AsePlayer
AsePlayer
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@Xerge said:
https://forum.deadbydaylight.com/en/discussion/comment/1043424#Comment_1043424
It takes 33 seconds only if you don't hit any great skill checks. If the three survivors working on it hit the great skill checks it can take less than 30 seconds.
Don't really see your point here. It's still more effective to hit your greats on a gen by yourself like @Waffleyumboy said.
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1043450#Comment_1043450
"Camping/proxying takes points away from you I believe."
This is not good... Even in red ranks, quick unhooks with borrowed are a thing... Sometimes I want to get away and I just can't do it fast enough
I'd hope downing the unhooker quickly would do more than make up for it. Not sure to what extent it affects your score.
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@OperationMintyHippo said:
https://forum.deadbydaylight.com/en/discussion/comment/1042102#Comment_1042102
I'm on console. If I try to get a pallet stun I will absolutely be hit through it.
lol that's really depressing that it's a valid point but it is.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1043435#Comment_1043435
Are you sure you are part of the DBD community? You are not supposed to agree with someone, you are supposed to start making passive aggressive comments, escalate, and then when I start doing the same- say you are not going to talk to someone who is being rude but then keep responding anyways.
That's how it is supposed to work here.
What I meant to say was gg ez git gud. My bad
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1043374#Comment_1043374
They need to comunicate that WAY more man, I'm an active member of forums and play EVERY game and I didn't know about the changes, we need the actual numbers pinned in the main page of every website for this "gen rushers" movement to stop.
And about my 3k+ being an instant pip up I still think this should work (I mean 3 hooks per survivor 3k+), you (killer) wanna tunnel to get a kill that's on you, we're gonna escape cause you didn't make us heal or waste time on other things, wanna make me focus on gens cause you want a kill and you're gonna camp and tunnel, be my guest. Now, important, I wasn't especific about it, my bad, 3k+ by mori shouldn't work the same as a three hooks sacrifice.
It was in its own dedicated post and in the patch notes, but I supposed it could've still been missed.
3K with 3 hooks a piece should def pip you, but it depends on how you do it.
Camping/proxying takes points away from you I believe.
Killers that can one shot in general need the emblem system changed because it only counts as 1 chase so low score. I've finished a Hillbilly game before with a 4k and no chaser emblem at all.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1043412#Comment_1043412
Haha I actually did that once after getting it 5 games in a row, and they took a springwood offering and put me back on it again and I was just like FFFFFFFFFF-
I wonder why it doesn't go like maps don't all have the same chance of being used, and then any variants are selected randomly AFTER the map has been chosen fairly.
You're right, that would be a better system for this.
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@Xerge said:
https://forum.deadbydaylight.com/en/discussion/comment/1043389#Comment_1043389
So, you didn't know three survivors can finish a gen in less than 30 seconds?
Actually, it's 33.33 seconds. Individual survivor efficiency is dropped to 80%.
Those 3 survivors sticking together the whole time for 3 gens would have a total gen time of 99.99 seconds instead of all 3 just working on separate ones and doing it in 80.
Plus, if you manage to interrupt them, now only 1 person is on a gen at most.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1043354#Comment_1043354
Yeah springwood has like 4 or 5 though. Luck wise, it's also all I get, I've played for hours some evenings and not had a single other map besides springwood.
RNG is a ######### sometimes. When that stuff happens I just throw on map offerings to ensure at least one in a few games aren't the same map.
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@Ghost_Face_Main said:
There are seriously people complaining about the killers' counterplay to prolonged looping?
You mean the Killer's counterplay to over-committing to a survivor and making poor decisions? Yes.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1043380#Comment_1043380
https://forum.deadbydaylight.com/en/discussion/comment/1043384#Comment_1043384
Yea no. Don't know where you got that from but there are penalties to working together. Gj Ase as usual
You too man <3
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@OMagic_ManO said:
https://forum.deadbydaylight.com/en/discussion/comment/1043355#Comment_1043355
Not the point, I am not upset at their comments, I wonder why Survivors despise how the Killer plays regardless of it to being their liking or not, disrespected if being nice, hated if playing unfavorably, closing the chat is like when someone starts saying rude things to you continually, you close your ears, it's a band aid fix but it gets you nowhere.
Because people don't like the idea of them being bad at video games, so they have to justify the loss as not their fault.
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He literally called the person a baby survivor main. Just returning the favor.
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@Xerge said:
https://forum.deadbydaylight.com/en/discussion/comment/1042918#Comment_1042918
Not anymore. Old ruin did a good job when more than one survivor tried to repair a gen. Now three survivors can repair a gen in less than 30 secondsfl from the start. All gens can get done in 5 minutes or less if three survivors manage to stick together and the killer doesn't juggle all of them to force them to split, which is something that high mobility killers and stealth killers allow you to do best.
The more survivors that are on there, the higher the diminishing returns. More gens would go quicker if everyone was on their own gen.
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@Darth_Cader said:
That’s odd. Usually Killer queue times are super low because there is a shortage on people playing Killer, and survivor queue times are the long ass ones. So allow me to ask: What time were you playing?
If you queued at a good time then the queue times might actually be bugged now.
Red rank survivors have garbage queue times but also brown rank killers have garbage queue times.
I don't know how BHVR even did that, but they did.
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@Carlosylu They changed the gatekeeper emblem with the ruin change. It now is more reliant on if the exit gates stayed closed for as long as possible, not how many gens are still up.
And as a counter to 3+ kills = auto win, the entity doesn't want you to just insta kill people in the first place. It wants the survivors to feel hope from almost winning a match (or making progress of some kind) and just having it ripped away from them (at least from how I can understand it). If you have a guarantied win, just mess with the survivors for a bit. Let unhooks happen and get more free points.
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@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1043334#Comment_1043334
There were zero insults in my post. I was definitely sarcastic and facetious, but there were no insults. Telling someone they are wrong isn't an insult. Stating fact (that the majority has shot down their opinion) is not an insult. Reiterating their own previous opinions is not an insult.
Nice try though, bud. That's all it was though. A try.
Zero insults?
Also imagine a thread like this coming from a person who complains that Hillbilly is overpowered.
You're literally making fun of him posting this because he thinks Hillbilly is OP in another thread. You always seem to just have this mentality of "I didn't directly say it, so it didn't happen" but you imply things every time. You're like the annoying younger brother who always antagonizes everything but didn't directly "do anything". Grow up.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1043328#Comment_1043328
That will go away though, springwood is all the time, 24/7. This was the only break I've gotten from that map since they made that variation change.
Ever since then the map rotation ends up going something like this lol:
Lery's
Ormond
Autohaven
SPRINGWOOD
Autohaven
The Game
SPRINGWOOD
SPRINGWOOD
SPRINGWOOD
SPRINGWOOD
SPRINGWOOD
Lery's
Haddonfield
I mean all the OG maps have quite a few alternates as well. At least 2-3 per.
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@theArashi said:
https://forum.deadbydaylight.com/en/discussion/comment/1043109#Comment_1043109
Dude. Game actually increases your chances of unhooking yourself when your whole team is down.
Also, if you think survivors getting hit with nerfs is a bad thing then you clearly have no clue about this game. Remember these balanced insta heals and insta gens?
Excuse me?
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@ReallyBigShoe said:
OOF. Imagine almost everyone shooting your opinion down like that. It's almost as if you're wrong.
Also imagine a thread like this coming from a person who complains that Hillbilly is overpowered.
Top KEK.
Imagine over-generalizing everything and insulting someone for disagreeing with you while also providing nothing to the discussion.
Top KEK
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@DisappointedUser said:
https://forum.deadbydaylight.com/en/discussion/comment/1043293#Comment_1043293
How exactly do Killers win if survivors don’t make any mistakes?
There are significantly less pallets than before, Killers vault faster, have access to things like spirit fury enduring, vacuums removed, guarantied fast vaults removed, etc. There has never been a better time to play killer.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1043064#Comment_1043064
Hey if you want to leave it disabled I am down for that.
I hate that map, and you get it over and over and over again in matchmaking because for some silly reason you put all the variants in as their own chance instead of a subchance of selection.
I'd rather cycle through 5 variations of springwood than the amount of Lery's I've been getting.
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@Chaoxide said:
https://forum.deadbydaylight.com/en/discussion/comment/1043162#Comment_1043162
Yeah thats what add ons essentially are, especially ultra and rare add ons.
Since when? No perk lets you have extra hatchets or chainsaw faster or one shot people when you hit them directly with a bottle.
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@DisappointedUser said:
https://forum.deadbydaylight.com/en/discussion/comment/1043305#Comment_1043305
Are your killers brown rank and your teams yellow rank SWF? If you’re talking about a full SWF bringing toolboxes and possibly BNP and then insta popping gens, then ya I can see them saying that.
its like survivors saying it’s toxic to tunnel, camp and then Mori survivors when it’s the job of the killer to kill...
I'm talking red ranks no items.
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@BabyOniMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1042186#Comment_1042186
Yeah imagine being afraid of a 'DH respect' when there's two close pallets. Haha baby survivor confirmed
Baby Oni main confirmed.
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@DisappointedUser said:
https://forum.deadbydaylight.com/en/discussion/125132/im-confused-about-gen-rushing
Who has said gen rushing is a survivor being toxic? Any chance you can back that claim up? Killers including myself have said that gen rushing causes difficulty in the game. Clearly there is a problem and it’ll get worse. Green killers are now being matched against red and purple survivors. There aren’t enough high rank killers to go around anymore.
Behavior can solve this by releasing the raw statistics. But I suspect they won’t as it’ll show two situations: 90% of survivors are brown ranks and never rank up. Of the other 10% of survivors, they likely win 75% of the time.
At least half the games I play devolve to that in post game chat. It is extremely common for killers to say that. I'm glad you're not one of them, but still many do.
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@FleshTorpedo said:
https://forum.deadbydaylight.com/en/discussion/comment/1043106#Comment_1043106
First games of the day, im doing challenges or just going for straight bbq stacks. I dont care about winning them, but if I have to deal with ######### ill just find a new lobby.
Sounds like someone is mad cuz bad.
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@Spirit_Hag said:
Im looking for some insight here. I've seen the notion of "gen rushing" among many forum posts and its looked at as something "toxic" on the survivor side thus killers feeling its cause for them to play in a more dirty playstyle. But i guess what confuses me is, why is doing gens seen as something killer players are almost offended by when survivors do it? Is that not their primary objective of escape? If survivors are criticized for doing gens, what would you suggest they do? chests? totums? neither of these objectives lead to escaping. If you were a survivor, what would you spend the match doing? walking around waiting for the killer to find you, chase you, and eventually down you until you die?
I dont mean this maliciously, but im genuinely confused when i see this topic come up. I can understand tea bagging, flashlight clicking, body blocking, etc as "toxic", but "gen rushing" never made sense to me. It seems the frustration should be more with the devs than the survivors themselves. Can anyone give some further insight?
Because they didn't get their 4k.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/1043251#Comment_1043251
Inaccuracy is going to be a given. Like I've said, this game is too simple. You can't rely on short term results but long term averages. Kills and survives. It is the only way. Survive against a killer and some of their Elo goes to you. Killer kills a survivor, some of that Elo goes to the killer. Over time it will level itself out and average out 💩 like keys and moris.
I feel like they can make the system more accurate and just significantly reduce elo gained from killers who use mori's and from survivors who use keys (while also not heavily affecting the mori'd surv or key'd killer). I'd also like to see that happen to most addons as a whole. A huntress who uses 1 shot hatchets and a mori for the 4k shouldn't get the same amount of ELO as a addon-less clown who also 4ks.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1043196#Comment_1043196
How ironic that a large majority of the bugs in the game are to the detriment of killers that again, some still remain unsolved many months later.
It shouldn't have taken over a month to fix Trapper being able to fix his traps, or just making it so his camera wasn't forced back down after picking a trap up.
All the obvious bugs are fixed because of community outcry (which sometimes still take a long time), but all of the subtle ones get swept under the rug and pushed under the bed.
- Plague vomit doesn't work sometimes, sometimes survivors can just vault over infected objects or even interact with them just fine
- Already mentioned some of the Clown ones, but there's even more than that
- Sometimes Wraith gets stuck in cloak, even after uncloaking despite him moving at uncloaked speed and being uncloaked visually for everybody
- Sometimes tier 3 Myers just doesn't down the survivor but only injures them instead
- Sometimes Myers and Ghost Face just can't stalk anyone at all for whatever reason
- Legion sometimes instead of vaulting a pallet in Frenzy will kick it instead
- Nurse blink bug still exists, as well as double/triple fatigue animation
- Hag sometimes rubber bands back from her teleports
- Leather Face and Billy's chainsaws sometimes just don't break pallets
- And more
All of the above bugs I've listed have existed for months, some of them over 6 months, and have still not yet been addressed in any capacity. They all effect killers negatively.
Survivors have some too I'd imagine.
Deliverance straight up doesn't work sometimes despite fulfilling the condition to use it.
100 different ways to get dedi-hit.
Dead harding and getting exhausted and downed (I know it's not the optimal way to use it, but there's a literal challenge in the tome to dodge a hit with DH so I assume that should work flawlessly and currently does not)
Protection hits not counting as protection hits
Sometimes lag won't even let you struggle and just insta-kill you
And more
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@FleshTorpedo said:
https://forum.deadbydaylight.com/en/discussion/comment/1043220#Comment_1043220
Or you keep one survivor awake at all times and he wakes the rest up without having to go to the bubble or miss skill checks.
It's a shame the timer applies to everybody and that waking up takes longer every time you do it before waking up with the clock. Guess I should outskill that too.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/1043093#Comment_1043093
Emblem doesn't measure skill or performance. It messures what bhvr believes is the correct way of playing and how closely the player played towards that.
What I've asked for in the past is a Elo type system. In the short term the system won't amount to anything but the longer it stays in the more reasonable it will measure player skill.
Simply this game is too simplistic for any true ranking system. But the one it has now isn't good enough.
How would the MMR be measured? What counts as a win or a loss? If I carry the team and die at the end did I still lose? If I did nothing all game but escaped do I win?
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@MegHasCuteFeet said:
Going downhill BHVR.
Just because rank doesn't represent skill doesn't mean they can't change the emblem system for killers (who have a harder time climbing ranks), what are you on about? lol
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/1043210#Comment_1043210
Voice chat was in the game, but was removed since it was 'Too OP', but this doesn't stop PC users using things like Discord, or Xbox/PS4 using the Party system to talk that way. No matter how you look at it, SWF can always communicate. And it's not like they can outright ban people for using party chat on Consoles since that's built-in software to the consoles. As for PC, maybe, but then at the same time, it wouldn't be fair to ban chat for PC but keep allowing Console to use their party chat. It's really a no-win situation with SWF
At that point, SWF would just call people up on their phones lol
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Anyone who says "Freddy is fine" hasn't played enough games against Freddy. It is the most dull experience you will ever have.
@FleshTorpedo said:
https://forum.deadbydaylight.com/en/discussion/comment/1042740#Comment_1042740
They only work on players in dream world. If you play smart you are not in dream world, and his snares/pallets dont work on you are you have already dropped them before the chase has begun.
If I play smart, the auto timer that puts me in the dream world won't do that? Good to know.
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@NullEXE said:
https://forum.deadbydaylight.com/en/discussion/comment/1043041#Comment_1043041
They brought it back because they wanted using the hooked survivor as a body shield to be a thing, because for some reason they think that is a "skill" to do. Which I don't care about that part.
What I do care about is when I am deliberately standing behind a survivor, and the hooked survivor isn't even in my view, or just a sliver in my view, and my character literally turns 90 degrees and smacks them like Wednesday's #########.
Body shields is okay. But having aim-assist (which most killers don't even want), attack targets well out of your aim is stupid af.
I can't say for sure what aim assist truly does, but the devs claim it just makes the hits look nicer after the server has confirmed it's gonna hit.
Then again, maybe it is the aim assist. Seems very possible.
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@Exoniccs said:
https://forum.deadbydaylight.com/en/discussion/comment/1043171#Comment_1043171
I don't think I explained what happens when I tunnel but basically what happens is that the survivors I go against end up winning and I might get a 1k so i really don't know what I might be doing wrong.
How long do you find yourself generally tunneling for? If it isn't a quick down then at least 2 people have been working on generators the whole time. That might result in everyone escaping except the one, since no pressure is being put on the others.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1043180#Comment_1043180
I'd bet $100 bucks it's not because the bugs are so difficult they are taking over 6 months to fix, but because they just haven't bothered to fix them. More than likely, they're probably just leaving Clown to suffer until they do his "rework".
I mean you know how many bugs are in the game. They can't do all of them at once lol
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@Rezolushun said:
https://forum.deadbydaylight.com/en/discussion/comment/1042008#Comment_1042008
For sure there’s plenty of SWF that are just hanging out while playing. I made a comment above after my post suggesting maybe separating casual matches from ranked matches. I just feel like if you want to play casually then all perks/items and add-ons should just be available for all and everyone can just have fun playing. But while playing a in a competitive setting (ranked) then to be fair either involve you he killer in the chat or don’t have it at all.
Nobody would play ranked and everyone would be toxic and tryhard in casual.
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@NittanyBruin1719 said:
For those who do not pay attention to the youtube/streamer side of the games community, TrU3Ta1ent is one of the more prominent figures from that side of the spectrum. In his new video on the matchmaking system soon to be implemented, he does a very good job highlighting may of the inherent flaws with this system coming to the game. Whether you tend to find yourselves on the devs side more than not, it's a good video for understanding why so many are concerned and frustrated with the devs handling of such an important element to the game.
Scott Jund also did a great one.
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@[Deleted User] said:
Love how DS got fixed again within a week, but Clown's bottles still have over half a dozen bugs associated with them over 6 months later.
I guess they fixed the hissing sound being stuck where the bottles exploded sometimes, though. That was super important. /s
It's almost like some bugs are easier to fix than others.
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@Aztreonam78 said:
There are so many much more useful alternatives:
- Medkits (can be used with botany knowledge for quicker heals and more durability of kits)
- Inner Strength
- Aura perks and let other Survivors heal you
In the last scenario All Survivors get lots of points towards Benevolent which is great.
with Self-Care:
- you waste at least 32 seconds to heal or almost 40 if afflicted by Sloppy Butcher.
- you are extremely vulnerable to stealth killers with Nurses Calling. All the wasted time can be turned into nothing.
- You help killers to keep pressure by doing nothing useful for the team
I just don’t get.
Because most of the people who use it are the causal and low rank peeps (which is most of the playerbase).
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@DwightOP said:
It's a serious question, I really don't understand the benefit behind the decision to hide the player MMR score to everyone but ALSO your own to yourself. Imo it shouldn't be like that, how can you judge a match without knowing any of the numbers?
That is exactly why they would do it lol
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@Exoniccs said:
Sometimes when I get into a game I don't really tend to tunnel, camp etc, I can't even camp people I always want to get into the action if you know what I mean, the only time I tunnel is when if someone tries to be toxic, but when I'm a survivor and going against a tunneling killer, they usually end up winning the game with 4k so I don't know what I might be doing wrong when I tunnel.
When you're tunneled, the game falls on the shoulders of your teammates. If they suck, that game is over.
Unfortunately for you, you seem to be getting competent survivors when you are killer but garbo ones when you're survivor. My condolences.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1043133#Comment_1043133
I don't mean to be that guy, but if someone is following you around trying to get flashlight saves, they aren't doing gens. I would really hesitate to call that gen rushing.
Wow Peanits. I can't believe you were that guy smh :^)
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@Chaoxide said:
https://forum.deadbydaylight.com/en/discussion/comment/1043025#Comment_1043025
Whens at some point though? For Bubba has 0 ultra rare adds ons, and neither does Billy. Both of which have been without them for years. If all killers are suppose to have such things as said on stream then they should as well, maybe even just make it so they change how both killers play similar to Pigs for example which gets rid of traps but makes stealth attacks easier and better for you can see them.
Suggestions for Bubba;
"Mommas helper" a ultra rare add on that allows the cannibal to continue the additional swings of his chainsaw while breaking pallets thrown in his path. "Must help momma ~Bubba"
"Greased up" a ultra rare add on that allows the cannibals chainsaw to Tremendously increase charge rate of his chainsaw, however afterwards will suffer a tantrum with a increased timespan regardless whether he hits a survivor or object.
Suggestions for Hillbilly:
"Greased down" a ultra rare add on that allows the hillbillys chainsaw to tremendously increase in charge rate, however upon full charge the hillbilly will travel until he hits a survivor or object.
"Cattle master" a ultra rare add on that makes it so whenever Hillbilly downs a survivor, survivors within X meters scream like lost cattle
I like most of these, however Cattle master will just let Billy sub out infectious fright for another perk and be essentially playing with 5 perks.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1043135#Comment_1043135
This is true, but it's only true because healing faster reduces your chances to get skill checks. If you had guaranteed skill checks, though, that would be a different story. Suddenly it doesn't matter if you heal quickly, you'll always get one at least.
You'd also be able to heal people without We'll Make It being active, for what it's worth, so you'd still have some opportunities to get them.
That is fair I suppose. Maybe the guarantied skillcheck shows up towards the however many seconds it takes to reach the 75% mark normally where we'll make it (or double healing) would've already done its job?
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@Vetrathene said:
Obviously we just need to remove skill checks from the games so new survivors never have to do anything challenging again. Then lets nerf some more killers.
I don't think you read the thread.
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@Hero_awesome said:
https://forum.deadbydaylight.com/en/discussion/comment/1043123#Comment_1043123
Easy For one I matched with the same 3 people who admitted they were SWF at the end game chat. She kept trying for flashlight save and followed me.
And the next game all were on Com's becuase of how they were playing calling out my location using toolboxes and just all on generator's. Im not mad just saying I can't try different playstyles when all everyone wants to do is rush generator's. Now I can play seriously but in the end I just don't like playing that way for a game that isn't that serious. And when entitled survivor mains like you jump in and im playing tryhard you'll still whine and cry camper tunneling!
They could've also been straight up not using comms. You can't know to what extent they did anything tbh.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1043127#Comment_1043127
I mean, let's just take a scenario where I slap that bad boy on with We'll Make It.
I unhook a guy, I start healing them. I get a guaranteed skill check, that instantly finishes half the heal. Because I'm healing twice as fast with We'll Make It, I get that remaining half done in only 4 seconds.
That'd be pretty nutty if you could do it every time.
We'll make it and autodidact run counter to each other though. I'm not going to get anything beyond one skill check (though probably none) with how fast it does the heal.
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@Peanits said:
I would hazard to say that with guaranteed skill checks, it would be a little too much. That's a guaranteed half heal any time you heal someone.
You can toss on Spine Chill to greatly increase your chances of getting a skill check if they killer is headed your way. I suppose more things along those lines to help get your skill checks more often would be nice to have.
Even at least guaranteeing a minimum of a single skill check would be nice.
Also your teammate is gonna hate you if you're healing them with autodidact and the killer is on the way lol