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Kirakux

Kirakux

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Kirakux
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  • For the challenge I'll use it. Or if I'm just in a mischievous mood. Because at that point it's activated if people refuse to touch the totems they pass during the game.

    Remember children, get the totems or dont act surprised when you get knocked down.

    Cause like literally there is 4 of you, surely you can find a totem or two each.

    But for some reason when I play survivor I end up being the one that goes after totems.

  • I use the metal mask cause it reflects the colors in the environment, but P3 is good too

  • @OnryosTapeRentals said:

    Only players who repeatedly DC will be punished by bans. You won't be penalized for disconnecting rarely.

    Ok thats good. I don't see this glitch happening every match, but still. It's a weird bug.

  • I kinda like it though. As both killer and survivor. Personal preference I guess.

  • Well on PC I've gone against 2 Oni's and I've got him myself. So... it's weird you can't play him.

  • Other than my struggle to make Legion workable things have been ok. I like the changes so far. I do have some issues with unknown errors but that's pretty normal for dbd lol.

  • I find his double tap during his ability lets you demolish BT players right off the hook as well as anyone who picked them off. So its kinda like Billy meets Leatherface.

    I think he's kinda fun.

  • As a Legion main I'm still gonna use him. Even if it hurts lol...

    No point in asking for a buff cause in their minds what they did was a buff.

    so Legion will be left as is for probably another year.

    although I'm interested to se what kind of build I can make to make it a little less painful. I'm still optimistic.

  • @BBQnDemogorgon said:

    Its the right decision people earned them by playing those events at the time.

    If they give those out every exclusive should have been given including legacy.

    I feel like a way to get around this issue is to make events where old items come back. Not the like first year rare items but event items like these. So it gives people the chance to earn it themselves. I've seen some games do that were they recycle event items for people that potentially wanna earn them too.

  • The rank idea is a great idea though, the first few days with new players being paired with people who are good at the game, or people bullying newer killers during rank resets kinda suck. I see why they did what they did. Although I can see why people are against the new rank system.

    I'm indifferent about the DW and BL stuff.

    As a legion main I actually don't think his changes are really a nerf, I'm kinda looking forward to playing with it. I didn't really use many of the perks that people complained about loosing anyways. Well sept SB but there's a button for it so I can just use that if I really need it.

    Cosmetics, well. eh. To each their own.

    I don't see why the rank thing really matters, I mean there are people who leave the lobby if they see someone with a rank 20 in the group they just leave cause they well, avoid lobbies much like some killers do. But in the long run I dont think that matters much.

    But I am looking forward to the new surv and killer~

  • @Viracocha72 said:

    https://forum.deadbydaylight.com/en/discussion/comment/883937#Comment_883937

    Nah, I'm right there with you. Did the same thing and I'm at tier 65 with about 6 challenges left to go. Also this is the first game I've ever bought a battle pass in and frankly I thought it was pretty damn cool.

    I mean I'm a tad disappointed in recolors, but it's still a pretty cool thing. The charms look cool, even if most people don't seem to use them yet, lol.

  • I honestly don't know why I'm not bored of it yet, I just seem to enjoy it still. As far as game modes go what do you suggest? The only things I can think of are like:


    -Hide and seek: Smaller maps but more places to crawl behind or into and hide form the killer for x amount of time. People do this in the base game as well, so maybe this'll be up their ally.

    -Maybe change up the objectives rather than a new gamemode completely. One of the things I like bout fri13th was the multiple things you could do, like escape via boat or call the police. And in Identity V they decode for a password for their exit gates. Just change it up a little every now and then to break up some things.

    -Or add objectives, right now we got gens and totems. Most people ignore gens (then complain about Noed which is pretty much a punishment for not doing the sub objective if the killer has it)

    -Gen searching is really easy most maps, but hard other maps, honestly it be kinda interesting to be forced to look for gens.


    I know the map thing will eventually work itself out since the more characters they add the more maps their'll be. Also making maps aren't easy, and neither is all the coding it would take to do anything I recommended. But at the same time there's balancing and content being added to the game already, throwing in a new gamemode that has to be balanced and updated too sounds rough;; If they do add another gamemode well I'll be pleasantly surprised.

  • @FriendlyGuy said:

    https://forum.deadbydaylight.com/en/discussion/comment/884109#Comment_884109

    I agree on the mori thing.

    Keys are basically a free escape once the killer closed the hatch. Two exit gates? Kind of a fair matchup. The closed hatch, that is an escape via pressing on a button? Not a fair matchup at all.

    Idk if I jsut have the worst RNG but exit gates are almost always next to each other, and some killers its really hard to get them open (Demo, Billy, Wraith, Huntress). Maybe it it's like freddy's wake up animation where they have to actually open the hatch once they use the key, with the time limit I proposed. Then if the killer doesn't see them or yank them off in time, then they chose the exit gates over the hatch. Also that implies you even have a key on you. Maybe the red keys are only able to be used during the EGC and they have the time limit. The purple ones can only be used during the trial and only one person can escape, or at least the hatch only stays open for a pretty short amount of time (since there is a steam achievement for everyone getting out via hatch and all that). I dunno what they'll end up doing.

  • @HatCreature said:

    I'm interested to see if I'll have fun with The Oni, I had fun during the PTB but I thought Demo was fun before he released too. I'm also excited to play the Legion changes, the speed increase is a step in the right direction and I hope they keep going with changes to Legion.

    I'm pleased with the legion tweaks as well, despite the overwhelming amount of people complaining. I'm also looking forward to using Nemesis Legion before they inevitably take that away. Cause I don't think they'll keep that going.

    As far as the Oni is concerned I hope they keep that dash of his, the fact he can run into things and keeps running is great imo.

  • @MedicSpirit7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/884127#Comment_884127

    Right I know Instantly I’m spending the $10 on the yui cosmetic with the ponytail and face cover. Its just too cool not to get!!!

    I... think I might actually be able to get it too, since I got my aluric shards back form the rift thing * w *;; maybe my bank is safe... for now. I do need to get more ira shards, I kept buying shrine perks for more bloodpoints;; mistakes....mistakes.

    I'm pretty hyped tho. I played al ittle of the PTB and god I'm kinda scared of that charge Oni has.

    Also RIP anyone using no mither.

  • @MedicSpirit7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/884120#Comment_884120

    I actually just got 18k shards today so I can buy the characters for free but RIP my wallet because the cosmetics are tempting me

    don't even mention the cosmetics, my wallets already whimpering. I don't care much for any killer cosmetics (unless it's ghost and legion...and pantsless myers) but I saw one of Yui's and I kinda want it... ; w ;

  • I still haven't done that mission. My games go two ways.

    -We all die.

    -Some die before EGC but then the rest escape.

    -We all escape.

    We are all either godlike or completely incompetent. I'll finish this never probably. lol

  • Having fun with Legion till they inevitably nerf again.

    And the new survivor, she's cute :3

    Oni seems a lot of fun too.

    oh god my poor bank...

  • @FriendlyGuy said:

    https://forum.deadbydaylight.com/en/discussion/comment/884063#Comment_884063

    Moris got an easy, at least bandaid, fix: They can only be activated after the second hook and grant the same sacrifice points than the third hook.

    Keys should get a time to open the hatch. Baseline ten seconds, shortable by addons for example. And they can't be used, if the killer closed the hatch.

    Mori's feel a little special I feel a few points more than third hook is ok. Especially considering the amount of time it takes to mori vs just shoving them on a hook at times.

    I feel like the point of keys is to open the hatch after the hatch is closed. Maybe a time limit after the closing. Like maybe 1/4th or 1/2 the end game counter. after that it's useless. So it's a gamble if you really wanna risk all that time trying to get the hatch back open, or trying a door.

  • @FriendlyGuy said:

    I think it's very good that you arr playing both sides now. But keys and moris need a major nerf imo. xD

    I mean theo nly thing I can think of is make the mori's requirements a tad more difficult depending on the rarity.

    As for the keys maybe the hatch closes after the user uses it so not everyone can escape if tis a group unless they use an addon. And maybe the purple one can only be used during EGC when the killers closed the hatch. idk past that.

  • Personally I haven't had to much issues with it. I kinda like something that makes me work for it. I mean you're playing the game anyways...

    the only quest I had an issue with was the stupid EGC unhooks. One is doable but two in one game was brutal.

    tbh I was fine with all the other ones, heck I even finished all the killer ones for tome 3.

    I'm also one the idiots that bought the battlepass cause I wanted the little charm at tier 70, which I finally got today. Sad about the recolors though lol.

    I didnt buy any tiers though, just the battle pass and I got all my auric shards back so I'm kinda indifferent about it.

    I'm probably one of the very few that's alright with all this.

  • @[Deleted User] said:

    you should have twerked for the survivors so they have mercy on you 🤣

    Man if I was ghostface I'd twerk up a storm lol

  • @Tygre_DBD said:

    https://forum.deadbydaylight.com/en/discussion/comment/869040#Comment_869040

    I think Bonnie, Freddy, Chica or Foxy would be really scary and cool ruilnning round the map

    I have nothing against the franchise, I actually own all the games and I adore their AR release that came out I believe yesterday.

    But I think DBD is better off making their own spin on animatronics than using the FNaF franchise. It could attract people form the FNaF fanbase to this game, but if they use any animatronic I'd prefer Springtrap. Maybe other characters as different skins people could buy.

    But the reason I think they'd be better off making their own animatronic monster because of the fact it would become a licensed killer. While it's not bad to have those from time to time, but it's also not good to bog a game down with them either.

    There's also the issue of people who like to whine and complain about FNaF because they hate the game or are just tired of seeing it. Although this particular issue means very little with the amount of people who whine about things in this game anyways.

  • I don't think it has to be FNaF specifically but I do think an animatronic killer would kinda cool. Cause robot killer similar to chuck e' cheese could be terrifying if done well. Especially since its something I grew up with and when I was a kid I was afraid of the animatronics lol.

    But with how much the FNaF stuff has been sort of beaten into the ground I think there are more people tired of the franchise than who would actually want it in the game.

  • Honestly it's cooler than the original Yamoaka map... stealth in that map is going to be a lot of fun.

  • @Venoxxie said:

    Jokes on the Ash, BHVR is gonna tell his butt "Thanks for your concern but this is not a punishable offense."

    Especially since:

    A) You didn't bring the killer, you stealthed away before he saw you.

    B) Even if you had went outside and hid behind a wall, you're right, the chest is loud as hell. Any normal killer woulda been like "Lemme just creep down here... oh hai ash!"

    It's sad when people know nothing about the game and proceed to blame everyone but themselves.

    IT was funny cause at the end he's like "everyone report the feng"

    and someone who wasn't even there was like "well feng did get downed first..." (the other teamates spawned on the otherside of the map)

    Like yes... I did get downed first, after I made the mistake of going down the stairs to evade the killer only to hear the chest being opened and as I tried to leave, ran head first into a hillbilly.

  • @[Deleted User] said:

    hey at least all of you had a fun basement party lol

    Yeah! Me and Ash "hung" out!

  • To be honest I think we all screwed up there, lol. Tho I kinda was laughing when we all got downed so fast.

  • Legion, I like how they try to struggle before dying.

    Nurse because strangling is pretty personal way to kill someone.

    and Ghost cause its hilarious.

  • Meanwhile killer ques feels like waiting at the DMV sometimes...

    I had a friend leave and go to the store for 40 min and come back and I was still in killer que..

    the ques for survivor hasn't been nearly as bad for me.

  • In my opinion her lack of feedback for when she's phasing isn't really needed if you can hear her phasing... I think the updates they've made to her is good enough, just making her more balanced and giving survivors a chance to react. There was a few items I didn't think really needed the nerf but the main points I've had issues with have been addressed so I'm alright with it.

    After this update we'll see who the true spirit mains are, like all the people who abandoned the nurse even tho she's still pretty good.