AsePlayer
AsePlayer
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@McLightning said:
https://forum.deadbydaylight.com/en/discussion/comment/1081748#Comment_1081748
No no, people were actually banned for the Legion bug. There was even a notice posted in game as an announcement saying it was bannable.
Banned, but was it a temp ban or a perma ban?
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@McLightning said:
https://forum.deadbydaylight.com/en/discussion/comment/1081736#Comment_1081736
Ahhh yes. I remember that now. To be fair, that was a different time, and could actually prevent a game from finishing. The Legion thing (while terrible, I'm not condoning it) was just extremely OP and annoying (which was BHVR's own fault), and wasn't really a bug because it was literally coded to do what it was doing. It didn't really prevent a game from finishing. It just prevented survivors from being able to do a lot. Neither are good, but one takes the game hostage and was a bug. The other doesn't and was an oversight. People were even retroactively banned for the legion thing for doing it even before it was said to be bannable.
I mean at the end of the day, any bug is just an oversight.
I don't think they handed out perma bans for the Legion thing at the very least, but not 100% sure of that.
They are definitely selective when it comes to which bugs are ban-worthy, but Killers generally have more of the game-breaking stuff I think.
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@McLightning said:
https://forum.deadbydaylight.com/en/discussion/comment/1081730#Comment_1081730
Can you clarify what I'm seeing in that picture? It literally explains nothing.
Survivors were able to stand under the hole at the Swamp ship and the killer would just be stuck on top of them for the whole match.
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@Xetoil said:
https://forum.deadbydaylight.com/en/discussion/comment/1081709#Comment_1081709
I'm not sure what you're trying to say, although it sounds like you're insulting me, but I was only trying to support your point that 4-man SWF groups are not equal to death. From my experience, you're right about solo queues with skilled players often being indistinguishable from an organized SWF group, and I was just trying to humorously point out that sometimes the 4-man SWF groups perform worse than a random solo queue.
Oh my bad, I wasn't insulting you. It was directed at the killer haha
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@McLightning said:
If history has shown us anything, it's that survivor exploits are never dealt with accordinly.
Legion bug = people were banned over it.
Wake up bug = nothing.
I guess we're going to forget that Survivors got banned for doing this on Swamp.
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@ApeOfMazor said:
https://forum.deadbydaylight.com/en/discussion/128787/swf-is-ruining-this-game
You tell me. Why did you get ruin nerfed?
I didn't know I was responsible for that.
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@RedCloud said:
If you are solo queue does not mean that the others are as well. So maybe the other three are swf?
That aside, I tend to learn the most against a full swf team, but it does seem very hard to get 2 or more kills when the team is highly coordinated.
The others claimed to be solo queue, and the comment was probably directed at my flashlight save, and I was def. solo queue.
Maybe as a mid and low tier you can struggle against a good team, but this was a Nurse aka best killer in the game. No real excuses even if it WAS swf.
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@Xetoil said:
https://us.v-cdn.net/6030815/uploads/666/VKNKIMCLAA2Z.png
From an earlier game, 2 of us rank 4, one rank 6, one rank 10
But we all had a good time.
Improving is overrated.
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@SnakeSound222 said:
https://forum.deadbydaylight.com/en/discussion/comment/1081687#Comment_1081687
And then they move to the other side. It’ll keep going on and on until the hooked Survivor dies.
Still a win-win situation I guess.
I don't know why people think hook tech makes the survivors INVINCIBLE, it doesn't.
I've literally never been successfully hook tech'd as a killer because I know I just need to bait them to one side for the hit. THEY. ARE. NOT. INVINCIBLE.
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Imagine wanting to nerf Dead Hard MORE when it doesn't even work properly on Dedicated by Daylight.
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1080286#Comment_1080286
This doesn't work if the survivor, wait for it, moves to the other side and doesn't screw it up because you'll hit the person on the hook if they do it right. You're literally invulnerable if you're not a potato. Standing there and waiting is the right counter for it though
What if... wait for it, you then move to the other side. Crazy I know.
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/128770/remove-change-the-milky-glass-addon
No, just run a red mori and tunnel the crap out of key holders. If all killers did this, they would get the message not to bring keys anymore.
Hopefully the key holder isn't actually competent at the game and you lose with probably a 1K at most. Oh wait
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@Seltas0208 said:
https://forum.deadbydaylight.com/en/discussion/comment/1081626#Comment_1081626
Console player? Ik the feeling too, it's because of poor optimisation that the Devs promised console players like me and potentially you years ago. We haven't seen that optimisation yet.
Even worse, I'm actually a PC player lmao
Pretty good job so far.
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All Decisive Strike needs is to work when I actually hit the dumb skill check.
Just had a game against nurse where I got grabbed from the window and it didn't trigger DS (actually being tunneled as well). Rip my anti tunnel perk </3
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@Somewhatdepressed said:
https://forum.deadbydaylight.com/en/discussion/comment/93657#Comment_93657
It’s the same reason crap killers taunt survivors on hook at red ranks, they lack skill and if they get a 1k they think they are the best killer in the world when I’m reality they suck
Bro how did you even find this thread.
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@SleepyWillo said:
I've seen so many posts, both here and on reddit, from "killer mains" saying they're quitting the game, etc and claiming its unplayable now.
What did I miss? To me playing killer is easier now than its ever been. (I know a lot of people are upset about ruin but I never used/liked hex perks due to how inconsistent they are. Besides, high ranks just worked through it or knew the totem spots anyways)
I'm honestly at a loss. If I'm unaware of something please tell me. All the complaining I've seen lately is just mind-boggling...
It's literally just an overreaction to ruin. You didn't miss much.
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/1050936#Comment_1050936
Bothered or not, that kind of thing is unacceptable no matter how you look at it. Telling people to get cancer and die? They're so far over a line, the line is on the other side of the planet! It's actually disgusting that people go on like that over a game.
That's why the report button exists.
This is 1 of many of the same threads showcasing the post-game toxicity. You possess the power to get them off the game. Use it and move on.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1050984#Comment_1050984
fine >:(
0+ hours ---> he is so bad at the game it does not matter who many hours he will have in the future he will always stay baby survivors and baby killer lol
Truer words have never been spoken
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@IM_A_COWBOY said:
https://forum.deadbydaylight.com/en/discussion/comment/1050988#Comment_1050988
i mean, old ruin helped me get good at great skillchecks xD so it did help me
in any case, self care was nerfed for a reason. survivors shouldn't be able to run off and heal themselves an unlimited amount of times. they aren't supposed to be that powerful, they are the team role
Self care was nerfed because it had unforeseen broken synergy bs with it and killers couldn't physically kill people before they healed again lol
I wouldn't mind it working with autodidact. It'd take a lot of time to get it to work in the first place so it still buys killers lots of time.
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@IM_A_COWBOY said:
https://forum.deadbydaylight.com/en/discussion/comment/1050969#Comment_1050969
you said that already lol
I don't recall old ruin directly helping the survivors out. Self care helps the killers lmao
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@[Deleted User] said:
expert --> 2000+ hours (but sometimes people are potato like me uwu )
good --> 1000+ hours
average --> 300+ hours
new player --> and 1+ hours
keep in mind this is my opinion 😀
But what if a player has .5 hours :^O
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@Clockso said:
https://forum.deadbydaylight.com/en/discussion/comment/1050965#Comment_1050965
https://forum.deadbydaylight.com/en/discussion/comment/1050901#Comment_1050901
yes exactly, the survivor won't be able to tell the difference between the hex totems
Might be a good change then. Idk how many people this would affect though in the grand scheme of things.
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Just another day in DbD
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@IM_A_COWBOY said:
https://forum.deadbydaylight.com/en/discussion/comment/1050957#Comment_1050957
doesn't really matter if it isn't good. ruin wasn't particularly good either, lol
Self care is the most effective slowdown perk and it isn't even a Killer's perk.
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@Papi_Sans1 said:
I've had DBD since August 2016, but never really played much up until recently due to being turned off by the games terrible balance issues (though I did still watch streams and lurk around wikis and forums). Now I've shot myself up to about 200 hours in the last three months and would like to think I'm a halfway competent player, but the number of times I've been referred to as a baby in PGC due to my hours says otherwise. So, my question is: Where does the community feel like a good place to draw the line between tiers of players is, specifically in terms of hours played (I recognize that this is not a good metric, but, hey, this is just for fun)?
If you simply refuse to answer that question: What rank do you feel qualifies a "good player" (another terrible metic)?
Red ranks would be the bare minimum to judge someone by since it's so easy to get there.
I tend to trust people with 500+ hours.
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/125856/self-care-with-autodidact
yes because we should make the most used survivor perk across the board....better
It's used across the board but it isn't good. I don't see the issue.
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Why do you let it bother you? Turn the end game chat off or deal with it and report.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1050875#Comment_1050875
I can tell because they have NOED equipped.
LMAO
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Oh dear.
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@hex_genrush said:
I feel like if autodidact worked on self care it would make self care so much better but this would probably be wayyy to op because you could literally get a full heel with one skill check , if this was real it would probably have to be at a reduced rate
I would maybe use it if this synergy worked. It can only do half a heal perk skill check with max tokens I believe.
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@Clockso said:
Instead of having all hex perk totems be revealed with a red aura why not make it specific for each totem? like haunted grounds should be red and devour should be white etc.. it's a simple QOL buff and it helps the killer decide which totem to guard or prioritize
Then nobody will cleanse haunted grounds lol
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/1044537#Comment_1044537
What happened to gen jake?
I miss the guy. I think personal life stuff happened if I'm not mistaken?
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@AtomP said:
https://forum.deadbydaylight.com/en/discussion/comment/1047093#Comment_1047093
This is the saddest, truest statement. "You did m1 hatchet, instead of hatchet m1, that's why you lost 3 gens" the game turned on a 1s cooldown difference? Sad that this is the balance.
I didn't say this was the reason it happened. I'm saying him doing that is indicative that he still has a lot to learn on huntress, and he probably made a ton of mistakes without noticing, hence why gens went by so quick. I still don't believe they went by in 133 seconds though.
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@Cable2486 said:
https://forum.deadbydaylight.com/en/discussion/comment/1050170#Comment_1050170
And it's not surprising to see you get more Mori's after you prestige- it's part of the incentive for doing so. But even then, that's 40 levels with only 13, and not all Ebony. That's well over a couple million BP, which isn't a quick farm. So the real metric to that is HOW MANY GAMES YOU PLAYED WHILE GETTING THERE. That is to say, I GUARANTEE you played WAY more then 13 games getting there, which means even if you used them all, there's no possible way to have played every he with a Mori. That said, not every killer likes using Mori's in the first place.
All in all, you sound like someone that's had a bad run of games not going well, which indicates a need for more practice and/or patience. Just my opinion.
Generalize me all you want, doesn't justify Mori's. (INCREDIBLY weak counter argument btw, I play both sides on red ranks and have clocked in over 1000 hours, so this doesn't just come from a few bad games in a row. Grow up).
I can see there's no point in continuing this discussion further.
Cya.
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@Psypho_Diaz said:
https://forum.deadbydaylight.com/en/discussion/comment/1045285#Comment_1045285
Wait, the killer was harder to play as or against? I would prefer the latter because they aren't hard anymore.
They used to be harder to play as and easier to play against.
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@HookCampingBubba said:
Killers can receive up to 4 reports a game, survivors look for any reason to report killers, and if you dare to use a "toxic" strategy you're almost guaranteed to get one.
The team that handles reports doesn't just ban people for face camping or slugging. I have yet to see this happen.
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@Brucecastro81 said:
https://forum.deadbydaylight.com/en/discussion/comment/1045310#Comment_1045310
My god, you are so entitled
Careful, he's going to ask for stats to back that up
@Accullla said:
https://forum.deadbydaylight.com/en/discussion/comment/1045468#Comment_1045468
You're arguing on semantics though, which sort of misses the point. Whether he used the correct wording or not, @AsePlayer 's claim is valid and backed up by his reasoning. Arguing on semantics in this case just derails the discussion away from the original point he made and doesn't really contribute anything to the debate
At least someone gets it.
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@Cable2486 said:
https://forum.deadbydaylight.com/en/discussion/comment/1046945#Comment_1046945
That's the issue I'm having with your opinion. Your acting like all killers are ALWAYS using Mori's, and ALWAYS driving the game down as fast as possible. Neither of those is the case. First, even a fully prestiged character won't have Ebony more than a few times, because their fairly rare in the web, and unlike keys, that's the ONLY way Killers get them. Second, the prevailing mori's, Ivory and Cypress, only allow for ONE death period, then it's business as usual. The best counter to a Mori is to not get caught.
So it's cool if something wildly unbalanced comes out once in a while? It's still wildly unbalanced. Tf is that argument
The "just don't get caught" argument is always so funny. Do we just not do our objective and hope the Killer doesn't have whispers and be immersed for 40 minutes?
I got 12 Mori's on my way to leveling up my prestige 2 billy to level 40. Seems like more than a "few" (Most of them are ebonies too!).
Even deleting one survivor from the game early game sets the entire pace of the match unless the killer royally screws up. You can't justify Mori's in their current state lmao
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1047171#Comment_1047171
Did I say generator times weren't a problem? Are you trying to tell me that spending 20 seconds searching for a survivor in case they wanted to flashlight save when they didn't even have a flashlight to begin with wasn't a mistake? Would it take you 40 seconds to find a survivor on a generator with Whispers equipped?
You don't have to attack my integrity just because I happen to have a different point of view in this particular scenario. Maybe try looking at things objectively for once instead of assuming that anyone who doesn't agree with you is a mindless sycophant.
Clearly, a rank 12 killer has the entire game figured out and they can play flawlessly without error. You're just mad cuz bad /s
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@NullEXE said:
https://forum.deadbydaylight.com/en/discussion/comment/1048266#Comment_1048266
Huh I never heard them compared to insta heals when insta heals was a thing, but that's dumb. Insta-heals never needed a requirement. Unlike Key's which is - well for the hatch to spawn at 4 generators left.
I wouldn't change anything about them. I don't use them personally, but so long as Key's exist mori's should too. Also you have to hook the person first, good players would only ever get hooked once in a game anyways.
Insta heals cheated death, Mori's sped up the death.
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@NullEXE said:
I suck. When I put struggle to my mouse wheel. I just died x'D - i'm just going to keep tapping the 'f' key.
Get a mouse that lets you undock the mouse wheel and let that baby spin. Basically a legal macro lol
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@Seltas0208 said:
How are we supposed to know we're doing well if we can't even see how much our mmr goes up or down by?
How are we supposed to conform to an AI's rules if we can't see them?
Yes
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@Peanits For the love of everything holy do NOT base matchmaking off of the highest person's MMR or we're going back to the current issue we have now with matchmaking.
Please go back to averages. Save us.
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@NullEXE said:
They already require a hook to use in the first place, and the Yellow Mori only works on the last survivor remaining in the trial. They don't need a nerf, unless they plan to remove the hatch, or nerf Key's.
Nobody should be complaining about the yellow mori lol. Mainly ebony that needs to go or be significantly nerfed in some way. I don't think keys are the Mori's counter part anyways. Insta heals were.
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@xRem said:
https://forum.deadbydaylight.com/en/discussion/comment/1048204#Comment_1048204
Freddy doesn't exist or hag
Eh they're pretty close contenders as well if we're talking Billy base kit. But if it's double charge addons, it becomes so braindead to play.
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@grtf47 said:
https://forum.deadbydaylight.com/en/discussion/comment/1047332#Comment_1047332
Yea that’s the point of running the add ons. With basic add ons, those juicy curves wouldn’t be possible but that’s the survivors fault for hugging the wall or loop. They can avoid the curve and it’s not impossible to beat a hillbilly running double engravings. Just because he can hit some curves doesn’t make the add ons bs but instead make him a threat and something survivors should be afraid of.
I wasn't talking about engravings. I'm talking about tuning guide and prime bulb combo. Makes chainsaw feel so skill-less.
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@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1047341#Comment_1047341
Because it is an observable fact, as shown in other threads on these forums.
Ase, just stop. You don't have what it takes.
Observable in relations to the playerbase on the forums, not the playerbase as a whole. Not a majority of players, a majority of forum-goers (which is a minority of players).
I am sorry you have been outsmarted this time. <3
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@PatchNoir said:
https://forum.deadbydaylight.com/en/discussion/comment/1047305#Comment_1047305
So its a matchmaking problem? When i play survivor its hars to find a lobby and when i play killer at rank 9 i start to get rank 1 teams, so its a problem or they dont have rank 1 killers playing anymore to put against them. I believe its a lack of killer players a matchmaking "problem" does not appear without someone changing the code for that.
Yeah, it's pretty much a matchmaking problem I believe. Many killers can't even pip reliably because of the emblem system, such as plague and Hillbilly. It rewards m1 killers in terms of overall points, a legion could pip pretty easily by just stabbing a ton of people and barely killing any for example. Survivors are also having too easy of a time pipping.
They claim they're going to address it soon, can only hope.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1047322#Comment_1047322
It is partly due to a lack of rank 1 killers, but this is caused by too many red rank survivors because of the new rank reset and swf matchmaking. They did [BAD WORD] something up with matchmaking they admitted somewhere if I'm not mistaken.
They admitted rank didn't correlate to skill and that killer ranks are being misinterpreted by the system lol
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@grtf47 said:
https://forum.deadbydaylight.com/en/discussion/comment/1047318#Comment_1047318
Yea me too but that charge time makes up for the speed. How is it bs?
The game becomes so much easier. Chainsaws that weren't possible are now possible by a significant margin.
