AsePlayer
AsePlayer
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@Peanits said:
You're never wrong for liking something. Nobody can tell you what you do or don't like. I will say that you're definitely not alone, though. Legion is still used very frequently to this day, more than the expected amount even.
I meannnn there are a few exceptions to that rule I'd think.
Illegal things come to mind.
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@grtf47 said:
https://forum.deadbydaylight.com/en/discussion/comment/1046855#Comment_1046855
How can you see that his add ons need a nerf? Do you know how hard it is to get a flick? A good survivor can avoid the flick. His add one are the only way he can beat a good swf unless you apply some other tactics like proxy camping and tunneling which is okay. There is no need to touch his add ones because survivors can get beat by mind games which are only possible mostly with his add ons
I main billy and double charge addons are bs lmao.
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@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1047288#Comment_1047288
I think when the majority agrees with me, and it's in terms of video game balance, yes, I can call it a fact. Which it is.
Do you have stats for that? If a majority of DbD players are relatively low ranked, it could be that a majority think he's too strong. What majority are you going off of here, because it probably isn't a majority of players.
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@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1047256#Comment_1047256
It is wrong, though. I can not like something and it still be wrong. Which you are, as well as any other survivor saying Billy is OP. It's not even a matter of opinion. It's fact. It's not their fault if you made them chainsaw a wall (another cooldown that already exists!) and weren't good enough to get to another loop. Stop camping pallets, learn to loop, and force them to M1. Overall, get better at the game, cause if you're having issues against Billy in a pallet loop, you have lots of work to do skill-wise.
I don't think you can call an opinion a fact. It is still an opinion at the end of the day.
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@Hero_awesome said:
I have always wondered why on survivor there are easy,medium,and hard survivors. They don't have a power like killers basekit and you can literally just change and add your own perks to their load out. Here's the suggestion how about you load up their 3 default perks and allow players to pick the 4th last one. The 3 teachable perks are locked in and you pick the last one. Then the easy medium hard would make sense because you have to be strategic in some of the perks. Or you could make it into a new game mode. IDK just spitballing here my post usually get Dev's comment and alot of views so anyone who read thanks alot. I do have faith in this game.
Then everyone will just play Bill with sprint burst or DS lol.
They chose not to do this kind of thing on PURPOSE so you don't feel forced to play a certain character.
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Legion is like that fly buzzing around you that you can't manage to clap out of existence.
Not detrimental, but annoying.
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@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/comment/1047236#Comment_1047236
Oh, my apologies then.
It's all good. I should've edited the message earlier. Thanks for reminding me :)
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@Sylorknag said:
https://forum.deadbydaylight.com/en/discussion/comment/1046660#Comment_1046660
Is really hard for you not to play the Devs white Knight, hum
It's become pretty common to have 2-3 gens popping by the time you get your first hook. All it takes is a decent survivors to run you through a loop and the other 3 to not have genfobia.
Despite all the backlash they've been getting, all the videos/posts showing how fast gens have been popping left and right, you still want to blame killers for "not applying pressure" ?
People have been flying through the gens, killers have been using Morris and Noed left and right, it's ######### show out there.
But they, if you think your precious devs have been making good decisions, good fo you.
Are people not allowed to have opinions anymore or something?
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@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/comment/1047029#Comment_1047029
Do you know that the video is not related with the first picture? In the first picture everyone escaped, and in the video everyone died.
Yes, I was corrected earlier.
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@Speshul_Kitten said:
This is literally a waste of time, I get to keep absolutely nothing after games like this and it keeps happening every other game. Logging off for today.
This has been going on for a while. They're working on it allegedly.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1047119#Comment_1047119
i KNOW about the cooldown of hatchets already
i legit do exactly what you are recommending at 2:27. That is the perfect scenario of when to use it
the FIRST chase it wasnt necessary which is why i didnt do it
yes i have 6 hatchets. im using them when i Need to, not spamming them..thats more time wasted at lockers filling up hatchets then applying pressure where needed
Alright you're right, I'm wrong if it makes you feel better. Something you did resulted in 4 gens getting done in 2 minutes though. There's gotta be something to improve there.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1047093#Comment_1047093
Like i said. M1..waste his speed boost and pick him off at a distance
or
hatchet..speed boost, then close the distance with running or throw another hacthet. wasting 2 hacthets on one person or succumbing to the loop he was about to run.
im going to go with the first option. less time wasted an hatchets
The M1 cooldown is literally longer than the hatchet cooldown. You have no reason to not point blank a hatchet unless you're scared you'll miss. I'm trying to help ya out here. I really recommend looking up videos from good huntress mains if you don't believe me.
2 hatchets for a down is what you should be aiming for in the first place. You have 6 of them. You can reload after hooking them. Stop being stingy with the hatchets.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1047077#Comment_1047077
or i can M1..waste his speed boost and pick him off at a distance. Like i did. which ended the chase faster.
I would recommend looking up Huntress tutorials on YouTube. It is literally more effective to just hatchet in terms of attack cooldown. If it was a good survivor, you just gave them extra free distance to a new loop.
There's a lot you still have to learn I think, so I can't really blame the game for going so quickly.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1047044#Comment_1047044
"First chase could've ended so much faster if you used a hatchet instead of the m1"
thats..exactly what i did.
You m1'd first. Less cooldown if you hatchet first.
I don't even play Huntress and I know this. Cmon man
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@ApeOfMazor said:
https://forum.deadbydaylight.com/en/discussion/comment/1046929#Comment_1046929
People like this is why the game is in such a rough state. You hand wave every bad change.
It's called sarcasm.
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@I_Face_Camp said:
https://forum.deadbydaylight.com/en/discussion/comment/1045511#Comment_1045511
Same man I'm definetly on the casual side
It's not even that I'm casual. I'm fairly competitive, but this game is by no means a competitive game. There's way too much imbalance to even consider that possibility.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1046985#Comment_1046985
I
LITERALLY just said. this was a game after that one to show Advorsus my perks. follow along little one
Okay. Didn't see that.
Regardless, your clip showed a lot of flaws in regards to how you play Huntress, so I believe your situation wasn't as helpless as you think. First chase could've ended so much faster if you used a hatchet instead of the m1, etc.
And the survivors have quite a bit of points for just gen rushing and leaving. Something else must've happened.
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@pavlynn said:
i cant play (again) same error i got it few times now. i dont have time to re-install and download this game 2 hours in a day
https://us.v-cdn.net/6030815/uploads/653/R6VF215RV6U5.png
please help me to fix this error finally
Did you verify the integrity of the game files?
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Ignore this 😎
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@xRem said:
https://forum.deadbydaylight.com/en/discussion/comment/1046873#Comment_1046873
Just make maps not have an insane amount of loops and I'd be a universal killer buff.
Current Billy would be overkill at that point imo.
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So it took 9 minutes for 4 gens to pop, not 133 seconds like you initially said?
Nice over exaggeration lmao. That's the slowest "gen rush" I've ever seen.
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@Cable2486 said:
https://forum.deadbydaylight.com/en/discussion/comment/1045387#Comment_1045387
If someone is getting caught that fast, it's at lower ranks. That rarely happens at purple or above. And that's not the Killers fault that's just bad rng spawning. You spawned, killer found you faster than normal, hooks and tunnels, then waits for the rescue and ends you. That takes a HUGE load of the killer by slowing down the pace of the trial to more manageable levels. Just because you have to cue up for another match, doesn't mean it's game breaking or op. Just means you lacked the skill to get away or got unlucky. And if it's a problem. Because you're in a swf team, just think about how the killer feels having to go up against teams almost constantly. Newsflash: it's not fun.
I think I'm capable of being in red ranks and spawning in a deadzone against Hillbilly.
And I'd sure hope it takes a big load of the Killer's shoulders, because they were just handed a free win unless they royally screw that up.
Don't know why you bring up SWF. Solo queues can result in Mori's as well. And they're even more devastating, furthering the divide between solo queue and SWF.
I play both sides, and when I use a Mori as killer the game just becomes so easy and dull to the point that it is boring. I'm guarantied to win if I even remotely try.
It really shouldn't be a controversial opinion to say that something that doesn't let you play the game isn't good for the game that you're trying to play. But here we are I guess.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1043173#Comment_1043173
And why exactly? I don't get it.
So you don't know if matchmaking actually worked.
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@StuMacher said:
https://forum.deadbydaylight.com/en/discussion/comment/1044342#Comment_1044342
A rarity that may make a game unwinnable vs a common occurrence that may make the game unwinnable...
Not exactly a like comparison.
Apparently it doesn't matter. We shouldn't complain no matter what, right?
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@hex_genrush said:
This is ridiculous it’s like every time I turn around I get blinded
Is it even insta blind or just a visual thing? Flashlight saves still require the same timing. Never got an answer to that.
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@perpill said:
Will I be able to go into the next Time if the entire set isn't completed?
Can I also go back and complete the old Tome for BloodShards?
Yes and yes. Reaching the prologue counts as letting you progress to the next Tome level.
You just can't get rift fragments from previous Tomes, however you can still do them for Bloodpoints.
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@I_Face_Camp said:
I think the main problem is that the game is essentially having an identity crisis. Is it a competitive game or a casual game? This question was even in the new survey which I noticed. Personally I enjoy the game alot more when I go into it with a casual mindset. Many times I get sweaty and try to get 4ks and then just find myself getting frustrated. Other games have multiple game modes to accommodate competitive and casual players but DBD cannot do this because queues would become way to long. How they fix this problem I do not know.
I chuckled when that question came up. Easiest button press of my life on that casual button.
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@FrenziedRoach said:
If you think F13 is anywhere near balanced, you're deluded man. That game is a train wreck
Apparently anything that isn't DBD is better than DBD, just cuz.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1045456#Comment_1045456
I was not disputing your claim.
I was just pointing out how the 2 things are in fact different and shouldn't be used interchangeably.
Fair enough
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@perpill said:
Can I complete Tomes if I don't have the specific Killers or Survivors?
You can reach the prologue (which "completes" the tome) but you can't do all the challenges that involve those characters or perks.
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/1045450#Comment_1045450
A game is garbage if you need to specifically play only 2 killers to have a good shot at winning meanwhile one team is so heavily favored that 90% of the maps and mechanics favor them leaving the 'powerhouse' role forced into losing constantly
You're being a little over dramatic there, don't cha think?
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@DragonOfPain said:
https://forum.deadbydaylight.com/en/discussion/comment/1045441#Comment_1045441
Oh but with the Original Mori, I could get 4K always.. It doesn't matter back then since everyone was still starting the game.. If the Original Mori was still around, trust me, The Kill rate will be 100% all the time..
I mean, considering how survivors have been significantly nerfed since then, that's accurate. Don't know why you're telling me that though.
Back then, vacuums, no bloodlust, sheer number of pallets and never closing windows could let someone loop you for the whole game if they were good enough so no, you probably didn't 4k every game.
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@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1045447#Comment_1045447
Actually, yeah. I would prefer that; and believe me, I got what you were trying to say. I was just making a point. I was asked to provide data earlier. I asked in kind.
If you say so
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1045447#Comment_1045447
No he is correct as an educated guess and claiming something as being "_____correct" are 2 completely different things.
The first is an opinion while the second is claiming something is a fact.
Ok I guess the Switch has 0 players then and player population didn't get affected at all. I would think it's pretty obvious a release on a new console increased the player base. It's literally something you don't even need to check. It happened.
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@BHVR_is_idiotic said:
https://forum.deadbydaylight.com/en/discussion/124107/ebony-and-ivory-mori-nerf-when
Key nerf when? Gen time nerf when? SWF nerf when? Map size nerf when? BT nerf when? Adrenaline nerf when? DS nerf when? Unbreakable nerf when? God loop nerf when? Toolbox nerf when?
Nice bait.
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/1045436#Comment_1045436
One thing that back then was better was for some reason gens weren't rushed as much but now that all everyone does is rush gens its insanely annoying to just wanna play a nice game of killer but since a chase lasts more than 10 seconds all the gens pop and the exit gates are powered
I don't know what to tell ya.
Game is garbage because it's difficult on some maps with some killers?
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@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1045430#Comment_1045430
Wait a second! You don't have the statistical data? You don't know it? You've never seen it?
Then...how...can your claim be..."statistically accurate"?
:O
The world is a lie. I'll just assume "statistically" wasn't what you meant to say.
Would you prefer I use the term "educated guess"? Everyone knows what I was trying to say, you're just nitpicking me for some reason.
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@DragonOfPain said:
https://forum.deadbydaylight.com/en/discussion/comment/1045297#Comment_1045297
Before? Lol.. All you need as a Killer back then is a Ebony Mori.. And in fact you don't even need to hook someone just to use Mori.. While agree it was Harder to play Killer because it doesn't block the vaults like nowadays, The Original Mori was the band-aid for all of that..
Original Mori meant nothing if good Survivors could never get hit or entity blocked lol
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/1045285#Comment_1045285
Dude just because something WAS bad doesn't mean it still isn't absolute garbage
It isn't absolute garbage. The game has come a long way and of course still has a long way to go, but I wouldn't call it absolute garbage. Doesn't accurately describe it imo.
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@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1045408#Comment_1045408
Okay, statistically accurate. Where's the statistics to legitimize said statistical accuracy? Stats on something have to exist for it to be statistically accurate. I just wanna see the data, my dude! :)
I would love to see those stats too, but nintendo doesn't really provide those. We could probably dig around every DBD Switch video uploaded on YouTube and count the amount of usernames that show up to get a bare minimum, but it's fair to say more than a few people bought the Switch version and increased the player count. If it flopped, we'd see a lot of posts about dead queues in there.
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@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1045376#Comment_1045376
I could see that. I personally see yours as just a guy hiding in a locker, but yeah, to each their own.
Anyway, on to the topic at hand - do we have that statistical data yet? If something is statistically accurate, it must have statistical data. Otherwise...how is it statistically accurate?
I was statistically accurate, as I never said I was only talking about Steam. The Switch release literally got new players because it was a new release on there, so player count went up. If we're talking Steam, then sure, player count is pretty consistent right now.
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@DragonOfPain said:
https://forum.deadbydaylight.com/en/discussion/comment/1045373#Comment_1045373
It's dying.. Just look at the matchmaking.. How Green to Brown Rank killers are facing Red Rank God Loopers, Vice Versa.. If the player base increase, then you should have no problem with Killers facing with survivors on their rank, Vice Versa.. This was not a problem 3 to 5 months ago, And now with the Ruin nerf, It even got worst with Rank 20 facing Rank 1 vice versa.. I don't need stat to prove that the killer players drop. But you have the burden of proof to prove that the player base increase when it has always been consistent in the past 2 years that 15K players play this game daily with 18K at its peak.. Show me a stat that it increase to 20K-25K then I'll believe you that the player base grow.. But since you can't show me anything, then your claims are nothing but, Well "CLAIMS".. Lol..
That's not due to the game dying. You can see the player count yourself and it isn't drastically decreasing.
Matchmaking is currently bugged and it's been stated before on a dev livestream that the game sometimes incorrectly identifies the killer's rank so those matches occur.
The emblem system also currently lets survivors rank up way easier than killers, resulting in more red rank survivors who aren't even that great of the game occupying another spot in red rank queue. Killers like Billy even struggle to pip since using the chainsaw gives you way less chaser points.
Also, 3-5 months ago (or around that time) was when the SWF change occurred, no longer averaging ranks and just picking the highest rank as what killer to queue against. 1 red rank with his 3 rank 20 friends will all be put into a red rank game, lowering the pool of red rank killers even more. I (and many others, such as OhTofu, a very prominent content creator), believe that is the reason that queues suck right now.
You can't show me anything either, you're just somehow linking the playerbase staying pretty consistent to somehow affecting queue times. Makes even less sense than what I'm saying.
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@Cable2486 said:
https://forum.deadbydaylight.com/en/discussion/comment/1045303#Comment_1045303
I'll just take that to mean you have no argument because there isn't one to make. Besides, you all are acting like Killers have a Mori every match. That's what makes this so laughable. Sure some stockpile offering and the like, but the reality is that the majority of the time, we don't have one to use and either rely on a convoluted skill, or the good old fashioned way of doing things, while every other match (give or take) someone either tries to bring a key, or finds one on the map.
It's not even a comparison. A one use offering that you may not even get to use, vs a versetile item that lets you track each other, the killer, and has multiple means to preserve it for use several times in a row, if one so desires? In a four vs one setting in which one can also bring ANOTHER item that allows them to cooperatively track the very reason for using the key with only the slightest counterplay situational interrupt with only certain Killer abilities or a chase?
Nah, that's broken in every way.
I don't think anyone is complaining about people who are somehow incapable of tunneling and doing a mori.
It's the people who succeed and can delete a survivor with 5 gens still remaining. You can try and justify that all you want, but it literally just circumvents the entire game flow and if you disagree I don't really know what to say. At least when someone has a key the match still occurs.
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@ProfessorDunwich said:
This is a big screw you to people who play both sides. I shouldn't have to constantly make sure I switched the challenge because I am playing a different side.
I play both sides and just... switch the challenge.
Sure it's a nice QoL thing they could do, but I don't see how that's a big screw you to people who play both sides.
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@Reaper_xx said:
https://forum.deadbydaylight.com/en/discussion/comment/1045363#Comment_1045363
I love it how you have Brutal Strength and it matches with your name
@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1045372#Comment_1045372
That was kind of the idea, yeah.
It was either that or use the name Christ Almighty with deliverance...but it was taken.
I just see the username as him wearing clown shoes personally, but to each their own.
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@DragonOfPain said:
https://forum.deadbydaylight.com/en/discussion/comment/1045357#Comment_1045357
Yeah we have different opinion.. That's ok.. But its funny that you didn't show me any stats that shows the number of players increase in the past few years, with a consistent daily players of 15K to 18K at peak.. Show me that it even increase to 20K-25K, Then i'll believe you.. And yeah we are talking about PC Stat here right? Because I play this game on Steam.. Leave the other stat for console players...
I mean you haven't shown me any stats to show that it's dying either. But I'm a bootlicker somehow in this situation. Until a suitable alternative asymmetrical multiplayer 1v4 game comes out that does everything DbD does but better, this game is here to stay.
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Oh I totally agree, there's still plenty of glaring issues that gotta be addressed.
The SWF thing will never happen unless they want to kill the playerbase, barely anyone who SWFs are god tier anyways. Most are just looking to have fun with a friend or two.
However, I do believe they said some stuff about looking into map size which is a good start.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1045332#Comment_1045332
Not sure. My Killer queue's are instant. I play on Xbox NA, if that helps.
Ah I'm PC NA. That would explain the differences maybe.
@DragonOfPain said:
https://forum.deadbydaylight.com/en/discussion/comment/1045332#Comment_1045332
Do you know you're replying to a guy who loves to lick the devs' feet? Lol.. So expect this guy to protect this game at all cost..
I'm sorry I have different opinions than you?
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@Sylorknag said:
https://forum.deadbydaylight.com/en/discussion/comment/1045285#Comment_1045285
It wasn't harder. It was pretty much unplayable from the game play I've seen...
Do you really think it's in a fine state now cause it improved from being hot garbage?
Is it incorrect to say killer QoL and viability has drastically improved since then?
It's improved and it'll continue to improve.
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@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1045328#Comment_1045328
PC is the flagship platform with the largest overall playerbase in the game. Nice attempt at a strawman, though.
Ok