AhoyWolf
AhoyWolf
About
- Username
- AhoyWolf
- Joined
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Comments
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@Owlzey said:
https://forum.deadbydaylight.com/en/discussion/comment/1498137#Comment_1498137
New animation
https://www.youtube.com/watch?v=1_pa-XP8HFY
Old animation (at 0:19)
https://www.youtube.com/watch?v=RC3INMApedA
At least the old one kinda resembled that chainsaw dance he did in TCM. The new one is just lame.
The new one looks awful and actually funny.
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Not the biggest fan of linked skins, but I get why are they doing it, to make some skins even possible, but legendary skins are just overpriced purple skins, really disappointed with the new Oni skin, it just feels so lazy.
If they are truly legendary skins and they are supposed to be someone different, why is everything the same about them except the looks?
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I agree with everything you said, basically it's just another cashgrab imo.
The head looks really stiff, especially the jaw, it doesn't move at all.
I'm very disappointed tbh.
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I agree with everything you said, basically it's just another cashgrab imo.
The head looks really stiff, especially the jaw, it doesn't move at all.
I'm very disappointed tbh.
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Also depends on the map and the tiles, some Survivors are untouchable if the get a really good map with some really good tile placements.
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Depends on the Survivors, if they play extra safe and pre-throw every pallet then no, he isn't.
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I'm very disappointed, I was hoping for at least some different animations, nothing more, but I guess I was wrong. :(
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I must agree, I'm very dissapointed, it's just another overpriced skin...
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They look nice, but if they never existed I wouldn't be mad at all, they're useless.
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@Crowman said:
Only the text has been changed. Their effects aren't any different than what the patch notes say they are.
The question is: Why has only the description been changed?
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@Natural_Slasher said:
It seems so. I went in a couple matches with the "new" addons after them being supposedly buffed (lopro chains and mother's helpers) and they both were the exact same, just the descriptions have been updated. Nothing has actually changed. Has anyone informed the devs about this yet?
I don't know, since this isn't technically a "hotfix", because the game version number didn't changed, so I think this was just a mistake.
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This change also screws solos even more, meanwhile swf will not see a difference.
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If it isn't in a patch notes, then it's probably a bug.
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@HeresJohnny said:
Thanks, how is your FPS? I'm losing 10% fps every 30 seconds and im on a GTX1080 with gsync monitor lol
No problem. :)
My game runs fine, I have no issues.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1486147#Comment_1486147
i got an update as well but I still don't see it, weird.
That is weird.
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@[Deleted User] said:
How are you seeing this? it's not the same for me in game.
Really? Try restarting it.
I got a small update today, but it doesn't say that it is a hotfix, so I don't know.
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@[Deleted User] said:
Well if you’re running enduring...
Depends on how much it decreases the charge time, I didn't tested it, but I think it wouldn't be much.
Also wiki isn't updated yet, so I really don't know. :(
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@Axe said:
Its a perk for those who want to have an extra challenge. You can do some fun builds with it
Yea! Self Care is a very good perk with it! Almost broken!
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For the third question. killers will be ranked separately, that's why you can't switch them.
For example:
The Nurse that you don't play at all will be probably matched against rank 15 - 20 Survivors.
But your epic rank 1 Trapper that you play a lot and you're really good with him will be matched against rank 1 - 5 Survivors.
(It's just an example, I don't know if you play these killers) -
I see more Clowns and Hags than Demos :(
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Leatherface is a absolute UNIT now! I don't know what are you talking about.
He's way better that before! You can actually loop and catch up now with his chainsaw.
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I don't think he would be hated that much, he at least gives feedback about what he's doing. I think he's in a pretty good spot right now.
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They look awful compared to previous auras imo, you almost can't see the Killer in the picture. And these auras on Ormond? Nonexistent...
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I must agree, but I'm scared that the devs hear that the overheat mechanic doesn't do anything and they will "fix it".
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@Lazerboy88 said:
https://forum.deadbydaylight.com/en/discussion/comment/1482780#Comment_1482780
I think its perfect in line, it helps counter some of the face camp potential with the overheat, and also punishes way over use of chainsaw plus its a very cool visual effect.
Yea, the visuals are really nice.
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Agree, on Ormond the auras are basically nonexistent.
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@Lazerboy88 said:
Introduces overheat system
”OMG THIS GONNA KILL HIM TONE IT DOWN”
Tones it down
”OMG IT THIS OVERHEAT DOES NOTHIG WHY EVEN ADD IT?!?”
Smh can never make the dbd community happy.
I think most people would be happy if the overheat mechanic was gone for good.
At least I would be happy.
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You can't see auras on Ormond now...
The new auras are awful.
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@TheChosen0N3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1481892#Comment_1481892
No because it has a cooldown sort of like make your choice
And what would stop me from standing right beside the Survivor I just hooked? Free 30 secs of Undetectable.
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Werewolf Oni when?
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Wait, did they really did this?
That's ######### awful, shame on Devs.
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This happened to me aswell, they even told me that I was cheating when I said that one of them couldn't be hooked...
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1481789#Comment_1481789
Doesn't stridor increase sounds by 15%? Are you good at grammar? I think not. Seriously who the ######### is spending 1000$ on headphones, seriously?
It increases Grunts of Pain by 50% and it also increases breathing by 25% I think.
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The Killer one will just be used for camping.
Also "Old Vigil" is the exactly same Vigil like we have now, nothing changed about it, the exhaustion mechanic changed, and for a good reason.
So I must say no to that, don't bring back recovering from exhaustion while running.
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@GRT_Alkaline said:
I thought it wasnt coming out till tomorrow (29th)
EDIT: Yeah i was right
https://us.v-cdn.net/6030815/uploads/X0EP3Q6819P9/20200728-141459.jpg
This is only for the Tome, every Tome came one day after the chapter released I think.
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@jadss said:
https://forum.deadbydaylight.com/en/discussion/comment/1481261#Comment_1481261
are u good at math? It seems like not.
Also, users with 1000$ head phones can still hear you.
https://forum.deadbydaylight.com/en/discussion/comment/1481276#Comment_1481276
Understand one thing, gens = objective,
you don't touch an objective during a chase, your argument is stupid.
I just gave an example, both increase the sound produced by survivor actions.
And what are your arguments? I only hear from you: "Stridor op", "Killers with 1000000$ headphones op".
The Killer can still hear you even without Stridor, so I really don't know what is your problem. The only real issue here is Spirit using Stridor.
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@jadss said:
https://forum.deadbydaylight.com/en/discussion/comment/1478914#Comment_1478914
Iron will can counter any killer that has ears, using Stridor, would make the grunts, louder, which can be extremely good for other killers as well. but spirit being the best to take advantage of this, using her phase walk.
https://forum.deadbydaylight.com/en/discussion/comment/1480024#Comment_1480024
There is people who, for some strange reason, do that, so that doesn't matter that much i think.. it is still a problem.
https://forum.deadbydaylight.com/en/discussion/comment/1478919#Comment_1478919
Don't compare "gens" to "survivors", also, that's stupid, because survillance is ok, hearing from far away someone working on gens. If the killer is in your terror radious, they are already doing a risky play, this comparation is stupid, stop it, "generators" and "survivors" are sooooo different, yeah sure the survivors need to get into gens, but come on, that's just stupid.
Surveillance increases the sound produced by Survivors while working on a gen, the same does Stridor but for the grunts of pain produced by Survivors.
Stridor doesn't suddenly make a Killer op when he uses it. (Spirit is exception)
It just makes Survivors slightly easier to find, especially those P3 Blendettes.
It exists to counter Iron Will, that is it's main purpose. (It doesn't even counter it fully, play Ace, crouch, still can't hear anything)
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STBFL is a really good example of a perk that needs this requirement.
Surge is a really good example of a perk that doesn't need this requirement.
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Her name is Bela, she is my cute little fat doggo <3
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- Modding / Learning how to code
- Playing DBD and discussing DBD
- Drawing some pixel sprites
- Listening to music
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@jadss said:
https://forum.deadbydaylight.com/en/discussion/comment/1478909#Comment_1478909
Doesn't matter if you are spirit, it is just not problematic on spirit, it is problematic on other killers aswell that have ears and a 1000$ head phones.
If that is the logic, then Surveillance should get nerfed too, because you can hear gens from further away lmao.
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@jadss said:
https://forum.deadbydaylight.com/en/discussion/comment/1469403#Comment_1469403
it can be abused by other killers. It should be reworked lol.
How can it be abused by other killers?
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Jeff is the one I play the most, reasons: Jeff
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Oh #########?! guess I die now!
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@6yXJI0 said:
Just put a cooldown on it.
Ew cooldowns, I think that maybe start with 1 token and then get tokens for safe unhooks.
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These will be fixed in a patch 5.5.0, don't worry.
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@jadss said:
https://forum.deadbydaylight.com/en/discussion/comment/1466488#Comment_1466488
Well, you clearly never played survivor.
Stridor is not fine on some killers, which, are invisible.... aka. spirit. It's uncounterable.
Stridor is only a problem when used on Spirit, I even said it in that comment.
Also how can you tell that I don't play Survivor? I would love to hear that.
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Just remove Deep Wounds, it's a flawed mechanic.
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Haddonfield, like most people.
But I would like to see a rework of Midwich Elementary School, even tho the map is new, it looks nice, but gameplay wise it's a total garbage.
