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Alice_pbg

Alice_pbg

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Alice_pbg
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  • Struggle is default on a trigger? Xbox is weird...

    My default was X.

  • I can tell you. In about 4-5 hours... I also can only play him later today πŸ˜…

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/1147989#Comment_1147989

    That's why it has to be unanimous. My idea is only meant to come into play in a situation where no one was having fun, as you described in your OP.

    And one could just as easily argue that the killer didn't manage to kill the survivors, so they lost. That's my point - it's not fair to either side to arbitrarily award an unearned victory.

    If you can come up with a different way to end a game fairly where both sides win or both sides lose, I'd be happy to hear it.

    That's what I'm saying, it will never be unanimous.

    The time limit has to be set in stone. This is the max amount of time you have, do your objective.

    And one could just as easily argue that the killer didn't manage to kill the survivors, so they lost.Β 

    During the egc the entity already kills the survivors, what would be the difference in this case? There's a time limit to escape, you didn't escape in time, you died.

    The only difference is that the time limit is in place at the start of the game.

    If you can come up with a different way to end a game fairly where both sides win or both sides lose, I'd be happy to hear it

    Why does it have to be 2 wins or 2 loses?

    The survivors are the ones that push the game forward, the killers are the reactive role. So it makes sense that in this scenario the survivors lost.

    It's like payload maps in team fortress 2. Doesn't matter how amazing the fight is, if you don't push the payload to the objective before the time limit, it's your loss.

    My idea is only meant to come into play in a situation where no one was having fun, as you described in your OP.

    That is not what I wrote. I said "YOU just want it to end". The other side is not a part of it.

    The "both sides" part, simply means this happens when ypu play survivor or killer.

    @senki527 said:

    yes a time limit would be nice, when it's reached, all the players lose including the killer.

    Why? And what do you mean by lose? No one is losing any emblem score or bps in this.

    @LlamaArmour said:

    I agree with the time limit, but it would need to be very situational.

    Perhaps if it started once there were 2 survivors left and only if they haven't touched a gen/been chased in 3 minutes?

    Why does it have to be situational?

    The conditions you said just let the game go forever as long as someone taps a gen every now and again.

    This is already a thing, what would be different about it?

  • @M4ST3RM1ND said:

    I agree. However, if they were a bit smart, one could DC and the other one can have the hatch ( in case there were 2 people left )

    I don't see how this would make a difference. DC penalties are in effect. The dude would just shoot hinself in the foot

  • @ausanimal said:

    The biggest problem will be what happens at the end off the 20 min take F13 after 20 min the match ends and you survive but that was built in as a win for survivors to survive the night, so what would it be for DBD if survivors get it classed as a escape then matches can be dragged out for the 20 min, if killers win and survivors get killed like the EGC after 20 min or no one gets anything and the match ends there is no real way to balance it.

    To me i would say give killers the win as survivors had 20 min to do the gens and get out and if the timer hits 0 then any survivors left gets killed but i would drop the time limit down to maybe 15 if not less put pressure on both sides before the timer ends and give less points to the killer if a survivor dies that way to stop killers dragging out the match for no reason.

    Probably a victory for the killer, since he successfully stopped the survivors from escaping.

    @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/1147494#Comment_1147494

    I agree that the talking point here should be what happens after the 20 minutes are up, but I don't think the timer should be less than that, and I don't think the victory should be awarded to either side. There's no way to do it fairly unless you find a way to give both sides the win.

    For example, I once played a match against a Plague where there were two survivors remaining. Neither of us were sick, and getting sick would obviously have been a death sentence. She was patrolling generators, vomiting on them all, so if we touched one we would get sick immediately. Because we couldn't get sick, we had to wait the 30 seconds and then start working on the generator, but we'd only get 20% progress at most before she was back and we had to hide and watch her infect the generator, kick it, and leave. By the time it was safe to touch again, all the progress had regressed.

    In that scenario, both the survivors and the killer were playing well by making the best available strategic decisions. It would not have been fair to anyone for the game to end and the victory be awarded to one side or the other, but it was a very long game.

    I think probably the best solution would be to introduce an option where all players can vote to concede. I don't think players should be forced to end the game if they still want to be there (we all still enjoyed ourselves in that Plague game, even though it went on forever), but if the game is going too long, and it's not anyone's fault, but no one is having fun, the remaining players should be able to unanimously decide to end the match. In that scenario, everyone would keep the points they have gained so far, and as far as emblems are concerned, killer emblems would be awarded as if the survivors had escaped, and survivor emblems would be awarded as if they had died, so no one gets rewarded for something they didn't do.

    I don't think that would work. People just wouldn't concede. They would say "if you want the game to end then let me (kill you / finish the gens)"

    Also, the survivors didn't escape, so they lost.


    The game you described sounds absolutely boring for the plague. Just walking back and forth hoping the survivors stop being so immersed so she can play the game.

  • Isn't painkiller just enduring?


    My idea is pharmacy again, but for toolboxes instead of medkits

  • Did you mean, Scorpion?

    Or maybe Batman when he pulled a dude with his grappling hook? (Which probably happened somewhere in the golden age)


    These aren't new concepts.


    Someone that hits you with some long range thing and pulls you in? Done before.

    It's all in the execution and what makes this character unique from the others.


    @Dehitay said:

    It's not just him. Demogorgon has that Hunter like leap. Plague has that Boomer like handicapping bile. Too a lesser extent, Huntress has ranged damage like Spitter, and Hillbilly charges across map to murder like Charger.

    A killer like jockey might actually be hilarious. Jump on a survivor to incapacitate them and try to steer them at other survivors to attack.

    Hunter has a headcrab like leap from half-life.

    Boomer has the explosion on death from... pretty much everywhere. And the projectile vomiting of the exorcist girl.

    Literally any guy with a gun has ranged damage like the spitter if you wanna be that broad. And plague would be the better aproximation.

    Charger charges accross the map like hulk in ultimate smash. Or the guy with rockets on superbomberman 4.


    If you work too broad, you'll get connections everywhere. Think of what makes the characters unique instead.

  • πŸ€” I do those, but not on dbd for some reason.

    I'm more likely to move with the controller on other games

  • DS just needs a condition.

    "This perk deactivates if another survivor is hooked while you are in the healthy or injured state"


    So if you get slugged, things remains the same as they are.

  • There are ######### people on both survivor and killer sides.

    But there is 4 of one, and only one of the other in any match. So you're more likely to find the ######### on the survivor side

  • Probably with his free hand. The one not holding the bell or weapon.

    Certainly not with the twigs he calls legs.

  • @Flarefire_Xx said:

    So with the next mid chapter update in a month and a half what do you want/expect from the devs

    Personally I want more perk changes; nerds and buffs, such as DS and NOED and Monstrous Shrine and Small Game

    I also want a billy add-on change(I just made a post on it)

    The last thing I would love is a Haddonfield rework

    nerds and buffs

    Nerds... HA!🀣

  • I got it in 3 tries.

    Just played stealthy.

    Worked for me πŸ€·β€β™‚οΈ

  • @28_stabs said:

    https://forum.deadbydaylight.com/en/discussion/comment/1143557#Comment_1143557

    What is the likelihood of a survivors going down near exit gates? Should I let 99% of survivors get healed and escape while I go after a gate?

    And Im not a fan of slugging and hatch games, which shouldnt be fun for both sides, and it slow down games the same as waiting for the gates to be open by survivors.

    Big. Since that's the place they are likely to go after finishing the gens.


    You don't need to slug. Just find the hatch after hooking the 3rd guy. Or hook him and hope the hatch doesn't spawn next to the last survivor.


    You either go full slug to do it as fast as possible, or you chill and do it one at a time by closing hatch. Choose.

  • They don't.

    You just notice them more in those scenarios because that's when survivors actually try to kobe

  • You can open them yourself.

    And you can complete the challenge by closing the hatch before killing the last survivor

  • Alert.

    It's actually good.

    Kindred and bond are still way better.

    @ZFennecFox said:

    Cruel Limits. I love playing on Lery's with it watching a survivor try to vault a blocked window. After they finished the gen is a good laugh.

    I don't think that people underrate cruel limits. They know it's way too gimmicky

  • I don't have 1m saved, I plan on playing sunday and monday, so I keep it around 800k until the day before.


    I have, I think, 10-12 unclaimed tome rewards. Gonna check when I get back home.


    I HAD 120k on dailies, but I accidently claimed them all like, thursday... so I have the regular 90k now...


    I don't intend to buy anything on the shrine... but I could. Just rather save them for cosmetics

  • The horror of a grayed out name between hundreds of others...

    Oh, the horror...

    IMG_20200110_105819.jpg


  • I rarely remember anyones name after a game.

    So, no. It doesn't apply to me

  • Ok πŸ‘


    That's ok. You don't have to like every character in the game

  • For future reference...

    You can upload a video to youtube from your ps4 as "unlisted".

    So only people with a link can see it.

    Then go to your phone or pc and get the link.


    There you go πŸ‘

  • Posts like this appear every now and again, so you aren't the only one

  • It should be bannable, because it very easily ruins the fun for the other 3 survivors.


    Also, killing the traitor is always fun 😈

  • We are still in the "humanoid shape"d killers.

    I wouldn't put stock on a insect/sea monster or tentacle-man.

  • I assume you play on pc, there were not many huntresses on ps4 when I started playing...or even now... πŸ€·β€β™‚οΈ


    In fact, when I started playing I basically saw all the killers in a row without repeat for like 10+ matches...

    There was a sale going for almost all of them (exception of ghostface), so that might have helped πŸ€·β€β™‚οΈ

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1141377#Comment_1141377

    https://forum.deadbydaylight.com/en/discussion/comment/1141379#Comment_1141379

    I will second both of these, especially if you can convince some other people to run Open Handed as well. Kindred in particular is really nice. As long as someone's hooked even remotely close to you, the killer cannot mindgame you in a chase. Definitely a sleeper combo.

    On that note, please don't actually loop the killer near the hooked person. πŸ€£πŸ‘

  • @LordEmrich said:

    Well let's be serious here....I can search the map for another Survivor or I can get the one I can see through walls outta the way now. Makes sense to me.

    He said DS, not OoO.

  • Got all killers to 50.

    Gathered 1m bps.

    Prestiged.

    Repeat.


    Except that I'm currently saving bps for the deathslinger

  • Ok, quick summary (some are quotes, some are me explaining what they said, you figure it out)


    Guns are cool.

    Joked about pirates next, also ninjas.

    Talked about the deathslinger's character.

    It's really responsive, it's fast (the gun).

    Talked about zarina.

    Go read the backstory, it's cool and more detailed.

    Talked about the map.

    It's a new style of map.

    Maps can be different now (doors, etc).

    Talked about breakable walls.

    It's very impactiful and needs extra testing.

    We didn't understand map design at the start as we do now, so we gotta be careful implementing it (the breakable walls).

    Map is illuminated differently.

    Cringe/cool transition of cohost.

    Players will feel confortable with the deathslinger if they player another fps before.

    Nothing is easy in dbd.

    Normal gun wouldn't be fun (too fast/easy).

    After hitting the shot "it's pretty done".

    Struggling against getting pulled and blocking the chain add to each other.

    You gotta earn the bounty (why just hitting a shot won't down an injured survivor).


    Perks.

    They can't really test all combinations avaiable.

    Gearhead, no time revealed "short duration".

    Dms, same.

    Hex:retribution, same.


    Off the record, looks the same.

    Red herring, lenghty cooldown, no number given.

    For the people, same.



    I don't remeber them saying nothing was changed about the gunslinger from ptb

  • @mutante said:

    https://forum.deadbydaylight.com/en/discussion/comment/1138447#Comment_1138447

    Oh.. you can see your own mmr? That is very, very good news if true. Where did you get that information? I didn't found it on the latest status update about matchmaking.

    Edit: they only said you can see your rank in the actual ranking system, which is useless for me on this scenario.

    Ok... then idk πŸ€·β€β™‚οΈ

  • I think they said you can see yours, and mmr has no cap.

    So seeing how high you can go is what will motivate the competitive croud

  • Easily abusable, 15m is nothing

  • @Yamaoka said:

    I'm not going to talk about NOED but the argument "in exchange for NOED power I play with 3 perks most of the game".

    That argument is quite simply bad. There are MANY perks that may not come into play some of which provide little to no benefits.

    Unrelenting: If you don't miss you will be playing with 3 perks yet IF it comes into play it will still have little to no impact. Just to name a sample.

    Why did you use a bad perk as an example?


    You can literally just say DS or BT and have your comparison.

  • I do like it better than what we currently have.

    @oxygen said:

    Sounds pretty spooky, I'd love to at least try it.

    I already love the one in a million matches where insidious is used for something else than camping, like a killer predicting a survivor will return to a gen and jumping them out of stealth as a result. Every time it happens I wonder how the killer can even walk around the map with their gigantic brain πŸ˜„

    I mean... that's still camping... just a generator instead of a hooked survivor

  • @hex_genrush said:

    https://forum.deadbydaylight.com/en/discussion/comment/1137639#Comment_1137639

    Yes, I have had my PS4 and Xbox since release and I have multiple friends who play on different platforms so I wanted to be able to play with them

    Damn...how do you find time for that? :p

  • I got it too... but I don't know if I just happened to do enough to get it or if it was bugged and suddenly isn't anymoreπŸ€·β€β™‚οΈ

  • Ok...just to be clear...

    You bought dbd in 3 different systems?

  • You need to see at least 30% of him(pretty sure it's 30%) .

    And he needs to be pretty much deadcenter on the screen, with nothing in the way. (Including your own body)


    That's how you reveal him

  • @Deadeye said:

    Sounds like a teachable Transformers perk. Don't like it. I just like the idea to get benefit as a survivor to slow down the game. But that idea doesn't really make sense to me. Like what would the fluff text be?

    "Fixing machines calms you down and makes you feel rejuvenated"

    But seriously, who cares?

    It's a good idea for a perk

  • @Raven014 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1133107#Comment_1133107

    Misdirection or tunneling. Having the knowledge of where 1 player is on the map is very powerful especially in early game. I know that they are confident, but I'm a good killer.

    So there isn't one. Gotcha.

    Because as we all know, the OoO is totally the weak link of the team and a terrible looper right?

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/1133107#Comment_1133107

    Considering the amount of ghostfaces and pigs I've been facing lately, I'd say it's a decent chance to be countered.

    So random luck? Got it

  • @JawsIsTheNextKiller said:

    I have currently have 999750 bloodpoints ready to put into the new characters. If it doesn't come out tomorrow I'll probably not play for a week. I'll never get that close to a milllion again without going over.

    Not with that attitude! 🀣

  • @Raven014 said:

    I don't see it nearly as much in high ranks just because stealth killers exist... and it basically puts a target on the users back... I mean, there are ways to counter it as well, since its not really abusable...

    How do you counter it besides randomly choosing a stealth killer?

    You know... the 3.3/18 killers?

  • @JawsIsTheNextKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/1133013#Comment_1133013

    The OP did not claim that he got messages from his opponent. He said the messages were between him and his opponent's mate that was banned by Sony.

    If my playstyle was to tunnel EVERY player in EVERY game one at a time, and Mori people a lot, someone who I didn't realise I had played multiple times could show "evidence" that I am targetting them.

    What if the killer is just reacting top the current balancing and matchmaking crisis by bringing a Mori into EVERY game?

    Without any claim of messages between the OP and his opponent, I rule the defendant not guilty.

    You seem to miss the part where he farmed with the other 3 survivors.

    Please stop trying to defend what is obviously someone unfairly targetting someone else.

    @kcwolf1975 said:

    I though that the ps4 had a pretty good base, I rarely run into the same people. For anyone else on ps4, is it common to see the same people game after game?

    Not to me πŸ€·β€β™‚οΈ

  • Use the d-pad on the menu.

    The "cursor" thingie is so slow... so obnoxious...

  • That is not what lag looks like.

  • Either in 2 days or 9 days.

    Or 1 day/8 days

    Depends on your time zone

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