AhoyWolf
AhoyWolf
About
- Username
- AhoyWolf
- Joined
- Visits
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Comments
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Hag and Nurse
You can place traps on the ground and instantly teleport to them. You can just teleport everywhere...
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Bubba and Huntress
You can throw chainsaws at Survivors.
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Nurse and Spirit
You can go through walls and turn while phase blinking. You can't see the survivors but you can see their scratch marks.
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It takes 7.5 seconds per FF hit and Stab Wounds Study takes 5 seconds from the DW timer I think. (So not worth it)
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- Huntress
- Demogorgon
- Ghost Face
- Plague
- Legion
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I think she is fine, but maybe remove the collision while phasing, sometimes I just bump in to someone I wasn't aware of. And rework Prayer Beads, this addon is bs.
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Sounds good, that means Survivors will get 1 500 points for every totem cleansed? And maybe it could be secret offering.
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Legion could get one as well.
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Clown and Hag, but for some reason I haven't seen any Nurse in a week or two.
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Finger Guns... This is all I need...
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Both
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They said that he will be getting buffs after the Nurse nerf.
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They should nerf Bubba omg, he is so OP, he can vault windows and break pallets, and that slowdown he gets when charging his chainsaw isn't enough, he should stop moving when charging tbh lul.
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They should buff Nurse too, only two blinks is nothing, maybe five and increased range LUL.
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So Op PlZ nErF.
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Hag or Huntress
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Ace, because reasons.
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@ElementoDeus said:
You ask for something yet do not support yourself with reasoning as to why you want this change? More important and defended issues still go ignored so unfortunately i doubt much will be done on this issue
Oh sorry, I forgot, I just don't like the game to look blurry, it just feels weird. And tbh I don't know why this game doesn't have this option already...
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What rank? It is harder to pip on red ranks.
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I don't think Pennywise will be in the next chapter, maybe the chapter after this chapter. (And I don't think he fits that well in to this game tbh)
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Lightweight should make footsteps 50% quieter in my opinion.
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Playing with friends shouldn't give you a disadvantage. Buff solo players instead and then buff killers.
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I don't lose them if someone DCs in the loading screen, they just go back in to the offerings menu.
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Spirit just neads a nerf to Prayer Beads and maybe remove collision while phasing
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Prayer Beads and Collision
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@MrsPiggyIsSoSneaky said:
https://forum.deadbydaylight.com/en/discussion/comment/728074#Comment_728074
Leaveing the area to go to another loop is a safer option, just don't make it obvious when you are leaving a loop, good spirits or not, if they don't catch up with your scratch marks they still think you are at the same loop. Leave the area and get to the next close loop. And even if she see your scratch marks and catches up to you a little bit, she is a 110% speed killer and her power has to recover and so that gives you time to get to another loop
That is good against avarage Spirits, but good Spirits can just wait for your next move at the pallet, will you be at the pallet loop? She will know, will you leave? She will know unless you had iron will or spine chill or maybe a flashlight.
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Depends on what build you want to play, if you want to play speedy boi Demogorgon you would play Deer Lung & Rotten Green Tripe, or you want to play stealthy boi Demogorgon you would play Red Moss & Vermilion Webcap / Unknown Egg, but my personal favorite build is Black Heart & Mew's Guts just for that sweat fast recovery speed and bonus portal.
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Haunted Grounds is an amazing perk, don't know why would you want to buff it.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/725513#Comment_725513
Ruin is not required. But Killers used it for so long that they dont even try the better options available (Corrupt Intervention and PGTW).
@Topic:
Not happy about the Downsides, they sound too strong. Making it a Pink Add-On - yes, but it would not change anything of the problem.
If Collision would be removed, Gengrabs would be way harder to do. This might be an option.
Another thing I have read on the Forums: Prayer Beads makes the Phasing Sound affect the whole Map. So no Survivor will know where she is.
Someone who actually talks about this topic! I like that no collision nerf, it will give survivors better chance of counterplay. And about that phasing sound on the entire map sounds cool too.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/725445#Comment_725445
You shouldnt have to rant weekly about one addon, when you have options to combat that specific issue, just as camping, tunneling, keys being used, etc.
Everything has a counter. And it's up to you to use what assists the points of your game that you lack.
This would be nice, if I could tell from the lobby who am I going against...
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/725423#Comment_725423
No counterplay?
Spine chill.
Releasing gen every few seconds until/if you know its spirit with beads.
Theres two options.
Having a perk isn't counterplay, killers should have counterplay even without perks...
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@NullSp3c said:
I think that it would be bad because if you are a 110% killer, you need something to help you chase.
I would recduce 1.3 seconds to 1.2 seconds, and that makes a lot of difference.
The vault mechanic is very interesting tho and gives the needed counterplay.
I would suggest that instead of feral frenzy being able to down survivors just by one hit, do it like old franks mixtape. I'll explain:
- The Deep Wound bar depletes in 30 seconds. Only goes down outside a 24 meter range and when mending.
- Hitting an injured (that doesn't have deep wounds) or exposed survivor while in Feral Frenzy, reduces their timer to start with only 20 seconds, instead of 30. Each hit takes 10 seconds by default.
This gives him chase potential when the survivor has deep wounds and also more counterplay in a chase.
Also, how is the cooldown on missed attacks?
Edit: Legion will need some more buffs if these changes are received, because he wasn't good before. Just tunneling.
There still be a cooldown for missed attacks, I like that idea of Frank's mixtape DWs on injured Survivor.
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What does it mean?
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125%
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/723003#Comment_723003
What's odd about the Hag?
She does have an addon that makes her move at 4.5 m/s
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@Mr_K said:
Even numbers only.
We still have the Hag.
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I like that idea!
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@TwatLlama said:
Match her ability to the Spirit in which there is a cooldown. All other addons and functionality stay the same. You can even add an addon which lowers the cooldown a bit.
This makes her ability non-infinite, make looping a nurse possible after she burns her ability, leaves a LOT more room for mindgames from both the Nurse and survivors
As a balance point, you can even slightly increase her speed.
I can't be the first person to have thought of this, but this NEEDS to happen. Nurse is a no-skill 2k, 4k against any team that rushes hook. As it currently stands, the only counter to nurse is a key or Lery's.
I don't think this is a good idea. She just needs a smaller Lunge after blinking, something like Myers in Tier I.
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Good idea!
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@Sigidisos said:
Lol Michael Myers Midtier, yes of course. He has a mori add-on and can down more than one survivor in a certain time with one hit. Stalking from far or close, no exception, is stupid.
Why can he stalk until 99%, get close to someone and instadown him. You can't be serious to call Myers a Midtier killer.
You guys all say, just run away, go out of their sight. It feels like, you never played against them. It's just not possible to 100% avoid it
You must be new to the game if you think that... And I play a lot against Michael Myers.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/709535#Comment_709535
And this perk provides an exception to that. What's the problem? It's ok for perks to alter the mechanics of the game in some way. Why is it a problem here?
Hex perks have their effect disabled when the totem is cleansed. Yet Haunted Grounds is an exception in that it triggers after the Hex is disabled.
And Perks like Openhanded already directly effects the stats of other perks.
This is like that for Obsession perks. The exact details of the effect depend on the perk obviously.
But this counters some good killer perks, with this perk you can't use remember me, STBFL and Dying Light. This also makes some killer perks too powerfull, PWYF, Dark Devotion, Rancor will be broken and OP with this.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/709524#Comment_709524
No. The Obsession mechanic will be applied to all 4 Survivors instead of just 1 with this perk.
For example if you have rancor all 4 Survivors will see your aura after a gen but everyone is exposed and moriable after the gates are powered.
This is nice, but this is why the obsession even exists, only for survivor...
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/709515#Comment_709515
This explicitly bypasses that rule.
So you're telling me that with this perk, the obsession mechanic is useless?
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@NuclearBurrito said:
Familiar Crowed
You are Obsessed with all Survivors
Gain 50/75/100% more Bloodpoints in the Sacrifice Category
There can be only one obsession, so this perk doesn't make sense.
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@BlueFang said:
Do you get to see scratch marks still?
Yes, you still can. But I just want that sweat walking speed boost for my amazing sprint burst plays.
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Guns.
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For me only once, but since this chapter, the game appears to be very laggy for some reason.
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@TheMiracle said:
Can we have the old Legion back please?? you make Legion from one of the best killers to the worst..
#GetBackTheOldLegion
He wasn't the best, they got a lot of kills because people wanted to literally die when playing against them. They need a buff, but not that kind of buff like you said.
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@Alice_pbg said:
The husk has a terror radius, and the effects of said terror radius continues to be active while you phase.
So no, she won't get that
I forgot about the Husk part... So that means no Undetectable for Spirit.
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@humanbeing1704 said:
I thought there was no terror radius when she was phasing anyway or am I stupid
Yes, there isn't any TR, but when you think about it, Spirit should get Undetectable while phase walking, because that is how her power works now, you can't see her with OoO while she is phasing, this is just for consistency.