Aneurysm
Aneurysm
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- Aneurysm
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Yeah I'm seeing less games with DS so I try to bring that or mettle. Obsessionless games are pretty bad.
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If someone says I suck I just agree with them. They usually can't figure out anything else to say after that
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I'd like to see some changes to the snares that make them more like demogorgon portals i.e.
-a survivor triggering them only disables them instead of removing them, they reactivate after some time
- they can be removed permanently by a longer survivor action like a demo portal, which would also give Freddy it back
- Freddy can't place more if all are set
Which I think would involve some more strategy in placing them while keeping them strong. That said the hdevs will be wary of even nerfing him in even a small way, given his history.
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@yikers said:
https://forum.deadbydaylight.com/en/discussion/comment/1248016#Comment_1248016
It probably seems unfair but that billy probably got a lot of knowledge from matching with better players. It trickles up.
Probably not really, going against survivors somewhat better than you will help you learn but playing your first matches against very experienced teams will just teach you to play something else
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@Kate_Main_01 said:
https://forum.deadbydaylight.com/en/discussion/149120/i-want-to-play-survivor
Survivor main here but I play my fair share of Killer. Which system are you on?
I've heard that PC wait times are really short right now. Unfortunately, PS4 wait times are atrocious right now. If the forums and Reddit are to be believed it has a lot to do with the most recent patches (nerfing toolboxes, boosting gen times, closing god loops, shrinking maps, adding frequent dead zones). There has been an undeniable tilt in one side's favor. Call it balancing, call it catering, all that I know is I am getting so much crochet done while I'm waiting in these lobbies for a game. 😂
Hang in there! Things will change, they always do in this community. Happy gaming. <3
The long survivor queues on PS4 indicate a shortage of killers though, not survivors.
If I want to play survivor I do it early but evening/night the wait times are unbearable.
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1249380#Comment_1249380
There is a point, if you want easier Killer Adepts.
But that's basically it.
In that case yeah, I wish I'd deranked before doing plague.
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There's little point in deranking anymore, rank is increasingly meaningless when it comes to who you're matched with and you might not see much or any difference.
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@Kanker said:
https://forum.deadbydaylight.com/en/discussion/comment/1247218#Comment_1247218
except third seal, because... imagine. cant see hooked survivors for the entire game or the totem causing it. busted.
Ngl my idea was mainly because of 3rd seal bc I'm mean and want to do some nasty ######### with haunted grounds, 3rd seal and thrill of the hunt lmao
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Okay I know I'm being greedy but also a buff to blindness that makes lit totems appear dull
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It's not a bad idea, I'd prefer it if it was one perk per killer/survivor and it was their weakest one. Like I don't think people would like a stronger version of DS, pop etc.
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Dark devotion - no cooldown
Lightweight - current effect, also removes footstep sounds
Gens carry on regressing when blocked if they were before (i.e. tremors/switch)
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You think the game's too easy now and you're mourning old mettle of man? Which was clearly a highly skillful perk that only the most elite survivors could use...
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@Taiga said:
surprisingly I got 3 kills against red ranks.
matchmaking is being kind as ever to me and giving me green/purple when playing my mains and rank 1s when trying to practice huntress.
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Fortunately I don't swf with people who act like that, and I probably wouldn't for long. But yeah some survivors on my team or that I'm facing clearly think they're at the level of their favourite streamer bc they bought pink hair cosmetics and brought a flashlight. Then after some glorious flashlight clicking they dead hard into a tree, get downed, DC or suicide, RIP
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I played a load of survivor yesterday and today and I really don't see the huge, dramatic differences people are talking about. There's a few more deadzones and the tiles are clearly further apart but I didn't see anything insane even on ormond or thompson house etc. I haven't had to turn into a blendette to escape either.
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Also It's definitely weird playing a killer who's slow but without some sort of fast travel ability, and that also gives a lot of advance warning (the devs should've put in a huntress gen grab challenge just for shits & giggles)
When the hatchets land though it is extremely satisfying.
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There's also: uses perks to create bad scenarios
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I think all of that and being downed. But I like overkill so I went doc with infectious fright, iron maiden & MYC
Edit: I also got an iron maiden instadown, it was great
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@ASurvkillivorer said:
The people who claim restarting worked. Can you please confirm if you were among the people who DID the challenges already?
Restarting once so far showed the note icons up so that fixed one part. I did 2 of these challenges though and am not being given credit. Restarting more will fix this as well?
I needed to restart twice but no lore from challenges I earned before doing that still
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@SurviveByDaylight said:
https://forum.deadbydaylight.com/en/discussion/147261/wraith-uncloaking-what-the
um, do you not see the reason why? That would create a balance issue making it faster because he’s INVISIBLE and FAST while he’s INVISIBLE. That’s a little unfair. Wraith has add ons that make it faster anyways. Hes already OP. You get the jump Hit on survivors and either Go invisible again and walk away to find another unsuspecting victim (maybe run sloppy/thanat) or go invisible and chase the same guy again. Simple. Ez. Wraith add ons are what makes him.
Finally someone has the guts to call wraith out on his bullshit. My personal nerf idea is he has to pass a skillcheck when cloaking or uncloaking and if he fails he drops the bell on his foot and dies
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He was actually better at facecamping before. No one can beat LF though
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I can hear all survivor + killer breathing better. I like it
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It's probably a bug
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@LetsPlayTogether said:
All those "slugging is fine" posts. Disgusting, but shows perfectly this ugly community.
It's less of a rulebook and more of a Bible for you isn't it
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So I played a couple of survivor games and was lucky enough to get two of the changed maps, escaped on both so although it's too soon to say I think I'm gonna stand by my opinion that survivors haven't been nerfed into oblivion/dbd isn't dead/ the sky isn't falling
It was plague/temple of purgation/2k And doc/rancid abattoir/1k
Also apologies @A_Can_Of_Air I didn't see your other post
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Nice, I was able to get it to work before pretty often so I'm excited
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1239126#Comment_1239126
3 months ago - the devs went through with the Ruin changes and they nerfed Doctor, clearly they only care about survivors, look at the way they worded their developer update, they only care about survivor gameplay.
Now - this comment
Its hilarious watching these kinds of comments with my popcorn when three months ago it was the exact opposite.
You.Cannot.Please.This.Community.
The doctor got nerfed? Are you in madness tier 4 or something
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As others have said whispers + M&A. Whispers would be fine on its own if her terror radius wasn't increased, not that I'm salty about that or anything
Save the best for last is another good one
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@BigBrainMegMain said:
I hope the killer base returns on Console.
These survivor queue times are getting worse. =/
Im gonna make a comeback I think.
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I don't have an issue with flashlights countering strong killers like nurse or hag, or that suggestion posted recently about them revealing a phasing spirit, but them working against wraith feels pretty cheap (like trapper + old toolboxes) so it should probably go.
Or you could just buff wraith instead -
@BlueFang said:
So everyone wants survivors to stop rushing gens, have games be longer, and make survivors do chases more
So tell me how removing and changing every tile that has some survivor sided advantages is a good way to get survivors to get into chases? The more BHVR nerfs survivor perks and items, the HARDER they make it for solo survivors for a survivor or two to carry their team
The more survivors will queue up as SWFs, the more often they'll bring their strongest addons, the more often they'll just rush generators. Because at this point its really all they can do, all the perks and equipment survivors used to be able to last in prolonged matches has been removed. Games are decided now within 3 minutes by whether the killer goes on a downing roll or the survivors are able to rush out generators
Causing survivors to have even LESS fun and things to use in a chase, IS not going to motivate them into doing chases, they are just going to keep rushing generators because that's the only way to win now. I can't understand how people want the survivors to have negative advantage in every chase with a killer and then complain that all that survivors do nowadays is rush the generators and barely get into chases if they can help it
Maybe this mentality and nerfing spree has SOMETHING to do with it
Survivors are gonna start doing gens quickly, bringing their best perks and addons, and playing as SWF?
Like when killers said they were going to tunnel and use moris to protest the ruin nerf, I don't see how I'm supposed to appreciate the difference.
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Old BL made a certain area of haddonfield completely busted and if brought back thompson house would be the same now, so they're not going to do that.
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They didn't remove pallets except on disturbed ward, there's enough to complain about in this game that actually exists without making sh1t up.
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There should be an option as survivor to hear all terror radii as the default type for this reason, but colourblind players have been asking for options that would help them out for a while too and just been ignored.
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Sorry but there's just not enough time to break totems, my time is precious and I've already allocated a large portion of it for my daily rant about noed
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1224890#Comment_1224890
Again and again and again: what's the point of pipping? Why the F do people care about this meaningless ranking system? Is it going to give you better players in the lobby? Not really. Is there a reward at the end like other game? No nothing. Are lobby times better in higher ranks? Nope its worse.
Only time I care about pipping is doing adepts, but it's important to some.
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1220608#Comment_1220608
10 up votes from killer mains who like this person's masochistic mentality means nothing. :) #stilldontbelieve
Well I play survivor more than killer and the OP represents how I'd like the survivor experience to be much more than your version, the whole DC if you get slugged thing you had going on in the other thread.
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@Zagrid said:
https://forum.deadbydaylight.com/en/discussion/comment/1225693#Comment_1225693
Yup, bots that will do gens and won’t go down in 2 seconds. Amazing right!
If they bring bots to pc/console people can ddos their teammates to get an upgrade
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@alaenyia said:
https://forum.deadbydaylight.com/en/discussion/comment/1226110#Comment_1226110
Gen Rush isn't a thing, that is survivors doing one of their objectives. Checking and kicking gens is the killers objective.
Not the point I was making
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@hanibel said:
https://forum.deadbydaylight.com/en/discussion/comment/1224890#Comment_1224890
Yeah the amount of entitled survivors here is ridiculous
The same people who would be (rightfully) annoyed if a killer said something like "if you don't want me to DC maybe you shouldn't genrush"
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Some of these comments justifying DCing are great, the "playing plague is toxic" is my personal favourite so far but I'm optimistic about the possibility of reading something even more idiotic.
I don't like slugging for 4k but you generally have to get all 4 as plague if you want anything more than a black pip, so there's that.
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@Seanzu said:
It's getting boring playing against the same killers using the same meta perks over and over again.
One side can't complain about the other when both sides do the same thing, constantly.
Both sides use the same perks, both sides are equally as toxic, both sides play scummy.
Honestly I've seen more variety in killer perks since the ruin nerf. BBQ is still everywhere obviously but there's a good reason to use it outside of its in-game effect.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1219227#Comment_1219227
I play killer and I didn't know this until I saw it in a YT vid. Not everybody uses p2w killers with a power that counters everything survivors can do.
Hey I got Freddy when he was p2l
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@Sonzaishinai said:
They should also make it that when he has his ultra rare addon the "Redhead's Pinky Finger"
and he throws a bottle against himself he get's exposed as well
And can mori himself. His self-mori animation includes cutting off his finger, putting in his mouth and then accidentally choking on it.
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1218501#Comment_1218501
or we throw a bit of pokemon in here and have a chance for the clown to "hit himself in confusion"
https://forum.deadbydaylight.com/en/discussion/comment/1218478#Comment_1218478
That or we keep his current speed but make him have to stop and catch his breath every 15 meters, we can just use the pallet-stun animation and play it in x0.75 slowmotion or something, should be ez to program.
I also like the point you made about trapper being able to step in his own traps. Maybe clown could step in trapper's traps as well?
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Also make him 110. He throws his bottles so is basically a ranged killer like huntress and he's obese
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What's 'toxic' to you? Teabagging, sandbagging, sending salty messages or what? In any case I don't really see the point, you know the next game will probably have different survivors and a different killer unrelated to this game right?
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@EntityDrudge said:
https://forum.deadbydaylight.com/en/discussion/comment/1217757#Comment_1217757
I'm curious as to why you say no to the first one. What is not fair about it? Or how is it not in line with her lore? Or is she just a Pig skin with props on a generic killer?
I'm not massively against it, I guess I just enjoy having three RBTs activate at the same time when the fourth survivor decides to do a gen. Even funnier when they start queuing up at the same box. But that's more personal preference.
I would like to see some pig changes but mostly just not having the RBT ever come off on the first box and some add-on improvements/changes. Like your idea about any progress starting the timer could be an add-on, I don't think the devs would make something like that base anyway but the option would be interesting.
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1) no
2) maybe
3) dash attack isn't pointless at all, just rarely used properly
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1216848#Comment_1216848
Lmfao it does NOT go “both ways”
Sure killer can be a little inconsistent but this MASSIVELY favours killer.
It does go both ways even if the survivor usually suffers more, you can still break him out of stealth when he's not even visible sometimes. Also your posts are getting extremely conspiratorial, like to the same level of "sound bugs = deliberate spirit shadownerf bc devs hate killers"