Alice_pbg
Alice_pbg
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@crossboy said:
https://forum.deadbydaylight.com/en/discussion/comment/835658#Comment_835658
It might be a side effect of something else then in which case even that wouldn't be intentional and wouldn't be reliable, but it doesn't really change what I'm saying
Although I haven't seen anyone say that personally
Say what? That the shards glowing aren't in the code?
Int3ract has a video about spirit where he says that.
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@Thatbrownmonster said:
@Weck
Still don't agree with it, it's part of spirit power to never know if she is using her power or not
Thats ok. :) but I disagree.
@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/835599#Comment_835599
There is no difference.
Telling someone she activates her power and telling someone she is phasing are basically the same thing. The only difference is that she can tap the button to "fake it" but how is this ANY different than just standing still to fake it? It's just faking it with extra steps.
All you do with this change is give away when she is actually committing to her power, which defeats the entire purpose of it and is exactly the problem I'm talking about.
The big difference between this and Pig/Wraith faking it is that you know immediately that it was a fake, allowing you to react to the fact it was a fake. You don't with Spirit, so the end result will be the same. Is she phasing or not? Literally. No. Difference.
Because if you fake it and someone runs, you are gonna have to activate it again, giving a second tell so the survivor knows you faked before. Open your mind a bit, you are too closed in.
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@Zoldyar said:
https://forum.deadbydaylight.com/en/discussion/104046/the-most-important-spirit-change-didnt-happen
To be honest to know when have is phasing isn't much at all because unless you are ridiculously smart and can work out how close or far away she is from you then okay. Other then that, knowing when she is phasing doesn't really allow the counter player of what suriviors want. I want an accurate and confirm way of countering her, a way in which doesn't involve luck or guessing because obviously from what the devs said during the patch note, they don't want the game to be a guessing instead of skill. What exactly do you think would accomplish by being able to know when she is phasing?
I am not asking to know when she is phasing. Just when she activates her power. Basically, a tell her bar is charging (the thing that appears when you hold the power button)
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@crossboy said:
Whether or not you think she needs a tell is one thing, but the glowing shards works only on some skins, if you are very close, and you spend time looking directly at her without moving or focusing on anything else except looking at her. It is pretty subtle and impractical midchase/loop, and it's honestly not worth it to even end up looking for almost any time.
Also, her hair "popping" happens very very rarely, and I don't think it's even intended, and I don't even think it's totally intentional, so I wouldn't consider it reliable
Now whether or not you think she NEEDS a reliable tell is a different story, but these just aren't that reliable. Personally I like the changes they made, and I'm excited to see how they play out in game.
I agree with you. But you seem to be replying to someone saying she has or doesnt need tells...
The shards don't glow. People looked at the game code, it's not there.
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/835614#Comment_835614
Oh, then sorry I misunderstood your posts
No worries ^^
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@Thatbrownmonster said:
But that makes her mind games completely useless
How am I supposed to pretend I'm phase walking if you know when I use my power?
Please read the comment above yours
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/835540#Comment_835540
Because devs ran out of idea about nurse's add-ons in the first place, and they added the cooldown just to make add-ons
At least this is what I believe
Not nurses... this thread
If you don't compare it to something, how would you know it's a "hard" nerf?
@SilentSpectre said:
I think the nerfs are well-balanced, as long as they don't try to tag anything else onto her at release. The last thing Spirit needs is basekit nerfs. (collision was stupid anyway)
Absolutely, nothing should be added or removed withouy ptb feedback
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/835493#Comment_835493
LOL clearly you don't understand.
I told you to have a friend play Spirit in KYF and tell you when she is phasing to prove that giving her a tell about her power completely guts her. You know exactly when she is using it and therefore can always apply the optimal counter play. If you DO NOT know, then you can't always pick the optimal counter play, sometimes you have to go for something less optimal but more safe. If you want to go for an optimal counter play you need to take a risk that you guessed right.
So what about Pig/Wraith fake out? Literally all you would do is tap the button. Wow yea, sure making her work for it by tapping a button. Really makes no difference other than to give away she is using her power when she actually commits to using it.
You are the one not getting it.
Let me put it this way.
When spirit decides to phase a few things happen.
-She stops
-she holds the power button, making a progress bar appear.
-when the power bar completes, she goes into phase.
-she releases the power button to stop phasing
Now, pay attention to what I am NOT asking for.
-She stops
-she holds the power button, making a progress bar appear.
-when the power bar completes, she goes into phase.
-A TELL HAPPENS TELLING OTHER PLAYERS SHE'S INTO THIS STATE.
-she releases the power button to stop phasing
Now, this is what I actually am asking for.
-She stops
-she holds the power button, making a progress bar appear.
-A TELL HAPPENS, TELLING THOSE LOOKING AT HER SHE WENT INTO THIS STATE
-when the power bar completes, she goes into phase.
-she releases the power button to stop phasing
Notice the difference, and what that implies.
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@OmegaXII said:
Let's see how she performs first before taking further nerfs like nurse, or do you want another nurse?
Tbf, I wanna know why this wasn't a thing, not asking to implement it alongside eveything else.
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@BigBubs said:
OP must be joking.
If not then maybe he needs to understand it's not a 1v1 game. One survivor isn't an equal to a killer.
I am not.
I am aware it's a 1v4. Please pay attetion to what I am actually saying
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/835466#Comment_835466
But a part of your power depletes when you go into phase ya know?
But I want the tell to happen during the charge time, so no power would be wasted
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Hard nerf? You call this hard?
Legion and nurse are asking if they are a joke to you
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@terumisan said:
https://forum.deadbydaylight.com/en/discussion/comment/835453#Comment_835453
I didn't ask since the comment wasn't aimed necessary at you specifically but in general which is why you see spirit and nurse getting nerfs but since you tagged me what is your opinion
I ask this because I want the game to be fair. Not because I'm thinking in a 1v1v3 scenario instead of a 1v4.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/835433#Comment_835433
I can't tell you exactly when she is phasing AND THAT IS THE POINT! You aren't supposed to know.
But that doesn't mean there is no counter play. There is. You just have to assume she is doing both at once. Do that and you will see the valid options open up.
And it is what you are asking for because a tell that says "I'm activating my power" and one that says "I am using my power" are the same thing at the end of the day... giving you information you shouldn't have.
Again, vaulting =/= her power. Her POWER is meant to be confusing. Her vaulting doesn't need to be.
Then what was the point of the friend bit? Waste my time?
Same thing, give the actual counter play. Not this shrodinger crap.
It is not. Because you can fake it. You can bing bong the bell without going invisible, you can roar without ambushing etc.
A difference with no distiction
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/835367#Comment_835367
And keep chasing a survivor with 110%. Okay then.
If they run away, go into phase for real.
Are you even thinking about it?
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@BenZ0 said:
dafuq that would take out her entire reason of her ability.
Nope. It would give her more mindgame potential while giving feedback to the survivors. Please read the thread
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/835401#Comment_835401
Look it up yourself, I don't care if you believe it or not
I did. Which is why I'm telling you it's BS.
@terumisan said:
https://forum.deadbydaylight.com/en/discussion/comment/835382#Comment_835382
Its because people want this game to be a 1v1v3 instead of treating it like a 1v4
Yes yes... don't actually ask what I think. Assume stuff
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/835342#Comment_835342
1) Vaulting =/= her power
2) Not having a tell is the point of her power. I literally can't repeat that enough. YOU ARE NOT SUPPOSED TO KNOW WHEN SHE IS PHASING! You complain about this because you fall for the stand still trick, but that trick is very easy to beat if you play it like she is both standing there AND phasing. If you are trying to guess which she is doing, you already lost.
If you know when she is using her power, she loses all pressure on you because you know when to run and when to play stealthy.
Try this. Make a KYF game. Being in a chat/Discord with a friend. Have your friend pick Spirit. Any time they phase walk have them tell you. You will see how easy she is to beat.
If the devs wanted you to know when she was phasing they wouldn't have made the husk appear to be an AFK Spirit and they wouldn't have had the husk keep a TR that overrides phasing woosh.
1) the vaulting animation was given to her to remove confusion, if she was all about confusion like you said, this wouldn't have happened
2)it is not. Also, if you wanna give counterplay, give actual counter play, not this shrodinger stuff.
Are we not doing numbers anymore? Thats not what I am asking for, pay attention.
No. Why dont you show me exactly how to tell she's phasing if you can do it so well?
Again, not what I am asking for. Pay attention
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/835333#Comment_835333
It has been shown in multiple videos where it was tested.
Show me one of those. Pick the best one
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@Spirez said:
https://forum.deadbydaylight.com/en/discussion/comment/834826#Comment_834826
It’s obvious to tell when she phases. If you still struggle you’re not experienced enough so don’t expect everything to go your way. I recommend using iron will as it is the easiest escape for a spirit. I’ve had multiple games where the spirit could not use her power on me because she kept losing me with iron will. At the end she ended up becoming an M1 killer with 110% movement speed, loops for days.
It is not obvious. You're guessing.
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/835060#Comment_835060
If you would've any clue about spirit or the counterplay to spirit, you wouldn't like to get rid of her mindgame potential completely. That's a big part of her power you know.
That would give her more mindgame potential.
I am asking for a tell for when she's going into phase, not that she IS phasing.
Just like a trapper can fake putting a trap down for a survivor to leave a loop, so would the spirit be able to fake going into phase.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/835279#Comment_835279
Yes it is. She is supposed to be confusing and force mistakes. You have to read the other player and make smart decisions. Stop vaulting the pallet back into the husk.
But not having a tell, isn't the point of her power.
Otherwise, they wouldn't have given her a vault animation
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/834992#Comment_834992
Comparing to characters that are different in the sense of how the pvp is played out is not a good argument..... nurse can see her oppenent, spirit cannot.... survivors know that.... if the team adds too much of a tell or an obvious tell survivors will turn the game into a walkathon...... the most boring pvp of all time..... at least in her current state her tells are not obvious and she forces survivors to predict her movement, or make a play...
Thats the thing, she doesn't have tells. And I am not asking for her to scream "PHASING IN 3,2,1..." just something where if you are looking at her, you can tell she's going into phase (not that she's actually phasing mind you, going into it).
Then prove it exists. Because it's not in the code of the game
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@Kirakux said:
In my opinion her lack of feedback for when she's phasing isn't really needed if you can hear her phasing... I think the updates they've made to her is good enough, just making her more balanced and giving survivors a chance to react. There was a few items I didn't think really needed the nerf but the main points I've had issues with have been addressed so I'm alright with it.
After this update we'll see who the true spirit mains are, like all the people who abandoned the nurse even tho she's still pretty good.
I am not asking a tell for when she's phasing, I am asking for one when the activates her power. Read the thread.
You can't hear her phasing inside the terror radius
It is not
Thats a myth
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/835120#Comment_835120
I cannot show you sadly as I actually don't find many spirits, but if you ever played Prop Hunt on Modern Warfare Remastered or any other game that the models have the "Lock" option, you will see the model shift in place and it is VERY noticeable, you can tell with spirits body restarting animation
If it's visible enough, fair enough.
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@PoisonN said:
I'm more curious to see her new vault animation. She could throw her sword over the window and teleport to it
Probably not...but it would be cool
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@Hoodied said:
Her body shifts into place when she enters phase
What?
How? Can you show me?
@PoisonN said:
Thank God. It won't make sense at all you having information when she's phasing. She lost collision, boosted add ons and vaul animation. You want even more?
A tell for when she activates her power, not for when she's phasing.
Just imagine the roar from pig, she can do the roar but not ambush. It would work similar to that
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@beatddb said:
There used to be a bug where every time she phased you would hear her audio cue even in her TR, meaning you knew 100% when shes phasing during the whole match.
I played against spirit with this bug, and it was one of the easiest experiences I've come against. Knowing when to stand still, walk, run, or tbag at a pallet because she was fake phasing made the spirit a goth vsco girl uncapable of killing anyone.
So, no. A tell when she's phasing is not necessary because it completely kills her potential.
Please read what I said.
I never said a tell for when she's phasing.
I said a tell for when she activates her power. Similar to how you can start putting a trap down but you can stop early for mindgames.
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/834826#Comment_834826
/SURVIVOR_MAIN/DETECTED::PREPARE/FOR/ELIMINATION
Can you add anything constructive?
I play 50/50 and that has nothing to do with if am right or wrong about anything.
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@Cymer said:
There is already a sound queue and her shards glowing when phasing and her hair resets.
What do you want?
A giant disco ball?
What sound queue?
Her shards do not glow, that's a myth someone managed to spread. Such a thing is not in the code.
Her hair might reset, but do you have visual proof?
Anything
No
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@Bongbingbing said:
Giving survivors notice of when she's phasing would ruin her completely.
Not of when she's phasing, when she activates her power.
She can still fake it. (In the way I see the tell happening)
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@Drazen said:
yes theres not enough counterplay spirit should be seen while phase walking too and her phase walk speed should be reduced to 5m/s to be exact same with legion and should have a 30 sec cooldown
Can we not? This kind of crap doesn't help anyone
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@DelsKibara said:
Don't know about you but Prayer Beads is a pretty good telltale given that it's now a global indicator rather than strictly be inside her Terror Radius.
It's a tell that you are using prayer beads. Not that she activated her power.
@Rin_is_my_waifu said:
There is no need for further nerfs. Git gud
Nurse had a huge tell for the longest time... didn't seem to be an issue until the latest nerf
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@Kenshin said:
https://forum.deadbydaylight.com/en/discussion/comment/834874#Comment_834874
and whats with the ppl who spent a lot of money to travel to the events to get the codes? thats not funny.
They got it waaaaaaay sooner. And enjoyed an event.
Also, don't get offended on behalf of others
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Here you go.
Put this in you comment. 😂👍
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I will say what I said in the other thread here...
They should have given her a tell, for when she activates her power.
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They didn't address the main point.
Giving her a tell for when shes using her powers.
Other than that...seems fine to me
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/834596#Comment_834596
Was there some beta version I missed? Cause you can kill everyone. Hell, that's a huge story plot.
I meant playing it on youtube.
If you weren't playing it "right", people would just complain and whyne... nonstop
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/834327#Comment_834327
Undertale? You're claiming the Undertale community is whiney? Where the hell did that come from?
Were you around when people started playing it and people were complaining in every single video that you cant kill anyone?
Currently it's fine...but during those days...damn...
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Press the active ability button
You gain "undetectable" for 5/10/15 seconds.
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@Dalbergg said:
https://forum.deadbydaylight.com/en/discussion/comment/831959#Comment_831959
BBQ, Ruin, Iron Maiden and Brutal Strength
Ok...why brutal?
I get why you would pick iron maiden( but don't, it's not worth it)
But why brutal?
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@Endstille said:
Skilled counterplay if you ask me, i catch up due to a wall blocking the way of the survivor. You can do this on any map. All you have to do is run away in a straight line.
Do you have a video using the 2 blinks?
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@PinkMochaV2 said:
https://forum.deadbydaylight.com/en/discussion/comment/833663#Comment_833663
Because they think they'll be facing newbs so its' a chance to either mess around (play meme builds) or stomp them (play sweaty builds).
Ran into two spirits each packing Ebony Moris as my first two rank reset games yesterday.
Only found 1 spirit so far, she did have ebony. I escaped without getting downed once.
He said "2 people with flashlights, I had to"
I was like "why not lightborne?"
And he was like "nah, there's better ways to deal with toxic people".
Now, add to this that I play on ps4 and there's no endgame chat. And I didn't start the conversation. And didn't ask/cared about the ebony.
Weird day...XD
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A guy was tbagging and stuff at every pallet (that he would always drop early)
So I downed him and tbagged back (because ghostface). And he DC'd.
It was fun.
That's literally the most I do... :p
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@Aven_Fallen said:
I swear, I have NEVER seen a gaming community that whiny like the DBD Community. Maybe the Devs should remove the Rift and Archives alltogether, because apparently DBD players just want to have their standard games all the time without any variation what you can do or achieve.
First of all, you dont need to do ANY of the Archive Challenges. If you think they are unfun - ignore them. Then you also dont need to cry about them.
Second, they are not meant to be done in one game (or in the first game you play with this challenges active). I mean, what do you expect how many games you will need to get 20 Gold Emblems? With 4 Emblems per game? 20:4=5. This is the minimum, you got the MInimum. Cool.
15 Unhooks will come eventually. You can ######### over games to get those done, but you have time. If they would be done so fast, it would be like the Level 1-Challenges: You finish them in a few hours and then you are left with 12 days of waiting. The Level 2-Challenges are all reasonable and not really difficult.
So, just play, ffs. Dont care that much about the challenges, two weeks until the next Level opens, around 50 days until the Rift closes. More than enough time to make it enjoyable instead of sweating and thinking this has to be done ASAP.
Oh... have you never been a part of the smash community? Or sonic? Or undertale? Or pokemon (at least currently) ?
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@GodDamn_Angela said:
"Every one of the killer objectives can be done in a single match"
Woah.
How do you sacrifice 13 Survivors in one match????
With style
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@AkiTheKitten said:
https://forum.deadbydaylight.com/en/discussion/comment/833163#Comment_833163
I know, I've only heard it so I had no clue how to write it lol. A for effort?
It was close enough
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@AkiTheKitten said:
https://forum.deadbydaylight.com/en/discussion/comment/833067#Comment_833067
Is a meme I thought of when reading the title lol
Ok, so you were quoting it wrong. Just making sure.
It's "omae wa mou shindeiru"
It's from fist of the north star, means "you're already dead".
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@AkiTheKitten said:
Omaiwamo, no shindeiru
What?



