Alice_pbg
Alice_pbg
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- Alice_pbg
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Comments
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@Peanits said:
You can; next time. 😉
We're trying to cut down on how many stats we give out so we can do them more often. I could definitely get the data for red rank map stats next time.
Btw, can we please add "most used perks" to the next one? Always good to see that ^^
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@aregularplayer said:
So the MoSt BrOkEn OmG BaLAnCeD LanDInG map isn't exactly the most survivor sided? Interesting...
Not exactly. Haddonfield IS the most broken when you consider balanced landing. Just not in general. Not everyone uses balanced landing.
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@Avocet said:
While getting stats is awesome, I would like to give some suggestions for their presentation.
In the maps diagram it would be helpful to include the names of the maps in addition to the pictures. Not everyone can recognize Fractured Cowshed and Rotten Fields by the image alone.
In the Nurse chart it's not clear how her "performance" is measured exactly. Do the bars represent the kill rate like in the first two diagrams, the "pick rate" or something else entirely?
I certainly didn't didn't... I just went "corn, corn, haddonfield... yeah, makes sense"
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@Peanits said:
You can; next time. 😉
We're trying to cut down on how many stats we give out so we can do them more often. I could definitely get the data for red rank map stats next time.
How often are we talking about here?
*looks with high expectations
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@Widowmaker8197 said:
https://forum.deadbydaylight.com/en/discussion/107234/totems
Lol. Bunch of killer mains begging for more survivor nerfs. I've had my fair share of games where the killer got a 4k because ruin was hidden very well. So until this stops happening, stop asking for totem buffs.
And I've seen way more games where ruin barely lasted 1 minute.
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4 extra hooks for just 1 gen?
Yeah, no.
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@Bleediss said:
https://forum.deadbydaylight.com/en/discussion/comment/865492#Comment_865492
I mean it's all the way at the end of the game, they've pretty much won at that point unless they're greedy.
*Laughs in endgame builds
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@Bleediss said:
Pretty reliable perk for playing the game with only 3 perks and relying on losing the game to make it usable.
No. The survivors haven't escaped yet. The game is not lost.
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@lightning_lif3 said:
https://forum.deadbydaylight.com/en/discussion/comment/865479#Comment_865479
You seem like a swf who runs objective on ghost face
Did...did you accept your own comment as the answer?😂
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Yeah...no.
Exhaustion was created specifically because all these perks were on a cooldown and they were way too powerfull
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@THEghostface said:
https://forum.deadbydaylight.com/en/discussion/comment/862590#Comment_862590
He gave a lot of people who play him bad mentality of HOW to play him though. His stalk is super strong, but somehow he says otherwise and people blindly believe him.
I disagree. Going without stalk is also strong.
But he's wrong on never using stalk. The strongest ghostface is a mix of both.
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@Seltas0208 said:
This is just a little rant but say for example you see tru3 explain why he thinks that toolboxes are overpowered, remember that he's also a human being too with opinions, ardetha : the only exception as his word is law as decreed by the jesus himself zimbabe bubba.
But if your basing your view on a matter based entirely on what what influencer has said.... Watch two more videos from diffrent people and expand your knowledge on the matter.
And can I pose a question. Survivors do have power over the dev's as well, if nobody plays them or Tey find a killer unfun the game suffers, evidence being the review bombing of the release of the nightmare on elm Street chapter. Do survivors also control what the opinions of said influencers are?
Now I haven't watched much of tofu and scot (the main two I've seen make vids about the spirt), their opinions are backed up with facts and video evidence but.... Spirits been this way practically since launch, why wait til now/a few weeks ago to make those videos?
I don't wanna come off as saying that they appeal to survivors, both play both sides and have a fair understanding of the game, I don't know where I'm goi g with this so imma just sum it up on one sentence, I'd feel super bad if I just made a discuson one sentence long so I tried to explain my reasoning and it guitar all convoluted.
So influencers make videos about certain topics only when some portion of the community is in uproar about it so that they can do whatever purpose they had?
Have a great day and I hope somehow you manage to get a cookie to eat, cookies are nice.
All those guys stream, when you stream people talk to you about what's going on in the game. So if the community is talking a lot about something, they also talk about it
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I see no issues with crossplay. Should be enabled asap
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/862892#Comment_862892
I didn't know tru3 said this, and actually despise him, but he is correct in stating that GF is one of the top killers. but running stall builds with GF really isn't necessary.
Also: when did tru3 say this, as I've gone up against almost entirely ghostface players for well over a month now?
Longer than that. And it's more of a no healing gf than stall gf.
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Did it 1st try.
It's easier when you play trapper more often, you learn the better spots and how to herd survivors
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Tru3 made a big point about him being good now.
He has a huge audience.
More people play him now.
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Probably custom made.
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Yes please. More people is better.
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@Eleghost said:
It's funny because the easiest way to pip as survivor is to not do gens and just mess with the killer. You get points in every category for it for some stupid reason.
Because if the killer is chasing you, you are giving time for your teammates to do those other things.
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Yeah...too easy to pip as survivor.
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Well...gonna revive a topic real quick...
Got another one I wanna share
https://youtu.be/mRh4Bb_0FzA(Btw, I have the flashlight because of the blind the killer 2 times challenge, I never actually use them)
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Yes it is ok.
Because of game balance
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/862040#Comment_862040
Considering the game is shutting down permanently in a few weeks, I think there's a higher chance of a meteorite striking the Earth than that happening, heh.
They hit the earth all the time, they just don't hit the ground
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@Cetren said:
https://forum.deadbydaylight.com/en/discussion/comment/862030#Comment_862030
Yeah I know, just being sarcastic. Your only real hope is that Deathgarden somehow becomes popular enough for a console release, or they add the mask to the in game store on console to buy with cells or shards.
Deathgarden is dead.
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@joker7997 said:
https://forum.deadbydaylight.com/en/discussion/comment/861063#Comment_861063
I believe he is saying the oni bears a striking resemblance to Akuma, which now that he mentions it, he's right.
I really don't see it
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Hags basement is good too
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@Triumvirat said:
I throw hatchets.
Neat
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I open doors?
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Heard its a good movie, didnt actually watch it.
I guess its fine. 🤷♂️
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@ElusivePukka said:
Not kidding in the slightest, though I might be mixing my fighting games - The Oni is some Mortal Combat/Street Fighter/Tekken bullshit. He's fine to play, but I burst out laughing when I see him, and the blood orbs are just about the silliest thing to be added to this game so far.
Each of these games has a very distinctive art style. Saying them all clumped together like this tells me you are just trying to justify why you don't like the oni but isn't quite sure why.(or can't articulate it)
@ElusivePukka said:
Oni are. Are you pretending that fighter games aren't similarly derivative?
They took great care with The Oni's design, it's not not something that fits well in the current roster by a design standpoint - less so than Demogorgon, and that was a stretch.
So? Being derivative isn't bad by default.
"It's not not something that fits" so it fits? 😂
That's your opinion. I think it fits.
@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/860819#Comment_860819
I require more knife wielders. Maybe a dual knife wielder.
Edward scissor hands for killer when? 😂
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Yes. It is holding the game hostage.
They are not taking any step towards finishing the game and even admitted to doing it to spite you.
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Even swf teams have problems with 3 gen. Now imagine a 2 gen
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@ElusivePukka said:
I just want my Blighted Meg cosmetics T.T
A killer that doesn't look like a Street Fighter rip-off who collects Quake health orbs would be nice, too, but I just wanna be shiny if I hafta play survivor.
Street fighter rip-of?
You kidding right?
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/861013#Comment_861013
Alright if you want to use bad example you would have to balance a whole system around that.
Dead by daylight mobile already has that as their core system Dead by daylight on other platforms does not.
This would mean that you would either have to make it ubiquitous with the other platforms or you would have to make a separate version that can be enabled and disabled.
Then you would have to balance around that feature and some of the features would be next to impossible to convey with visual effects.
For example Michael and Amanda's breathing are both very loud distinct and reverberating this is a clear way to tell if they're around you when they're in stealth mode.
How would you be able to communicate visually without completely ruining the Stealth of those characters.
I don't see how it's a bad example when it's the main point.
You don't need to balance around that. It's not giving more information than what you have with sound.
I don't know, I never played dbd mobile to see what they do in those cases. And lack of imagination to figure out how it should work, doesn't mean other people don't know either
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/861000#Comment_861000
Let me give you an example say a mobile game uses Vibrations to notify the player on something deaf people could typically use this to play the game but you really can't use vibrations to notify somebody about something on PC especially if they're using mouse and keyboard
From what I understand, dbd mobile's deaf thingy is 100% visual
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@MrsPiggyIsSoSneaky said:
https://forum.deadbydaylight.com/en/discussion/comment/860720#Comment_860720
Other thing as well that I notices, whenever I play other games, my PS4 is quite and sounds like it is running well, yet when it comes to DBD im guessing the fan or something started to kick in and my PS4 get louder and not sounding like its running well.
Devs, your game could be damaging peoples console, but oh well, add more unneeded cosmetics n such, overload my PS4 even more.
He's just trying to learn to fly. Totally normal...XD
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/860982#Comment_860982
Some of the features that mobile games used is typically because they don't have the resources that other platforms do these features typically are used to compensate for that.
However when playing on those platforms if you were to add these features in they would feel incredibly out of place. Mainly because you're compensating for something that doesn't need compensation.
I don't see how that applies to deaf mode.
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@Volfawott said:
Features that are typically on a mobile version don't exactly translate well to different platforms
I never heard of that being a thing
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26. Have like 6 challenges left. But they will stay there until the next chapter gets released. Extra bps.
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I play on ps4
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Me too
🖐
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@SpacingLlamas said:
https://forum.deadbydaylight.com/en/discussion/comment/859096#Comment_859096
Apparently some guy (supposedly the creator) copyrighted him and does own him now.
A few years ago he was part of the public domain though
You are correct. According to wikipedia
"Despite his folkloric qualities, the Slender Man is not in the public domain. Several for-profit ventures involving the Slender Man have unequivocally acknowledged Knudsen as the creator of this fictional character, while others were civilly blocked from distribution (including the Kickstarter-funded film) after legal complaints from Knudsen and other sources. Though Knudsen himself has given his personal blessing to a number of Slender Man-related projects, the issue is complicated by the fact that, while he is the character's creator, a third party holds the options to any adaptations into other media, including film and television. The identity of this option holder has not been made public.[9] Knudsen himself has argued that his enforcement of copyright has less to do with money than with artistic integrity: "I just want something amazing to come off it... something that's scary and disturbing and kinda different. I would hate for something to come out and just be kinda conventional."[32] As of May 2016, the media rights to Slender Man have been sold to production company Mythology Entertainment"
Still... sounds like he would be open to it. Don't know about mythology entertainment
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/859746#Comment_859746
Just because it's working as intended doesn't mean it's working as it should be. No one in green ranks should be fighting someone in red ranks, simply as that, and vise versa.
Actually... working as intended is sinonimous with working as it should.
You can say you think it would work better if the range was smaller. But it is working in the way they set it to work.
@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/859746#Comment_859746
https://us.v-cdn.net/6030815/uploads/416/4S7AMCZLJ91O.jpg
Still this is excessive. Imagine if I was a first time purple and never played against red rank wannabes.
I thought it was supposed to match highest rank to killer rank.
It uses the highest rank of a swf team to match with the killer. But it uses this range of 6 for the match.
It doesn't start at 6, it increases with the time you have been waiting
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@CrowFoxy said:
Nurse. Nurse is literally unstoppable, teleportation can't be beat. Cooldown or not. She directly counters trapper by floating, she has a mask that can counter clown if she's wearing it, she can travel the spirit world too when blinking apparently, wraith is wraith, trash.
What else? Almost no killer could keep up with her if she wanted to evade especially.
She teleports, kills whoever. Goes into her looking down state, gets her head chopped off.
And if cosmetics come into this... trapper also has a mask, with oxygen tanks. Won't help either of them dealing with the dream demon and the intangeble ghost
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/859755#Comment_859755
That's why I said "immortal/non-physical". He's immortal, isn't he?
Depends on which canon you're following
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The matchmaking works in a range of 6.
If you are 9 and they are 3, it's working properly
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/859646#Comment_859646
Well...Worked once, lol.
It was a katana, and she wasn't a ghost
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Spirit. She's a flipping ghost. You try killing her with a machete
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Were they actually up on the ptb?