AhoyWolf
AhoyWolf
About
- Username
- AhoyWolf
- Joined
- Visits
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Comments
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About the Trapper
I think the "not being able to free yourself" part is a little bit too much, I would suggest to make the trap take 12 seconds to free yourself with 3 good skillchecks instead (Like the Doctor's snap out of it). Honing Stone and Bloody Coil are maybe too op, i think they are fine in their current state. And the speed boost isn't necessary imo. And make him start with 2 extra traps base.
About the Doctor
Make his Shock Therapy 12 meters base. Not sure about the addons tho, they are not fun to face in their current state and this will make them even more annoying.
About the Pig
I think this is a good idea to make Rule Set No.2 base, but new Rule Set No.2 will be too op imo, combine it with Tampered Timer or Jigsaw's Sketch and this will be almost insta death to Survivors. I don't think the healthy requirement is necessary. The "only good skillcheck" idea is good, start the timer at zero again is a good idea but injuring the Survivors isn't.
Traps are ment to slow the game down, not to kill Survivors, that is just a bonus if it happens.
About the Clown
Anything that makes Clown less Boring and a better Killer is good in my book.
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Maybe give it more bloodpoints for repairing those generators. :)
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This will make everything a lot easier. I don't know why this isn't a thing yet.
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@Whomst said:
https://forum.deadbydaylight.com/en/discussion/comment/765579#Comment_765579
I think that could work out nicely but I'd like to iron out some of the details there.
Based on your idea , how does this sound ?
Territorial Imperative
Survivor's Auras will be revealed to you for 3 seconds when they are within 8 meters of a hooked survivor or when they enter the Basement , provided you are more than 32 meters away from the Hook or Basement Entrance.
Territorial Imperative has a cooldown of 30/25/20 seconds.
Sounds good, but maybe make it 6 seconds to be consistent with other perks/addons.
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We need a Killer that can force Survivors to dc.
We need a perk that can stun the killer for 60 seconds.
Survivors need to dc everytime when the killer is a Spirit.
Bubba needs nerfs.
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Depends on what Killer are you playing or how good the Survivors are. Or your own skill.
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Maybe make it when the Killer is farther than 32 meters from a hooked Survivor, this perk activates. If the Survivor is within 4/6/8 meters from the hooked Survivor their aura will be revealed until they unhook that Survivor or leave the area.
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They should give it a fixed range of 32 meters instead of terror radius tbh.
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*or Spirit
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@Pigster said:
https://forum.deadbydaylight.com/en/discussion/comment/763222#Comment_763222
Oh and i think ahoywolf mean not 100% faster healing speed like we'll make it, 100% as the normal healing speed.
The current MoM isnt better, getting this stacks are pretty counterproductive for the whole team and if you play solo and try to activate it you need a perk that can heal yourself, its pretty unreliable and in the end if your solo you end up like you mentioning self caring as ash in a corner ._. The perk need some adjustment to be more reliable and useable, but also be balanced. I usually use MoM as solo survivor, to try to activate it as much as possible and its just worthless.
And what if the healing speed was increased to 150 % but the killer could see your aura while healing and when fully healed your aura will be still showing for the next 6 seconds?
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Why tho?
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@Pigster said:
Well i like the idea, its like the perk solidarity should have been. So as a rework concept, i like it.
But still thinking the downside of MoM should somehow be implemented, cause it matches so well with the franchise, removing it feels kinda wrong.
Maybe after fully healed the Killer could see your aura for 6 seconds?
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@Seltas0208 said:
Hmm yes big my favourite killer.
In all honesty all these changes seem good exept the 2 keys thing. Maybe just make it so that you have to search more than one or make it so you can get back jigsaw traps somehow
Sorry, I just noticed xd
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Maybe it can make your red stain shorter with every stack, one stack will reduce the range of your red stain by 25 %. At 4 stacks it will be completly invisible in a chase.
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@Fibijean said:
Why, though?
To make it harder for Survivors, this will make it harder for Survivors to find Generators or pallets, he is weak without addons and I wanted to give him something more than just going 'invisible' with a slightly faster movement speed.
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Sometimes when playing the Huntress it looks like it hitted the Survivor but it doesn't.
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I run Sprint Burst only with Vigil and Fixated, because without these perks it isn't worth it imo.
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Yes, it works like that, I tried it with the Pig.
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@Mat_Sella said:
Then Pig just camps a single box and everyone dies. The End.
I didn't think about that, rip. At least I know this wasn't a good idea.
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This option was a little harsh but ok...
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@Bazzajack said:
https://forum.deadbydaylight.com/en/discussion/95098/no-mither-buff
"The killer won't see that you have the broken effect"
Good idea!
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@Nyphia said:
I would change him back to that Killer he was. He was funny to play and it was more funny to play again him. I don't understand why the nervend him to this Trash.
I want back the old Legion a just for fun killer . 😭
They weren't healthy for the game and there was almost no counterplay. They needed to change them, but they overdid it.
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We got shirtless Legion.
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@FlamingkittyUmad said:
It would be pretty cool if the pallet/ gen break animation while using Brutal Strength turned into just a single solid attack (not any faster or slower), The ol' "two quick hits/ kicks" thing has always felt a bit weird.
If I'm using a perk called brutal strength, I would think the added strength would let me destroy something in a single stomp/ swipe, not kick/ hit faster.
This would be nice with Huntress and Iron Maiden, it looks weird when the doors stay open and then close them selfs...
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Hag & Spirit, or maybe Jake.
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Spirit needs nerf...
But only for Prayer Beads and don't tell me that Prayer Beads is FiNe.
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This was removed due to Ghostface's power rework. I don't know why.
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Sounds like a great perk to combine with Agitation and I think 12/14/16 should be enough.
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- Why not.
- I need this.
- Why do you want that?
- I don't care about this tbh.
- A think the silhouettes are fine.
- I think the menu is fine.
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I like the idea of increasing bloodpoints when hitting multiple great skill checks in a row, but I don't think it should be harder tbh.
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I like the Light Weight change, but maybe make it 50% reduction while running.
I agree with Fixated.
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Maybe just lower the movment speed to 110% and increase the range to 24 meters?
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I would make only her chain blinks rechargeable and her first blink always here, so she doesn't have to wait for her first blink to charge up.
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@Maelstrom10 said:
https://forum.deadbydaylight.com/en/discussion/comment/748133#Comment_748133
Means no need for monitor and abuse on mirror myers freeing up a slot.... ;)
I want to be jumpscare Myers in tier 2, so I will still be using M&A with Dead Rabbit for that sweat 6 meter terror radius. (At least I think it is 6 meters...)
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/747623#Comment_747623
He already had that and no red stain... it's just for consistency that he was given the status.
Myers had a 6 meter terror radius in tier 1, so this is a buff.
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I like running fast
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It should be adjusted
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Some cosmetics looks awful, but most of them are decent, so I will buy it, if they don't increase the price after the ptb.
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@Clockso said:
https://forum.deadbydaylight.com/en/discussion/comment/745661#Comment_745661
She puts it somewhere else ( ͡° ͜ʖ ͡°)
oh god...
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@Mookywolf said:
they're for the PTB so you can test them out on the rift. it wont transfer to the live build, just so you know.
Thank you!
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Maybe if the survivor is further than 24 meters, then they get one shoted.
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@GrootDude said:
I don’t think this is what it needs, the perk is already nice so if it needed anything, I’d say give it a totem counter.
Totem counter would be nice to have.
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Maybe we should wait for the PTB.
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Legion wasn't balanced, but was fun.
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I think he should carry all his traps.
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This will make his first hits easier than now but finishing the job will be a lot harder, I think FF should give him faster kills. (not easier)
FF should be lethal on injured Survivors without DWs imo.
Frank's Mix Tape sounds very cool tbh.
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Maybe on Mobile but not on PC or Console.
