Alice_pbg
Alice_pbg
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- Alice_pbg
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Yes.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1186734#Comment_1186734
I still don't agree with your definition, but substitute "interacting with the killer" for "being chased" if you like, because you clearly know that's what I meant (because I explained it to you) and now you're just nitpicking my word choice for something to argue about.
But if you want to be pedantic about it, the actual point I was making was that some people's favourite thing is doing the objective. The fact that one of the things I personally enjoy (I listed more than one) involves "interacting" with the killer, as you define it, still doesn't invalidate that point.
And I have yet to find a person that enjoys doing every gen and leaving without interacting with the killer at all.
Be it hiding from him/her or getting chased.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1186762#Comment_1186762
I do pay attention. YOU brought up SWF when I didn't. I said "If you can coordinate them with your team".
The "clicky teabaggers" thing is that it feels like killers especially on here resort to that kind of mentality and insult to shut down arguments, rather than actually countering points. It'a just one example of what they use. I'm under a lot of stress lately because of COVID-19 and work, and have been lashing out at people in frustration. Don't take it personally.
EGC kills can happen in a variety of ways too. I suggest watching the CowsIAm video on Blood Warden. I even had a game last night where Zarina ran to the other side of the map to avoid me and never touched a door after I closed the hatch. And of course, those killers I mentioned last time.
And again, I didn't say you brought it up.
Ok, I won't take it personally.
It's just not a thing people go for. Even people using bloodwarden don't try to go for it. The plan is usually to end the game before that. Which is why saying you see more noed kills than egc kills is a bad comparison, people actively try to kill everyone with noed, but not with egc.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1186345#Comment_1186345
When? When i get a stupid tunnelling and camping killer who finds the hatch first, and the timer's getting low. I have time to escape, but of COURSE they grab at the last second and drag you back, not bothering to hook you for the 30 seconds of timer left when they could ha e hooked you in 5. THOSE killers.
And what? Killers get a free pass on calling every person who plays survivor on here a "clicky clicky teabagger" and other childish insults, accuse them of playing to a meta always and assume they just gen-rush, but as soon as you say otherwise it's "Don't play THAT card!"
I also never mentioned SWF, so stop using that strawman and twisting my words. It's getting old.
So in a very specific 1v1 scenario, where the killer wants to run the time down instead of killing you, it's possible. Got it.
And what? Killers get a free pass on calling every person who plays survivor on here a "clicky clicky teabagger" and other childish insults, accuse them of playing to a meta always and assume they just gen-rush
Chill dude. This is not relevant is the slightest
but as soon as you say otherwise it's "Don't play THAT card!"
Let's read what I said...
How many people run it is irrelevant. It's not a play that needs any coordination at all besides "about to finish the gen...done". Hell, you don't even need to be in a swf to do it. So don't even try to play that card.
OH, look at that. Not a single mention of "clicky clicky survivors" or similar.
Hmmm... I wonder what this "card" I mentioned is... could it be the fact that I said adrenaline plays require absolutely no coordination? But that would only make sense if you said it required 🤔
If you and all your teammates have it, and can play around it, then GOOD ON YOU! You have devoted yourself to a strategy that might work or might have a remote chance of existing
OH...look at that... you did...😑
Please pay attention...
I also never mentioned SWF, so stop using that strawman and twisting my words. It's getting old.
I Know you didn't mention it. And I didn't say you did.
I brought it up because I wanted to bring attention to the fact you don't need to be in a swf to make adrenaline plays.
Again... pay attention.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1186333#Comment_1186333
I don't consider it an interaction if one party doesn't even know it's happening, but sure, if you want to argue semantics, hiding from a nearby killer could be defined as an interaction. The point stands regardless.
It doesn't. Because now the thing you like the most involves interacting with the killer
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1186225#Comment_1186225
People who get trapped with particular killers who make them wait out the EGC timer, or give themselves up freely.
And not everyone runs Adrenaline. I personally hate it because it's a single use and relies in endgame. If you and all your teammates have it, and can play around it, then GOOD ON YOU! You have devoted yourself to a strategy that might work or might have a remote chance of existing.
Yeah? When? Which killer can actually trap people the entire egc time? Excluding of course the times the survivors screw up horribly.
This is not a thing
How many people run it is irrelevant. It's not a play that needs any coordination at all besides "about to finish the gen...done". Hell, you don't even need to be in a swf to do it. So don't even try to play that card.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1186238#Comment_1186238
Well, I personally prefer stealth and completing objectives to being chased. I enjoy the sense of fulfillment it gives me to know I'm directly contributing to my team's success. I can think of at least one other person whose stream I like to watch who feels the same way.
What are you stealthing from if you aren't interacting with the killer?
The killer may never see you, but you aren't stealthing if the killer isn't around you
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1186020#Comment_1186020
There you have it then, you just answered your own question 😊 Even though in both cases there is minimal interaction with the killer, survivors prefer genrushing to slugging because genrushing gives them bloodpoints. Not everyone considers interaction with the killer to be the best part of the game.
And who is this person that thinks cleansing totems or hitting skillchecks at gens is the best part of the game?
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1186125#Comment_1186125
Object users are normally in a 4-man SWF with comms. And I normally do 2-4 bones, without Small Game or any other methods of totem hiding. Stop hiding behind bad perk design.
https://forum.deadbydaylight.com/en/discussion/comment/1186131#Comment_1186131
And for both if you, I've seen more free kills from NoED than people dying to EGC, and that's during the lifespan of EGC, not including the times before. I class NoED as free kill(s) because it requires no input from the killer to activate, has no warning when activated, only on first hit and has the single most powerful status effect in the entire game with zero timer.
Now compare this to Adrenaline. Endgame starts, and you heal a state and gain the Sprint Burst effect. That's it. You could be full health and stealthing or in a locker. You have now lost the effect entirely.
And for both if you, I've seen more free kills from NoED than people dying to EGC, and that's during the lifespan of EGC, not including the times before. I class NoED as free kill(s) because it requires no input from the killer to activate, has no warning when activated, only on first hit and has the single most powerful status effect in the entire game with zero timer.
Of course you saw more noed kills than egc kills...Who the hell dies to egc?
Everyone 99% the gates, and then they open and leave in 5 seconds or they wait at the gate because they can't leave without the killer looking at them.
Now compare this to Adrenaline. Endgame starts, and you heal a state and gain the Sprint Burst effect. That's it. You could be full health and stealthing or in a locker. You have now lost the effect entirely.
And look, the team had 2 injured and 1 downed survivor, now they are healed and running.
Because obviously, a single adrenaline is the issue here, not the full team heal
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Agitation, whispers, noed, sloppy.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/1184579#Comment_1184579
They're one in the same. Your "rank" is just a number to match you with people around your level. It's not a ranked mode ranking.
The matchmaking uses the ranking system. They ate not the same
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Since the very start.
You mean the matchmaking system, not ranking. 😂
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Ghostface is the best option. You don't even need addons and the 1st grab in the game is usually free since no one is looking for gf yet.
Or, any killer at the end game, after you close hatch, find the last survivor and signal him to open the gate. Then grab him at some point.
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@YEEHAW_Main said:
https://forum.deadbydaylight.com/en/discussion/comment/1177563#Comment_1177563
Why does your name sound so familiar btw, any reasons why?
Idk... do you play on ps4? Specifically Brazil?
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That's the trapper addon rule... if there's a spring, it ain't worth a thing.
But I think myers is an example of fun addons. With his mirrors and stuff.
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Hag has a weird skill floor.
It's not hard to play her, but it is hard to play her well.
I believe that is why a lot of people don't play her. They think they know all they need and she's not worth the time. So only players which personally like her end up getting actually good with her (which is why her pick rate is so low but her kill rate so high)
And she doesn't have the notoriety nurse has of being amazing for people to grind her until they get good.
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@andyollolloll said:
https://forum.deadbydaylight.com/en/discussion/comment/1177573#Comment_1177573
Couldn't resist. Killers probably are trying to improve their skills without perks.
What rank and killers?
Idk... the internet here couldn't handle all the people being at home. So I haven't been playing
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I believe doing almost 6/7 of the entire thing based only on the challenges is pretty fair.
You get a lot of things at that point.
Unlocking everything just with the challenges would be too much.
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@andyollolloll said:
No, they probably are SWF and have dropped perks to balance the game for the developers
Did you...not read the title?
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I got it. Escaped using the hatch. But it is bugged for some people.
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That was tasty
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I've been playing since august, and I only noticed the regression of the wiggle bar like a couple of weeks ago, during a kyf where I was showing a friend the trick of dropping people on the shack stairs to down them again fast.
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Why?
I think the fact that you need to be able to currently see the killer or somehow check that he went there is good for the perk.
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Yea. I got it aswell some time ago, quite a while back.
But so you know, you can still gen tap. So you can play the game and make progress still.
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@jamespwilkinson580 said:
I got it for free what the #########?
You did not. You gotta buy the chapter on whatever platform you play on (not using the in game store)
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Watch not otzdarva on youtube/twitch.
He's a trapper main and will probably give you the best tips, also he has guide for him up on his channel already
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I can dodge it, it's more knowing when he would want to shoot and dodge, then seeing when he starts to aim and dodge.
Like, you're running, you are in a long wall or something, you know that he wants to shoot you there because you have limited options to dodge, so you look back expecting it and do evasive manuvers.
Don't run side to side like an idiot, but move at an angle so it's harder for him to keep the "aim" on you to quick scope. And do a sharp turn when he starts putting his gun up.
Obviously doesn't work 100%, but it will save you sometimes.
Also, try to not give him los as much as possible
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1) I finished the rift witg 2 or 3 challenges left
2) depends on the challenge. Some I did in 1 match, some took longer... a few took forever :p
3) solo
4) maybe 1. Sometimes less, a few times 2.(if you only count levelling from exp) I'm not very consistent in how much I play.
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You can change the buttons in the options.
So pallets will use a different button
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1167144#Comment_1167144
Ok I understand what you mean but gameplay wise I don't think killers should be able to surrender. Even at the worst of times you can still get 1-2 kills.
If you can get 1-2 kills it isn't the worst of times
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1167119#Comment_1167119
They won't abuse it. They could try but that could lead to them being beaten. As I said before I don't want them to give the killer a way to surrender since it doesn't make sense lore wise and they can still win even in bad scenarios.
So what your telling me is I wait 15 mins for a survivor game then the killer sees we have Rancid Abattoir as our map then opens the doors immediately? They shouldn't be able to open until they are basically beaten.
The killer is the power role, you should never give up hope of getting kills. No matter how unlikely it looks.
Doesn't make sense lore wise for survivors to give up either.
Really hate these "it's not realistic" or "doesn't work with the lore" crap justifying bad gameplay decisions.
This is a game, not a book. Gameplay comes before lore.
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Inner strenght.
"Oh hey, a totem!"
*cleanse
"...oh yeah... 🤡"
On killer it's pop
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Yes
YES!!!
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It's legit only an issue once in any given match
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The nostromo (gimme the alien chapter).
A submarine.
A lake (we could get a creature of the black lagoon type of killer, or jason)
A mall or megastore of sorts (infinite ikea)
Big ass mansion
Cave system would be fun too
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No
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Deactivates if someone else is hooked, unless the survivor is on the dying state
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@PrettyFaceKate said:
https://forum.deadbydaylight.com/en/discussion/comment/1163813#Comment_1163813
You could deal with the hook tech as well, and I don't mean via camping, but hitting the rescuer, which was still possible and not that difficult.
"Dealing with the hook tech" means the survivor screwed up. If he knew what he was doing you could not hit him.
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Should.
But it's at least ok if you know about it. You can deal with it.
Unlike the hook tech, which you couldn't
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She's my 3rd survivor that I'll p3 max. After finishing kate and yui.
But since I'll only do my 2nd survivor after doing all the killers... gonna be a while.
But I do enjoy playing her.
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@28_stabs said:
https://forum.deadbydaylight.com/en/discussion/comment/1158894#Comment_1158894
one more thing, thats IF killer is not playing like an average tunneling killer and healing perks can be used before BT.
And if the killer is your average not tunneling guy BT is useless. Does that make it a bad perk?
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If he dc'd as soon as it loaded you should still have your stuff.
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1163146#Comment_1163146
Why not is because you go into a game expecting defeat.
I go into a game expecting to stomp the crap out of the survivors. Good luck powering my gates.
And if they do, I'm ok taking a loss, my ego is not that fragile.
Like I said, play how you want, I just don't understand how many times survivors are getting 4 people out on you that you would waste a slot on noed.
It's not a loss until the survivors leave the trial. Please stop with this mentality of all gens getting done = loss.
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Survivors: kate, yui, zarina, meg, bill.
Killers: trapper, deathslinger, legion, wraith, ghostface.
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After following AITA on twitter... you don't really get surprised by the ######### things people do/expect anymore...
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Because it's true? At least the survivors making mistakes part.
No killer can 4k in 2 minutes unless the survivors really screw up.
On the first part, you combined 2 different complains into 1. Meaning you did a strawman. You gotta properly represent people if you actually want to have a conversation with people.
First complaint is: sweaty 4-man SWF are really hard to beat.
Second complaint: gen go too fast, even a bad team ends the game too fast.
Now address these separated.
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I do not care about noed.
But I do think it's wasted on killers with one shot abilities
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Never really used it.
I like the perk, it's good.
Depending on character and build it's amazing
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Not really... most of it doesn't really translate well to other games. 🤷♂️
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@Gonourakuto said:
why are you talking to me about huntress OP addons ?
keys are some of the worst survivors item alongside maps , keys are only good for lost games or for already won games
brand new parts are never used because of how bad toolboxes are now and because how bad brand new part is but okay sure honey
again no one use keys and even if they do most of the time it barely changes anything outside of preventing you from getting 1 kill
yes because huntress and killers addons in general are way easier to get because way less varaints in the bloodweb and way more OP than whatever survivors can bring thats why killers don't keep them and killers unlike survivors don't have to fear to loose their items unlike survivors who can loose them by just dying
okay so i guess you didnt play dbd recently no wonder you are so ignorant about everything , no you don't keep ya addons as survivor anymore thus why i made this post
Does this take the cake for worst argument against keys being good?
keys are some of the worst survivors item alongside maps , keys are only good for lost games or for already won games
"Only lost games or already won games"... isn't that literally all games?
@Gonourakuto said:
https://forum.deadbydaylight.com/en/discussion/comment/1161982#Comment_1161982
and ? unless all survivors would share their pool of addons and item it would make sense but they don't , your point is unvalid
You can literally unlock all perks and focus on 1 survivor. By the time you max him out you'll have a massive surplus of everything.
And you can run ace's perk to keep your addons. Or find good items on chests and keep them.

