RedCloud
RedCloud
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- RedCloud
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Comments
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Thank you, I have submitted a report
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@Aven_Fallen said:
Never seen it before, but this is a good reason to killswitch the Map. Especially with quite a bunch of people playing Pig after her changes.
Didnt know they changed up the pig, thats why I have seen so many lately
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@NomiNomad said:
Dammit Amanda, Jigsaw told you about unfair games.
In all seriousness, can't believe this is still in the game. Wasn't this around pre-patch, too?
@JPLongstreet said:
I don't remember all these Jigsaw box and chest etc. spawn problems back before Hawkins was first out. How did it get so bad reintroducing this map? As far as I can see nothing was changed.
Dont remember it happening before, but then again havent played hawkings in a while
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@Lynxx said:
Good suggestion probably best in feedback where nobody will read it.
But I agree - the most annoying thing in this game is probably clicking the little blood web buttons...hundreds of times.
It's really not a kind of interactive I care for nor find exciting - maybe on my first go to 50, but nah - it's annoying to the point I don't even spend BP on them unless I absolutely must.
Exactly this
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@Lynxx said:
Good suggestion probably best in feedback where nobody will read it.
But I agree - the most annoying thing in this game is probably clicking the little blood web buttons...hundreds of times.
It's really not a kind of interactive I care for nor find exciting - maybe on my first go to 50, but nah - it's annoying to the point I don't even spend BP on them unless I absolutely must.
Exactly this
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3133860#Comment_3133860
Just remove levels 1-10. Have level 1 start with the entity active and two perks per web. Wouldn't speed it up but would make it more worth your while.
Sounds good, but anything is better than what we have now
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@Ryuhi said:
Its by design, as it puts more "engagement" in the act of actually spending the BP. They wont get rid of it for the same reason they wont let us just buy items/addons with BP instead of having to rely on chance, its all part of the retention methods.
######### that if this is true. Personally im constantly capped with BP because I cannot be arsed to click and hold ######### for 30 minute straight. And realising when I have to, I just exit the game tbh
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If its cleansed you can still mori people
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People can still do challenges from older tomes and that thing is from one of those challenges, thats why they can still spawn.
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@Thusly_Boned said:
https://forum.deadbydaylight.com/en/discussion/comment/3107382#Comment_3107382
Yeah, honestly people complaining about how basekit BT is worthless and solo queue tunneling is out of control but who also aren't running BT with it don't make sense to me.
Stacking BT with basekit BT just seem like the obvious thing to do, especially in solo queue. It's especially necessary in egc where it can be the difference between getting out or dead.
My other surv load out has changed, but BT is till entrenched in all my builds.
I hope more people will do so!
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@SpaghettiVase said:
God i just saw this thread the other day too, you really cursed us.
Haha, it does seem like it
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Not the "buff" we expected...
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/comment/3107455#Comment_3107455
I care less because when 1 match is over i just go to the next one which takes at most 1 min 10 sec instead of several minutes thanks to reduced queue times.
You can certainly can play more matches if the queue times and matches are shorter.
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@VideoGameMage said:
https://forum.deadbydaylight.com/en/discussion/comment/3107423#Comment_3107423
Yep. It also won't work if your already in deep wounds now. So the only reason this perk was appealing for certain builds has been taken away.
That is weird. They want to shake up the meta, by making people use different perk combos, but they actually cut the number of meaningful combos you can have...
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/comment/3107411#Comment_3107411
I keep hearing that but havent actually experienced it myself, but with survivor queues so short i also care less.
I dont get it, why do you care less? Its just a should survivors use BT more often or not question.
@Exxodus21 said:
https://forum.deadbydaylight.com/en/discussion/comment/3107382#Comment_3107382
Unless you've talked beforehand you have no idea what they're running so BT may be redundant.
What happens when the survivor gets unhooked and outlasts the BT timer before the killer gets a hit? They're just as screwed as if you didn't have it at all, minus the small speed boost. It's highly unlikely they'd outlast OTR, and if they do then they succesfully ran the killer long enough to give their team a massive advantage.
How can it be redundant? Does OTR disable if you mend after getting hit with BT?
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@MrJack20252 said:
https://us.v-cdn.net/6030815/uploads/N91GMPGM9V55/cattura-png.png
GOD WHY instead of reworking it in a good perk after so much time it was garbage now you are making it literally unusable PLEASE just lower the required hits to 2 and remove all these downsides, there is literally no reason for this murder.
Does this mean mettle of man deactivates if you perform a conspicuous action?
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/comment/3107382#Comment_3107382
And that would be a great solution if everyone ran BT, which wasnt even the case pre patch, and i cant help 3 people if they arent running BT and unhooking me in front of the killer.
With OTR instead when i get unhooked if the killer is coming back i can walk away while the person who unhooks runs away i can hide with no sound and the killer can chase the scratchmarks because he doesnt hear me so i can stay alive to help the team even when they are being dumb.
Yes I do agree, but I think the tunneling has become worse, because less people actually use BT and/or not enough people are running OTR.
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@Exxodus21 said:
https://forum.deadbydaylight.com/en/discussion/comment/3107333#Comment_3107333
This isn't talking about teamwork. This is expecting others to run an inferior perk to help you with being tunneled because you refuse to use the superior OTR. It would be teamwork if this was discussed and planned, but expecting more people to run BT for you so you can run 4 perks other than OTR is needing your hand held.
I really dont get your mentality, either more people run OTR or more people run BT which is more superior, because you help 3 people instead of only yourself. So you can equip BT to help your whole team and thereby increasing your own chance to survive. Thats why I personally run BT even in solo queue
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@Exxodus21 said:
https://forum.deadbydaylight.com/en/discussion/comment/3107324#Comment_3107324
It's hand holding if your teammates have to bring a perk to save you because you can't deal with being tunneled and refuse to run OTR so you can run other perks.
Handholding = teamwork, I see.
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@Exxodus21 said:
https://forum.deadbydaylight.com/en/discussion/comment/3107324#Comment_3107324
It's hand holding if your teammates have to bring a perk to save you because you can't deal with being tunneled and refuse to run OTR so you can run other perks.
Ah yes, teamwork is handholding :). I just dont get this mentality
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@Exxodus21 said:
https://forum.deadbydaylight.com/en/discussion/comment/3107286#Comment_3107286
It's only a survivor problem if a killer tunnels. It doesn't hurt the killer any unless they don't understand when to abandon a chase.
Let me put it this way, let's say I run SB or Lithe and OTR and I'm confident in my ability to get to safety and loop a killer. Why should I be expected to give up one of my last 2 perk slots to use on a survivor that isn't as good in chases but selfishly decides to run other perks that won't help them in that situation?
The expected handholding for mediocre survivors has gotten out of hand.
Who is talking about holding hands? Im just asking if more people should run BT. Im not asking for buff? The fact is that the killer easily down people after 5 secs, and thats not a time waste for killers especially if he can have 3 survivors left at 3-4 gens.
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@Adjatha said:
Borrowed Time: the 2nd most used perk in the game.
Meta Perk Overhaul kills off 7 (actually 9) killer perks and 6 (actually 4) survivor perks
BT's big change?
Invulnerability buffed by 50% bonus duration AND +7% run speed (faster than the killer) for the full duration.
ShOuLd PeOpLe RuN bT?
Yes.
Yes, everybody should be running BT.
There is zero reason why you're not running BT. It was already the 2nd best in the game and now it's even better.
Run BT.
The problem is that next to nobody is running it anymore
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@Exxodus21 said:
https://forum.deadbydaylight.com/en/discussion/comment/3107241#Comment_3107241
Like I said, if a survivor knows they have problems with getting tunneled and being able to get to safety then they should put on OTR instead of relying on a teammate who may not have problems being tunneled to waste one of their perk slots on BT for them.
How is it a survivors problem when a killer decides to tunnel, I dont get this logic? if two survivors has BT not everyone needs to waste a slot on OTR. Killers just wait 4 secs and tunnel people directly. All I am saying is that it would help with the tunneling.
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@Exxodus21 said:
https://forum.deadbydaylight.com/en/discussion/338563/should-more-people-run-borrowed-time
Probably not. If a survivor is worried about being tunneled then it should be on them to use a perk slot to help them deal with it.
I dont think tunneling is a one survivor problem and actually an issue for the whole team
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3105001#Comment_3105001
Old MoM was one of the most broken things DBD has ever seen. Even more then dead hard.
No I meant the PTB nerf where only protection hits and unhook counts
@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3105001#Comment_3105001
unsure. I only played with it for like 3 games in PTB. its main complaint was that survivor could purpose hook bomb hooks. basically if a survivor just charges to the hook, if you hit them during unhook animation, you would get stack of mettle of man and safe unhook would give you another stack of mettle of man.
with 2 stacks, the next time a killer would hook someone, you could just purposely bodyblock the hook to activate mettle of man. The killer would be punished for defending hooks. Like even though the survivor is standing like 10 feet in front of you, it would be detriment to hit them.
I would say it would been better if they removed protection hits and kept safe unhooks because current MoM forces you to practically throw games to activate its effect. with that being said, its a lot easier to activate now because of OTR. you can get healed and bodyblock the hook 2 times when killer pick up a survivor and walks to the hook then just do same hook bomb when healthy with borrow time that i talked about in paragraph 1. More of than not, you can bait the killer into purposely following you and hitting you just as you unhook. Its still large time sink that make your team waste time healing you instead of doing core objective which is gens.
I see, I do indeed think that its still too time consuming even with OTR. From what you said it could then be an incentive for killers to camp less.
That aside I just wish they reworked some of the other perks to "shake up the meta".
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@Devil_hit11 said:
fun fact, when mettle of man changed from basic attacks to protection hits, Safe unhooks used to count towards building up the perk. It was changed in PTB.
And was it too powerful?
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@ElleGreen said:
https://forum.deadbydaylight.com/en/discussion/338336/buff-mettle-of-man
or making it 2 protection hits Instead of 3
That would work as well, as activating it in one match even once is pretty hard.
I was hoping it would have been rebalanced in the recent patch as other perks, since this one is really underused.
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@_NIGHTMARE_ said:
Rather than me writing it down, here's a screenshot from the wiki that explains it :)
https://us.v-cdn.net/6030815/uploads/XB14ZRJV8W1U/screenshot-20210418-101824.png
Im sorry but this doesnt explain anything. I unhooked someone else, and after that my Decisive Strike remained active, how can that be? Your screenshot does not answer that question.
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Does anyone main Hag after ruin nerf? I feel like I havent played against her a single time since.
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If you are solo queue does not mean that the others are as well. So maybe the other three are swf?
That aside, I tend to learn the most against a full swf team, but it does seem very hard to get 2 or more kills when the team is highly coordinated.