AsePlayer
AsePlayer
About
- Username
- AsePlayer
- Joined
- Visits
- 826
- Last Active
Comments
-
@silverwolf4455 said:
I like the mori change.. keys need to be more scarce.. lower the chance for them to be in a chest and either delete the purple key or give it another purpose.. don't need 2 that can both open the hatch.
We already have 1 key that doesn't open the hatch.
-
@Lithuanian said:
I know the dates when it's gonna come but I think it's very stupid to release the last tome level4 just 1week away from closing the rift, like why?
Some people took a week for completing the level1 fully and level4 should be the hardest challenges as they said
Because money.
-
@xRem said:
https://forum.deadbydaylight.com/en/discussion/comment/815291#Comment_815291
"PeRKs arENt A cOUNtEr sPiRi.... SuRvIvOR mAIn"
Did you just have an aneurysm or something?
Stridor counters Iron Will, now what?
-
@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/815310#Comment_815310
The most funny part is that I'm a killer main trying to help survivors against tunneling and who doesn't feel keys are OP. But most important, if moris get nerfed to the ground I'm gonna be really pissed off, they are amazing animations
They are pretty amazing (when they work properly lol. Pretty sure Hillbilly's is broken and he walks too far forward till he's off the camera).
-
Either bite the bullet and chase them out or wait for the EGC to end if your fee fee's will get hurt.
-
@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/815304#Comment_815304
I adore how a discussion about Ebony Memento Mori turned into a "Keys too" argument, LMAO
Can't change one OP thing without the other side getting mad at something that isn't all that OP lol
For the record, I like your #2 change a lot. Way more fair for the survivors.
-
@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/815273#Comment_815273
Yes thanks.
Just some suggestions. I mean it would make me very happy, if keys can't spawn in chests anymore too. Keys and Moris are just way too powerful in my eyes.
What if keys took like 6 seconds to open the hatch? Enough time for a Killer chasing the survivor to not get screwed over, but also to let the Survivor escape if they found the hatch fair and square while immersed.
-
@xRem said:
https://forum.deadbydaylight.com/en/discussion/comment/815249#Comment_815249
In which regard? My point that if a killer wont leave a hook you should punish him for that? Or if he wont chase anyone but one person rush gens?
Saying spirits counters arent looping and are not iron will? If a survivor has iron will and keeps running their going down, but what if a survivor runs to a pallet and then throws it the side they came from? The spirit will think they threw it on the side they ran and then attempt to punish that, or the spirit reads this and baits it. Theres multiple scenarios for this I could mention.
Or that perks are often given to killers for fixes? But survivors having a perk that's not a counter to spirit but can help alot against her and most killers isn't that bad?
Which point didnt make sense? I'd love to have it explained.
Have you heard of a perk called Stridor by chance?
-
@xRem said:
https://forum.deadbydaylight.com/en/discussion/comment/815198#Comment_815198
And 3 you can talk when you make your own point bud.
My point is pretty much Peanit's point. I also don't need to have a point to point out that you're talking nonsense, anyone can see that.
-
@SurvivorsAreOp said:
Jesus it feels like everyone here just started playing the game. Like seriously Survivors do need nerfs cause of how op they are. They're acting like like a mori is guaranteed like ok let me go hook this survivor but oh wait you can't cause you'll always be blinded by a flashlight. Then there's gens which need to be nerfed because of how quick survivors get through them. Literally any youtuber can tell you that gens 100% need a nerf. Come on people it's obvious most of you aren't even in red ranks yet. I Literally made this account just to say how op survivors are bc of how stupid everyone here is.
Any competent killer can turn to face a wall or the other way to avoid a flashlight blind when picking up a survivor. You're acting like these are guarantied.
-
Boosting emblem xp would be way more beneficial because it would make afk killer matches for xp grinding less rewarding than actually playing through the game. It would also help out with the ridiculous rift grind (although I'd gladly take both too :^) ).
-
@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/814076#Comment_814076
That's near if not actually impossible on PS4. Many people who play this game have messages turned off.
Was mainly talking about PC. If you're on console, burn a coin and pray to your god.
-
@thenegativone said:
https://forum.deadbydaylight.com/en/discussion/comment/813532#Comment_813532
You shouldn't have to swf just to be able to get the challenges done. They should be accessible to everyone...
At the end of the day, you don't need to SWF to do the challenges, you just need to communicate with the randoms pre-game that you need chests, etc. I only said it makes it easier to have SWF.
-
Dedicated servers work pretty well for me for the most part at least in Arizona. Maybe I'm just lucky.
-
In all of my 600+ hours on this game, I've seen this happen maybe twice. How often is this actually happening to even warrant a change that would potentially punish an innocent person in solo queue?
-
Maybe when I first got the game, but at this point with around 650 hours in the game, DBD doesn't really come off as "stressful", just "annoying" at times.
-
@bubbascal said:
https://forum.deadbydaylight.com/en/discussion/comment/813415#Comment_813415
Youtubers are not "positions of power". If you have a official DBD staff member saying so, that's different. But in that case, you should be able to name them at least. Especially if you have seen "many different people" claim as such.
There's your source. I also never claimed a YouTuber was a "position of power", however MandyTalk the Mod is. I wasn't going to dig for this, thankfully @myers_obsession posted it here so you can finally be content with some evidence. Now take a chill pill until Tome IV actually comes out please.
-
@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/813488#Comment_813488
Even if "some of" the challenges in tier 4 are placeholders I'll be disappointed. Pretty much all of them are horrible.
There are only like 3 or 4 that are truly horrible. The rest are pretty easily manageable, especially with SWF, although I'd like to see different challenges as most of them are just the same thing but slightly harder.
-
I definitely think people getting mori'd should result in them getting at least a black pip. Seems like a no-brainer. Alternatively, nerf mori's so the entire pace and flow of the game doesn't get absolutely destroyed by its usage (make the conditions much harder, for example needing to hook the survivor twice, needing to hook every survivor once, (to prevent the tunneling -> mori bs, etc).
-
@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/813330#Comment_813330
If I've learned anything about this game its that they are very reluctant to change anything - regardless of outcries. How long did it take for the Freddy rework? Legion? The trial of dedicated servers? They may change the difficulty but I wouldnt be surprised if its not until the next rift or the one after that.
Those aren't comparable to this situation though. You're comparing something that could take an extremely long time to do (reworks, dedicated servers, etc) to changing a few lines of code so the challenges are dialed back. I'm fully confident they'll be changed, unless the devs want every rank 16 killer in the known universe to get bullied.
-
@bubbascal said:
https://forum.deadbydaylight.com/en/discussion/comment/813330#Comment_813330
Insane challenges are placeholders?
Prove it. Give a official source, please.
Because we have proof that these challenges are in game. At the moment, if you complete all challenges on PS4 for tome 1 and then open the Archives menu, you see the tome 4 screen instead of the tome 1 screen. You can highlight all of the challenges. They have these conditions, they're completely real and within the game.
TBH, these look like standard Identity V challenges. lmao The Survivor challenges in Identity V are terrible. Looks like the DBD fanbase will be feeling some of the pain pretty soon...
Also, people WILL depip to get these challenges done. You need phenomally stupid Survivors in order for some of these conditions to occur as Killer. And phenomally stupid Killers as Survivor to get some of these done (though the 4 gens challenge could be done at possibly green or purple ranks if you just focus on the gens and nothing else.)
Yes, everyone can and has seen the tome 4 challenges. I was an early complainer in regards to the challenges with the exact reasons you've listed, you're preaching to the choir at this point.
I've seen many different people in positions of power say some of them are placeholders, however I don't care enough to dig through everywhere to locate them. You'll see when it happens I guess.
Alternatively, they don't change it and everyone hits up rank 16 with a SWF squad to get it done. Pretty sure the devs are smart enough to realize that'll happen, but I frankly don't care either way at this point.
-
@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/812629#Comment_812629
Dude... Thats just Tier 1 Challenges (easy mode). They get progressively more difficult. Tier 4 are impossible or completely luck based. As it stands the rift is not finish-able unless you buy the Rift tiers for 100 AC per Rift Tier.
Complaining about the tier 4 challenges is beating a dead horse at this point. It's already been officially said that some of the insane challenges are just placeholders for now.
-
@Johnny_XMan I assume "completely repair" means completely repair and not top off.
-
@Johnny_XMan said:
Eh. They aren’t that bad IMO.
If you think fully repairing 4 gens in a single game isn't that bad then idk what to tell ya lol.
-
@Artyomich said:
First and Second is perfectly fine.Unless the first challenge means unhook 3 survivors at the same match then that's impossible.
Third one is pretty BS. You have to actively be toxic and getting a flashlight save is very, very rare and your best bet is bullying noob killers
Every challenge on this post all has to be done in the same trial.
-
@humanbeing1704 said:
they really need to remove the in a single trial one this one seems like you can do it over multiple games
Pretty much half of the Survivor challenges for chapter 4 are nearly impossible to do. Some of the killer ones are BS too.
-
@SpitfireOrMichina said:
@slingshotsurvivor said:
I would play it if the killer didn't see I was running it. To me that's the biggest drawback.But the killer will see you injured anyway
It needs to be changed so that you start the trial healthy and once you are hit you cannot be healed but no icon shows up so the killer would have to draw their own conclusions.
-
Learn nurse since you can't play the pallet game due to being a potato.
-
Rip Hatch that spawns in killer shack next to basement
-
@Paddy4583 said:
RemoveSWF said:I haven't noticed much difference as survivor.
I get one Dead Hard instead of two or three but if you NEED two or three then you suck anyway.
The game should be about escaping, not looping, exploiting and griefing.
Soooo you suck if you need 2 or 3 but you noticed you don’t get that anymore? So are you saying you suck or you did suck or you were using 2 or 3 to grief?
Im confused 🤷♂️
Gottem
-
@RemoveSWF said:
If you do one generator, get one rescue and escape, you pip.It's easy and anybody who can't do it just needs to git gud.
Yes but what happens when the killer is so bad that nobody gets hooked or 1 gets hooked and they camp. You lose the benevolence because you can't get points back from an unhook since they camp AND they didn't chase you at all. Safety pip from smacking a killer down too hard.
-
@Sehkmet said:
@AsePlayer said:
Maybe it's because all three of us realize that's the issue with this proposed change?@Delfador said:
I can't protect the generator I have worked on from the killer's kick all the time. I will have to wait for another survivor to come and finish it or leave the gen and allow the killer to kick it. It might even regress to %0 from %66.
Four in a row. Stop thinking inside the box. STOP trying to camp a generator at 33% and waiting till your team finishes it. Its about raising all the gens to 33% and to fix those that lose the ''thisIsFull- aura'
You dont have to wait, you dont have to camp, there is nothing wrong to 'allow the killer to kick it'. Your mind is set on -I WANT TO FINISH THIS IN 2 MINUTES and start another match-.
I never said my intention was to finish the game in 2 minutes. My intention is to actually have an effect on the objective so we can you know... escape?
-
@Sehkmet said:
The three of you think it needs coordination, why do you think that?? its weird all of you came up with the same thought.Maybe it's because all three of us realize that's the issue with this proposed change?
-
@Sehkmet said:
I dont think ALL the survivors in your team are so dumb to the point they cant finish generators with a cap of 50%.Have you played solo queue? lol
You're essentially nerfing solo queue and buffing the already strong SWF. We need the gap to lessen, not to make it larger in order to make proper balance adjustments to the game.
-
@Orion said:
I mean the ones like myself, who genuinely give out good advice.
lol
-
This entire post basically spells out "RIP Solo Queue"
-
@Orion said:
@Science_Guy said:
@Beardedragon said:
@AsePlayer said:
@Why_Are_You_Salty said:
Just stop I'm sick of seeing salty survivor mains upset because the devs are nerfing survivors too much. All they're doing is making it fair for the killer half of you rely on crutches to get out such as DS and other OP perks well think about what that does to the killer. It makes them want to rage quit and smash something if they're bullied by toxic SWF and anyone in general. This game has been going in the right direction ever since BHVR broke away from Starbreeze. As someone who plays both killer and survivor when I play survivor do I like the changes maybe not, but do I agree with them yes everyone should have fun in this game. The only thing I think should be adjusted after the DS and Hatch nerf is the flashlights or addons for the flashlight. Survivors shouldn't have an extra chance unless they're bad at the game.Git gud.
Also Killers have their crutches too, but you seem to only want to focus on the survivor ones. Totally not biased I see.
maybe he focuses on them because they are the ones complaining atm? look at the steam reviews from yesterday
Where was he the months before the patch dropped when it was killers doing all the complaining? Not around? That wouldn't surprise me. Anyone who's played this game for more than a few patch cycles should know one or both killers and survivors will ALWAYS be complaining about nerfs.
Always.Killers complain about nerfs while being the weaker side. Survivors complain about nerfs while being the stronger side. The two sides are not equal.
Nobody said they're equal.
-
@Orion said:
@AsePlayer said:
@Doom_Punk said:
@AsePlayer said:
@Doom_Punk said:
@AsePlayer said:
@Why_Are_You_Salty said:
Just stop I'm sick of seeing salty survivor mains upset because the devs are nerfing survivors too much. All they're doing is making it fair for the killer half of you rely on crutches to get out such as DS and other OP perks well think about what that does to the killer. It makes them want to rage quit and smash something if they're bullied by toxic SWF and anyone in general. This game has been going in the right direction ever since BHVR broke away from Starbreeze. As someone who plays both killer and survivor when I play survivor do I like the changes maybe not, but do I agree with them yes everyone should have fun in this game. The only thing I think should be adjusted after the DS and Hatch nerf is the flashlights or addons for the flashlight. Survivors shouldn't have an extra chance unless they're bad at the game.Git gud.
Also Killers have their crutches too, but you seem to only want to focus on the survivor ones. Totally not biased I see.
Lol, no Killer perk is as good as the Survivor perks are.
Feel free to list any Killer perk that's a 'crutch' and I will shoot them down. Go on, I dare you to.
NoED.
A perk that can be broken before it ever actually sees use, and the only way this perk actually works is if you play like an idiot. Get the totems before you power the last generator, if not, at best one person is going to die from it unless you play badly.
Keep going.
Well if we're gonna go on your logic flashlights are countered by staring at a wall, no?
Or is it inconvenient for something you disagree with to actually have a counter so you say it's unfair.
Walls are not guaranteed to be everywhere you down Survivors. Some maps (Coldwind Farm maps in particular) have almost no walls to speak of.
Keep going.
Well now the pick up speed is too fast for a survivor to even get around the killer to flashlight save so...
Keep going?
-
@Doom_Punk said:
@AsePlayer said:
@Doom_Punk said:
@AsePlayer said:
@Why_Are_You_Salty said:
Just stop I'm sick of seeing salty survivor mains upset because the devs are nerfing survivors too much. All they're doing is making it fair for the killer half of you rely on crutches to get out such as DS and other OP perks well think about what that does to the killer. It makes them want to rage quit and smash something if they're bullied by toxic SWF and anyone in general. This game has been going in the right direction ever since BHVR broke away from Starbreeze. As someone who plays both killer and survivor when I play survivor do I like the changes maybe not, but do I agree with them yes everyone should have fun in this game. The only thing I think should be adjusted after the DS and Hatch nerf is the flashlights or addons for the flashlight. Survivors shouldn't have an extra chance unless they're bad at the game.Git gud.
Also Killers have their crutches too, but you seem to only want to focus on the survivor ones. Totally not biased I see.
Lol, no Killer perk is as good as the Survivor perks are.
Feel free to list any Killer perk that's a 'crutch' and I will shoot them down. Go on, I dare you to.
NoED.
A perk that can be broken before it ever actually sees use, and the only way this perk actually works is if you play like an idiot. Get the totems before you power the last generator, if not, at best one person is going to die from it unless you play badly.
Keep going.
Well if we're gonna go on your logic flashlights are countered by staring at a wall, no?
Or is it inconvenient for something you disagree with to actually have a counter so you say it's unfair.
-
@Doom_Punk said:
@AsePlayer said:
@Why_Are_You_Salty said:
Just stop I'm sick of seeing salty survivor mains upset because the devs are nerfing survivors too much. All they're doing is making it fair for the killer half of you rely on crutches to get out such as DS and other OP perks well think about what that does to the killer. It makes them want to rage quit and smash something if they're bullied by toxic SWF and anyone in general. This game has been going in the right direction ever since BHVR broke away from Starbreeze. As someone who plays both killer and survivor when I play survivor do I like the changes maybe not, but do I agree with them yes everyone should have fun in this game. The only thing I think should be adjusted after the DS and Hatch nerf is the flashlights or addons for the flashlight. Survivors shouldn't have an extra chance unless they're bad at the game.Git gud.
Also Killers have their crutches too, but you seem to only want to focus on the survivor ones. Totally not biased I see.
Lol, no Killer perk is as good as the Survivor perks are.
Feel free to list any Killer perk that's a 'crutch' and I will shoot them down. Go on, I dare you to.
NoED.
-
@Why_Are_You_Salty said:
Just stop I'm sick of seeing salty survivor mains upset because the devs are nerfing survivors too much. All they're doing is making it fair for the killer half of you rely on crutches to get out such as DS and other OP perks well think about what that does to the killer. It makes them want to rage quit and smash something if they're bullied by toxic SWF and anyone in general. This game has been going in the right direction ever since BHVR broke away from Starbreeze. As someone who plays both killer and survivor when I play survivor do I like the changes maybe not, but do I agree with them yes everyone should have fun in this game. The only thing I think should be adjusted after the DS and Hatch nerf is the flashlights or addons for the flashlight. Survivors shouldn't have an extra chance unless they're bad at the game.Git gud.
Also Killers have their crutches too, but you seem to only want to focus on the survivor ones. Totally not biased I see.
-
@ShrimpTwiggs said:
@AsePlayer said:
@ShrimpTwiggs said:
Would it be unreasonable if the Pig could recollect her traps after survivors discard them?Yes
It's fine that you disagree, but could you elaborate? I'd appreciate constructive feedback.
The main issue I have with the pig in general is that the traps are RNG so potentially you're just dead if you can't find the right box and the pig knows where the last one is. Giving her even more opportunities to use her RNG traps would be pretty annoying imo. They were meant to be a limited resource, that's how they were balanced.
-
@ShrimpTwiggs said:
Would it be unreasonable if the Pig could recollect her traps after survivors discard them?Yes
-
@Twix said:
feffrey said:
Twix said:@Mister_xD said:
@Twix said:
@RemoveSWF said:
@Twix said:
@RemoveSWF said:
You are not entitled to a vacuum.
Drop the pallet earlier and stop exploiting the game by looping.
If it was an exploit it would be removed.
You must be new here.
Why isn't it removed then? It's not an exploit. Get over it.
it will (probaply). as i know the devs, they'll get rid of it in early 2035.
All they are going to do is have "view blockers" so killers can have some mind-game. They won't remove it (and tbh I'm hoping they do and go towards a stealth mode for survivors), but as it is right now pallet looping is not an exploit.
Are you still crying about not being able to hide behind a pallet? Lol get good and learn how to play the game scrub. Lol seems you can't survive without a pallet
What? Are you dumb? I literally said that I hope pallet looping gets removed cause I much rather play stealthily.
Ignore the sad attempt at bait. The troll will crawl back under their bridge when nobody pays attention to them.
-
I'm pretty sure I heard in a stream from McLean that it counting as a healing action in relations to Nurses was a bug. Nurses pertains to "healing actions" and so does Coulrophobia.
-
@Nickenzie said:
only1biggs said:No they are not. Not unless the killer has just started playing the game or is brain dead.
Have you seen my earlier post? I'll quote my post and let you see why I think the animation time is a nerf to killers in my opinion!

Nickenzie said:I find it more of a nerf for the killer because flashlight timings are easier! At the very beginning of the pick-up, you just count "One Mississippi, two Mississippi" then fire your beam of doom! In other words if you had a stop watch then you and the stopwatch starts counting to 10 (Without you looking at the stopwatch), you'll likely be 1 to a half of a second off from the stopwatch. Now if you do the same thing with counting to 3 seconds you'll probably be closer to the stopwatch time because there wasn't enough time for you to get off the stopwatch's timer. It's the same reason how you can still save people with Lightborn, just aim your flashlight as SOON as possible at the killer's eyes, again your counting to 0 but since you already at 0... you get a perfect save every time.
Nobody is saying the timing is too hard to hit. Your "One Mississippi, two Mississippi" thing works just fine. The issue is being able to physically run around to the other side of the killer when they just turn around and pick up the surv, etc. You don't have enough time to really get into position if the killer is even mildly aware of his surroundings.
-
@Orion said:
The fact that you believe camping and "tunneling" are balance issues says all I need to know about your understanding of the game.The fact that you responded this way says all I need to know about your comprehension of the post
-
@Jplanas98 said:
@AsePlayer said:
@Jplanas98 said:
@Skorpanio said:
If every killer does this, SWF will become very unfun quickly.
Seriously why tf would we make the game 'unfun'
You're suppost to have fun playing the game you lil saltbag.If you don't enjoy the game I highly suggest you go ahead and press the big uninstall button.
SWF groups deserve to have just as much fun as the killer is.
I get what youre saying by SWF deserve to have just as much fun as killer. But playing killer against toxic SWF isn't fun at all. There's no fun in playing against 4 people running crutch perks, body blocking, flashing, and being able to easily communicate with each other when the original purpose of the game was to work together without direct communication. Yes, everyone deserves to have fun, but playing killer isn't as fun as it should be.
That's a gameplay issue not a SWF issue.
But I guarantee if SWF wasn't an option, it wouldn't be as much of an issue.
But I guarantee if pallet looping, flashlights, brand new parts, urban evasion, self care, decisive and more weren't an option, it wouldn't be as much of an issue either.
On the flip side, this goes for franklins, BBQ, NOeD, one shots, ruin, etc etc etc.
You can never satisfy everybody and the way that playing with friends is being portrayed as the "ultimate evil" is just plain ridiculous, when it's actually a ton of gameplay issues.
Will the OP accept me if I 4 man SWF with all my friends in the same room so that way we aren't using discord? Or is speaking the English language not white-listed as well?
-
@Jplanas98 said:
@Skorpanio said:
If every killer does this, SWF will become very unfun quickly.
Seriously why tf would we make the game 'unfun'
You're suppost to have fun playing the game you lil saltbag.If you don't enjoy the game I highly suggest you go ahead and press the big uninstall button.
SWF groups deserve to have just as much fun as the killer is.
I get what youre saying by SWF deserve to have just as much fun as killer. But playing killer against toxic SWF isn't fun at all. There's no fun in playing against 4 people running crutch perks, body blocking, flashing, and being able to easily communicate with each other when the original purpose of the game was to work together without direct communication. Yes, everyone deserves to have fun, but playing killer isn't as fun as it should be.
That's a gameplay issue not a SWF issue.
