AhoyWolf
AhoyWolf
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- AhoyWolf
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Comments
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@Pior_Morte said:
https://forum.deadbydaylight.com/en/discussion/comment/1528513#Comment_1528513
I play both equally and i'm in red ranks on both
https://forum.deadbydaylight.com/en/discussion/comment/1528557#Comment_1528557
Agree
https://forum.deadbydaylight.com/en/discussion/comment/1528561#Comment_1528561
Agree
https://forum.deadbydaylight.com/en/discussion/comment/1528566#Comment_1528566
Yep, devs be like: oh everyone liked the way billy is now, let's revert back to the PTB version that everyone hated.
But he isn't the same as the ptb version tho, just the numbers are almost the same, mechanics they introduced after the ptb (like the chainsaw cooling down when not in use) are still here.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1528669#Comment_1528669
For Ghostface, dead in the eye as in the Survivor+Killer player-models, or Ghostface centered in your game screen?
Both, I'm aware that the player model blocks the reveal. (Which is pretty stupid imo)
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1528590#Comment_1528590
Hmm, the Clown one is odd. Ghostface is more of a design decision. Is a Ghost saw latency related? And what does the Oni do when hitting a Survivor in Demon Form, is that the same power issue bug or different?
About Ghost Face, that isn't a design decision, you can look at him dead in the eye and still not reveal him, and sometimes you get revealed behind walls as Ghost Face...
About Ghost Saws, not sure if it is a latency issue, it's here for a really long time.
Oni just spins his camera around extremely fast when downing a Survivor, nothing game breaking, just disorienting.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1527642#Comment_1527642
Like what? (I'm curious)
Ghost Face's reveal is bugged from the start, Nurse is bugged on some maps, Billy still suffers from ghost saws.
Clown still does have the old pickup animation, Oni freaks out when hitting a Survivor while in Demon form.
The list goes on...
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The numbers are almost the same from the ptb, but the difference between ptb and the current Billy is that his chainsaw stops overheating when not in use. (Or when not pressing the button)
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Most fun hex to use, and actually the only one that I sometimes use...
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@doitagain_ said:
It’s a small tweak. Not the end of the world.
Yea, but this small tweak makes it from max 20 seconds for it to cool down to max ~28 seconds for it to cool down. And 8 seconds isn't a small number in this game.
I guess they want more Milly players in this game...
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Literal werewolf... I don't think that's a good idea.
But maybe this killer from You're Next as a Legendary skin would be better.
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I think they should make part of Kindred basekit, just show other Survivors while one of them is hooked.
For the hud change, I think that's a good idea, but maybe insted of progress bar bellow the survivor, make a different image instead, like a mini gen next to the survivor when they are working on one. (This wouldn't be shown to the killer of course)
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Outrun you? You mean while not in Frenzy I guess.
They will probably never get buffed, or it will take a few years...
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All Huntress' perks, all Steve's perks, Solidarity, No Mither, there are so many of them...
Since you said you like to hear perk buff ideas, I will share some small perk tweaks / buffs with you.
Survivor perks
Windows of opportunity
- Removed the cooldown.
- Aura of pallets and windows are shown to you when within a 16/20/24 meter range.
Dance with me
- Cooldown reduced to 30/25/20 seconds from 60/50/40 seconds.
Any Means Necessary
- Cooldown reduced to 60/50/40 seconds from painful 140/130/120 seconds.
Fixated
- Works while injured.
Lucky Break
- While Lucky Break is active your Grunts of Pain are reduced by 75%.
Killer Perks
Zanshin Tactics
- Removed the cooldown.
- Aura of pallets, breakable walls and windows are shown to you when within a 16/20/24 meter range.
Thanatophobia
- Works for dead and sacrificed Survivors.
Distressing
- Your terror radius is increased by 8 meters.
- Gain 50/75/100% more bloodpoints for actions in the Deviousness category.
Brutal Strength
- Allows you to cancel the pallet breaking animation.
Territorial imperative
- Kicking a Generator will make it "marked", Survivors within a 8/12/16 meter range from that Generator will have their aura revealed until they leave the area, or finish that "marked" Generator.
- This applies only for one Generator at a time.
Side note: I really don't know how to buff Territorial Imperative, it's such a garbage perk, so I reworked it instead, not sure if it is op or worthless tho. (Maybe it's too similar to Surveillance)
Hope you enjoyed these perk buff ideas!
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I think it just needs a shorter cooldown or longer duration.
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I like it, but it nerfs his mind games at loops.
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@Warcrafter4 said:
I feel like he needs to be less binary at pallets/windows(Aka not always getting a hit) but also able to make more plays with his power outside of pallets/windows.
He can be made balanced with a tweak(Longer/faster projectile but slower switch time between his 2 modes aka a trade off change) but he doesn't need a buff/nerf/rework.
^ this.
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Evil presence sounds like an old ruin. Could be broken on the doctor tbh.
Cruel treatment is just a free block, I don't think that's a good idea.
Futile resistance could become broken imo. Being slightly faster makes a big difference.
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Sounds interesting
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@LadyCalypso said:
https://forum.deadbydaylight.com/en/discussion/comment/1522926#Comment_1522926
I’m new on here and it didn’t give me an option to make a poll so give me a break and just answer 🤷🏽♀️
There is a small arrow Icon next to the "New Discussion" button, there you can select and make a poll.
It's kinda stupid that there already isn't a poll button in the "Polls" section... (Like it is in the "Ask the Community" section)
To the question tho, I think they should make at least the head mixable.
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I hope it gets fixed soon, just a few moments ago I played against Wraith with around 50 hours, and as a Killer I played against Survivors with around 3 hours. (As a player with 3k hours btw)
This guy had 2.6 hours in the game...
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@CosmicParagon said:
That's actually good for wraith, OoO can't see him in cloak, but he can see them
Not so good, because they still know what side you're coming from. (Basically Premonition without a cooldown)
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Mettle of Man is the king of Endurance.
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@slim0b said:
https://forum.deadbydaylight.com/en/discussion/comment/1520456#Comment_1520456
His add-ons are actually all well designed, I fail to find one that doesn't benefit him / or that is ridiculously done.
It's him at base, he isn't good enough in the red ranks.
The Redhead's Pinky Finger is really problematic addon, on the level of Iri Head, maybe even higher, but people don't complain about it much because nobody plays the Clown, and if they do not much Clowns play this addon, also the exhaustion addon should get reworked.
But his addons are mostly good. That's why only a small addon pass.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1520277#Comment_1520277
As a seasoned Clown main myself I can confirm they’re 100% right.
When I’m survivor against Clown, or watch streamers playing Clown, many of them do not play him correctly at all. The perception that Clown is weak stems from many players not understanding what you’re supposed to do with the bottles.
I think that Clown is a good Killer in the right hands, I don't think he needs a complete rework, just a slight addon pass and shorten his reload, it's painfully long.
Also he could get rewarded more for hitting Survivors with his bottles. (Not just increased blurred vision)
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Depends on the numbers, it could be good, it could be bad.
But it doesn't have a cooldown so I think it's decent.
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Bloodlust power sounds bad tbh, it's too inconsistent...
Power with tiers sounds good.
We already have Doctor, so I think madness like power isn't needed, and if you want to make Survivors scream just play Clown, he can make them scream too.
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Yes, he needs a buff, his power is kinda outdated.
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They never told us how the new mmr system works, but as of now it looks like it doesn't work at all.
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Why would you want that tho? Just to bm?
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@RbLen said:
Before the rework, Billy could keep his charge in his chainsaw when he was stunned and recharge it to quick break a pallet if he had Enduring. Now in patch 4.1.1 being stunned removes all chainsaw charge. Can we get back the old system where you keep your charge? It was part of his old basekit and I miss it.
Also remove his scream when he chainsaws please? It is getting a bit repetitive and annoying.
Oh and his animations. When his charge comes to an end, he looks down into the ground which makes it really hard to keep track of survivors. Can we get the old Billy animations and field of view back too? They were fine around patch 3.5.0 I think then got changed for the worse.
With the "look down" animation I agree, I would be really happy if they changed it back, even tho I got already used to it, just move your mouse slightly upwards, it's annoying, but it does the job just fine.
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@Gay Myers (Luzi) said:
Well we do have Jane and Jeff, too.
Not chubby enough, we want Carl the Cashier!
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@chase131119 said:
Ya'll are taking an obvious joke post so seriously lol
It's obvious, but also really bad. (not in a funny way)
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It's not exactly a new angle, her camera just went down a bit, it's really bad. I hope it gets fixed really soon.
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Billy got an overheat mechanic, it doesn't do much tho, also he got addon pass. (So no more insta saw, or at least without drawbacks)
Bubba got changed aswell, he's a beast at loops now.
They released another legendary skin, this one is for Oni, it's pretty meh tbh, for the price at least, no new animations or sounds...
Also the new mmr is here!
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@Sunbreaker7 said:
You mean, broke them? I can barely see the auras. I have literally stopped using BBQ and Kindred because I can't make sense of the auras.
Auras are back, or at least they look almost like the old auras. (They're even brighter now)
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I play against rank 18 claudettes as a rank 1 killer.
Even tho devs told us that the rank doesn't matter now, you can clearly tell if the killer / survivor is rank 20 or not.
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Sounds like a fun little idea!
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I can moonwalk just fine with capped fps. (But I'm still not great at it :/ )
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@Nos37 said:
Have Poised give an audio cue when any gen(s) reach 95% completion. This way, the user will know, mid-chase, that their tracks will soon disappear, and can attempt to set themself up to make use of it.
Currently, it pops mid-chase without warning, and when the killer notices the lack of tracks they immediately do their best to keep line-of-sight instead of mind-gaming. With the change, the user can try to break line-of-sight just before Poised triggers.
Sounds cool, but I think that still isn't enough to make Poised a good / decent perk.
Maybe it could increase your movement speed by 7% for the duration aswell.
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@Adriang14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1509891#Comment_1509891
That’s not what they recommended though they just said an audio cue to know that they’ll be able to use their poise soon
The post was edited, so maybe op changed it. (Who knows)
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20 second cooldown should be enough.
You would need to nerf the recovery addons tho.
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Perks
- Enduring (Is a must on a aggressive Legion build)
- Spirit Fury
- Bamboozle
- BBQ / Fire Up (Depends on if I want more points)
Addons
- Cold Dirt
- Joey's Mix Tape
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/1506075#Comment_1506075
Nah the perk must have a CD, imagine someone dropping the unsafe pallets, Killer ignoring them and another one following them around getting all the pallets up. I agree the CD it has now is way too much but it needs at least 60 seconds.
Since it's an unsafe pallet, I don't think it's such a big deal, and it's the killer's fault if they don't kick the pallet tbh.
If it needs to have a cooldown, than something like 30/25/20 seconds should be enough.
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Most of the killers do this, it is terrifying!
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@SkeletalElite said:
Honestly they should just remove the cool down from any means necessary, I still don't think it'd be good enough to see people running it very often, but at least the perk wouldn't be a literal joke to equip.
Literally, when I play with my SWF people equip that perk as a literal joke so they can waste god pallet then pick it back up.
I must agree, Any Means Necessary is a complete joke with the cooldown. Just remove it, it takes 4 seconds to pick it up again, so if the Killer isn't braindead he can just kick it, so it can't be abused infinitely stun them.
In tiers it could be: It takes 5 / 4.5 / 4 seconds to pick up the pallet. (maybe even 3 seconds)
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@MrLimonka said:
Hag is the thiccest and sexiest beast in DBD
This comment right here officer.
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Video please?
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I like the Legion's mori, Pig could get something new tbh.
But I think Trapper and Wraith needs a mori rework the most.
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@Dabihwow said:
THe hindered status effect lasts for 2.5 seconds the afflictions that is being mentioned is the blurred vision.
Yea, I thought about that too, but in the "afflictions" table they mention the movement speed aswell.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1501703#Comment_1501703
Exactly, NOED is not the problem here, teammates are. That's no reason to change NOED.
Did I said anything about changing noed tho?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1501695#Comment_1501695
There's a chat in the lobby.
I know, and do you think that everybody is in the lobby when I write something in there? Or maybe they don't listen, or don't care, and then they complain about it.
But that's not noed problem, that's just dumb teammates.
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@MalEducado said:
Just clean all tottems instead of rush gens ...
Yea, I will tell that to all my solo q teammates!
Oh wait...


