Alice_pbg
Alice_pbg
About
- Username
- Alice_pbg
- Joined
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Comments
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@UncleStabby said:
https://forum.deadbydaylight.com/en/discussion/comment/2277170#Comment_2277170
I seriously doubt that Capcom cared what they put in the Character Info tab.
I seriously doubt they would let them do whatever.
and you must be crazy if you think capcom doesn't care about one of their biggest ips
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@TAG said:
Yeah, I can't see a downside to giving an option that changes the blindless to be easier on the eyes.
easier on the eyes =/= not being blinded anymore.
if the screen goes black you are still blinded
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just pick a killer, equip the perks + one that helps the killer and play well?
it's not hard...
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complain about a lack of lore when an original character comes out.
capcom 100% dictated how much lore they could write. and they did what they could.
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@DTJObe said:
https://forum.deadbydaylight.com/en/discussion/comment/2276909#Comment_2276909
If in-game sounds weren't so important for killer, I'd agree with you. Unfortunately, being immersed is somewhat necessary for killers to be able to hear footsteps/breathing.
f that. I'll hear music if I want to.
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Here's what you do.
Next time you play, put some music you enjoy while you're playing.
If something starts happening in the trial that is frustating you, focus on the music and sing along.
It will get your mind out of the game for a bit
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The reports are still gonna be processed by a human. Probably.
The amount of reports will just change the order they will check them
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they are not supposed to be undodgeable you know?
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yeah...it's not fun to put 6 pieces of cosmetics back on each of the 40+ characters we have avaiable...
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@Patrick1088 said:
Are there any rewards for doing tutorial?
yes. bloodpoints
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@imabot said:
https://forum.deadbydaylight.com/en/discussion/comment/2274346#Comment_2274346
How do you oversaturate something that's reached its limit when saturated LOL.
"Oversaturate" a server and it drops shut. But anyways, this is not an English grammar class, I'm glad you have good pings.
imagine a glass of water.
you add a bit of salt to the water and mix it.
aftr a while, you won't be able to see the salt anymore, because it got mixed with the water.
now imagine you keep adding salt and mixing it.
at some point, the salt will stop mixing with the water. because it reached it's saturation point. meaning salt can no longer mix with that water.
therefore, oversaturated is what you say when there's salt that can't be mixed in.
same with servers, if they fit 100 players, then any number up to 100 is fine. but if there's 101 players trying to play on that server, the server could be considered oversaturated
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there are a couple issues. but I'm not having it on the same level as you guys.
really hope they fix this
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I'm getting lobbies with my regular ping.
also, you mean "oversaturated"
if something is saturated, it's within it's limits. meaning it's still fine.
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I've done it a bit too. It works incredibly well
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yeah. this is bs.
#UnlinkTheSets
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@OtakaChan said:
https://forum.deadbydaylight.com/en/discussion/comment/2274132#Comment_2274132
Lol it works on me as a survivor. Guess its best to just guess flashbangs are just a gimmick and we shouldn't use them unless we are good at it.
your pov and the killer pov is different. you looked at the flashbang, he didn't.
also, you can literally hop in a locker and make a new one. keep trying until you get the timing down.
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yeah... this one is a ######### to get since the end game collapse... good job!
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just because you are blind, doesn't mean the killer is
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now hold on a minute...
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@LeeONE said:
https://forum.deadbydaylight.com/en/discussion/comment/2273784#Comment_2273784
I don't think there would be price tag if he bought entire set
fair point
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you sure you didn't buy the entire set by mistake?
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yep. randomly found that out when I decided to try lucky break on some archive challenge
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2272707#Comment_2272707
No difference and someone already posted it look at her? It's like claire got done with zombies and started using hardcore drugs
use the better quality image. so people can properly see. it's not a hard concept.
also...weirdly enough... she looks better ingame.
I don't get it either...
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2272711#Comment_2272711
Excuse me?
They did what?
he has no skins
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Already expected it.
Claire looks better ingame imo... weirdly enough... (by ingame, I mean in the menu)
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it's weird nemesis got nothing...
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2272663#Comment_2272663
There's one completely clear and it's same thing
then you should use that one
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@Babawizwiz said:
https://forum.deadbydaylight.com/en/discussion/comment/2272626#Comment_2272626
finished downloading in 5 minutes, not everyone has a potato wifi bud
not my fault my ps4 takes a little bit of time to download 19gb
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@FrndlyChnswSalzmn said:
https://forum.deadbydaylight.com/en/discussion/comment/2272510#Comment_2272510
Zombies react to noise notifications by moving toward them. Always have.
didn't know that... I assumed they were visual only
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@dspaceman20 said:
It is great. Now if they could stop the timer when your healing it will be even better.
the timer stops on lockers.
inner strenght exists.
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Does it really matter if the dlc comes an hour later?
go download the update while you wait...
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her default hair is darker
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RELEASE SCHEDULE
NOTE: While the characters will be available immediately through the in-game store, the DLC will release on storefronts shortly after.
The times listed below are estimates and can vary slightly, please don't panic if you don't see the update right away.
ALL PC & CONSOLE PLATFORMS
Update: 11 AM EST
DLC: 12 PM EST
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@PureHostility said:
I would rather them keep the M1 requirement and remove the cooldown.
M1 killers need some love and that love could come in Surge!
m1 killers won't lose surge if the requirement is changed
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@EQWashu said:
https://forum.deadbydaylight.com/en/discussion/comment/2272510#Comment_2272510
I'm not sure actually, I was referring to using it against Killers, since it needs a Terror Radius to charge (and I haven't run it in a while, its always just a fun 4th perk I enjoy)....but now I'm going to be curious about that and will have to give it a try later
we must test this
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@EQWashu said:
These are some good zombie-fighting perk picks!
I think I'd also run Head-On and Quick and Quiet for stuns... or maybe mix it up with Flashbang and Diversion (Pebble) just for fun lol
wait... are you saying pebble affects the zombies?
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2272402#Comment_2272402
I'm on ps4 and I still didn't get update #########
try manually looking for it.
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2272400#Comment_2272400
Because it didn't, a survivor isn't going to just leave an extremely strong item to get destroyed. If you didn't have the memory of a goldfish, you could easily just pick the item back up before it got destroyed, therefore meaning that Franklin's Demise achieved nothing against that item.
assuming the killer didn't want the item destroyed. he could easily make sure it would be destroyed
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@indieeden7 said:
How often would Franklin's actually destroy the key though? I've never had one if my items destroyed by it. Not only that, but if a survivor knows you have it, they can just hide their item somewhere.
I don't know why people are suddenly acting as though Franklin's ever actually did anything against keys.
never destroyed anything that I really cared about... but items got destroyed by it all the time...
I don't know why you're acting like it never did anything keys....
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@JENOVAHVH said:
I mean.. I don't really run into that many lucky break users. At least survivors know that perk isn't all that good, especially with a one time use.
it's not an one time use. as long as you heal before it ends.
going into a locker pauses the timer, so inner strenght actually combos quite well with it.
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/2272101#Comment_2272101
Why was an injured survs fast vaulting towards the killer? I know he's trying to get a save, but come on
you can see the full game on his channel if you want... it on his mmr twins video...somewhere
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I'm bringing any means necessary...you do you.
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@MadLordJack said:
Unless you want to spend the entire game facecamping and eventually mass slugging people, Twins are terrible. Just hop in a locker and the killer can't snowball, run around small objects and Victor can't hit you, pair up from the start and Victor can't down you, and they're still super weak against the generic second chance meta.
But apparently it's only the survivors that I go against that know any of this and everyone else just gets potatoes that never heal and split up.
Just jump into locker kappa
https://youtu.be/2RqYdzXlX4Q -
Change your passwords asap
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please time stamp
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whatever I get unlocked by lvl 40... hopefully XD
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@TheClownIsKing said:
There’s only 1 add on that increases Zombie speed, and it’s an iridescent. The other add ons just increase the Zombies cone of detection and distance at which they can spot/hear survivors.
And do you know how fast that is?
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@TheMadCat said:
I wasn't around when Bubba was changed. I didn't even know he was changed.
How he was before? What changed? I've always heard about Billy, never about Bubba.
Take that iridescent addon that consumes all charges at once.
Now shorten the distance you can go, and you go slower while charging the chainsaw. Basically that
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They were always good.
People just don't like how they are normally played
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Took me a while aswell... but eventually I got it.


