by any means, but his kit is just flawed.
And Clown... Well, Pinky Finger deserved the Nerf because it was super-easy to get direct Bottle Hits after Clown did not slow down after throwing anymore. However, it did not change much, because the Add On is still a problem and Clown clearly deserved some more Love, because his most recent Buff did not really lift him up. But hey, we get Blight-Buffs basically every Midchapter (by those Devs who cater to Survivors!).
But I know, the Forum Killer Mains will now jump at me. Because how dare I say that Killers dont have it that bad.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2872101#Comment_2872101
wow... 🙄 I guess you would call a 0.002 second decrease to exhaustion timer a meaningful buff to yeah?
This was a QOL change more than a buff and didn't really change anything about the killers. It was super safe and should not have taken so long. I guess we will need to see what the rest of the addons do, but i am not holding my breath.
Those are Buffs. Not QoL-Changes.
Legion and Ghostface will be stronger, so those are Buffs. A QoL-Change would not really change the strength of a certain KIller/Add On.
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@DBDVulture said:
https://forum.deadbydaylight.com/en/discussion/comment/2872101#Comment_2872101
Remember when Hex+Undying was the only killer perk combo you saw in games? Remember when you could pop a gen with those perks?
BHVR said hey everyone is using that combo and it overperforms - let's nerf it. DH should have been buried into the ground a long time ago for the same logic.
After 5 years we got an admission that SWF gives you a 15% increased chance to escape. This goes against the rhetoric the devs gave us in year 1 : "SWF offers no advantage."
These two elements are probably the most broken and upsetting aspects of DBD right now (aside from EAC making it easy for h's to C).
I will give the devs credit because they saw Haddonfield was an abusive map and completely disabled it during the rework. I will remove any credit given if the map is not approximately 9000m². Why that size? Because most maps beyond that size make the game nearly impossible to play with any killer besides Nurse/Blight.
You were never able to use PGTW AND Ruin/Undying together... Being able to kick Gens while Ruin was active was only possible with old Ruin which got changed quite some time before Undying was released.
And well, apparently they might not think that DH is overperforming. But they said they are looking at it, so I expect a Nerf and the realization of Killers that Sprint Burst is the stronger and more annoying Perk.
Let alone that being used often was only ONE reason why Ruin was changed (it was not even a Nerf...). If we go for usage, we would have seen a BBQ-Nerf ages ago.
And nope, I dont think it is "nearly impossible" to win with any Killer besides Nurse/Blight. You can win against the majority of Survivor Teams with any Killer. Even the weakest ones.
But keep pretending that Killer is soooo Hard and that you need a high degree in Onlinegaming to play Killer.
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Just love it that they just dropped another Dev-Notes full of Killer-Buffs and STILL people say that the Devs cater to Survivors.
Yikes³
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@Seanzu said:
Gosh, these devs sure to hate their killer mains!
Thank you. I was going for "Those survivor-sided Devs again!", but this works as well.
@Topic:
Changes to Legion look good, not really a fan of increasing Ghostfaces Movement Speed... And had a good laugh when reading that marked Survivors cannot break him out of Stealth, as if they were able to do so, lel.
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@CashelP14 said:
I heard about this and never really looked into it.
Did the person who revealed this information show examples from multiple times during a day? Since we all know ques are better for killers at night.
Good thing he admitted it was only from 1 server.
Yes.
And it shows what we already know - during some point of the day Survivor Queues are instant and Killer takes longer.
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"The most important thing for a killer to defend is their hexes when bringing them."
Nope. The most important thing is still to prevent Survivors from doing Generators. If your Hex is found, it is gone. There is 0 reason to protect it, because unless more than one Survivor is trying to cleanse it, the others will be free to do Gens. And there is also no point to defend a Ruin-Totem if you dont chase Survivors away from Gens.
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/2870191#Comment_2870191
If that Survivor isn't injured you can't guarantee a down before they can reach the other Survivor as most Killers.
🦆🦂
And if that Survivor is not injured, you would not be able to guarantee a Down before they reach Hatch.
A really bad excuse to keep something like bodyblocking over a longer period of time in the game.
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/2869947#Comment_2869947
Pinning someone into a corner while the only other Survivor is bleeding out / dying on hook is valid and takes longer than AFK crows I believe. The timer would have to be longer.
🦆🦂
Why not downing the Survivor who is currently blocked? There is 0 point in blocking them into a corner.
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I doubt it. BHVR would probably need to buy the license again, and I dont think it would be worth for them, since many players already have the characters.
Also, I hope that BHVR does not collab again with Stranger Things. If someone does not want the money from the license they gave to DBD and fail to make their own game, they should not be given a second chance IMO. Not renewing the license because Netflix thinks they can make more money otherwise and getting back into DBD when it did not work out is BS.
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Once someone has afk-Crows, they should lose Collision. This takes long enough for every Ability to come back (if the Killer wants to get a hit with their power for more points), but will ensure that you cannot take players hostage anymore.
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If I can actually report them (aka they are on Steam), I will record it. But other than that, I will just try to fix all Gens as fast as possible and get out of this game.
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Ok, so you hide your Chat because you dont want to see what Survivors are writing, yet you are annoyed about what they MIGHT be writing?
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2868897#Comment_2868897
I guess my only problem with this is itll make thrills buff a bit weaker. (Since its much easier for survivors to get high bless speeds with like counterforce) and considering they removed the notification. But thrills always been in a meh place so.
I think Counterforce should be excluded, because it is a Perk which only affects cleansing speed and does nothing else. While Perks like Leader, Spine Chill affect all Action Speeds.
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Yeah, Perks which affect cleansing should also affect blessing. For both sides, because I am pretty sure that Thanatophobia does not affect Blessing either.
I think this is an oversight from the Devs (same with Blessing not disabling DS). So everything which speeds up or slows down cleansing should speed up and slow down blessing as well.
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Yep, cannot wait for the next Blight-Buff which will be announced. It is not a real Midchapter if we do not buff Blight.
Jokes aside, I am semi-excited, because nothing is known. I would guess that we see the full Haddonfield-Rework, so I am looking forward to that. The pictures looked awesome, I really want to see the whole map.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2867744#Comment_2867744
So basically, turn her into what nearly every other dang killer in DbD already is. So much fun and variety. Nurse is fine.
https://forum.deadbydaylight.com/en/discussion/comment/2867749#Comment_2867749
Did you forget a “/s” at the end of your post? 🤣
https://forum.deadbydaylight.com/en/discussion/comment/2867913#Comment_2867913
Nurse doesn’t ignore survivor defenses; she only changes how you use them. Same as Huntress, Spirit, Nemesis, and others. If you have issue with her, you best be complaining about them too.
"So basically, turn her into what nearly every other dang killer in DbD already is. So much fun and variety. Nurse is fine."
Yep. Sorry, Nurse is a Killer which would not be released like this today because the Devs have a way bigger understanding what would be good for the game or not when compared to the beginning of the game.
Most things of 2016 are not a thing anymore, except for Nurse. There is 0 reason why this one design failure should stay in the game.
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Two things are mandatory which need changing:
- Blinking through Walls needs to go.
- Increase of Movement Speed to at least 4,4m/s
First thing is what makes Nurse broken, because she ignores Pallets and Windows. Second is what makes her harder to learn (I think the difficulty of learning Nurse is greatly overexaggerated, but being the one Killer who moves slower than Survivors make her harder to pick up for newer players).
On Top of those mandatory things, her Kit should be tweaked around that. Like, Blinks as a Power are still fine, but they need to be adjusted so that they help with chases, but are not her only tool to catch Survivors.
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Brutal Strength is nice on Killers who force early Pallet Drops. E.g. Clown or Doctor, Survivors tend to drop Pallets early, so Brutal Strength can help with that.
On other M1-Killers Enduring might be a better choice, since the time saved is bigger than Brutal Strength (and you can go for more Swings into Pallets).
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2866117#Comment_2866117
Yeah, let me get stomped for 30 games so my MMR can be at a level where I can start to learn the Killer.
If you would start with super-low MMR it would be not fair either. Lets take Sadako for example - she is not difficult to play at all, she has a very low skill ceiling. And she is an M1-Killer. It would not be fair to start at very low MMR with her and get matched with new Survivors.
Let alone that starting at low MMR would screw over Matchmaking entirely when a new Killer is released, because everyone plays them and the queues at the low MMR would be so long that the Matchmaking would throw something together regardless of MMR.
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@FrostyEyesSusie said:
https://forum.deadbydaylight.com/en/discussion/comment/2865384#Comment_2865384
Honestly, it's a tad disappoting. It's not bad mind you, but it's really just a reskinning of Susie's rat outfit. There is no reason why it can't be bought with shards when it doesn't really bring anything new to the table, not even a kitty mask or something.
To be fair, 2 out of 3 Cosmetics can be bought via Shards.
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@Steel_Eyed said:
Why does the black Pig outfit cost more?
Because the weapon is animated and makes sound (the Drill is the weapon of this Outfit).
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@Edilibs said:
https://forum.deadbydaylight.com/en/discussion/comment/2865402#Comment_2865402
Your joking right!? BT into body block is unstoppable unless you have noed! You "have" to be joking..
https://forum.deadbydaylight.com/en/discussion/comment/2865405#Comment_2865405
Its not pointless because i spend money on this game so i have validity to speak on things.
https://forum.deadbydaylight.com/en/discussion/comment/2865411#Comment_2865411
Haha nice try! That works on others but it wont work on me, stay ignorant
"Its not pointless because i spend money on this game so i have validity to speak on things."
And you have agreed to play a game which constantly receives changes. You paying money does not mean that they wont implement changes you dont like.
And yes, it is pointless to talk about it without knowing what exactly they will do.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/315568/if-they-make-bt-base-i-swear
Has there been some type of post or something today to cause all the Borrowed Time uproar? I don't get it.
Something was said a long time ago and the developers have never done anything with it.
It was not that long ago, but the Devs should have never said it, because it was clear that such a reaction would follow.
But the general ideal of making BT Basekit is not bad. Because it is a band-aid fix against camping anyway and people (Killers as well) were tired of Perks being band-aids for game mechanics. Also, in general, for the hooked Survivor it is a pretty bad deal because you have to hope that the guy who unhooks you has this Perk, which is completely out of your control (unless you are playing SWF and know that your mates have it).
But we dont know what exactly will become Basekit, because I doubt that they will give it to everyone for free. They might work with removing Collision from Endurance so that Bodyblocking is not possible anymore or maybe reducing the duration of the Endurance Status effect (which would be bad IMO).
So pointless to actually rant about it without knowing anything.
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Edgy.
Maybe chill and wait what they exactly do?
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@Kurri said:
https://forum.deadbydaylight.com/en/discussion/comment/2865374#Comment_2865374
https://us.v-cdn.net/6030815/uploads/SU2CX8NS3SI0/image.png
And no it's just a slightly more expensive cosmetic that IMO looks really good
Thank you!
Was just asking, because I was curious. I thought they may have gone for meows as a Voiceover to imitate Cat Girls to press those Auric Cells out of those Weebs.
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It is not only because of Nurse, however, she is the most extreme example. If you want to make it clear: On one end you have Nurse, a Killer which would not be released like this anymore, a relict of the poor design decisions from the early days of DBD which is allowed to exist and on the other hand you have Trapper, a Killer who needs to pick up his power from the ground.
How do you want to make general Killer Buffs with Killers like this? But as I said, it is not only Nurse, in general, something which might be ok for a Killer like Clown or Legion might be gamebreaking for a Killer like Blight or Artist.
This is why Killer Buffs only can happen to individual Killers.
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Just yesterday I went against a Starstruck-Nurse. From my experience, it is still quite common to see this Perk on Nurse.
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@Bullettimegod said:
https://forum.deadbydaylight.com/en/discussion/comment/2864390#Comment_2864390
What about before that? Cause it really seems those three are rare. I mean good reasoning but yikes
I did not see many Deathslingers before the Nerf. Deathslinger is probably not so popular in my region. Legion is quite frequently, usually there are at least two or three Legions each week.
Hag is super-rare, probably once every 4 months or something like that.
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Legion two days ago. Deathslinger around a week. Hag sadly also this month.
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And once again only a part of the chart is shown.
Sigh.
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@Bombie said:
the mistake on their end was allowing dbd to be free on epic store which gave hackers the opportunity to create thousands of burner accounts... sad but true... even if the ban goes through they will just use another of their infinite accounts
This does not do that much IMO.
The thing is, Cheaters are banned in waves. So if you start cheating right now, you will probably have a few days before you get banned, ruining matches for everyone.
And even without being free on Epic, DBD is such a cheap game, you can get it on Key-Sites for a few bucks (under 4 Euros). Yes, this is paying money, but you can ######### around for probably at least a week, because you only need the Basegame and you dont need to rebuy the Cheating Pack you have bought.
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Maybe this video is interesting for you:
https://www.youtube.com/watch?v=Pr-keD2vRVoI have not watched it myself.
But Lethal Pursuer is very good on Legion (the only Perk in the Thumbnail I use), because you know where most of the Survivors are, so you dont end up being in the area where only 1 Survivor spawned.
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@anarchy753 said:
This tome more than any other has felt like an absolute grind of non-challenges. It's not stuff I can build to do faster or better, it's just "play an excessive amount of matches."
You can thank the DBD-Community for that. When Challenges were actually challenging they complained about them being too hard, because you cannot get a difficult challenge done in your first game. But Tome Challenges need to keep you occupied for some time, you should not do them all in two days and then have nothing left to do.
And if they cannot be challenging, they need to be grindy. Not a fan of those grindy challenges either, but actual challenges are not wanted by the loud people who complain about doing something for a participation trophy, so grindy "challenges" it is.
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@WeenieDog said:
If the trickster storm has shown me anything it's that this community isn't ready for an LGBTQ+ character.
Some ######### are not ready for it. From what I have seen, the majority of the community is pretty positive about it.
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/2861503#Comment_2861503
It's not situational at all and you turn your back for 3 seconds and get a stack.
It takes longer than 3 seconds to lose chase and PWYF has a cooldown of a few seconds.
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/2861499#Comment_2861499
Play with your food would still be instantly better it can't be destroyed.
PWYF is highly situational (I dont think there is any Killer anymore which can utilize it in a good way) and you waste so much time to acquire Stacks.
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@MonsterInMyMind said:
That shouldn't be a Hex Totem not worthy of it should just be a base thing. I as a Killer am not gonna waste a slot for a movement speed totem that has the chance of being gone in 3 seconds wasted perk slot.
Just shows that you dont really have an idea how strong it would be...
@Topic:
You cannot ######### around with Movement Speed too much. We got a Movement Speed-Boon and this is super-weak, because it has to be weak, otherwise it would be broken (and the Perk will never be able to be buffed).
A Hex-Totem which grants Movement Speed would be the same, you would make it so weak that you will never use it. So 7% is way too much, with the 4% from NOED most Loops become laughable, let alone 7%.
I would rather not have a Perk which has to be super-weak because it would be broken otherwise without any chance of getting buffed.
(There is a reason why only two Perks grant Movement Speed on the Killer SIde. And one of them is pretty bad (Play with your food) and the other one is only active in Endgame)
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This would make her even more boring to play and to play against.
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I dont mind early game DCs, they are annoying, but thats about it. As Killer, I play chill with an early game DC, as Survivor, I try to get as many points as I can or, if the Killer DCs, I press "F" in chat and have a good laugh (in front of my PC, not in the chat).
But lategame DCs are just stupid. I have seen Survivors DC before their third hook (or even on their third hook) and Killers DC when the last Gen was done. Like, both persons get BPs and only have to wait a little bit for the match to be over, no point in DCing at this stage.
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Just play, you will get it eventually. Similar to other Achievements which just require to play a lot.
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@pepperoninipples said:
Easy fix for this iridescent addon. Instead of every survivor gets a head peace at the start of match. To any survivor that completes a gen recieves a ahead trap. And head trap become active.
This... would not change anything, since the Pig can still be afk at one Box and at some point the Survivors would need to do Gens.
If anything, this makes it even stronger since you cannot coordinate anymore to get a good outcome out of this "strat". (Let alone that the coordination would not work in Solo-Queue anyway)
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Did you wait until the game was over? You only see the Perks, Add Ons and Offerings of the Killer when the game is over. So the Pig might have had Add Ons which made you die faster due to the Trap.
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@OpenX said:
https://forum.deadbydaylight.com/en/discussion/comment/2858984#Comment_2858984
Bragging rights would be nice
It's probably only hidden because they know it doesn't work, hah
Honestly, I am happy that it is hidden. Because otherwise we would have the same discussions we already had with Ranks "You are not Red Rank, you dont know anything!"...
I had someone questioning me that I am not at Rank 1 as Killer due to my opinions. I showed a screenshot and then they claimed that it is probably not me in the screen, despite having the same name...
Same stuff would happen with a visible MMR. "Oh, your MMR is only 1799, but under 1850 you dont have any idea what you are talking about".
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Why should there be a benefit? There is no benefit of having high MMR for either side (maybe for Survivors to actually have competent teammates, but thats about it).
Because you are not actively working to get high MMR, MMR is the result of your games. You play to rank up, get BPs, have fun or whatever, and how you did while doing that is the side product-->MMR.
It is not there to reward anyone, but to have fair match-ups where players of somewhat equal skill level can play against each other. So the only "reward" would be exciting games, not those where you stomp 4 Survivors or you get stomped by them.
However, as we know how MMR is calculated and by many opinions on this forum, the system is not really working. As Killer I had a game where I won against some new Survivors very quickly followed by a game where I got 2 Hooks after 4 Gens were done on Shelter Woods (which is a good Map for Killer). Back to back, does not make any sense.
As Survivor I faced a godlike Blight in one game, followed by a Pig who did not know how to run any Tiles at all, making the first experience a quite bad one because of not having a real chance and the second one also not good, because it was way too easy and not fun at all.
So, yeah... assuming MMR would be actually working, you would not really get a reward, only balanced matches if you see this as a Reward. But it is a side-product overall.
