AshInTheTallGrass
AshInTheTallGrass
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- AshInTheTallGrass
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@tippy2k2 said:
Ouchy!
Holly and Tippy wish you well
https://us.v-cdn.net/6030815/uploads/V095L6CNDZH8/pxl-20220729-223216711.jpg
Holly just makes everything better
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I'm glad you are well enough to be able to message. Best of luck with your surgery! I wish you a speedy recovery, too!
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Will the most vocal agree? Probably not. But, it's nonetheless good to offer some calm, reasonable suggestions.
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@SoylentPixie said:
https://forum.deadbydaylight.com/en/discussion/347555/im-not-a-fan-of-the-us-v-them-posts-either-but
Best you'll get out of me is a toasted cheese.
And I'll be honest, I'd be totally imitating that girl (that doesn't even GO HERE!) if it would stop both sides from sniping at each other across the forums.
I'll settle for a grilled cheese π
And yes, if sharing and "having a lot of feelings" brought everyone together, I would not interrupt you. I don't care if you don't even go here or play DBD.
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My opinions on Nurse and Blight have evolved over the years, but I still enjoy going against them.
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@PaintedDeath said:
When I watched Malignant I felt like the movie was literally made to become licensed for DBD.
I haven't heard of that movie before so I looked it up. Was that the movie from 2021?
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@SMitchell8 said:
Not very familiar with any of those bar IT and insidious. IT is always asked for. Lipstick face fits the bill of a dbd character immensely too, as does the further for a map/power option and an opportunity for and older female survivor.
I'm surprised you're not familiar with The Amityville Horror or The Shining**. Definitely recommend you see them. Personally, I'm not a fan of The Amityville Horror. It's just kind of "meh" to me. But it generally is considered a classic so it's worth seeing at least once. The Shining is definitely a great film though. Give it a watch when you have some time :) I had to Google Lipstick. Is that the movie from 1976?
Edit: And Psycho**
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lol Spirit is definitely great!
But what if BHVR ever does the ultimate, and releases a new chapter with Rin as a Survivor? Who will be your love then? π€
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@Marc_go_solo said:
For me, there will always some form of fear, even if it's only something as weak as apprehension, or the nerves of where Myers is lurking. Humans will naturally adapt to the regular patterns - like with P.T., when that first came out it was the epitome of fear for me, and now those videos have little effect. And honestly, I miss that.
There's always a need for some fear, but constant, unending fear is (as you rightly say) not capable in humans (certainly in terms of video games) as people just adapt.
The best horror or survival conveys mixes of emotion. The best trials I've had have had elements of fear, suspense, humour and action, but also tension of facing a tough opponent.
I like your take on it, and whilst for me I'd like to always have some fear involved (just a personal choice) it is absolutely right to say this is a battle of wits. The game has more compexities and random than it's given credit for.
Well said. Some of the best matches in DBD have a mix of all the elements you described. Thanks for commenting.
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@Anniehere said:
In my first days I would tend to scream in panic in the chase and I couldn't think of where to go exactly.
I've gotten used to almost everything now, but sometimes I'm under pressure in situations where I'm injured and the heartbeat is getting louder. There's always adrenaline once in a few games and I'm looking for more of that.
I just wish to have fun games again and if we can ask, scarier maps.
I hope your games are more like that, going forward β€οΈ
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@Micheal_Myers said:
For me I would love a Mix of Witts and Fear. Like I get the Witts right? But this is a "Horror Game" or lets say a "Horror Museum" like the devs call it.
The lighting update was horrid, like the texture updates are good and all but every map seems like its too bright even with the reworked textures.
And getting slammed with 60 Pallets per map (due to poor Map Design/Spawns) doesnt really make the "killer" feel like a "Killer".
I feel like the Fear Factor and Power Factor for killers need to return in a way where if survivors do use their witts that they'd survive way more instead of running to 10 god pallets that spawned in the same area making the Killer powerless.
Like Teir 3 Myers was SCARY until 60 Pallets ruined that.
So Idk.. I feel like a mix of the 2 would make the game feel perfect.
I hear ya.
Regarding map lighting, one thing that I find bizarre is the extreme difference between how the maps can appear on different platforms. I understand some differences are fine because that's the nature of the machines themselves. But take a look at this. This is far too extreme. Take a look especially at the last photo, the side by side comparison.
https://forum.deadbydaylight.com/en/discussion/341101/edit-why-does-goj-look-so-different#latest
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@Iron_Cutlass said:
https://forum.deadbydaylight.com/en/discussion/347031/i-dont-fear-the-killer-and-thats-a-good-thing
Here is the thing I have, at a top level, in a David v Goliath situation, what happens if David keeps winning over and over? The game becomes unfun for the Goliath.
What I believe is happening, which is entirely speculation (so take it with a grain of salt), that DBD was having a lot of killer players leave the game way back when, mostly high MMR players, because the game was unfun and heavily unbalanced. Certain playstyles were also completely destroyed and everyone on both sides were forced to use meta so things became stale super quick. A lot of the players were originally leaving because of this. With MMR, this feed into the "MMR Meat Grinder", where there weren't enough high MMR killer players, so high MMR survivors were facing mid MMR killers, thus causing them to leave from frustrating, so on and so forth.
Now that the mid-chapter patch was released, a lot of the strong survivor perks got hit hard as well as there being slight basekit changes to put things into the killer's favor. Im not going to sit here and act like it wasn't a killer-sided patch, but it was definitely needed for game balance. However, I feel as if people dont really understand how much of an effect it had upon the game. High MMR players adapted quick easily, mainly the SWFs at high MMR, and a lot of high MMR killers came back to the game. But low MMR players and SoloQ took the hugest hit with the update, not to say winning is impossible for them, but it really made things a lot more difficult.
Frankly I do not think there is a way to balance the game that will make people happy. If you go for 50% kill-rate/escape-rate across all skill levels, killers struggle at high MMR. If you go for a 50% kill-rate/escape-rate only for the highest possible skill levels, then low MMR and SoloQ struggle. It's a tough decision for BHVR to make and will only result in people getting upset now matter what they do.
Absolutely. My thrill comes from being David. If David is Goliath, then the thrill is not the same.
Now, why is David beating Goliath? Well, that's more complicated. Sometimes it simply is that David was the better player. And there are many people who cannot accept that. I've played with them, I've played against them. I've had to stop playing with those people or stop watching them (Survivor and Killer).
Some people's temperaments are very unsteady. They cannot handle loss. They cannot handle being outplayed. They cannot handle making a mistake or take any accountability for mistakes. If things don't go their way, they blame everyone but themselves, even if there is no one else to blame. For those types of people, it's not even a David or Goliath situation. It's like a kid playing with army men and just smacking them all with his hand and instantly "winning" the war. I'm not interested in that, or in balancing a game around people like that.
So yeah, you're right, there is no one universal way to make the game fun. But that's not something BHVR needs to worry about. Not everything is for everyone, and that's okay. (I'm not saying you think BHVR has to worry about that or do that, I'm just making that point to anyone reading this comment). To me, all BHVR needs to do is keep the game fun for the majority of the playerbase. And when I play, my fun comes from feeling like David. That's what makes me want to keep playing. For David to be David, it has to be a battle of wits. He can't be as strong as Goliath, but he does need tools to give him a chance to truly challenge Goliath. How that specifically plays out, well, therein lies the dilemma.
(All of this is moot when I'm memeing though. Then I don't care at all lol It's just goofing off).
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@Grigerbest said:
https://forum.deadbydaylight.com/en/discussion/comment/3191778#Comment_3191778
From a psychological point of view, in the new environment (people start to play a new game) people first and foremost paying attention to the atmosphere, which is on certain maps are pretty dark, gloomy, scary. Behaviour really nailed it.
Add to that atmosphere a TR (Terror Radius), and this is pretty much the combination to make the player be afraid and alarmed. Not to mention the genuine ubnormal look of some killer characters.
But people get used to any environment if they spend a lot of time in this environment, and fear is practically go away itself.
Aside from as you said "Tension".=) Tense of being chased is something that people not getting used to, it's more like an emotion they experience on a regular basis. Plus survivors just wants to outplay a killer in simple words. This is exactly why this game is not getting boring even for the most experienced and old players. Some players are actually addicted to this game, don't forget. =)
I agree π
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@SoylentPixie said:
https://forum.deadbydaylight.com/en/discussion/comment/3192382#Comment_3192382
You never forget your first scratched mirror gen grab...i may have peed a little :D
hahaha you win, you've got me beat on that one π
I think at worst, I've scared my cat from shouting and flinching when I got grabbed lol
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Gotta admit. I chuckled at many parts here, whether you intended that, I don't know. Some of this I agree with, some I disagree with. But I think you've said enough to get some interesting conversations going. We'll see how they play out.
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@SoylentPixie said:
I think the only thing that still scares me is scratched Myers or a playful insidious Bubba. You can't really retain the fear when you have played against killers numerous times. I wasn't around for dredges release so when I came back, that fear returned the first few times i faced him because I had no idea what to do or what the heck just jumped out of the locker!!
Killers that I recognize to be playing pretty damn good, do put me a little more on edge, but most of my anxiety these days stems from avoiding three gens and wondering whether my generator is going to randomly blow up in my face lol. This doesn't diminish the game for me in any way since I'm still playing 4 years later.
Occasionally, I do still get a good jumpscare from a scratched mirror Myers lol Those are always great π
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@Hex_Maidenless said:
200 points is 200 points you can't stop me
lol π
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/3192350#Comment_3192350
Thank you, Captain Obvious.
Does your sarcasm make you feel good? I politely and respectfully ackowledged that you have a right to a different opinion, and that I don't feel that "I'm clearly right and I must debate you." I did nothing to you. And I don't deserve your attitude.
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https://clips.twitch.tv/StrongGrotesqueMonkeyBudBlast--Du0EjJrAhbepPD5@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3192306#Comment_3192306
Lol, I played Dredge last week and got a grab out of nowhere because I accidentally teleported into a locker someone else was hiding in. Took me a second to even realize I was carrying a survivor. π So yeah, I admit I did not see it coming!
Reminds me of this lol
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@Absoluterealdipper said:
Due to the fact that it's a "Horror" Game, it lacks a foundational aspect of Horror since all of the reworks. I remember back in version 1.0.X when the maps were dark and you felt like an actual survivor. Now it feels more like a playground
Yeah it's definitely different (even from when I started playing), but I still play because I enjoy the competitiveness. Is it playground-esque? Yeah. I'm fine with that though. And it's also okay if you're not fine with it.
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/347031/i-dont-fear-the-killer-and-thats-a-good-thing
This is literally the worst version of Dead By Daylight to me.
You're welcome to your own opinion.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3192295#Comment_3192295
Widowmaker from Overwatch is, well, sorta modelled after a black widow.
lol I had to google that to see what you meant. It's only her helmet ππ
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Oh, but he will ππ lol
Are you a Dredge main? haha
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/3192231#Comment_3192231
I will be sure to dump giant spiders on my kid when they are young so that they will have a more interesting story to tell than TotemSeeker91. Mods, this goes without saying, but I am joking, or am I? You never know!
Anyways, I always wanted a pet tarantula. Just thought I would mention it because this topic will probably never be relevant again. Oh, and a spider killer, a sexy one. Get on it, DBD devs.
Sexy and . . . uh . . . spider Killer . . . don't uh . . . don't really mesh
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/3191890#Comment_3191890
Oh it's just whenever she freaked out at a spider, she would scream and stuff, and my small child brain was like "oh no" lol
oh hahaha I thought there was some really traumatic story behind it lol But nope, good ole classic conditioning!
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@RpTheHotrod said:
Always just one. He always defaults to the locked one. If you lock both, then he can hop out and break the other. If you lock one, then once he breaks out, that area can be used AGAIN as a slowdown against the killer.
@BenOfMilam said:
I always lock just one. Dredge can just break the second lock with M1 after teleporting to the first one.
You miss out on getting a longer warning and potential extra safety in exchange for wasting the killer's time only very slightly.
@SpaghettiVase said:
I mean you should never lock both. If he teleports to it, its going to send him out of either one, Heβll see the lock and break it. Effectively wasting it.
@sizzlingmario4 said:
Never lock both lockers in a pair. If Dredge teleports to a pair of lockers, it will always force him into the locked one if one is locked and one isn't (unless a survivor is in the other one, in which case it'll prioritize that). Once one lock is used this way then you can lock the other one and make him exit slowly again the next time he tries to go to that pair of lockers.
If you lock both immediately, then he'll get out of one locker and then he can just break the other.
My strategy is also to lock only one, but I had a talk with someone who was vehement that locking both is best. And I noticed that my solo queue teammates were going around locking all of them.
For anyone else reading this, if you're in the camp that locking both truly is best, feel free to try to explain why.
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/3191784#Comment_3191784
I blame my mother for my arachnophobia, lol
lol why? what did she do?
(I blame the movie Arachnophobia for mine. I was wayyyyy too little when I first saw that movie).
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@symphonyOTN said:
I have arachnophobia and any spider, big or small, in games, in my house or outside, it scares the crap out of me, but it doesn't stop me from going outside or playing games with spiders in it. If they add spiders in dead by daylight, I wouldn't stop playing it, but it will increase the fear factor by 100% for me and i don't mind that.
I still (mildly) have arachnophobia. It used to be a lot worse lol But if I see a giant spider (like those ones in Australia)--that's a huge nope! I can kinda handle a tarantula. I'll keep my distance, but THIS.....? NO!
I'd probably hate a giant spider-like creature in DBD, but I can at least handle that lol
(By the way, for some reason, this is the only way I can attach the link. At least on my end, you have to right click and open the link in a new tab to open it. Maybe it's because I don't have a tiktok account, but it fails to link properly if I try to "share" it.)
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@shiroo said:
https://forum.deadbydaylight.com/en/discussion/comment/3190831#Comment_3190831
Happy spending! Don't spend it all at once lol.
Thanks, Dad! I won't! haha
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@shiroo said:
I couldn't first time, claimed again, got different code and it worked.
You're a life saver! I didn't know we could do that. It worked. Thanks π
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@Thusly_Boned said:
Got mine with no hiccups.
Oy vey . . . time to reach out to BHVR, I suppose.
(Glad you got it though)
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@DEMONANCE said:
it was entertaining thank you.
lol you're very welcome <3
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@YOURFRIEND said:
I've been playing with enduring spirit fury to hopefully help survs out with this. On the survivor side? Still haven't gotten it. Probably never will.
Do you have head on? It took me a couple of matches to get this challenge done (I usually only got 3, max), but don't give up. When I finally got it, I got 4 head on stuns, 2 pallet stuns, and 1 wiggle from the Killer's grasp stun. 7 total. That's crazy considereing I was only getting 3. Games sometimes suprise us with crazy, unexpected outcomes. Good luck! (And that's a genuinely nice show of sportsmanship on your part to try to help out π).
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@scoser said:
I'm fine with it from a killer perspective. Stunning is part of the game and if a survivor wants to drop every pallet instantly to go for the stun instead of trying to loop it for 30 seconds before dropping the pallet, I'm fine with that.
That's a nice, measured way of looking at it.
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@Fred_krueger said:
As a survivor, the escape by hatch ones are worse. They do nothing all match with a key, clairvoyance, left behind
When I did that challenge, I took the reverse strategy. My goal was to play as well as possible so that the Killer was distracted by the other Survivors trying to leave by the exit gates (and not focus on trying to get me). I burned an offering to spawn the hatch in the shack, so I waited for everyone else to leave and then did it. I brought a key and left behind for backup.
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@Viciusaurus said:
I know how much of a pain in the ass it is as survivor, so I've been running Enduring/Spirit Fury while kicking gens as much as possible when playing killer.
You're a sweetheart π<3
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@Bartlaus said:
https://forum.deadbydaylight.com/en/discussion/comment/3186179#Comment_3186179
Lady AshInTheTallGrass, it is always an honor <3
The honor is all mine, my good Sir πβ€οΈ
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@Nirgendwohin said:
I wonder if its PC only. Some youtuber don't have a bubble at all or a kindred is not blocked by the bubble (xbox)
It's like this on PS4, too.
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@YukiShiori21 said:
There are too few colors for the aura reading, especially when two or more perks use the same color. There are seven colors in a single rainbow, and only like three or four in a trial? Get it together, entity.
Absolutely. I know the devs need to keep color-blindness in mind. That's fine. I don't have any preferences on what shades to use, I just want it to be different.
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@steamed_hamzzz said:
I love going against bully squads who are constantly going for Head On plays, flashy saves ect, bring on the stuns!
the longer survivors spend trying to stun the killer the less time theyβre on gens
To me nothing is scarier than an efficient team who slam gens, I shudder at the thought
oh God lol you said "bully squad." That's my fear π I wasn't trying to bully, I was just trying to get a challenge done, I promise ππ
But that challenge is now complete. Now it's time to get back to business and efficiently slam those gens. ππ
See you in the fog!
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@PigMainBigBrain said:
I mean...
Other than making survivors do stupid ######### like camp unsafe pallets I got no problem with it. If anything you should be asking this question to survivors, cause survivor challenges don't make killers play differently. They just make survivors do stupid ######### in order to get a challenge completed at the risk of getting rekt for doing said stupid thing when it wasn't the time.
It might be annoying to get stunned so frequently in a match though (especially if more than one Survivor is trying to get it done). I'm asking because intentionally getting a bunch of stuns isn't my normal play style, so I felt off when I did it. I didn't camp unsafe pallets, so I did it with head on, a couple of pallet stuns while in chase, and a wiggle free (7 stuns total). It felt kinda scummy, to be honest. I hope the Killer realized I was just trying to get a challenge done, not troll him. (Different platforms, so I couldn't ask him).
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@Bartlaus said:
Nah, I dont worry, I just blink through the pallet
Oh come on, Sir Bartlaus, you know I stunned you through that blink yesterday π
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@Friendly_Blendette said:
I mean not really, unless they have head on not many have gotten it off me I'd say. Did have someone going for it at the same time as my Orange glyph challenge and we would lock eyes for like 3 seconds of me respecting the pallet and them waiting to drop to get the stun before one of us made out move lol.
hahaha all I'm picturing is this π
You, the Survivor, the pallet, and the glyph
"Go on, make your move . . ."
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3186045#Comment_3186045
I did that challenge with Blast Mine/Head On/Quick n Quiet/Parential Guidance. In the end I got it with two head on's, one blast mine and one wriggling off the shoulder, of all things.
I got mine done with 4 Head On stuns and 2 pallet stuns (pallet stuns were just trying to avoid going down in chase). And because of what you said, I just realized I did 7 stuns because I wiggled out of the Killer's grasp at end game. I can't believe I forgot about how wiggling free stuns the Killer. Maybe next time I'll do Head On, DS, Boil Over and either Quick and Quiet, Blast Mine, or WoW (to help locate unused pallets in solo).
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@Akumakaji said:
Of course you always feel the kind of tome challenges, that are up when a new page is turned. A lot of Blights and Nurses this month, more then normal. I really havn't decided if this was just some fluke or some sick joke on some interns part. smh How could you do something like this in the current climate of the game when half the complaints here are about "I just face Nurse after Blight after Nurse"?
Oh well, I guess every killer deserves some love now and then? Lets hope for a sick Silent Hill rift then later this year with some awesome Pyramid Head and Cheryl cosmetics :D Of course, the page 4 Pyramid Head master challenge will be some BS like "hit three survivors with one POTD. Do this two times. Complete this challenge in one trial"
They're also very hard to stun with a pallet π€ Hmm, that might've been intentional . . .
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@humanbeing1704 said:
annoying when survivors just camp every pallet lol
I put on Head On today to get the challenge done. Between that and normal pallet stuns to avoid going down, I stunned the Killer 6?? times that match. I actually felt bad, and I wondered if he thought I was just trolling him.
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An atomic bomb buff might've been a little too generous, devs.
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@drakolyr said:
Sadly everytime i got such teammates, the killer either doesnt see it or abuse the hell out of it. *Sadface*
It's okay, bud
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@Leachy_Jr said:
Matters.
Sandbag a Mikaela? I'll help you with that.
Sandbag a Jonah or Yoichi? You are dead.
hahahah what's with the Mikaela hate? πππ
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@humanbeing1704 said:
Whenever I see survivors being dicks to eachother I'll intentionally go after the other people and give the affected survivor the hatch
livin' up to your name lol
thanks for caring when you see it



