YEEHAW_Main
YEEHAW_Main
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- Username
- YEEHAW_Main
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Comments
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@BigTimeGamer said:
Don't even need perks basekit
- Add an icon for when someone is chased
- Add an icon when some is healing/being healed
- Add an icon for doing a gen
These will give you all the info you would need base at least that can be conveyed in 3 words in SWF
Your crazy if you think thats balanced, thats already why survivors are being nerfed on gen speeds, too much communication
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@Shocktober said:
https://forum.deadbydaylight.com/en/discussion/comment/1180911#Comment_1180911
It was a game on rotten fields, with no DS, where the entire team got out because of two keys, while you(?) desperately tried to camp out a kill after all 5 gens were done. The endgame chat was "I hate keys" or something similar. Or maybe it was another deathslinger.
Anyways, all 5 gens got done without a kill that game. Do you think it was keys that were a problem or how stupidly strong a camping killer is? I think there were 3-4+ more hooks made, more the entire of the 5 gens, while the survivors tried to get everyone out.
If there are no keys, an ivory mori lets you murder someone at 5 gens left. Effectively ending the game for at least 3 of the survivors, 4 if you are willing to slug for 4 minutes. It is especially bad on stealth killers who can ignore BT and smack someone down for the mori literally a second after they get off the hook.
Yea 100% not me. Only maps I have had today was swamp, (4 ######### times) asarov twice, and haddonfield 3 times. I somehow have not lost a single game on rottenfields yet even though it is one of the worst maps in the game. (Im a ranged killer though so middle of map makes it easier)
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After the release of the beta, me and everyone else thought wraith was op. LOL
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@Shocktober said:
https://forum.deadbydaylight.com/en/discussion/comment/1180894#Comment_1180894
I think I beat you earlier with a key today.
Fact is, keys are endgame only. Even an Ivory mori can end the game at 5 gens.
Keys may be endgame but they can make a killer easily lose a kill or two that they need to pip! (And also I was slacking on matches today, I was on a asarov map where a claudette got a hatch escape.) If it was you, I didn't see the key, I would of took the shot if I knew LOL
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1180894#Comment_1180894
Moris are definitly stronger then keys, but you are right, keys also should be nerfed. So how about we remove them both?
Sounds good like me, I never used them in the first place. (Sadly we already know devs wont remove moris, with the licensing and animation work they've done) :)
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So we are not gonna talk about keys? (Also Im a killer main since beta and think ebonys should be changed to 2 hooks instead of 1.)
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@Cheers said:
Monitor has already appeared twice in 2020, the chances of it returning are slim sadly.
Wait seriously, #########. Guess I gotta go scrounge up 5 bucks for auric cells somehow. LUL
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As a 2000 HR Nurse Main since day one of her literal release, (Now Deathslinger after a longgggggggggg break from DBD, as I see some insane potential.) Revert basekit, keep addons. Fix ######### bugs with dedicated. :)
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/139984/pwyf-on-deathslinger
It's not terrible, but once you go against good survivors if they know what you're trying to do and you're the obsession they will catch on and just stop struggling while being reeled in, so you either break the chain and hit them or you take over 10 seconds for the chain to break followed by a 5 second stun and then getting a sprint burst....all for the sake of going 5% faster.
Your right, i forgot about that. saw that in a vid somewhere.
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Im not even joking, I have literally played the game since beta, and as freddy I would always 4k. Maybe no one played him and no one knew what to do. (Remember Me, Slowdowns, etc.) Made him honestly pretty insane.
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@Oicimau said:
PWYF is not that good to get a perk slot, nevertheless sometimes give a nice boost.
M&A is by far the best sinergy with his power and basekit until now.
https://forum.deadbydaylight.com/en/discussion/comment/1179169#Comment_1179169
I cant get why SBFTL would be nice on him. Can you explain, pls?
I 100% think SBFTL is his number 1 perk IF your good at landing shots, when they jump threw a window, m1, shoot instantly ( actually free shots), M1, They sprint burst away, shoot instantly, drop pallet, shoot over haybale to abuse hitbox, free hit. Obviously all this comes down to how good of a shot you are, if your ######### it wont be good, but if you have played FPS for as long as they have existed, then your gonna hit those.
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@Kwikwitted said:
https://forum.deadbydaylight.com/en/discussion/comment/1179171#Comment_1179171
But you could afford the Myers DLC? I'm confused.
Got it from shrine
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@Kwikwitted said:
PWYF seems to work best on killers who can break and restart a chase quickly, so people like Myers (cause stalk breaks chase) or Wraith (cloak breaks chase) are usually the best candidates. Trying do break and restart chases to build stacks on a 110% killer seems like it would not be very fun.
You could fix this somewhat by doing Nemesis maybe, but then you're devoting 50% of your perk loadout to movement speed when in reality you're supposed to be using your ranged ability to compensate for that. This now leaves only two perk slots for location information, generator slowdown, and let's be honest, every Deathslinger probably wants STBFL and Monitor and Abuse.
Sadly, I am missing monitor and abuse, so I need a perk to replace it with. (can not afford dlc)
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@LALYTHIA said:
Huntress mains just all collectively yawned.
Well, if huntress was at that loop she would be forced to break it or go around, she has a wind up time! Deathslinger is almost instant.
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@Alice_pbg said:
That was tasty
Why does your name sound so familiar btw, any reasons why?
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@Alice_pbg said:
That was tasty
When I figured it out the game was over LUL. You can do the same thing at a L wall, BUT! It can only be done from inside the loop.
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@BigBubs said:
Noise
sorry for the double tag
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@BigBubs said:
Noise
ikr
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@BigBubs said:
Noise
I just hope it wasn't good luck, Ima try my best to see if it works on other maps
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Been playing for 4 years, (since beta) learned that the wiggle bar regresses around the iron grasp and agitation meta
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@BattleCast said:
https://forum.deadbydaylight.com/en/discussion/comment/1177151#Comment_1177151
if you walk back while reeling then the Survivor can't struggle away.
Sorry but thats not true, they can easily struggle behind a object if you land a higher then 11-18 meter shot.
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@Mandy said:
As to whether anything will change with this character in the future, nobody can tell you. For right now the situation is watched and assessed and then the team makes decisions when they are required to.
I personally don't think this killer is weak in the slightest, gone against some very good DeathSlingers in game so far who've done very well in the match.
I just feel like the way that survivors can struggle so quickly to punish the deathslinger for hitting a amazing shot, and having them use their macro, and or gamepad to go behind a object at the speed of light. (Also I really want to play against a deathslinger to see how some people can struggle so quick and others can't.)
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@Dehitay said:
Well, consider that he's "so weak", it's utterly amazing what his popularity is. The fact that a ranged killer has a less than 16 meter audible terror radius with M&A because of his busted audio cues is definitely a sign of weakness. Honestly, the fact that the Deathslinger can utterly destroy on Lery's which should be a death sentence for a line of sight killer is a complete giveaway that there's something about him worth considering.
I honestly can't understand how somebody can call the Deathslinger a worse version of the Huntress . He has all of her strengths with none of her weaknesses. What's the big crux that Deathslinger has that Huntress, doesn't? Oh right, he can't always get the downing hit in all the same situations even though he can if he just waits a tad bit longer for certain pallet loops.
Sadly, I don't have M&A and can't talk on that. But don't you think the struggling even, can be nerfed for survivors a little bit? The fact that the tooltip says "Shoot a survivor through a window, then hit them." or whatever, doesn't work because of the struggle power? And or getting a amazing hit from 18 meters to have them just struggle to the nearest tree and instantly break free? Like just putting his useless extra chain durability on his kit would make him 10x better then what he is. maybe its just me. But from my experience you need to have a PERFECT game. Im trying my hardest to fully optimize him but I feel like on certain maps like haddonfield. (You literally can't do anything as deathslinger, way too much LOS from my experience.)
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@FichteHiro said:
Hitboxes™ I guess.
Pretty good job