AshInTheTallGrass
AshInTheTallGrass
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- AshInTheTallGrass
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Comments
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@whammigobambam said:
I had so much fun in dead dawg when it was released I would like more back in time themes. Like a suburban neighborhood in the 30/40/50s, Brooklyn in the 70/80s, a warzone tench or real time areas that at one point we're devoid of hope.
Or just expand on what they have. one realm of Glendale? Seems like a missed opportunity.
What about this?
One of those fake towns that was built in the desert in the 1950s for nuclear testing? And the Killer could be a mutant hill jack, like from The Hills Have Eyes?
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2418516#Comment_2418516
In Jaws 2 bunch of them are out together on boats. Have gens on boats and survivors get from one boat to another by walking over the masts and pieces of half sunk sailboats. If Jaws he moves in water and can hop over the survivor pathways to down/injure. He kicks them with tail onto hooks. ๐
If it were Jaws The Revenge, his stun sound affect would be roaring like a lion because . . . sharks do that.
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2418496#Comment_2418496
You know if they tried, every PC and console would burst into flames the moment players load into the map.
lmao that's one of the funniest things I've read on this forum ๐ so sad, but so true
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@Yatol said:
Casino
I could see looping around slot machines and falling down open elevator shafts (if it's 2 stories). That could be cool.
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@0wl said:
Something with lava which, in time, will block off desirable paths by lava after x minutes.
So would we be in a volcano (with chambers) or do you mean we're above ground but an active volcano spews nearby and periodically cuts off certain loops/locations?
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Hmmm, what do you see those looking like, especially the water one? I remember there was a super cheesy (but fun) movie from the 90s called Creature, where a half shark/half human was the monster. I wonder if Behaviour would ever do something like that. That would actually be a lot of fun.
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@CornHub said:
Deserted mall or an amusement park. Stuff that's creepy when it's empty mainly
Ooooh a deserted amusement park is such a good idea!
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@lauraa said:
https://forum.deadbydaylight.com/en/discussion/comment/2418469#Comment_2418469
spaceship/space station, kinda like Alien I suppose, yeah. I think it would have potential to be really atmospheric.
It doesn't have to be a claustrophobic indoor map, there could be a biodome or something.
One of my favorite streamers, Puppers, also had a similar idea. I remember the chat was trying to figure out what the exit gates would be like. Would you be running to get into a pod to fly away? We couldn't figure it out. But a lot of people were excited about that idea. Good idea ๐
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@Huge_Bush said:
A map where you can walk on the ceiling.
Like the movie Labyrinth? If Behaviour could pull off that coding, that'd be cool. Wonder what kind of Killer would go with that map.
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@betelgeuseyes said:
A sewer map would be cool.
And gross haha
But if they ever do Pennywise, maybe that would be the map. Never thought of that before.
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@OniWantsYourMacaroni said:
I just want a map for Trickster ๐
Just imagine,a part of a city at night with graffitis and neon lights etc.
Yes! I wanted that, too (especially with how the lobby was when he came out).
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@lauraa said:
an outer space one. Space is terrifying, and the last place you want to be stuck with a homicidal loon.
Do you mean on a planet, or like a spaceship like in Alien?
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@Squirrel_Thicc said:
https://forum.deadbydaylight.com/en/discussion/comment/2414422#Comment_2414422
I was gonna reply to that comment but you said everything I wanted to say perfectly
Thanks. I appreciate that. <3
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@Haddix said:
https://forum.deadbydaylight.com/en/discussion/comment/2413560#Comment_2413560
Counterplay in PVP video games is never supposed to be reliable, but only give you a chance to counter your opponent. Currently, with Spine Chill equipped, you have a 100% chance of knowing exactly when a Myers and Ghostface are stalking you from within 36 meters. That isn't fair counterplay, as Myers and Ghostface have no counterplay to that. They HAVE to look at you in order for their abilities to work, and a large part of being efficient with their abilities is utilizing stealth, which Spine Chill completely shuts down. When counterplay is always effective and has no counterplay itself, it is unfair.
Spine Chill is not entirely reliable. It is map dependent, killer strategy dependent, and survivor awareness dependent. It also gives no information on if the killer is coming to the survivor or going away, or where their position is, especially when competent killers flick their camera lenses away.
Regarding your point about Ghost Face and Myers, both of those killers are still able to stalk, even if Spine Chill is going off. In other words, Spine Chill does not prevent stalking. If the survivor had to stay still, then you'd have a strong argument because you could say Spine Chill would allow survivors to completely counter Killer power simply by moving.
I have been exposed by both Myers and Ghostface while running Spine Chill and also sacrificed. You know why? Because the Killer simply outplayed me that game. It's that simple. They were better.
Spine Chill is not the problem.
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@bibibib8 said:
https://forum.deadbydaylight.com/en/discussion/comment/2414156#Comment_2414156
True but let be honest the wraith buff are really good and fair he have more movement speed but his lunge is reduce and survivor still cry he is op. Imagine that for trapper it will be the same thing again
I have a problem with All Seeing Blood (especially when stacked with Coxcombed Clapper). Other than that, the Wraith doesn't really bother me. But that's the thing. I think enough of the community agrees that Trapper needs a buff, and since the Devs probably aren't going to completely rework his power for various reasons (including fan nostalgia), his add-ons are a good way to go about it. I mean, I'm a survivor main and I presented ideas that would prevent me from disarming traps for a set time, and also slow me down (first to disarm, then to struggle) and give me a modified deep wound state (slow me down again to have to mend). I totally get why you feel that way though, but I think these forums are a lot like Twitter. A lot of the time, it's a bunch of super loud people who make anyone who reads their posts think they represent the majority. In reality, they're just the most vocal. The majority often doesn't bother to even try to engage with them because the back and forth isn't worth their time. So I genuinely believe that a buff would be received well by the community. Especially because I could see a lot of the big streamers talking it up, and their followers often just trust their word.
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@ryseterion said:
well an easy fix is just to make it so that once readied you cant change characters like killer, but for survivor.
That would go over very badly for a lot of survivors. Last minute switching is their only option to try to avoid Franklin's, especially when they're trying to complete challenges that call for them.
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@bibibib8 said:
https://forum.deadbydaylight.com/en/discussion/271485/buffing-the-trapper
If they make trapper viable survivor wont like it. They made wraith viable and survivor hate it we cant have too much killer viable
Reasonable buffs are always fine (I'm a survivor main). Anyone who has a problem with fair adjustments hasn't thought enough about why they're needed, or they're just whiny and want it to be too easy for themselves. If it's the first, a discussion could help. If it's the second, I don't care that it bothers them. But that goes for killer players too.
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@Revolver_Ocelot said:
https://forum.deadbydaylight.com/en/discussion/comment/2413606#Comment_2413606
I'm not going to exploit an error in design. Do you honestly think that Devs designed The Shape to stalk people while facing away from them or approach a survivor while walking sideways/backwards?
It's not an error in design, or an exploit.
Spine Chill is fine as is, and since the reasons why have been explained already by other posters, I won't repeat them. Evidently, we're going to have to agree to disagree.
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@Revolver_Ocelot said:
https://forum.deadbydaylight.com/en/discussion/comment/2413570#Comment_2413570
"Just use a sideways walk exploit so you can't see where you're going." If someone has to do this Spine Chill is obviously broken against The Shape.
That's not an issue. I've watched my friend's streams and he has used this same tactic repeatedly. Try it out.
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@nutmilk420 said:
I'm not a traper main so my opinion dosint mean much.
I think I'd be cool if he got diffrent kinds of traps he can switch too while keeping his base ability like clowns antidote bottle. Something like spikes that can be placed on windows to injure or somkinda pallet booby trap.
Never heard of spikes being placed on a window before. I like that idea (as long as they could still be sabotaged). Good thinking.
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@EvilJoshy said:
All good suggestiongs but I think the best thing for trapper, as well as many other killers, is the early game warm up idea the devs have been teasing for a year. Trappers biggest weakness is the time it takes him to setup. Ruin will probably been seen as the survivors spawn in. Corrupt Intervention works but survivors tend to hide until it's gone. He also has no mobility or map pressure. Giving him a teleport would be lazy. If there was something that actually rpeventing survivors from immediantly working on gens, trapper would be able to place his traps before 3 gens pop.
Can you elaborate on the early game warm up idea?
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@TerrorUnleashed said:
I want to be able to play Trapper again, but it just feels like running a tutorial slasher whereby there is no benefits that factor into a real game... traps are so avoidable, and he has no other significant abilities to boast. Just so bland.
Trapper's traps are pretty well hidden on the staircases in Gideon, if you'd be interested in trying that out. I think he definitely deserves some better add-ons to make his gameplay more exciting though.
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Edit:
I'm fine with discussing options for buffing his base kit, too. These add-ons are appropriate based off of his current base kit, so if that changed then maybe these wouldn't work so well.
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@Dhurl421 said:
Dennis would have to be the Killer.
Would "The Implication" be his Killer name, or one of his perks?
I love this comment so much lol
The Implication could even be his special attack.
Every survivor when it starts up: "Ah! There's no where to run. What am I gonna do?! Say no?"
Ukr2IcD.gif -
@Trickstaaaaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2410390#Comment_2410390
You do realize steam users can change their name everyday, whenever they want to lol?
Anyway I meant to vote yes. I voted no by accident.
I do realize that, even though I am a PS4 player and have never used Steam. I was sharing this commentator's perspective: "On steam I actually do double check people's profiles and use it to dodge in lobby players who have bans for hacking on their profiles."
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I don't think Trickster is nearly as bad as people say he is. You have to learn the aim (but that's how it should be with any Killer power), but once you do, he is incredibly strong in 1v1. A good (not even great) Trickster can end chases easily. I say easily because I've gone up against them and watched some pretty incredibly streams of it. Like all players, are there bad Tricksters? Yes. Probably more bad than good, and that could be because those players haven't taken enough time to learn how to use him. And I think those people are unfairly skewing the overall perspective of him. Trickster is one of the best at 1v1, and in many cases, his 1v1 aptitude is broken. With Huntress, you hear her winding up and she slows down. It's easier to pit skill against skill against her (when her hit boxes aren't the size of a continent at least). He is weaker at map pressure for sure. Ideally the devs should've addressed that in his rework. There were some good ideas presented. But I think the idea is, if you can quickly get players downed in 1v1, you make it harder for the remaining survivors to finish the gens, so in essence, his power is supposed to be a snowball effect to counter his lack of map pressure. All you can really do against him is try to stay hidden, because even breaking LOS isn't going to always work. Not if the killer cuts you off at loops, throws through pallets or windows, traps you in a corner, or just gets lucky with some sketchy hit boxes.
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@SkeletalElite said:
https://forum.deadbydaylight.com/en/discussion/comment/2411240#Comment_2411240
I don't mind the killer being able to see my profile/name//ping, but I think I should be able to check theirs too. I don't care about seeing survivors/items at all.
I think that's fair. You used to be able to see the Killer's profile on PS4 (not sure about other platforms).
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@UncleStabby said:
It honest-to-goodness pisses me off that we didn't get Carl the Cashier in game.
Maybe someday they'll do it as a surprise (you'd think they would've around the 5th anniversary ๐ค ). I'm skeptical, but you never know!
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https://www.youtube.com/watch?v=GNYc-6EG1kI
As I said earlier, he also has history with Amanda. Why this is not included in her official lore is beyond me.
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dd.gif@Dr_Gaster said:
This is a very interesting survivor, I'll be sure to write this down.
He clearly has history with Amanda, too.
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@BingBongMan said:
In all seriousness I'm wondering what happened to Benedict Baker, he was there in the lore. Now all of a sudden we haven't seen or heard from him in god knows how long.
I'm kind of hoping he becomes a playable survivor at some point.
If I had to bet, I'd say it's likely they won't make him a playable.
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@SkeletalElite said:
I don't care about items, survivors can 6 second swap those if they care that much.
I just want to be able to see ping/name/profile of killer, and Im happy
Either that or remove killer ability to see my ping/profile/name
Some people want to see names so that they can lobby dodge if they recognize a player. And someone else said you can check on Steam to see if that person had hacking bans. So if names could stay, but your ping was hidden, would you be okay with the Killer seeing the survivors in the lobby?
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@bm33 said:
I thought this was going to be about Carl the cashier but I'm pleasantly surprised and would love to have Frank in the game. The McPoyles could be the killer. ๐
Royle McPoyle could ride on Liam or Ryan's shoulder and then fly off to poke the survivor's eyes out for the special attack lol
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Should've known . . .
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@TacitusKilgore said:
https://forum.deadbydaylight.com/en/discussion/comment/2409820#Comment_2409820
Plenty of actors hit their backs with a belt to simulate pain. Its possible, but then again if you've got a thing for that i guess you'll just get claire 2x.
My favorite comment I saw about this on a stream was "I'm pretty sure the VA for Claire was just getting railed in the recording studio."
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2409924#Comment_2409924
You should listen closely when you have a Jane and a Jeff hooked together in the basement. Oh my my!
I guess next time you got those two hooked in the basement with an insidious Bubba you gotta wonder if he's got other motives for being there . . .
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2410321#Comment_2410321
On steam I actually do double check people's profiles and use it to dodge in lobby players who have bans for hacking on their profiles.
We don't have that ability on console, but that is obviously helpful.
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@gilgamer said:
This is what happens when people constantly ask for sex to be added to the game
Who asked for that?
I think the devs are just lonely and hard up.
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@Aven_Fallen said:
Yes. Even tho most chicken out and dodge.
However, Names and Profiles should be hidden. There is no reason gameplay-wise to show them.
I've heard people say they want to be able to see the names so that they can lobby dodge if they recognize a player.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2410224#Comment_2410224
Claire's skin has a different voice
I didn't notice a difference but I'll take your word for it. Regardless, Jill sounds awful too. Most of the survivors do. Laurie is an exception.
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@HealsBadMan said:
It takes good VAs to sound injured instead of horny. Even triple A games have this problem: below only 3 characters don't sound like they're liking it (one of whom is a robot and another being a literal hamster).
". . . a rabbit and . . . a literal hamster" lmao
I sent the original clip to a streamer friend and he watched it during his stream. The people in his chat could hear it and were freaking out thinking he was watching some "adult entertainment."
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Oh yeah, my bad. Thanks! (Identical sounds between Claire/Jill, but different skin).
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@Marc_go_solo said:
https://forum.deadbydaylight.com/en/discussion/comment/2409861#Comment_2409861
Thanks for that! There could have been a warning so my wife didn't have to walk in on me watching that!
lmao
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@thrawn3054 said:
I always felt Jane sounded like she was enjoying the trial a bit too much.
Put her with Ash or Dwight and you better hope nobody walks in the room.
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@Raccoon said:
My Huntress sounds rather excited in my lobby screen O_O
Oh God now I'm going to go check now just to see . . .
Seriously. They've got to be trolling us.
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๐ nsfw nsfw nsfw nsfw!
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@Clowning said:
... Nerf pig?
It happens on hook, too. Or just being injured in general.
But can you imagine that being an official reason to nerf Pig? lmao
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@Grandpa_Crack_Pipe said:
https://us.v-cdn.net/6030815/uploads/VCE8NH8FCOAR/image.png
THIS IS YOUR LAST WARNING
๐
Give that advice to the devs!
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@Itslat3ncy said:
Tou should of heard Kates and Steve's ptb sounds oh boy they were spicy
hahaha sorry I missed that
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@GentlemanFridge said:
Just you try to sound injured without actually injuring yourself.
Maybe I'm a weirdo, but if I got sliced, stabbed, diced or hooked, I wouldn't sound like I enjoyed it and wanted more. ๐คทโโ๏ธ