Alice_pbg
Alice_pbg
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- Alice_pbg
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Syringe hands freddie.
You know you want it. XD
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@ahandfulofrain said:
Imagine wanting RANCOR nerfed. Literally the worst tracking perk in the game.
Tracking perk? Has anyone ever equipped rancor for tracking?
But really... the perk that puts all scratch marks together on the floor is worse.
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Not really.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/859357#Comment_859357
Wasn't very effective from what I've seen. They also only seemed to work if you DCed earlier, but not late in the match.
At least DCing when you're the first survivor down will be punished, though. I assume they're going to be thinning the DC threshold, as well.
They aren't effective at all. Hard to be, since they are only coming on version 3.4.0 and aren't active yet.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/859260#Comment_859260
What was the punishment again?
I think it was time outs. Not sure. You can check on the patchnotes part of the forum
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Just hide until the gate is opened.
Just go from locker to locker.
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Dcs are already getting a punishment next patch
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Depends.
Gate is opened and we just gotta run for it? 1st option.
We still have a long game ahead of us? 2nd option
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That and "holding the game hostage"
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Lots of people grave digging lately...
Oh well.
@Raven014 said:
Chapter: The Arrival:
Now, unlike some people, I do think a certain character can make their debut in DBD without issues.
Chapter Theme: A mix of No Friends and DBD theme.
The Killer: The Slenderman:
Lore: Long rumored to be a folk tale under many names: The Tall man, the child taker, the spirit of the forest... the Slenderman... his name has echoed through history. Now he stalks the realm of the entity, and those he preys on have no hope of escape.
Default Movement speed: 140%
Killer Kit:
Passive: Static Image
This passive allows Slender to put up pages around the map (On gens and totems). This effects the game in a few ways. One, it gives bloodpoints to both the killer and survivors. Two, Survivors will pull the page off before starting the action (less effective on gens but effective for totems). Three, you gain a notification when a page is taken.
Four, pages cause hallucinations that Slender can teleport to, as well as linger. At 0 pages, he is completely invisible. At 1, he can only have hallucinations at a fair distance, and they get closer at a slow rate. For each page, the spawning distance decreases substantially. Before 5 pages, he can strike rapidly, which disincentives survivors not gathering pages to avoid unnecessary hits (i.e. Jumpscares), while at 5, he can strike normally, but he will have a distortion effect even harder to read than the Spirit's. At 6, he will start to move like the Spirit, with distortions between them. At 8 he will look normal, with Hallucinations still appearing. This is when he's at his strongest and you will be exposed at this point.
Pages also cause a debuff to all survivor actions for each survivor. A 90% debuff with no pages collected, and +10% increase to action speed for each page, with the downside that they are making the killer more powerful.
However, survivors cannot escape without getting all pages. Not even through the Hatch. Each survivor must collect all 8 themselves. They only secure their own escape.
Secondary Passive: Anti-corn blindness:
Since he's the tallest killer, he will never be affected by corn maps in the same way most killers are. More of a joke passive, tbh.
Active abilities:
Proxy Trap:
By pressing active ability button, you can manifest one of your past proxies to attack any survivor who approaches the locker they are near. The will jump out, perform an animation (Kate would do her scratching, Toby would attack with hatchets... etc...) and the survivor would receive one state of damage (healthy to injured, and injured to dying). Borrowed time will activate because of this. DS can be activated if the trap would put into the dying state to negate that attack.
If a survivor Runs into a locker, there will be a sound of a proxy attacking the survivor, before the survivor is ejected out.
Scattering Pages:
The killer can choose where to place pages. This would place a page on a highlighted area (can be a wall, object, or locker).
Hallucination or Reality?:
He can teleport with the secondary button press. If he teleports, he has a small window to strike a survivor (Standard melee attack like a hag trap).
Perks:
Survivor's Obsession:
Survivors who have seen you have your image burned to their head. Hallucinations will appear to move toward them for 10/8/5 seconds before disappearing after they see you for the first time. They will scream in response.
Horror's Past:
Those who linger too long will experience a horrifying moment of the location's past. Survivor's who stand still/stay in one place/are afk will see a scene of a killer mori'ing a survivor (the killer of the match). This is a hallucination, but they cannot move for the duration. They will scream in terror when it ends.
Haunting Shadows:
The light may be your ally now, but it is always night in the trials. Pits of shadow spawn sporadically, restricting movement through the map. If left unattended, Survivors will have entire swaths of the map impossible to traverse (24m, 28m, 32m). These can be burned away by a flashlight or by the light of finished generators.
Mori:
He uses two of his tendrils to pick up the struggling survivor by the arms, and then uses more to stab from multiple directions up through the lower torso. The struggling ceases after a moment, in which the survivor dies, and he drops them to the ground.
Terror Radius/Chase Music: Flicker: Slender: The Arrival Soundtrack (I mean, listen to this then tell me it wouldn't be a good chase music for him).
Survivor: Lauren:
Lore: Lauren is one of a few to have lost family to the Slenderman and survive... until she went missing during a wildfire in the woods a decade later. Armed with the truth of the horror she saw, she brings a new item, the camera, to document and understand the killers of the fog better in order to escape better.
Perks:
Understanding:
Understanding the killer is one of the best ways to counter them. After watching the killer for 120/100/80 seconds, their method of killing will become known to you.
If this involves traps, you will be able to notice them better.
If this has a charge bar, you can see the bar for it flash on screen when they use it near you.
You will see the Duration of Myer's T3
However, addons like Logwood Dye and Tar Bottle, Rusty Shackles will counter this perk. Addons that effect charge times for abilities will not show any change to you.
This does not work with the Clown, Huntress, Micheal Myers T2 progress, Nurse's Blinks, Freddy's Teleport, Legion's Recharge, GF recharge, or Demogorgon's Charge.
Record:
Recording the killer can help you show others their weaknesses. Allows you to have a camera. After using half of a camera's charges, you can use the camera to reveal the aura of traps in the vicinity.
A camera is a new item added to the game. Half the charges must be used filming the killer or their belongings for the effect to take place. This will show the auras of traps and totems in an 8/10/12 m radius of the survivor (for the perk, but the item by itself would be just 8m). Addons can change the rate/amount of charges/ and radius of the effect.
Using it would be aimed like a flashlight.
Pain of Loss:
You know what it's like to lose those you consider dear to you. For every survivor death near you (20m or less), gain a token. For every token, you can shrug off one lethal hit (one that would put you in the dying state).
When you lose a token, you will receive the deep wounds effect and cannot lose another token in that chase.
What does everyone think?
Edit: Added relevant music.
140% move speed... why? Sure, early game it's ofset by the lack of being able to do anything, but late game you're just unbeatable.
His power seems weird too. He gets more visible the more pages you get, which seems bad for slender. If you can already hit people, why put pages down?
I think they are making the killer less powerful by gattering the pages, except for the very last one.
Survivors obssession- this should be a power, not a perk. Having every killer creating ilusions of themselves moving toward the survivor is waaaaay too good.
Horror's past- ok...but why can't they move? and how long until it activates?
Haunting shadows- this is cool. Could probably be the basis for another killer...XD
Understanding- busted. Specially against killers like billy that is required to bluff the chainsaw sometimes.
Record- so...worse small game and worse map?
Pain of loss- this has the potential to be so broken...XD
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/859079#Comment_859079
Also in arrival he didnt kill he corrupted
Doesn't he kill the MC at the end of the game? Never actually played it...the slender game were pretty boring... :p
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/859079#Comment_859079
Yeah i guess itd be fine idk where theyd get the rights
I think he falls into public domain.
He is a fairly old myth, I don't think anyone actually owns him.
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Someone went grave digging... :p
Also, this is op as #########.
You know about 3-gen right? Congrats, you created 2-gen.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/859047#Comment_859047
Well he doesnt move right he uses pages and he blurrs your screen
That's just game mechanics. That in turn made him famous for doing just that.
If he didn't move, how would he impale kids to death?
At the very least, he teleports around.
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I usually put them close to generators behind walls.
You can surprise people that way if they don't pay attention.
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@supersonic853 said:
Wouldnt fit at all besides id rather be able to see and not get blurrs.
How would he not fit? Granted, if we are putting urban legends in the game I would choose another one instead, but he still fits.
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@Glory2 "What was your point in saying that "running away from nurse" is the best way to actually run away from the nurse?"
Probably that nurse can't catch up to survivors running a straight line if she isn't already in blink range
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@Spooky13 said:
S for Smart:
Doctor: An actual neuroscientist, probably the smartest person in the Entity's realm. Although his brain might possibly be fried, you can't deny his medical knowledge.
Ghostface: An extremely deadly serial killer. Before being taken into the Entity's realm, he was able to kill dozens of people in both Roseville and Philadelphia. It takes some serious planning and strategy to pull this off, not to mention he managed to fool everyone he met, and was never caught or arrested.
Pig: After becoming John Kramer's apprentice, Amanda was seen to have designed dozens of mechanically complex traps. Granted, these were inescapable, but still, it takes some smarts to design stuff as complex as this.
A for Above Average Intelligence:
Clown: Another serial killer who managed to kill without being noticed for the most part. Although he was eventually caught, he also dabbled in chemical mixing, resulting in The Afterpiece Tonic, showing he has some knowledge in chemistry.
Nurse: She became a nurse, meaning she has to have at least some medical knowledge. Granted, I don't think Crotus Prenn was really picky about who they hired, so this might not be true.
Spirit: A prodigious college student who managed to get accepted into a difficult to get into college. Unfortunately her father had a bad day at work.
B for Basic Intelligence:
Freddy: A simple groundskeeper. Although he was able to get away with a few murders/kid diddlings, he was caught much faster than Clown was.
Micheal: Able to fake his death multiple times and figure out how to drive a car by himself. Also good at murdering babysitters/horny teens.
Legion: A group of teens. They were said to be delinquents, meaning they might not be the smartest in their classes.
Trapper: Shown to know how to work Bear Traps and managed his father's mine. The epitome of average.
Wraith: Wraith came from presumably a third world country, meaning he might not have the highest education. He knew how to work the crusher, but that was about it. Still a sad boi.
C for Close to Dumb
Oni: Killed farmers because he though it would preserve the samurai spirit. Goes into fits of blind rage over name calling, and kills because he thinks he doing the right thing, when it isn't hard to see that it isn't the right thing.
Plague: A really religious killer. Granted, she is from Babylon, so education wasn't the best back then. She still knows her way around the world.
Hag: From a small village, Hag might not be the smartest or have a good education. Considering she is also a cannibal now, this doesn't help her cause either.
D for Dumb
Huntress: No human contact ever. Basically has the mind of a 5 year old. Only smart when it comes to the forest.
Leatherface: Clearly some form of mental disability. Knows nothing other than to provide for his family. SImilarly to Huntress, Bubba has the mind of a child.
Hillbilly: Trapped in a small room for most of his life, he was basically broken. With no chance to learn, Hillbilly is basically a ball of rage with a chainsaw.
Demogorgon: Demo isn't even human. It's a wild animal. It only knows how to hunt, kill, and eat. Granted, it is really good at what it does, it still has no human brain/intelligence. Still the goodest of bois.
Edit: Added Oni.
On oni.
Samurai times were different.
Offending a samurai was basically giving him the "right" to kill you.
Specially if you offend his honor.
"You insult me, I'll take your head as compensation"
Kinda like that.
So him thinking "I am a samurai, they are insulting me by pretending to be a samurai, they must pay with their lives" is more of a product of it's time than he being dumb.
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I almost did it by accident the other day. Was doing a bubba daily, and happen to down someone near the basement. There were 3 people on those hooks at 1 point.
If I went for it, I think I would get it. But I went away so the 4th guy could unhook them.
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@ur_ex_wife said:
Even with legions new changes they are still one of the most powerful killers the game has. There is a way to play them that makes them very effective [almost broken]. You need to figure it out. Im a legion main, consistantly red rank, i don't know why players think they are weak.
Gotta love the "I have the answer but won't say" kind of responses...
I am always amazed people actually say these unironically
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Demogorgon is an animal. It isn't smarter than bubba.
The mindflayer who controls the demogorgons is smart, but not the demos themselves
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@silverwolf4455 said:
https://forum.deadbydaylight.com/en/discussion/comment/664507#Comment_664507
Dying light got reworked.. it doesn't encourage camping now
Did you not look at the date of the comment?
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@Clinton said:
https://forum.deadbydaylight.com/en/discussion/comment/854904#Comment_854904
That's the master challenge that took me the longest so far. KIllers are playing super sweaty and are trying their hardest to deny you the challenge. I ran into a couple running Franklin's + Lightborn on Hag or Spirit with mori.. or killers who simply refuse to break pallets no matter what. Not fun at all
I can't imagine two flashlight saves in one match unless the killer boosts with you
I don't see any survivors helping me with my challenges. But I'm not calling them sweaty for not letting me sacrifice them.
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From what I know. No one recorded a match where they tested it out.
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@jtm5980 said:
What about on PS4
Nope
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Glad to know I'm not the only one that would gladly let the entity eat the entire bloodweb after I grab my perk. XD
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@AsePlayer said:
By a "nice change in pace" do you mean "circumventing the entire point of playing the game and completely killing any survivor momentum, leading to a way less enjoyable game for them"? Because that's what Moris are. And that's why Survivors DC.
Entitled much?
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@Carlosylu said:
Both, I'm stil doing the Archive's challenges for lvl 2, so... Whatever the challenge asks me to play
I think the archives will only ask for trapper or claudette since it's their memories.
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@jzinsky said:
https://forum.deadbydaylight.com/en/discussion/comment/853466#Comment_853466
Can we quote you on that? 🙂
It would have an effect, what effect though I wouldn't like to bet on.
You just did. XD
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/856540#Comment_856540
You get more bloodpoints getting back up and doing the objective than you do from struggle points. Also, why are none of your teammates saving you? If none of your teammates are saving you then that isn't an issue with the killer slugging, that's an issue with bad teammates.
This means the issue has nothing at all to do with it being more boring to be on the ground. Why would the killer want to hook someone that he knows just wants to kill themselves early ruining the game for him and the rest of the survivors team?
If someone actually picks me up. They could be camping hatch or maybe hoping to find it before the killer. It's not rare, but also not super common. I agree.
They slug specifically so the survivor doesn't do that. I don't, because I don't really care. But that seems to be the normal reason. The rest of the team is just the 1 guy.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/856477#Comment_856477
How is that any different whatsoever than sitting on a hook doing nothing?
At least on the ground it isn't counting as one of your hooks and you get to live longer. Not to mention you at least get to try and crawl.
Because you can suicide on hook. And at least you get struggle bps.
Why bother living longer on the ground? I can see that the guy is not planning to pick me up.
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Somewhat consistently.
Once I legit did a full gen without realizing ruin was up because I hit all the skillchecks.
No, I have no idea how I didn't notice the skillchecks were red. And no, I am not joking.
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They complain because it's boring to be in the ground doing nothing.
Not because the killer can't try to get a 4k
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/856321#Comment_856321
They usually have TTV in the psn name like this
https://us.v-cdn.net/6030815/uploads/488/8T4TL2PGWGP4.jpg
https://forum.deadbydaylight.com/en/discussion/comment/856323#Comment_856323
I never seen anyone as a survivor. I've seen a few as killer on PC, but mostly I see them on ps4. I just usually pick which ever killer has the appropriate Mori for the situation.
https://forum.deadbydaylight.com/en/discussion/comment/856331#Comment_856331
Maybe I should start as well. I guess it's because every time I give them the benefit of the doubt I just see them play toxic and would rather not deal with it.
https://forum.deadbydaylight.com/en/discussion/comment/856334#Comment_856334
I've always saved Moris for streamers, people who wont ready up in the lobby, and dailies.
Ok, so it's possible I have played against some. Still not changing anything. Just play the game normally
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Ah...I remember those days.
"Oh no hex:ruin! I can't possibly finish the gen with that active"
Props to you, I was to scared to run, so I walked everywhere. XD
And I didn't know the difference between an active totem and a regular totem. (I assumed all totems were in the map because they were active).
Don't worry, ruin gets less effective the higher you go in rank (or lower I guess...)
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I play on ps4, so I don't see any.
If I did see a streamer, I wouldn't change anything.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/853347#Comment_853347
A lot of people are NOT OK with billy actually, watching streamers you will hear real arguments from people in chat about Billy being stronger than spirit
Yeah...but they are wrong
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Looked back to check the killer and ran into a hole on the wall.
Forgot a trap was in places I checked.
Forgot I had dead hard. A lot.
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...
I should watch blues brothers
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/855578#Comment_855578
LMAO! True, he said that but I have to accept I spawned next to Ruin and I was running small game... LOL
Yesterday a guy tunneled me to death because I spawned next to ruin and cleansed it... yey...
@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/855601#Comment_855601
1° Yes, three times in a row...
2° I'm talking about my rank, for example, I was rank 7 yesterday and the end screen showed the others I was a rank 6
Weird
Yeah...that happens sometimes...it's weird
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Wait...you lose your items when the killers dcs?
I keep mine. :p
But the offering is gone...
2- you see the rank they end up at after the match. So they might rank up or down.
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You sound like someone who didn't see several threads asking to nerf bbq. Or remove the double points entirely from it. Or to make bps only work for the survivors. Or to nerf noed. And so on...
All sides complain here. And there's crybabies on both sides.
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Well...people want their bps.
And ruin is a good perk. Overused...but good.
It's no wonder you see those a bunch.
@sluc16 said:
https://forum.deadbydaylight.com/en/discussion/comment/854313#Comment_854313
I run those two perks exactly
I don't even remember the last time I saw distortion being used.
@PinkMochaV2 said:
These two perks need nerfs. Seriously. They are too meta.
And while there are some problems on the survivor side as well, DS/Adrenaline/Deadhard aren't anywhere near as prolific as Ruin/BBQ.
4 ds in a match vs 1 bbq.
I'm gonna really disagree with you there.
Also, being meta =/= needing a nerf
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Yes
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Noed
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@DetailedDetriment said:
Because too many killers are tunneling and camping and running perks like NOED and Rancor.
Literally, NOED is a new killer meta
I rarely see it
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@Kaelum said:
https://forum.deadbydaylight.com/en/discussion/comment/854073#Comment_854073
When you get to the purple and red ranks, you’ll understand exactly how it works. You might want to consider following the survivor after hitting them, and then dropping Frenzy once you’ve caught up. Mind blowing, right?
In that case, dw is not active either way.
Or did you forget thats what we were talking about?
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@DetailedDetriment said:
This is the most pointless forum ever
I'm sure we can find way more pointless forums if we look
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Yes yes...better give the survivor another burst of speed after catching the survivor so we can chase them all over again
