AhoyWolf
AhoyWolf
About
- Username
- AhoyWolf
- Joined
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Comments
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I like the idea!
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I nod my head if some toxic Survivor gamer ######### up, it means: "Haha, you ######### up", that often makes them dc.
And if not that, I will hook them and smack them once and move on, that means: "This is what you deserve!".
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Maybe suggest something?
I think he could have faster action speed when in tier 3, around 15 or 20% increased action speed, buff tier 1 movement speed to 110%, "nerf" Scratched Mirror to reduce his movement speed to original 105%.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1583101#Comment_1583101
Oh uh,
My boyfriend currently dying of cancer in another country and thanks to corona I can't be with him rn is one of them. And no offence but I don't feel like sharing number 1,irs really personal.
Oh my god, I'm really sorry, I thought you meant the saddest moments in this game, I'm really sorry. :(
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Yes please!
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@Dreamnomad said:
https://forum.deadbydaylight.com/en/discussion/comment/1583107#Comment_1583107
Real question here. How many times have you been lightburned in the last month?
Since I don't play Wraith that much, not at all these days. But when I do people don't try it that much since the Wraith infinite stun bug was fixed.
Also I must say that if I see more than 2 flashlights I just don't bother and equip Franklin's Demise or just dodge the lobby.
Lightburn is not a good mechanic, Wraith is a weak Killer, it doesn't make sence why he should be hindered like that.
Also Nurse does have the same mechanic for some reason. (From the gameplay perspective, lore is something else)
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@Yffriium said:
Tad bit too complex. Imagine having to learn this as a new player.
Doctor's power description would want to have a talk with you.
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@Zeus said:
https://forum.deadbydaylight.com/en/discussion/comment/1578373#Comment_1578373
I only use BBQ for BP boost.......
....yeah...only for BP. 😏
I would still use it even if the aura reading was removed tbh.
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Wraith doesn't need a power rework, just give him purple windstorm base and remove the awful lightburn mechanic and I think he would actually be really good!
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1582267#Comment_1582267
Nah it is Franklin's cause I've experienced it before. I was a split-second too late and the item disintegrated in my hands.
It was truly, the 3rd saddest moment of my life.
What were the other two? For me just recently I died on my first hook while my teammates were doing nothing and crouch walking all over the map. :(
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@GoodBoyKaru said:
That is the noise of an item being yeeted because of Franklin's Demise.
Pretty cool, right?
^ this, it's probably Franklin's Demise.
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As a Survivor
- Kindred (Because I'm poor solo gamer)
- Resilience (Because it helps in a chase)
- Spine Chill (Mostly for vault speed build, but anti stealth is great too!)
- We'll Make It (Nice for fast heals)
As a Killer
- Sloppy Butcher (Decent game slow down)
- Whispers (Pretty good tracking)
- Deerstalker (I need some map pressure, good to know where are my slugs)
- Iron Grasp (Better than other general perks, I don't like to use NOED btw)
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I would give him some small penalty for placing snares and pallets, he can just spam them without any draw back, so maybe like slow down or attack cooldown could be nice, just something.
EDIT: Also one more thing I would do, I would remove the fall a sleep timer for Survivors, so Freddy actually must hit Survivors to get them into Dream World, but with this change his Dream World would have need to be buffed or it should be harder to wake up from.
I think he just does have so much going for him, like stealth, map pressure, chase pressure with snare and pallets, he counters borowed time...
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I think that Poised would still be useless, it's nice that you buffed the duration, but what is the point of it showing you when the Gen pops? I think that this change wouldn't make a difference, it would still be too situational.
Maybe if you could somewhat hold the activation, maybe when the Gens pops and you start or are running Poised starts to remove Scratch Marks?
I like the Lucky Break change, but maybe 14 seconds is too much? I think 8/9/10 seconds should be fine.
I like the Up the Ante idea, does the bonus stay if all Gens are completed? if Survivors didn't even touched the marked Gen and they finished every other Gen the Gens get blocked, so I'm not sure, also if it doesn't work when all gens are done, what's the point of increasing the exit gate opening speed?
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I think that Cross-Play should improve the queue times, not the ranks.
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/1572514#Comment_1572514
Not exactly. Maybe by kindred for the aura reveal but for combining gens it’s extremely helpful especially on indoor maps like midwich. Bond is good to pair it with but I’d say it works perfectly fine by itself. Tomorrow I’m gonna try to run Better Together solely by itself and see how that goes.
Tbh I never actually tried that perk, so I might give it a try today and see how it goes. :)
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It's a decent perk ngl, but it gets crushed by other aura reading perks like Bond or Kindred.
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@Boss said:
haha wraith go zoooom
I was called a speed hacker once, because I used every haste killer perk and the Windstorm addons on Wraith.
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Show us games that don't involve babies, also what map was that?
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It already is the same speed as fully wind up hatchet.
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I think that the "Gen Rush" would be kinda fixed if Survivors spawned together.
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@Mekochi said:
https://forum.deadbydaylight.com/en/discussion/185154/my-issue-with-ghostface
Not sure if this helps, but you need your survivor eyes trained on him, not just your camera. Must be within a 32 meter radius, also there is this trick where if he is crouched and you can only see half of his mask, you need to get up close and personal to knock him out
Don't forget that the Survivor model itself blocks the reveal.
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How to soften "Gen Rush":
All Survivors spawn together.
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The perk is fine...
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With his recent buff to his Shred, he moved up a bit, I think he's the most balanced Killer in the game!
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But, It is a discount... Single cosmetic piece costs 400 auric cells, and they are giving 10% discount if you buy the whole cosmetic.
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Tenacity gamers rise up!
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@Mercês said:
Another chapter bringing very good perks and I am pretty sure that we will still be seeing the quadruple second chance perks in the meta (Decisive Strike, Borrowed Time, Dead Hard, Unbreakable).
There are so many interesting combo builds created by the community, but the thinking of must have an exhaustion perk and must have decisive strike make the remaining two perk slots obvious choices. If a survivor is not running one of the mentioned perks, like Unbreakable, you can bet they are running Iron Will, Adrenaline, Hope or Spine Chill instead. One can say that the new perks are bad, which I don't agree, but I prefer to say that the existent perks are too good and need to be redesigned.
Still, as a rank 1 both sides, I recognize that second chance perks fix problems with the optimal killer play-style. Most of the time I can't see myself without Decisive Strike because most of the killers tunnel if there is no obsession in the match. But this can easily be fixed making Decisive Strike default in the game tweaking its effect to something that I will not discuss here. The point is, before we start the discussion about how to fix some problem you should recognize that there is a problem with the meta, and more importantly, why it is what it is.
Why is it taking so long to do something about build variance? I'm sure some devs as active players have a lot to say about this. But, we are again receiving very well designed perks and I see no change in the top end. I see no point in creating new perks if you are unable to shake the meta with them.
Community, what do you think?
Who runs Hope? (I saw like 1 Hope gamer in the last few months)
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What I like:
The atmosphere, the designs, the idea of the game
What I don't like:
Constant bugs, devs would rather add 7000 perks and thus increasing the grind instead of buffing / reworking already awful, useless perks...
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I want a fat Survivor, or a Grandma Survivor, most of them are young and fit, it's becoming too repetetive tbh.
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The most op perk in this game.
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Fingers crossed 🤞
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Oni and Huntress are my favorites
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@Zani22 said:
It says that in the description.... Dude... Make sure you read the description and test perks in kyf so u don't have that vital mistake happen again
But you need friends for testing in KYF :(
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Nemesis is the best Oblivious perk imo. (But tbh I don't ever use it for the Oblivious Status Effect)
Also I think you could count Freddy himself into this, because he applies Oblivious to Survivors while in the Dream World.
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@IsJustMe said:
Can you please explain me what is your Problem with OoO?
I love it as Killer if the servs use it. 9 of 10 will play Toxic and from this 9 you have ~7 SWF Servs. My Point is now in this 10 Games i play ~8 Games vs 3 Servs. So if you mean OoO is a to Strong Killer Perk, yes but for Servs? Really no. Sure you will ever find a guy here they can play Perfect with OoO but this is not the crowd
Object of Obsession can be easily abused by SWF, or on maps like Midwich Elementary School.
It is a perk that gives you unfair advantage over the other side.
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Demo doesn't need new abilities imo, he just needs huge addon pass, Rat Liver base kit and slightly buff his portals.
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Pretty good ideas! i just think that kicking a Generator should regress it by 5% at base, no need for hooks and timers.
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@Auron471 said:
Tenacity: 50% ->70% you are no longer stunned after being put into the dying state.
No mither: 50% grunt reduction ->75% grunt reduction (Grunts are reduced while in dying state right? I know iron will doesnt affect dying state, but does no mither affect dying state grunts? if not, it should.)
No Mither does reduce Grunts of Pain when in the Dying state, or at least it should if the sounds aren't broken again.
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This happened to me aswell, two Survivors got stuck in there and I needed to down them to free them.
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@ Antares2332 said:
https://forum.deadbydaylight.com/en/discussion/comment/1530922#Comment_1530922
This is a myth. You can slightly hear his grunts but you CANNOT know exactly where he is. It would be like the survivor wasn't bringing Iron Will and the killer didn't have Stridor.
Since you're making less noise, the range that you would normally make with your grunts of pain gets shorter.
Iron Will + Stridor makes you better at tracking people as Spirit imo.
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@ Antares2332 said:
https://forum.deadbydaylight.com/en/discussion/comment/1530913#Comment_1530913
Yes, but you have a better chance of escaping.
I don't think so, If you as a Survivor have Iron Will, and the Spirit does have Stridor, she can guess your location better.
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@HatchIsMyMercy said:
https://forum.deadbydaylight.com/en/discussion/comment/1530642#Comment_1530642
Yes, but survivors have plenty of options when they get caught out like you said, there's Dead Hard, they could have DS up, their teammates could be there, there could be another loop close by, you get what I mean.
Yea, I just think it would be a nice buff, it doesn't have to be meta or anything, just a small little mindgame that could throw off some Survivors.
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https://forum.deadbydaylight.com/en/discussion/175440/insidious-rework#latest
Here, I reworked Insidious to be anti-camping perk.
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@HatchIsMyMercy said:
https://forum.deadbydaylight.com/en/discussion/comment/1530574#Comment_1530574
Plus, they would notice you canceled the animation if the looked back at you. And once again, this change wouldn't match the name of the perk. Plus having a perk to cancel the pallet breaking animation would be useless and very situational.
A lot of perk names or descriptions don't match their effect, like Agitation, why would it increase your TR by 12 meters? It could increase you pickup speed by 15%, would make more sense.
But for the pallet breaking, it could help you at some unsafe or maybe even safe loops, to trick survivors into running away, or be in the wrong position.
Also why did you post 4 comments with almost the same thing?
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@HatchIsMyMercy said:
https://forum.deadbydaylight.com/en/discussion/comment/1527814#Comment_1527814
One more thing, how would brutal strength work? Like would you just instantly break the pallet, or does it let you cancel it mid animation and keep the pallet there, I feel like brutal strength is a good perk the way it is. It gives survivors less time to make distance when you break a pallet. (On most killers who can't ignore pallets)
The second option, you could cancel the pallet animation, but the pallet would still be there, so you could trick Survivors into running away
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@Buttercake said:
https://forum.deadbydaylight.com/en/discussion/comment/1529526#Comment_1529526
But...why can't they see how calm and spiritual I am??? 😇
Because they feel how unsettled you are deep inside.
Your fake Calm Nature won't fool them.
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Swamp Crows don't care about your pathetic Calm Spirit perk.
They know better.
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No?
Edit: Also "tunneler main" made me chuckle a bit.





