Avatar

Alice_pbg

Alice_pbg

About

Username
Alice_pbg
Joined
Visits
5,607
Last Active

Comments

  • We don't know yet which survivor(s) will be focused on the next tome

  • @Kate_Main_01 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1160892#Comment_1160892

    This isn't helping stop toxicity. If you want to vent or complain about toxic Survivors - rightfully so! - then go ahead. But insulting the entire Survivor category of player will only breed contempt and encourage people to talk trash on each other in this game.

    As far as crutches go... Hello BBQ, NOED, etc... Both sides use Skills/Perks, and both sides have some pretty powerful ones. For every Killer complaining about DS there is a Survivor complaining about NOED - that's the very nature of a game that isn't 100% based on player talent. Everyone will point fingers at the in-game Skills/Perks rather than their own ability.

    Now that is not to say that you aren't good at the game, or that everyone who loses is bad, etc etc. I personally just made a post a few minutes ago about this very same issue, playing Killer lvl 17 and going against red rank Survivors.

    The matchmaking needs some work. And as a whole, Killers AND Survivors need to be kinder to one another and remember that we are all just trying to play a game we love.

    As a Survivor main who has literally never sent a troll message... I'm sorry you got some of the bad ones. Hang in there, we aren't all jerks. :)

    Imagine calling bbq a crutch 🤣🤣

  • @Reborn2020 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1159182#Comment_1159182

    If you able to down survivor fast as a killer it doesnt mean you re good . It takes more than that which streamers like True2 lacks.

    Did I say they are good because they down people fast? No.

    They are good because they understand the game and how to play it well. Also they usually down people fast.

  • And if you go frame by frame, you'll see you were aiming slightly to the right there.

  • @Respectfulnancymain said:

    Why do the games where they get gen rushed get like 30 posts about them and survivors get called op but all the games where they 4k in like 3 minutes never get mentioned

    Well, mr. Toxic.

    It's because they are really good players. So it stands out when the game ends that way. Specially when the survivors didn't play well in chases.



    And as we all know, stomps on the killer side only happen because the survivors played terribly that round.

  • I got it a couple of times. It's cool. But it isn't one of his best addons.

  • @theArashi said:

    Why is every exploit found in this ######### game that can be abused suddenly a "tech"?

    It's not a tech. It's an exploit that dev's don't punish people for.

    Don't know... just calling it what people call those.

  • @HellDescent said:

    https://forum.deadbydaylight.com/en/discussion/comment/1158548#Comment_1158548

    Window "tech" is a bug, which they choose to ignore. It lets you go inside killers model. The reason it's not really reported is because killer can't see it from his perspective when he's vaulting. And it's 2 completely different things. This bug lets you transfer a health state while being already injured or not going to downed from broken, you can't really compare them.

    All I'm saying is. Being a bug doesn't mean it isn't a tech.

    Window tech is a bug, hook tech was a bug...

  • @HellDescent said:

    it's not a tech. it's a bug

    Like the window tech?

  • @Shaped said:

    https://forum.deadbydaylight.com/en/discussion/comment/1158467#Comment_1158467

    I did all of his challenges if that is what are you asking.

    Did you do all challenges?

    Check the ones you didn't do, see if they progress david's thing.


    Otherwise, it's a bug.

  • You should have it by level 3.

    Are you sure you didn't skip any challenges?

  • Exactly because of that. Why nerf something that wasn't viable before? That's silly

  • No comments?

    Did anyone else managed to replicate this?

  • @kaylawake said:

    I have played plenty of games that are ACTIVE and close to 40 minutes. It should register that nothing is being done and give a countdown depending on how many gens are left instead.

    I don't believe you.

  • @Tactless_Ninja said:

    Eh.

    It's a free game, so do gens then leave.

    Though it's surprising how much time people waste when they know killer is AFK.

    You waste time, offerings, addons, depip because you are denied 2 emblems and win ######### for bps.

  • So far... I'm doing what I do vs nurse. Breaking LOS for as much of the chase as possible.

    And hoping I can juke it while in the open.


    On the other hand, I'm getting into the habit of aiming and walking forward as deathslinger, people just juke themselves closer to me...🤷‍♂️

  • @kosmi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1155025#Comment_1155025

    You missed my point, xeno and demo don't have mind of their own, some higher inteligence is controling them. Pig was a servant yet she did it wilingly. Ye we can say many of killers didn't want to be killers but demo and hexo are like hive minded creatures. Also i said that demo was out of content and light in dbd too. Ye they can go with alien killers but dbd is more in the light of the human ones, demons, ghost ect.

    What about that time in alien resurrection, when 2 are confined in a cell and one kills the other so it's acid blood creates a way out for him?

    What about that time when d'artagnan recognizes the kid and doesn't attack?


    They have intelligence. Not that it matters in any way shape or form.

  • What did you expect? Dude is out for 3 days. People wanna play the new character.

    And everyone was in the hype train this time.

  • Congrats. I did it like...a month ago? Something like that...

    Now I'm p3 and maxing out one by one. Started with trapper who is my main. Currently maxing kate. Don't know who will be next

  • @Deadeye said:

    I actually don't understand why shooting the harpoon is not an offensive action. Bubba is not allowed to break pallets with a chainsaw without losing stacks. And the harpoon DOES injure people, it just does not down them.

    The harpoon doesn't "necessarily" hurt people.

    Kinda like plague

  • Wait... the chase ends when you hit the harpoon? Giving the stack?

    Neat.

  • Those 18m shots are tasty too... not gonna lie

  • @Tro said:

    I agree with a match timer but I would propose 15 min, after which all survivors die, killer gets no extra points for these deaths.

    Idk... 15 min cover the usual match lenght no problem. But it feels a bit short.

  • @Cheeki_Beaky_Bird said:

    https://forum.deadbydaylight.com/en/discussion/comment/1154000#Comment_1154000

    To ensure that it isn't at all exploitable or desirable for either side. The idea here is to force the players to finish the game, quickly or all lose out, rather than the normal EGC which is aimed at forcing the survivors to get out quickly or lose.

    But it's 20 minutes in. 90% of games don't pass 15 minutes. We don't need extra time.

  • @BigTimeGamer said:

    Delete Ebony and im fine with anything

    Super relevant, thanks for the input

  • Shawn from shawn of the dead.

    Would also like cindy from scary movie. (Ba dum tss).

  • @kosmi

    All of them are just in the service of someone else.

    So is leatherface. He's always doing what others tell him. Is he not valid for dbd now? Or is this underling rule not important is the slightest?

    Half of ghostface is kinda working under the other ghostface too now that I think about it 🤔

    Demo to some unknown intedimesional entity and xeno to its queen whic is led only by insticts.

    Hell... can you honestly argue that michael myers isn't acting on instinct? Or jason(which isn't in the game, but everyone wishes he was)? This instinct thing doesn't seem to matter either.

    Yet again i said i am even against demo which were only used to as marketing to get more players.

    Unlike leatherface, michael or freddy which weren't marketed to get more players... right? Or did you not realize this is just special pleading?

    How many demo players is there acording to other killers anyway.

    He is bottom 5th or bottom 6th depending on general vs red ranks according to the latest data the devs showed. Why?

  • I'm seeing a lot of noeds aswell. But the killer is new, it's a combination of trying to figure him out and not having better perks to use because the entity is a dick on bloodwebs

  • @Rezblaze said:

    https://forum.deadbydaylight.com/en/discussion/135845/what-about-adding-a-time-limit-to-matches

    Okay, but like, that doesn't "fix" hostage taking.

    I don't want to waste 20 minutes stuck hostage in a match, only to have my reports mean nothing just because "the match technically ended without a DC".

    But you won't have to dc. So while it's a ######### way of playing, the game can't be taken hostage anymore.

    And you won't waste 20 minutes like that either way. Even if the killer finds and corner you in 1 minute. Because the other will just finish the gens and open a door in less than 5 minutes.

    And as killer you can still find the survivors, but either way the game will end sooner than if this wasn't in place

  • I saw it too, but it wasn't on lery's.

    It was the map with the blimp.


    I saw it when I was hooking someone, after hooking her and turning back it was gone.


    Probably just a visual glitch. Maybe it was supposed to be a hook there or something

  • @Cheeki_Beaky_Bird said:

    Proposal:

    After 20 minutes in-match if the EGC hasn't begun, and once no survivor is on a hook, an alternate end-game collapse starts. This collapse takes 3 minutes, stops when a survivor is on hook, and progresses at 1/2 speed when a survivor is downed. Hook timers are HALVED during this collapse. If the gates are not powered, they become powered, but take 40 seconds to open. If the gates are powered in this manor, all perks relating to gates being powered or opened (Rancor, Remember Me, Blood Warden, Wake Up, No One Left Behind, anything I missed) are disabled for the rest of the trial. At this point, a cool graphical bit could be added - maybe the entity's tendrils gripping around the exit gate switch?

    When the collapse ends, the entity is engulfed with rage at the player's refusal to play it's game. It slays all players who remain, killer and survivor alike, breaking their bodies, and casting their souls into the next trial to entertain it more properly.

    If the gates where powered before the collapse, all survivor ranks are resolved normally. If the gates where powered by the collapse, survivors cannot earn 2 pips, and their requirements to earn 1 pip are increased to the requirement for 2 pips.

    If the gates where powered before the collapse, the killer's rank is resolved normally. If the gates where powered by the collapse, the killer is guaranteed a safety pip, but their rank is otherwise treated normally.

    The onus is on the survivors to progress the game - they are given numerous tools to evade the killer, and they have the power to force the game to eventually come except in the case of some banable exploits. If survivors can't power the gates in 20 minutes, they clearly ought to have a reduced ability to pip. The guaranteed safety for killer if the alternate collapse powers the gates is to prevent survivors from ensuring the killer depips by refusing to play the game and letting it end with no interaction via the alternate EGC.

    In general I like it.

    This collapse takes 3 minutes, stops when a survivor is on hook, and progresses at 1/2 speed when a survivor is downed. Hook timers are HALVED during this collapse.

    But why all this time stuff? Surely a regular EGC would work just fine, no?

  • I like my idea better. Just have a time limit on the match. 20 minutes.

  • Would like all of those.

  • @toxcitynacl said:

    If you can't find them then it is your own fault. You're telling me you can't find at least one of three people? Well that just means you're bad. What's the phrase...oh yeah...."git gud."

    And to be precise it is supposed to be "Toxicity Salt" since Toxicnacl and thus Toxic Salt was already taken...not toxic city of salt...but hey that's not bad either really.

    Eventually, yes. But they can easily make it take half an hour. And that's no fun.


    Ok... wasn't certain on how the name should work. My first idea was toxic salty city.🤷‍♂️

  • @sulaiman said:

    https://forum.deadbydaylight.com/en/discussion/comment/1152176#Comment_1152176

    But thats an arteficial arguement, you can turn it around as easy. Because the killer objective is to sacrifice the survivors, and he hasnt done that.

    On the other hand, the surivvor objective is to - as the name implies - survive, and they successfully didnt die. Should´t that be a win for them then?

    Also, i dont see a need for the games to end faster. I actually enjoy the games that went on for some time, because they usually do so because you have actually a balanced match for once, where both sides get slow sucesses, but neither side dominates.

    A time limit would just destroy the only games i actually care about, and which are the goal the new matchmaking hopfully achives.

    Is it? Because if the entity kills everyone at the end of the egc, it counts as a killer win no?

    Survivors objective is to escape, not survive.


    Also... win or loss is irrelevant. No one is getting any extra bps or emblem points for this. You could say both lost. 🤷‍♂️


    The thing is that the survivors are the active role, getting gens done progress the trial. While killing survivors just end it.

  • @toxcitynacl said:

    https://forum.deadbydaylight.com/en/discussion/comment/1152799#Comment_1152799

    The point is you don't need a time limit. If it takes you all day to find the hatch to start the EGC then that is on you. I thought killers were all butt hurt because the games were too fast, now you want a timer to artificially end the games after some arbitrary time limit? If some group of three survivors three gen'ed themselves and decided to stop doing gens...well you can start to chase them right? You can actually down them...shocking I know right?...don't cry for some arbitrary time limit because you can't do your job which is to find and kill survivors. I shouldn't be punished because the killer was too incompetent (like my camping Ghostface) to find the hatch in a reasonable amount of time or find me even when he had perks to do exactly that. You have the tools to end the game in a reasonable amount of time you don't need a crutch to help you...you have enough of those as it is.

    Can you stop putting a hatch where it doesn't belong?

    Also please pay attention. NO, I can't chase them, because they ate hiding. NO, I can't find them, because hiding is too easy. So, NO, I can't down them.

    Again... shut up about the hatch. This timer has nothing to do with the hatch. This timer is for situations where the game can't end or will take way too long to end.

    If there's only 1 survivor left, great! The killer can choose to end the end and so can the survivor. You know what that means? That this situation doesn't apply to the timer. Isn't that great?


    So I'll now assume you're just trolling and stop replying until you actually read what I write. Don't know why I expected anything else from a guy named toxic city of salt, but I tried.

  • OoO has a downside.


    It's massively outweigthed by it's good part... but...it exists.


    Gotta be injured to use resilience.

    Gotta get hurt, a lot, to activate mettle of man.

    For the people and deliverance make you broken.


    Perks have downsides

  • @toxcitynacl said:

    https://forum.deadbydaylight.com/en/discussion/comment/1152527#Comment_1152527

    If there is more than say a gen or two to do and we are down to two survivors--me and one other--and yes I am going into hide and seek mode and I won't go near a gen. If the other gets hooked I will at least think about trying for the save but if it looks like he is staying close to the hook and then I'll wait for them to die and either go for the hatch or go hide near the gate for the 50/50 gate deal. If I get hooked I'll die so the other survivor can get the hatch...if I get slugged...depends how likely it is I will lose a pip if I hang around...if I am going to lose a pip either way I'm giving the hatch.

    Ok. So you agree. It happens and you would do it yourself.

    Great, now... do you actually have any actual points against giving a time limit to the matches?

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1152528#Comment_1152528

    Most of my red rank games end in around 5 minutes minimum and I play solo, it's not as rare as it seems gen speeds are just atrociously fast nowadays, why do you continue to deny this? Why do you think the survivors in the video are ok to see, because in the end "the killer got a 3k stop complaining" how is that ok to you? This swf was particularly greedy and sub optimal, now imagine this with an actually skilled SWF, they typically don't go back to save their friend and just leave so they don't get hooked.

    That I disagree with, they usually do go back. They just heal before and work together.

  • Mostly random.

    They make sure perks you need for the archives appear on the shrine during the relevant period

  • @toxcitynacl said:

    https://forum.deadbydaylight.com/en/discussion/comment/1152292#Comment_1152292

    If there is only one survivor he can't take the game hostage. The killer can find the hatch and the EGC begins and the survivor then must open the gate and leave or he'll be killed by the entity. Now true two people could in theory keep the game tied up forever, but how likely is that...I might have the patience to hang out at the gate for 10 minutes, I bet two people won't. You may have had a point pre-EGC, you don't now. So if there is just me and two gens left I should do gens? What sense does that make? Find the hatch? I like my gate stalking odds better.

    Considering swf is a thing, likely.


    I myself had a game like that this last week. They 3 gen'd thrmselves in ormond, and I spent what felt like half an hour walking back and forth on those gens with no progress being done. And one of the gens regressed from 70-80% to nothing.

    I had to go around the entire map to try and find someone, opening every locker I saw. I found hatch doing this, and no one was around it. And would go back to the gens to see that nothing had changed.

    Eventually I managed to find a claudette when she finally decided to work on a gen. Hooked her, she died. I went to hatch and camped it until the last survivor found it and I closed it on her face.


    This game was obnoxious and there was no way the survivors would have won it at that point. But obviously they wanted to go full immerse hoping I find the other one first so they could live...

    The claudette wasn't even on death hook, she just gave up after a while because the nea was probably hiding until she died.

    So much fun /s

  • @toxcitynacl said:

    https://forum.deadbydaylight.com/en/discussion/comment/1152176#Comment_1152176

    If the game can end you can't take the game hostage. Don't want the game to last 45 minutes then find me or find the hatch or if all 5 gens are done open the gate yourself.

    The game can only end if the survivor screws up or the killer has a good tracking perk( or gets lucky).

    It's incredibly easy to stealth around doing nothing without getting found.

    So yes, you can take the game hostage. (I hope I don't have to explain how you do it as killer)


    And if you decide to hide before all gens get done? What do you want the killer to do? He can't close the hatch, he can't open the gates, he can't find you without getting lucky or a tracking perk.

    Stop defending taking the game hostage.

  • @Seanzu said:

    Can we see the videos of this happening consistently?

    We've all seen videos of killers decimating in minutes, but it isn't proof that they need nerfing.

    When a killer dominates that fast is because of a gigantic gap in skill between the killer and the survivors, or the survivors played really bad for no real reason (which happens).


    Show me the video where the killer is bad and the survivors are good but the killer dominates. Then you might have a point

  • @sulaiman said:

    well, but why should the killer win if the time is up. He didnt fullfill his objective either, so he doesnt deserve the win any more than the survivors do.

    He successfully stopped the survivors from escaping. That's a win.

    But no one is getting extra bps or emblems for reaching the time limit, so calling it a win or loss is meaningless honestly...

    @Sonzaishinai said:

    You could say that after 20 minutes the EGC begins like it would if you closed the hatch

    Or after 18 minutes, so the total time is 20 minutes (a little more with dying or hooked survivors)

    @variantgameplays said:

    let's all play killer......

    what are you trying to say here?

    @toxcitynacl said:

    https://forum.deadbydaylight.com/en/discussion/135845/what-about-adding-a-time-limit-to-matches

    You can't take the game hostage. Had a camping Ghostface a few days ago...he camped to death three of us. I made my way to the gate because no reason to try for an unhook as he would be camping and let a person playing a pretty scummy play style get a 4K. Time went by...he passed me at least twice...not finding me as I am pretty good at staying in hiding...lots of practice when you could actually take the game hostage...think my record stands at about 45 minutes (I was eventually found and killed that game btw)...he sent me a message at about the 8 minute mark asking me to stop hiding...nope...not on your life...he finally closed the hatch, I opened the gate, I waited form him to show up which he did a minute later...I tbagged him (as he deserved it) and I left and the game ended. He could have easily ended it sooner...find me (and he had whispers too to no avail) or find the hatch...he decided to take his time so that is on him. If I am the last one left and don't have left behind or a map that can track the hatch I am going to find the gate and hide near it and then bounce from hiding spot to hiding spot nearby until the hatch is closed and I can try my 50/50 gamble and if it takes you an hour to find me or the hatch...well again that's on you.

    From my perspective it was a very entertaining game and an adding bonus I am sure it annoyed the heck out of him...win win.

    I never said this only happens when someone takes the game hostage. I said when this happens the match becomes boring as all hell and there's no reason for it to go on.


    When the survivors aren't making any progress towards their goal of escaping for too long, it's classified as taking the game hostage.

    There's absolutely nothing that justifies a 45 min game.

  • It doesn't.

    Only the match bps count

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1151730#Comment_1151730

    Yeah the perk does doesnt matter if they have a toolbox.

    I rather they use the toolbox on the hook than on a gen

  • Have you tried reinstalling the game?

  • @yobuddd said:

    Now there’s a Wilson?!?! 🤯

    Petey-George-Wilson it is.🤣

  • I mean... I hope I don't. When I get around to playing him later today 🤣

1 … 70 71 72 73 74 … 121