My Freddy Rework

I don't think hes a big problem, but I'd prefer they do something more with him, theres so much they could do with him and all we have is tar blood and bleeding gens. I will be treating him as if he was an entirely new killer.

The Nightmare

Untitled Image

I know we have the remake, but I like Englund more.

Height: Short

Move Speed: 115%

TR:32 at base (I'll explain)

Power 1: Black Sand

He has an m2 attack that will have him charge up and blow sand at people, think like doctors shock with the addon that makes it a line rather than a cone.It can go through walls. It will go on cooldown for 30 seconds upon use. Getting hit will put the survivor farther down the dream status.

Power 2: Locker Projection

Pretty much his current generator projection but for lockers. Lockers will begin bleeding and eventually he'll teleport to it.

Power 3: The Dream

There will be 5 levels. Awake, Micro Napping, Light Sleep, R.E.M sleep, Nightmare

Awake is just standard survivor stuff. Freddy will be invisible.

When someone gets within 32 meters of the nightmare they will automatically begin micro napping. Which is the same as being awake but Freddy will pop in and out and can interact with the survivor.

Light Sleep is where stuff gets good, Survivors will only hear Freddys TR 16 meters away and will faintly hear the lullaby at 24 meters. A faint fog will cover everything and skill checks have a 25% chance to not make noise and move around the screen. Small visual effects will spawn around the map (Bug nests, Phantom bodies, Pools of blood on the floor). And lastly, dream pallets and dream vaults will now be seen by survivors, at 25% per pallet.

R.E.M Sleep is better light sleep, TR is now 8 and the lullaby can now be heard at 16 meters. The fog will be thicker. Visual effects will be more common. Skill checks are 50% likely to have no sound and move around the screen. Dream Pallets and Vaults will be more common.

Nightmare is the end game. Fog will be replaced by orange lighting that will follow everywhere. Freddy will be undetectable and the lullaby will be heard map wide. Fires can be seen everywhere and every broken pallet will be covered by a dream, vaults will also be hidden. Gen Speed will be slowed by 25%. Black sand will now deal a health state to any survivor in a nightmare. Freddy can also mori anyone who is on death hook and in the nightmare.

Survivors will progress one stage every minute. Survivors can wake up by interacting with other players, interacting with clocks, and finding pill bottles sprinkled throughout the map.

So what do yall think?

Comments

  • Tad bit too complex. Imagine having to learn this as a new player.

  • @Yffriium said:

    Tad bit too complex. Imagine having to learn this as a new player.

    I guess, I feel like most of it could be boiled down to The more asleep you are the sneakier he will be, how hard skill checks are, and the likelyhood your pallets gonna punk you. Most of it isn't interactive to stop it from being ultra complex.

  • @SCP_FOR_DBD said:

    I don't think hes a big problem, but I'd prefer they do something more with him, theres so much they could do with him and all we have is tar blood and bleeding gens. I will be treating him as if he was an entirely new killer.

    The Nightmare

    https://www.syfy.com/sites/syfy/files/styles/1140x640_hero/public/wire/legacy/a-nightmare-on-elm-street-1984-movie-still-robert-englund-as-freddy-kruger.png

    I know we have the remake, but I like Englund more.

    Height: Short

    Move Speed: 115%

    TR:32 at base (I'll explain)

    Power 1: Black Sand

    He has an m2 attack that will have him charge up and blow sand at people, think like doctors shock with the addon that makes it a line rather than a cone.It can go through walls. It will go on cooldown for 30 seconds upon use. Getting hit will put the survivor farther down the dream status.

    Power 2: Locker Projection

    Pretty much his current generator projection but for lockers. Lockers will begin bleeding and eventually

    Power 3: The Dream

    There will be 5 levels. Awake, Micro Napping, Light Sleep, R.E.M sleep, Nightmare

    Awake is just standard survivor stuff. Freddy will be invisible.

    When someone gets within 32 meters of the nightmare they will automatically begin micro napping. Which is the same as being awake but Freddy will pop in and out and can interact with the survivor.

    Light Sleep is where stuff gets good, Survivors will only hear Freddys TR 16 meters away and will faintly hear the lullaby at 24 meters. A faint fog will cover everything and skill checks have a 25% chance to not make noise and move around the screen. Small visual effects will spawn around the map (Bug nests, Phantom bodies, Pools of blood on the floor). And lastly, dream pallets and dream vaults will now be seen by survivors, at 25% per pallet.

    R.E.M Sleep is better light sleep, TR is now 8 and the lullaby can now be heard at 16 meters. The fog will be thicker. Visual effects will be more common. Skill checks are 50% likely to have no sound and move around the screen. Dream Pallets and Vaults will be more common.

    Nightmare is the end game. Fog will be replaced by orange lighting that will follow everywhere. Freddy will be undetectable and the lullaby will be heard map wide. Fires can be seen everywhere and every broken pallet will be covered by a dream, vaults will also be hidden. Gen Speed will be slowed by 25%. Black sand will now deal a health state to any survivor in a nightmare. Freddy can also mori anyone who is on death hook and in the nightmare.

    Survivors will progress one stage every minute. Survivors can wake up by interacting with other players, interacting with clocks, and finding pill bottles sprinkled throughout the map.

    So what do yall think?

    Is this a horror movie game or DBD lmao

  • @Yffriium said:

    Tad bit too complex. Imagine having to learn this as a new player.

    Doctor's power description would want to have a talk with you.