Aven_Fallen
Aven_Fallen
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- Aven_Fallen
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Comments
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@adderalladmirals said:
Everyone should be running off the record if they have this opinion, it overrides BT so you dont have to worry about what the rescuer is using. I dont really see any reason to have 4 BTs over 4 OTRs. Dont forget it also gives you full iron will and aura reading protection even if you cancel the endurance.
This is true. But will only really work in a 4 man SWF.
When playing Solo you cannot afford to drop BT, because you dont know if the Survivor has OTR or not.
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The best Anti-Tunnel Perk currently. Still bad at it.
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@Emeal said:
https://forum.deadbydaylight.com/en/discussion/comment/3076338#Comment_3076338
Well if I see two Survivors, one healthy running to a bs loop tile and the unhooked survivor, still wounded running away.
Do you really wonder, Why? Really?
This was not my question.
But the way you worded it sounds like the Survivors have control over what the Killer is doing. I mean, I can make myself present if I unhook someone so that the Killer has the option to go after me. But if they want to tunnel, there is nothing I can do.
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@Emeal said:
https://forum.deadbydaylight.com/en/discussion/comment/3076208#Comment_3076208
Nobody should be punished for playing the game, tunneling is a legitimate strategy, perks are not designed to help you with everything.
One might ask, Why was the Killer not successfully occupied? Why were you unhooked within reach of the Killer?
Old DS was too much a get out of jail free card, perks are not meant to ensure your survival, your teammates are.
"Why was the Killer not successfully occupied?"
So, Survivors can now decide what the Killer does? If a Killer decides to leave chase to go for the unhooked person, should the Survivors try to mentally drag him back into the chase?
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5 seconds were fine. If anything, the Anti-Tunnel aspect should have been increased, there should be a bigger punishment for tunneling. The only reason why it was reduced to 3 seconds was to remove DS from the Meta. This is the only reason.
Now we have OTR, but this is even worse to prevent tunneling.
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It was probably a Bug that it did not multiple the Base-BP, but the BPs you got after all Modifiers (e.g. Offerings).
Also, when playing in an SWF only the person who opened the Lobby (and was inviting other players) would get Bonus-BPs.
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The creation of every cosmetic will cost roughly the same. The designer will not get paid more or less when they create a Kate-Cosmetic over an Adam-Cosmetic.
So why should BHVR want to create a Cosmetic for the 3 people who play Adam, when they can make more money from the hundreds of people who play Kate?
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3075203#Comment_3075203
Well notice that it allows to escape from tunneling better than much perks
Do you mean Overcome?
Because it does not even activate when you get tunneled off Hook, since you need to be healthy.
Sprint Burst is better by a mile. Lithe probably as well. Overcome is Top 3, I would guess. It is at least better than Head On, Balanced Landing and DH. (I wont even mention Smash Hit here)
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Yeah, I dont know what is going on, but Killer seems very, very easy currently. I switched up my Builds a bit for most Killers, simply because I dont run BBQ anymore on everyone of them so I can use a Perk which actually benefits the Killer.
And regardless if I played Trapper or Nurse, the games were not really hard. All without Slowdown as well. If I would have stacked Slowdown, I am pretty sure that none of those games would have had more than 2 or maybe 3 Gens completed.
So either MMR is way off or the Devs were "a little bit" too generous when it comes to increasing Killrates.
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@Devilishly_Rowdy said:
https://forum.deadbydaylight.com/en/discussion/comment/3071774#Comment_3071774
Yeah and that's why people were lining up to play killer right? And kill rates were low according to devs? Dead hard was probably fine too, just bait it out.
I mean, there will always be players who struggle.
I expect Threads in around a week where you will complain that the game is sooo hard as Killer.
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It was playable before as well.
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I dont get any incentive at all.
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@hastarkis said:
https://forum.deadbydaylight.com/en/discussion/335226/killer-profile-not-viewable-in-postgame-lobby
I don't argue about the bug, but you cat tap on their game points instead of name. It will show you the menu.
So it might be just misaligned?
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I should have +100% Bonus-BP as Survivor, but I dont get them.
So maybe it is only a visual bug?
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Playing Legion or Plague, eh?
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I would not go that far - yet. But what is true:
The Slowdown-Potential on the Killers Side did not change and is probably even better, but the Chasetime is much shorter due to different things. DH being gutted is one thing. That it is easier to power through Endurance than BT + DS is another thing. The Basekit Buffs for Killer as well.
Meanwhile, Killers still run 4 Slowdown-Perks. In fact, it is even more prominent due to BBQ being nerfed, because this got another Slot for Slowdown-Perks.
And on top of that, none of the problematic Killers got any Nerfs.
So yeah, while on Paper both sides received Nerfs and Buffs, in reality the Slowdown-Meta from the Killer Side is at least as good as before while the Chase-aspect of the Survivor Side took some heavy blows.
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@indieeden7 said:
How many of these "um actually this update was good 🤓🤓" threads are you going to make? We get it, you don't play solo survivor, no need to keep telling us.
Wait a week and he will open Threads again how much he struggles at this game.
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Kanabo on the Armored Titan: It is a Killer Power, so it will not be changed. We had the same discussion with the Minotaurus Skin.
When it comes to animations or voice acting, they said in the anniversary that those are not really Legendary Skins (for the Survivors), but basically the Survivors cosplaying the respective Characters.
When it comes to the Killers, they should have added more difference to the original concept. E.g. the Warhammer Titans hould not have any cuts like Spirit has.
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@JimbusCrimbus said:
Idea: Learn to run tiles as survivor.
Because running Tiles prevents Legion from injuring you?
Legion-games will be dragged out to 20 or even 30 minutes now. At this point, all Ressources are gone and it does not matter how to run Tiles, if there is nothing to break Bloodlust, you are #########.
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You have joined the Forums in July 2020. This means that you are playing DBD for at least two years. So you should know that they never announce Patches in advance, they basically announce the Patches right before they go live.
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Kate has the Historia-Skin.
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@Devilishly_Rowdy said:
https://forum.deadbydaylight.com/en/discussion/comment/3069816#Comment_3069816
Yeah keep pretending that survivor mains are now playing killer after this patch.
Nope. It is completely normal in my Region that Killer Queues are long during this time of the day. And SoloQ was a mess before this Patch already.
So I am not pretending anything here. You are assuming. And you are pretty wrong with it.
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@Szakally said:
,,Survivors don't leave after update" - enjoy your q times ;)
To be fair, this has always been the case during this time of the day. At least in EU. Survivor Queues were usually instant until around 7 or 8 PM, then it switches at some point.
If there is still a Bonus in the evening this would mean that Survivors left. But currently, it is basically the same as always. (Obviously it could be possible that there are even less Survivors playing than usually during this time, but faster Survivor Queues at this point are normal)
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@Devilishly_Rowdy said:
https://forum.deadbydaylight.com/en/discussion/comment/3069763#Comment_3069763
Then play killer for a change lol, if dbd has become sooo killer sided all of a sudden 🤣 Or just get into a swf since you clearly like your games easy.
Sitting in a 10 minute queue for Killer is better than Solo Survivor-experience, this is for sure.
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A black hole will form and we will all be doomed.
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Not sure if this is correct, might be a bug.
But even if, those BPs will not bring me to play Solo Survivor right now (100% Bonus for Survivor in my Region).
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This was communicated via Twitter:
Cadet Charm-->Login.
Wall Titan Charm-->Purchase any Killer Outfit from the Collection.
Military Police Charm-->Purchase any two Outfits from the Collection.
Garrisson Charm-->Purchase any Survivor Outfit from the Collection.
Scouts Charm-->Purchase any 3 Outfits from the Collection.
So to get all Charms, you need to buy 3 Outfits in total with at least 1 Killer Outfit.
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This was known since they talked about the Matchmaking incentives. Nothing new.
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@Mandy said:
https://us.v-cdn.net/6030815/uploads/XDPJASQMOZHX/releaseinfo.png
RELEASE SCHEDULE
For all platforms the Mid Chapter Update releases at:
11.00am ET
Today.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/3069379#Comment_3069379
It aggravates me because they don't understand that it's calculated by most people when they use dead hard, it's not as simple as "press E to outplay" they looped them at whatever setup they had going on and then milked extra loops because they knew dead hard would come into use, the only difference now is those people won't milk the loop and they'll move to the next one meaning these people who have been having problems with dead hard for distance are still going to be crying about how hard it is for them to end a chase once they realize that it wasn't the dead hard, it was that alot of those survivors they had trouble with already knew how to correctly run tiles to begin with
Exactly.
A good Survivor who used DH before will not suddenly go down at the same Loop, because they dont have DH.
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@The_Krapper said:
I don't even use dead hard I prefer sprint burst but I'll tell you just like I told the other guy spouting this nonsense, if you think dead hard alone is beating you, you're just a ######### killer and there's no other way around it, at some point skill comes into play and either they use it right or they don't but don't pretend like it's " press E to escape the trial" at the end of the day if you spent half as much time trying to "git gud" as you did arguing with people on here you'd figure that out, man I swear some of these ######### robots in this community are cringe
This so much.
I guess people who complain about DH and think that it is the sole reason they lost the game never had a thought like "Hm... Maybe I did not play that well".
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All Characters are P3 50. And except for Dredge, all have all Perks, but I think this does not really matter since the maximum Catch-Up is capped.
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@humanbeing1704 said:
no #########? this happens every time a nerf or a rework is announced for something powerful
people constantly used insta heals when their nerfs were announced
To be fair, I think there is a difference between going out of your way to use up all your Instaheals before the Nerf and just keep running a Perk you would run anyway.
I guess next to nobody will think "Oh boy, DH will be nerfed, I will now start running it". At least I did not even think about equipping DH again, just because it gets nerfed soon.
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@RavenBirb said:
https://forum.deadbydaylight.com/en/discussion/comment/3069130#Comment_3069130
You're missing the entire point of why they are even nerfing it to begin with, none of what you said makes anyone "good". It's unhealthy for the game and it's being changed because of the reasons you listed that are "SO GOOD" for survivors. I also don't feel like you know anything about playing killer with that statement. It's okay tho pop off
This again? I have probably more hours on Killer alone than you in DBD overall. And you can easily spot the difference between a bad Survivor running DH and a good Survivor running DH.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3069155#Comment_3069155
I find it way less annoying to play against than PR, DMS, PGTW or Call of Brine (i am not calling it CoB) but that might be because I know where the totems are after playing like 600 games with Small Game.
Yes, this is true. For me, Pain Resonance is the worst of those. Because it is equally frustrating if your 99% Gen explodes before you can finish it or if your 3% Gen explodes, because nobody else is doing Gens...
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3069130#Comment_3069130
Honestly, I haven't seen Ruin on any Killers in a while. Maybe a month or so.
It's usually just PR, PGTW and Corrupt or some other combo.
I see it on a constant Basis. But since Pain Resonance released, less than before.
But could also be the case that many Killers just dropped it after the Nerf was announced. I mean it is not like they need to change their loadouts, it is just 4 Slowdowns and there are plenty to choose from.
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@Sadako_Best_Girl said:
https://forum.deadbydaylight.com/en/discussion/comment/3069146#Comment_3069146
God, P3ing survivors just to get their perks to tier tree from next patch onwards will be such a pain.
You can also just P1 them and get the Perks normally via the Bloodweb.
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@Johnny_XMan said:
I will actually miss playing against Dead Hard players.
Because it just means that we will see more SB players which I despise more.
Yeah, Sprint Burst is more annoying to go against for me as well. I just hate it to see Survivors sitting on a Gen until the last second and still get away without any problem. Or seeing them walking, looking at me, knowing that there will be no chase which will start.
But I also read on Twitter that some players are already going against Sprint Burst (which will happen after the Patch on a bigger scale).
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@RavenBirb said:
https://forum.deadbydaylight.com/en/discussion/comment/3069121#Comment_3069121
No doubt there's dumb complaints. Mother daughter ring for spirit doesn't exist anymore. It's a cup now i believe, she got nerfed.
Nurse is easy to counter and has been nerfed hard twice since 2016.
Blight you need to work at in order to even get the down , you don't just walk up and down someone. Unless you're saying blight is an easy killer then
I was expecting such an answer. Obviously, Killer players are gods among humans and playing Killer takes soooo much skill...
Even tho I was not expecting simply saying that MDR does not exist, because it still does.
Just that you get the memo - DH players who are good are only the problem. The bad Survivors who use DH, nobody cares about them. They are the ones who DH against a wall or use it when it does not really bring them anything.
However, the good Survivors use it to extend Loops. They can get greedy with DH, they might run an extra Loop or dont have to use the nearby Pallet, but make it to the next Window with DH. Those are not the players who do mistakes, even tho I think Killers might want to think that those Survivors did mistakes and should be punished for it.
And in general, there is nothing wrong to use DH before it is nerfed. But obviously in this forum there is a Thread about Survivors still using DH, but not a Thread about Killers using Ruin before it gets nerfed. I wonder why...
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@RavenBirb said:
https://forum.deadbydaylight.com/en/discussion/comment/3069109#Comment_3069109
"a good perk" LOL
Are you saying that DH is a bad Perk?
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What? Players use a good Perk before it gets trashed? Shocking!
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@noobes said:
how old is the challange.. is it in the current tomes?
Halloween 2020, if I am not mistaken.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/3068540#Comment_3068540
And they get more distance than DS without the potential of failing a skill check
OTR is worse in some aspects but better in others.
It is better because it works on both Unhooks. But it is worth when it comes to distance gained if you consider BT. Because OTR does nothing if you get hit after the Unhook. With DS you would gain the Speedboost from "Base-BT" and afterwards 5 second Stun. (Which is in reality 3,7 seconds of distance).
Now you just get the Speedboost from the "Base-BT" and thats it. OTR does nothing more. Way worse than DS in that regard.
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@Devilishly_Rowdy said:
https://forum.deadbydaylight.com/en/discussion/comment/3068566#Comment_3068566
You do realize that if a survivor is hooked near the exits it's literally a free escape when they're unhooked right? It's basically a 5th perk for free overall. So according to you 10 secs extra gens matter so much that solo queue is TRASHED?
Yeah, because it matters what happens in Endgame when the Devs buffed camping with those extra 10 seconds and did nothing against camping or tunneling.
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Base Voice Chat is a bad idea. For reasons why - search the Forums.
Also, Voice Chat is not what makes SWF strong. SWFs are stronger than Solos because you can filter out the potatoes. You will not have the Claudette Self Caring against Sloppy Butcher in a Corner. You will not be farmed by some David who wants WGLF-Stacks but does not run BT.
And Voice Chat does not change that. I can tell the Claudette that she is dumb to heal in a Corner against Sloppy Butcher, but this will not prevent her from doing so. I can also tell that Dwight that there is a Gen in a Corner which needs to be done, does not change the fact that he wants to loot Chests.
In an ideal world you would be able to bring Solo closer to SWF. But this will not happen. I guess the game will be balanced around SWF at some point, with Solos just being the point provider for Killers.
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If you think that 10 seconds per Gen dont matter and that 5 seconds BT DO matter...
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@GeneralV said:
Nah, people will get used to it.
After all, the 3 second stun time...
https://us.v-cdn.net/6030815/uploads/DRCAXYKCBNOF/image.png
...is not new.
Yes, the 3 seconds are not new. But they were from a time where DS did not have an Unhook Requirement and got disabled for basically everything.
3 seconds now just killed the Perk.
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@Chocolate_Cosmos said:
Unpopular opinion: I kinda like his roar whenever he starts sprinting.
Even more unpopular opinion: The Roar should be used all the time while he is using his Chainsaw.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/334717/isnt-this-supposed-to-be-the-next-update
Laughs evilly in twins
Knockout is pretty bad on Twins since it requires Basic Attacks.