AhoyWolf
AhoyWolf
About
- Username
- AhoyWolf
- Joined
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Comments
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Also make this effect persists for 15 seconds like some other perks, then this perk would be great!
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Nice and simple, and I don't think this would be crazy op, so I approve, but I don't think many people would use it tho.
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I think it's a good idea, but the only problem is that your teammate needs to have some kind of aura reading perk, otherwise it's useless.
I think the first idea is the best tho.
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I think Inner Strength is perfectly fine, it counters noed and any slowdown Killer perk that affects healing, gives you one of the fastest heals in the game and gives you some sweet points.
I think her perks are decent, like Fixated could be very good but that stupid uninjured requirement takes it down for me a bit.
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I think that's a really cool idea, so something like old Borrowed Time but with longer speed boost and shorter bleedout.
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I think DS should deactivate after another Survivor is hooked tbh.
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<3
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@Bludge23 said:
https://forum.deadbydaylight.com/en/discussion/comment/1144734#Comment_1144734
Oh my bad. I thought that is what that action was called. You know what I mean though right?
You meant absorb the corruption from the pools at any range, right?
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1144426#Comment_1144426
No, i meant the speed at which you put the survivors in your shoulder, my bad.
Oh, that makes more sense, thanks. :)
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1144426#Comment_1144426
Agitation + Iron Grasp + Mad Grit + Fragrant Tuft + J. Myers Memorial = 300+ Myers per Hour
Don't forget PWYF to be the fastest Daddy in the west.
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@Todgeweiht said:
Yes!
- 15% increased pallet and generator breaking speeds
- 20% increase to carrying speed
- 2.5% increased movement speed
That would make him a real threat to play against.
I like those ideas, but 20% increased carrying speed? this is faster than Agitation, I think he should move faster than normal but not 20% faster, with Agitation that would be overkill.
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1144240#Comment_1144240
Im just saying its OK if there is something that makes your perk not work perfectly.
Like lets talk about your Bond example, with bond, you still dont see people who hide in lockers right? should there be an icon or something stateing a survivor is closeby (like Whisperer) if they are hiding in a locker?
No, its fine as it is, if they are in a locker well then you cant see them, thems the rules.
So yeah if someone is working on a gen you had touched for 3 seconds to prep it for Red Herring, and thereby it gets turned off, I dont think thats such a problem, that is just part of the game.
But in the end I stated an Icon is fine, I just feel the game already gives too many icons as is, too much information.
The idea of a Gen sparkeling with maybe different coloured sparks, like green or purple, something that really stands out so they know Red Herring is in effect is a fine idea.
Heck we could combine that with my idea, Survivors would just see it was prepped with Red Herring (by coloured sparks) so they know to perhaps not work on it.
OR if they think its better that gen gets done, they can still work on it, turning Red Herring off.
You're right, there are too many icons, I like your combined idea tho. :)
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1144230#Comment_1144230
yeah and what would be the problem of that?
I work on a gen for 3 seconds, trying to have red herring, jump in a locker, someone else starts working on it.... oh dear I cant activate red herring, guess this entire game is now over? we lost?
Like that is just playing the game right?
but an Icon would work I guess....yet another one
Lmao I don't know what are you trying to say with that.
I don't think a perk should be disabled just because someone is working on a gen, you can make the same argument with Bond, because with Bond you can sandbag people.
Another Idea, if you don't like icons that much what if the Gen sparkled when the perk activates? Like when you missed the Great Skillcheck with the Old Ruin, I think that would be nice.
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@ZoneDymo said:
I dont think you need much of a build to do so, just Red Herring.
But I already said, all Red Herring needs is that you cant "pop" a gen if someone is currently working on it, simple
I wouldn't do that, since if you run away from the gen to a locker and then someone comes to repair it and you wouldn't be able to activate it even tho you didn't know that somebody went to that gen when you left.
What I would do is just let the other Survivors know that you have that perk, something like little icon of that perk when it is active, so the other Survivors know that they can be trolled, and that icon will go away after successfully activating that perk, alerting the Killer.
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He does have the exact same pickup speed as other Killers, but for some reason he still has the old picking up animation that took longer that the new one so it seems faster because it's just sped up old animation.
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Maybe they could do the same thing to p3 characters aswell, that will be nice.
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Dance With Me + Lithe. (if you want to be really spicy add Iron Will and Q&Q for some easy escapes)
I love this combo, also Dance With Me works with Head On. >:)
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I would love to use Fixated, I think it's a very good perk, but that uninjured requirement... I hate that.
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I use it sometimes with spine chill, it's a good replacement for exhaustion perks, because you can vault so much faster.
Also it somewhat counters thanatophobia.
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@caz_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1125840#Comment_1125840
are the hitboxes fine for you?
what do you think about a hatchet hitting you even tho you're already around the corner? really would love to read your opinion.
That part with hitbox changes is fine, I agree that hitboxes with the Huntress on Dedicated Servers are horrible, I hate them too, but I was just talking about the absurd 3 hits you would need to hit with this rework...
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At least Leatherface can instadown you and is the best camper in the game, what can you say about the poor Clown?
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Survivor: Head On, Q&Q, Dance With Me and Iron Will.
Killer: STBFL, BBQ, PGTW and Agitation or Infectious Fright on my Demogorgon.
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@Rezblaze said:
I don't think the global notifications on portals makes his entire ability redundant. What's the point of the Undetectable effect then?
It's not like Freddy where he can teleport right on top of survivors.
That's why I'm removing the global cue when he enters a Portal to make the Undetectable Status Effect stronger on him.
On current Demo it seems kinda pointless since he gives Survivors global audio cue and footsteps sounds.
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Play however you want, you bought this game, also you can be nice Freddy. :)
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@megaweenieman said:
It was placed before. I even took them to the gate to see if they would leave so i could see the animation kill but they just ended up escaping. I noticed too that the bear trap timer sped up as i brought them closer to the gate...
If you brought them right next to the exit where the entity blocker is it wouldn't kill them, there is a line where the trap triggers, you can carry the Survivor over that line and it wouldn't kill them.
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I have an idea:
Everytime somebody is hooked in the basement an AI Bubba will spawn to facecamp the Survivors until they die.
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@Mandy said:
Pig's movement speed when crouched is 3.6m/s the same as GhostFace.
I always thought that she was moving at 92%, was it changed? Or was she always like this?
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1128874#Comment_1128874
I probably should have explained my problem with the Skill Check add-ons. Note that this is just my personal opinion, so you are free to disagree.
Regular Skill Checks are not hard to hit. Especially as you go up the ranks. Even if you make them smaller, they ain't hard to hit. Consider that Survivors have no problem hitting the Skill Check for Decisive Strike, and that is pretty small. Add-ons that care about Jigsaw Box Skill Checks suffer from the fact that because most Survivors will get through them with ease, they just ain't gonna care even if they have to machine gun them six in a row. This goes for more Skill Checks, harsher punishments for failing them, and even reducing the success zones (unless you go overboard with the reduction, which would be bad itself because it is far more likely to punish newbies than experienced players). Truth be told, if it were me, I'd just scrap Pig add-ons that care about Skill Checks entirely and just have them do something else altogether.
I like your solutions to the ambush speed add-ons on paper. I don't know if they'd work in practice, but it makes sense (to me, at least) that if you're gonna speed up the Pig, you should make it take longer to charge.
Amanda's Secret also seems reasonable to me.
Hey, thank you for the feedback again, I scrapped the idea of those bad Skill Check addons and made their effect unique and maybe a bit usefull, also I gave Pig one of those bad Bloodpoint increasing addons.
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Mine is Czech and I guess my favorite word is Žabička which means Small (cute) frog. The reason I like this word is just because I like the sound of it.
I also really like the word Vlk which means Wolf, I just like that word.
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I'm a male. Also I just realised today that the off-topic exists.
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I need Pretty Woman Leatherface.
Also I would love to see more Survivors with masks like Meg has.
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@TAG said:
Everything here is my opinion, as always:
Increase crouch movement speed: Sure.
Increase crouch/uncrouch speed: Also fine.
Move roar to end: Thumbs up.
Delay Undetectable icon to when Pig's TR is actually 0: Also good.
CCW Skill Checks on Jigsaw Boxes: Seems pointless, but I guess it would not hurt.
Workshop Grease: Still trash IMO.
Combat Straps: I think this is fine?
Utility Blade: A bit risky, as this + Medical File or Video Tape can potentially lead to too easy hits. I won't necessarily say no.
Razor Wire: Still trash IMO. The removal of Great Skill Checks on boxes wouldn't be a terrible idea for base kit, though.
Face Mask: Hm...maybe? Idk if it would be redundant with Pig having the ability to crouch anyways.
Slow-Release Toxin: Very dangerous IMO. Would encourage tunneling, which I don't think is good.
Rusty Attachments: A lot risky. I doubt this would be balanced.
Interlocking Razor: A rarity change doesn't stop this from being trash IMO. I would scrap it entirely.
Amanda's Secret: Reminds me of Tampered Timer where it does nothing unless it kills, only with a huge downside. I feel this would only be usable with Tampered Timer, at which point it would be frustrating as hell.
Amanda's Letter: Thumbs up.
Hey! Thank you for the Feedback, I changed some things about the addons, I tried to make the Skill Check ones a bit less trash.
Also I tried to change the problematic addons, so what do you think?
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I like Wolves, also I changed my name around when the Stranger Things dlc came out and I was really hyped about the Scoops Ahoy Steve.
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@PigMainClaudette said:
Ghostface pretty much has his full movement in crouch, so I'd like to see them all match. The roar should be placed at the start of the dash too. Add-ons seem decent. Combat Straps are in a good place, though. Don't think that they need a change.
Amanda's Secret does seem a little too strong, though, since it is a guessing game for Survivors, and certain larger maps can mean instant death for a trapped test subject.
I'd like to see her terror radius also reduced to 28m from 32m. Not that any Pig worth their salted bacon uses any TR perks like Unnerving Presence.
@then4321 said:
I love playing as her and against her, I think she's fine. Although, I do agree with PigMainClaudette about Amanda's Secret, and that Undetectable hud icon change would be rad as well.
Maybe I overbuffed Amanda's Secret a bit, I will just remove "The RBTs will start activated" and that should be fine, maybe?
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@PacifiedByDaylight said:
Iridescent Head
- Hitting a Survivor from at least 20 meters away inflicts dying upon the victim.
- Reduces maximum carried Hatchet amount by 2.
- Does not stack with addons that increase the maximum carried Hatchet amount.
No,no, it EITHER works further than 20 meters OR Does not stack&Reduces amount of hatchets
Otherwise this addon would be used ONLY to camp survivors as this is the only way to make these hatchets work with limitations you`ve suggested
Ok, so what do you think about this?
Iridescent Head
- Hitting a Survivor from at least 20 meters away inflicts dying upon the victim.
- Reduces maximum carried Hatchet amount by 2.
(Just removed the not stackable addons)
Also what do you think about the other addons?
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I want the next chapter to be original tbh, but if I had to choose from these it would be Jason.
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You know that there isn't a % chance for your trap to go off?
There is one key in one jigsaw box randomly placed at the start of the trial for every rbt that Pig has.
There isn't any % chance, if you don't find it, your trap just doesn't go off.
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Why would you want to nerf Huntress? This is very bad idea, so instead of 2 hits you would need 3, why tho?
She is already one of the most balanced Killers, no need for base power changes, just addon changes.
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Practice, you can find a lot of tutorials on youtube on how to 360.
But the basics of the 360 are:
Spin your character to one side, left or right.
And your camera needs to rotate to the opposite direction.
So when your player rotates to the right your camera needs to rotate to the left.
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Legion is the only Killer where if you buff them in a way that their power would be actually good it will be broken for the other side.
If you only buff their ability to injure Survivors there would be still the problem with downing the Survivors.
If we want Legion to be viable they need to rework them, since their power was flawed from the start...
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I really like almost every Killer in this game, but my favorites would be as of now Demodoggo and Deathslinger in the PTB.
I don't know, I just like Demo and his powers, as for Deathslinger I really like the snipes you can do with him, also I hope the will not kill him when the update goes live because I like him the way he is in the PTB.
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Whenever I face the Plague I always have the best medkits and the best healing perks and the Plague is like: lmao your perks and items are gone.
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Yes, the Blendettes... I fear them too.
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That's actually a really good idea, since the characters themselfs wouldn't be different from each other, just their perks.
(But with these kind of buffs you could create an unnecessary meta of only one character so I'm not sure, I like the idea tho)
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I love the new Lerys map, it looks so good!
Also the new map looks nice.
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@Rezblaze said:
https://forum.deadbydaylight.com/en/discussion/comment/1123815#Comment_1123815
So you see scaling difficulty as a punishment?
I just see it as nobody will play in red ranks, since ranks are only showing how much you play, so being rank 1 doesn't mean you're god at this game, it just means you play a lot, and I don't think you should be punished for playing a lot.
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I never played the on release Freddy, but from what I heared you had to wake up downed Survivors before you could heal them, his terror radius was 16 meters, there wasn't any hud change when a Survivor was asleep, also old Freddy had a small slowdown when you put a Survivor into a dream, they just increased the slowdown, but that's all i know about the on release Freddy nerf.
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If this was implemented you wouldn't see any people in red ranks, people would just derank to have faster queue times and to have easier games.
Also I don't think you should be punished for playing this game a lot.
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It's intentional, you also can't blind the Hag, because they're looking down when breaking a pallet.
Also not only Spirit has broken the first lunge, Ghostface does have it too, Demo's shred is sometimes bugged too.
I hope they will fix it as soon as possible.
