Alice_pbg
Alice_pbg
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- Alice_pbg
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Nope. They didn't have those.
Now... a barril with powder? That would suit him. Or a pistol.
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I want a poncho and sombrero for him (with a big ass mustache)
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@pemberley said:
https://forum.deadbydaylight.com/en/discussion/comment/1105791#Comment_1105791
I don’t think you understand what butch actually is because most of the cosmetics in dbd are definitely not butch.
What is butch?
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Probably. He looks fun
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"If not say why"
*procceds to not say why.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/131141/meme-builds-for-the-gunslinger
For bounty hunter, use rancor
Also works.
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My connection is actually better since the servers 🤷♂️
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He ain't an outlaw, he's a bounty hunter.
I think...
Should probably check the lore...
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I feel like I killed this guy in bloodborne once or twice... 😂
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/130965/all-new-perks-new-power-and-modified-perks
I'm making a cowboy build now. YOU CAN'T STOP ME
Yee-haw!
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1104041#Comment_1104041
Are you sure about that? I've memorized where a friend took the trap off and it didn't work for me, had to go look for it on another one.
Yes.
I also have no idea what this story is supposed to exemplify
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1101013#Comment_1101013
Yeah, I got that answered in questions, true, it gets randomly placed for each survivor every time a trap gets put on their heads, so thsi would only affect trapper.
No. It gets rabdomly placed when the trial starts, not when the trap is out on the survivors head
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I want oni to literally just walk forward to destroy the wall
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1100690#Comment_1100690
You can't vault a wall, so it wouldn't affect them.
Let us dream with kool-aid man legion!! 😂
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1100933#Comment_1100933
@Rizzo or @Peanits Sorry to bother you guys, do you know if luck affects getting the pig trap off?
I can give you the answer to that.
At the start of the match, each rbt has a key already set in one of the boxes. Randomly chosen.
So, it could be
Rbt1 = box 3
Rbt2 = box 1
Rbt3 = box 2
Rbt4 = box 4
Or it could be
Rbt 1, rbt 2, rbt 3 = box 2
Rbt4 = box 1
Or literally anything. But it is already decided which box has which keys before they ever get on a survivors head
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At some point, it's just about getting that 1 guy.
After you pass the point of no return, someone's gotta die.
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Just delta split
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1094462#Comment_1094462
Won't be necessary.
But I want my dollar!! 🥺
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Bucket ton of lag.
Do you want my paypal or something else
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@TerminatorGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/1091224#Comment_1091224
Again, there are times he didn't use guns. Just because he prefers them, doesn't necessarily mean he can't hunt without them. T-800s are fully capable of killing at close range (ex. Terminator 1, Salvation, and Genesis)
Nice job comparing a SLASHER villain's machete to a sci-fi horror android btw. Cuz guns are totally what made the Terminator popular. Strawman if I ever saw one.
...
there are times he didn't use his machete. Just because he prefers it, doesn't necessarily mean he can't hunt without them. Jason fully capable of killing at any range (ex. Friday the 13th 2-X)
Congratulations on the very generic statement that totally doesn't work for literally any other character. Let's see.
there are times he didn't use his claws. Just because he prefers them, doesn't necessarily mean he can't hunt without them. Freddy is fully capable of killing at any range (ex. All nightmare movies)
there are times he didn't use his chainsaw. Just because he prefers it, doesn't necessarily mean he can't hunt without them. Leatherface is fully capable of killing at close range (ex. Texas chainsaw massacre, all of them)
I can go on... do I need to?
Nice job comparing a SLASHER villain's machete to a sci-fi horror android btw. Cuz guns are totally what made the Terminator popular. Strawman if I ever saw one.
Yes. Him being from a slasher changes everything. How dare I compare 2 movie icons by their prefered method of killing? I don't deserve to hear your supreme ideas, o' wise one.
You have a very vague understanding of what a strawman is don't you?
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@AkiTheKitten said:
https://forum.deadbydaylight.com/en/discussion/comment/1092597#Comment_1092597
Welp my experience is very different from yours tho, I rarely ever get saved even if I run the killer for 4 gens. Plus not to mention that when you do run the killer around they tend to camp. No thank you tbh
So what you saying is that you always die if the killer gets you once?
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@PB182 said:
Haven't seen anyone mention Spawn as a possibility yet
Then you didn't read the thread. Because I did
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@AkiTheKitten said:
https://forum.deadbydaylight.com/en/discussion/comment/1092552#Comment_1092552
Uh, solo play has another story lol. No one saves you ever, even with Kindred so you're better off either going a kobe or moving on to the next game where you can actually play, and this is without the killer camping
I quite literally only play solo, and I can count on my fingers how many times people didn't come save me at any point. Specially with kindred.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1092552#Comment_1092552
If I’m running Kindred and the others can clearly see the killer isn’t camping, and/or can see the aura of a teammate in a chase but still won’t come to my aid, then they can get fudged, I’m giving up. ESPECIALLY if I’ve already demonstrated some pertinent altruism towards them.
Sure. I'm not gonna stop you.
But you are just doing a 1st hook suicide at that point, which is the thing we gotta keep track of.
And as a fellow kindred user... god people are stupid... it's like they don't look around and realize they can see the aura of the killer and each other 😑
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Easy to counter, bad for the game. Should be removed asap.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1091965#Comment_1091965
Well, yes, but not everyone thinks that way. Just a thought.
So? Should I start taking notes on the planes passing by because some people believe they are releasing chemicals in the air?
I don't follow your logic here...
@AkiTheKitten said:
https://forum.deadbydaylight.com/en/discussion/comment/1091965#Comment_1091965
If no one is gonna save, why not kobe? I'll die faster instead of wasting time on hook or I'll be back in the game and no one gets off gens
You have a full minute before you go into phase 2. That's plenty of time to finish the gen they already started and go save you.
Stop trying to kobe imediatly and wait a bit. Give your teammates time to finish their gens and come save you.
Only kobe if you have no other option.
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@AkiTheKitten said:
https://forum.deadbydaylight.com/en/discussion/comment/1091872#Comment_1091872
What if I'm trying to Kobe because no one is coming and they let me die on hook? It happens alot in solo
Struggle phase alone lasts a full minute. And you shouldn't try to kobe either way.
@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1091872#Comment_1091872
Can proximity to the killer, their movement and camera facing also be considered then?
I don't see why.
Camping is valid. Waste the killers time by staying
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Just gotta see if people die in less than 1 minute on their first hook.
If they do, doesn't count.
If they don't, it's fine.
Obviously creating an exception for the last survivor in the match, since he just dies.
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I mean... I want the xenomorph...but this ain't it
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@Keene_Kills said:
SuRpRiSe: Trapper can now reset a trap in place. That's the SuRpRiSe. He's now D+ instead of D. Pretty good job so far.
What are you talking about? Trapper is the best killer in the game!
But seriously, he was a middle of the road killer, still is.🤷♂️
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Playing any game 12+h a day, every day, isn't healthy mate.
Please sleep and exercise a bit
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@AlbinoViera said:
So THIS is why they've been nerfing killers and ignoring things like stridor making people quiet. They wanna use the powercreep to sell this new one to more people.
Except that the best killer in the game was nurse (and some people say she still is the best). Which comes with the base game.
And the second best is either spirit or billy(depending on who you ask, I think spirit is better) one comes with the base game, the other you can get for free.
And there's maybe 1 good new perk per killer.
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Why is D not related to cosmetics in any way? 😂
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@SnakeSound222 said:
For some reason, the devs are really afraid of countries banning their game. Are those countries supporting the game that much to where them banning DbD would have a noticeable impact on its revenue?
Why lose revenue?
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@Carpemortum said:
They give you more dailies for the side you play less.
It's literally to encourage people to play both sides, and has been.
I play 50/50. And I get way more killer rituals. This is incorrect.
Honestly... I only want rituals to be worth at least 30k, and survivor challenges are usually less than this.
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@TerminatorGuy said:
Some people haven't watched Terminator 1, where he looked like Arnold AND didn't use a gun at some points in the movie. A Terminator chapter based around the first film would be great.
The only times he didn't use a gun was when he just got to the "present" and near the end when he didn't have them anymore.(because explosions)
His prefered tactic is guns. Several of them.
Or just because jason killed people with other things before, him having a machete isn't an important part of the character anymore?
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1090880#Comment_1090880
The game constantly checks to see if a survivor is inside your cone while you're attacking. If they go within that range, the game locks onto them and pulls you towards. At the very end of the animation, it'll check to see if there's still a survivor in range (or if there's an object in the way).
The issue comes in when they're in range when you start swinging, but then go behind an object when the attack happens.
Why not just check if there's a target when the hit is supposed to happen?
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@Rivyn said:
Here's my problem with this, though. When a trap is sprung, it'll sometimes move to an 'open' space. Take shack window, for instance. If that trap is sprung, it'll move away from the window. You're still going to need to pick the trap up and set it again. Traps near pallets tend to do this as well.
Yes. But sometimes it doesn't move 5 miles to the left, or someone disarms it and it stays in place.
It helps for those situations
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@aregularplayer said:
I didn't get the "now" part, just played trapper and I couldn't reset traps...
It's after "whatever" update happens
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1090779#Comment_1090779
There's also the other side of things, where the survivor would then see ridiculous things with it off. You could lunge straight into a wall, smack the wall, but still hit the survivor just because they were inside that cone at some point during the lunge. Or take the Pig, for example; you could ambush towards someone, have that cone cross over them, and then continue sprinting off into the distance before swinging at absolutely nothing and hitting them.
We would much rather just fix the weird cases where it doesn't work rather than getting rid of it completely.
Wait... when is the hit detection made?
A random point during a lunge or dash? Not at the end of it when the weapon starts swinging?
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@Peanits said:
There's a difference. Auto aim gives you a hit you should not have gotten (e.g. you were not looking anywhere near them). This only moves you once it detects a survivor is going to be hit. Auto aim happens before, this happens after.
Like we've said in the stream, if it causes you to hit an object instead of that survivor, this is a bug. Please be sure to report it.
https://forum.deadbydaylight.com/en/discussion/comment/1090739#Comment_1090739
The issue with this is that it would cause a lot of hits that you currently get to miss. Say for example you're playing with a controller. You swing at a guy, your hit cone crossed over their hitbox. The game registers a hit, so it locks onto them as they do their fancy spins and it hits them (as it should). Now take that away. You swing at them, but the moved to your side while you were swinging, maybe faster than you could turn. Now they're no longer in that hit cone and they aren't going to get hit.
Can't we just turn it off?
The game registers a hit, so it locks onto them as they do their fancy spins and it hits them (as it should). Now take that away. You swing at them, but the moved to your side while you were swinging, maybe faster than you could turn. Now they're no longer in that hit cone and they aren't going to get hit.
If the game detected a hit, what would it matter if they turned to the side?
Is the dressing making the hit actually connect or just making it look good?
Because one of those is auto aim, and it's bad.
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Gonna try to say the most unlikely one but that still makes some sense.
It's spawn
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@Rivyn said:
I mean, okay? I hope it's not all he's getting.
☝️ that
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Happy.
But I would be happier if he could carry 2 traps as base
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Sounds like a cheesy horror b movie with a silly premise.
I should watch it
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@Mr_K said:
Whats wrong with the OPs statement and others is without the Devs dressing up the hit the killer would miss. This is not the case. Instead the hit would appear off but would still occur. Remember the survivor hitbox isn't skin tight, it's pill shape. That's a lot of empty space that could make hits not look like they should of register.
... please speak better.
What are you even trying to say here?
Are you saying that without dressing up the hit the killer would miss? Are you saying other people are saying that? What isn't the case? What do you even think the case is?
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@Mr_K said:
Auto aim implies you missed but we will let you hit anyways because you're cool.
What's happening in this game you hit and the game lines it up to look decent.
How this is still lost on people is astounding to me.
Except when you hit something else because it failed and decided you were looking 90 degrees to the right.
People know what it is.
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@Animator said:
https://forum.deadbydaylight.com/en/discussion/comment/1086881#Comment_1086881
Why not? Without weapons, he still poses a great danger. Well, perks such as Spirit Fury and Enduring would suit him perfectly.
Yes. But that would be like having thor without his hammer
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Terminator without a gun?
Gonna nope that.
The t-1000 would be fine without a gun. But we would get the t-800