About the 1v1 argument i have i question for you

You want to make killers be more fair in 1v1 so if this happen will you be ok if gens or any objective survivors have take 4 times more or so ? The idea behind a killer win fast a 1v1 is that's they have no time to speand. because normaly after the first chase ( if the other survivors are not potatoes that only want chases) killer left with 2-2,5 gen to protect.

So again if you make the killer more fair will you ok add 4 times the time you need for gens ?

Comments

  • I think that the "Gen Rush" would be kinda fixed if Survivors spawned together.

  • @AhoyWolf said:

    I think that the "Gen Rush" would be kinda fixed if Survivors spawned together.

    Not rly you see 2 survivors wil ldone a gen in 44~45 sec and most gens allow 2-3 survivors. Your idea may give 5 sec more before the find the next gen. But this post is not about the gen rush ( a rly thing) it's about the 1v1 same survivors ask for to be more "fair"

  • @KingOfGhost said:

    You want to make killers be more fair in 1v1 so if this happen will you be ok if gens or any objective survivors have take 4 times more or so ? The idea behind a killer win fast a 1v1 is that's they have no time to speand. because normaly after the first chase ( if the other survivors are not potatoes that only want chases) killer left with 2-2,5 gen to protect.

    So again if you make the killer more fair will you ok add 4 times the time you need for gens ?

    The whole strength of the 1v1 argument comes from the fact that its more fun than doing gens. I dont like gens nor do I encourage hyper focusing gens unless its spirit,ph,slinger. My point is you are asking to make th boring part more boring in turn losing players. Huntress is fair in 1v1 and shes strong right?

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/185166/about-the-1v1-argument-i-have-i-question-for-you

    The whole strength of the 1v1 argument comes from the fact that its more fun than doing gens. I dont like gens nor do I encourage hyper focusing gens unless its spirit,ph,slinger. My point is you are asking to make th boring part more boring in turn losing players. Huntress is fair in 1v1 and shes strong right?

    That the thing tho this is fun for the survivors most if any killer find the looping boring and anoying because if you need to follow the survivor until they make a mistake and you as a killer are allow to hit them ( ofcourse this is not apply if you play killer like hag etc). The reason huntress feel fair in 1v1 is because 1) she have limit ammo and she need to reaload very often in the game ( literally letting the survivors go for free) 2) because she is 110%.

    If you try to apply all this to the other killers then you will destoy them because anlike huntress and DS the other killers don't have range attacks.

    You may think it will make it worse if you make gens take more time but the truth is is the only way to have "fair" 1v1 ( in a game made for 1v4) without make all the killers leave the game for good.

  • @KingOfGhost said:

    https://forum.deadbydaylight.com/en/discussion/comment/1562271#Comment_1562271

    That the thing tho this is fun for the survivors most if any killer find the looping boring and anoying because if you need to follow the survivor until they make a mistake and you as a killer are allow to hit them ( ofcourse this is not apply if you play killer like hag etc). The reason huntress feel fair in 1v1 is because 1) she have limit ammo and she need to reaload very often in the game ( literally letting the survivors go for free) 2) because she is 110%.

    If you try to apply all this to the other killers then you will destoy them because anlike huntress and DS the other killers don't have range attacks.

    You may think it will make it worse if you make gens take more time but the truth is is the only way to have "fair" 1v1 ( in a game made for 1v4) without make all the killers leave the game for good.

    You forget that huntress can shoot over loops and has insane slug potential she is a fair 1v1 the better player typically wins.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1562354#Comment_1562354

    You forget that huntress can shoot over loops and has insane slug potential she is a fair 1v1 the better player typically wins.

    Well i kind say that with the range attacks but ok. So you agree with me then good.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1562271#Comment_1562271

    Then they’re playing the wrong game, or the wrong role.

    If only the chase is fun, play killer.

    This is meant to be an asymmetrical horror game. The killer is meant to be a threat. The killer can only be perceived as a threat if the chances of winning a chase are low.

    If the player doesn’t find anything else in a trial fun while playing survivor, play something else, or play killer.

    It’s not a valid argument for evening the odds 1v1.

    I think this game was intended to be a horror movie being playable. The survivor should hide to not be found and killed, with early perks like iron will, calm spirit or urban invasion. Also spring burst being a chance to get away after being found.

    But the survivor side found ways to play aggressive with fast reloading spring burst and some windows being indefinitely loopable and so on.

    It was first intended to be hide and seek with a dash of playing catch but later turn this ratio around since the survivor found directly versing the other player instead of having to hide from them more fun. And so the actual meta was slowly implemented to appeal to the survivor community.

    Atleast that's what the overall change in style and the direction of changes since release feel. Of course they had to amend to killers to by getting rid of infinites, ridiculous amounts of pallets and nerfing brokenly strong oerks. Otherwise they would've lost all killer until now.

  • @AbsolutelyImpossible said:

    https://forum.deadbydaylight.com/en/discussion/185166/about-the-1v1-argument-i-have-i-question-for-you

    Omg gens won’t get done if they slow it down. Tbh they need to remove Mori’s if they’re going to slow gens down.

    Ok let's say we remove moris and keys how this will stop survivors for asking to win any 1v1 against any killer ? The point of this post is simple that survivors want a "fair" 1v1 in a game that is 1v4

  • @KingOfGhost said:

    https://forum.deadbydaylight.com/en/discussion/comment/1562271#Comment_1562271

    That the thing tho this is fun for the survivors most if any killer find the looping boring and anoying because if you need to follow the survivor until they make a mistake and you as a killer are allow to hit them ( ofcourse this is not apply if you play killer like hag etc). The reason huntress feel fair in 1v1 is because 1) she have limit ammo and she need to reaload very often in the game ( literally letting the survivors go for free) 2) because she is 110%.

    If you try to apply all this to the other killers then you will destoy them because anlike huntress and DS the other killers don't have range attacks.

    You may think it will make it worse if you make gens take more time but the truth is is the only way to have "fair" 1v1 ( in a game made for 1v4) without make all the killers leave the game for good.

    You forgot to ad that tall structures counter her, New maps are being designed with more and more junk to line of sight her, old maps are getting more junk added to line of sight her.

    In other words, you go down to a huntress when out of position or YOU as a survivor make the wrong read and get hit.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/185166/about-the-1v1-argument-i-have-i-question-for-you

    The whole strength of the 1v1 argument comes from the fact that its more fun than doing gens. I dont like gens nor do I encourage hyper focusing gens unless its spirit,ph,slinger. My point is you are asking to make th boring part more boring in turn losing players. Huntress is fair in 1v1 and shes strong right?

    Agreed but im unsure on how you could make the 1v1 more fun other than nerfing ph,spirit,slinger (or any other strong chase killer) its a really hard issue the game has that i wish could be solved easily but sadly i doubt it will be sloved at least not for a long time.

  • @AbsolutelyImpossible said:

    https://forum.deadbydaylight.com/en/discussion/comment/1563707#Comment_1563707

    No the survivor should never be able to 1v1 the killer in an asymmetrical game lol however, I do think that in regards to survivor objectives that it’s fine the way it is. Gens don’t need to be slower otherwise the killer is going to pummel his/her opponent every time. Survivors can die really fast as well. And it’s up to the killer to have great attention to detail and map knowledge to apply pressure. I don’t think it’s fair all 4 should die while the killer is given more time to watch someone die on a hook or tunnel Mori survivors off of hooks. It’s just too easy that way and you’re giving killers a free pass at that point without having to work for the kills. Killing a survivor should be a big deal in this game because it really does slow the game down by crippling the survivor team. but instead this game is known for getting caught being an inevitable happening and dying tends to happen way too fast quite often in my opinion.

    Mori isn’t as common as you stated above. You say killing shouldn’t be easy, then gens shouldn’t be easy neither. If you do the math you will understand a chase cannot be 40 sec. It’s impossible for the killer to win, if chases are long. Especially if the killer is low mobility.

  • Sounds extremely fAiR. I'd say since the game is a 1v1 then anything that affects other people outside of the 1v1 should be removed. So goodbye Infectious Fright, BBQ, Thrilling Tremors and many perks that effect the 1v1 unfairly.

    Also killer abilities will need slight nerfs. Myers needs removed since his stalk can unfairly effect me if he got stalk off someone else. I shouldn't get sick when a sick survivor interacts with me and corrupt will need massive nerfs. Oni will need nerfed and so will Legion.

    Alright Behaviour, time to get to work.

  • @CashelP14 said:

    Sounds extremely fAiR. I'd say since the game is a 1v1 then anything that affects other people outside of the 1v1 should be removed. So goodbye Infectious Fright, BBQ, Thrilling Tremors and many perks that effect the 1v1 unfairly.

    Also killer abilities will need slight nerfs. Myers needs removed since his stalk can unfairly effect me if he got stalk off someone else. I shouldn't get sick when a sick survivor interacts with me and corrupt will need massive nerfs. Oni will need nerfed and so will Legion.

    Alright Behaviour, time to get to work.

    Soon they will nerf them again like they have done in the past. But sence for the survivors the 1v1 is the most fun thing in the game then wh ydon't they just but bots to follow survivors and alway be so close to hit you but never do that ?

  • Longer, more interactive trials? Hell yes. I'm not a fan of 4 minute gens. I'm also not a fan of 16 minute gens, but there's definitely a middle ground where survivors can have more of an objective to do (fetching gas or something) and not be allowed to just mindlessly drop pallets while their team is holding m1 real good.

  • @AbsolutelyImpossible said:

    https://forum.deadbydaylight.com/en/discussion/comment/1563707#Comment_1563707

    No the survivor should never be able to 1v1 the killer in an asymmetrical game lol however, I do think that in regards to survivor objectives that it’s fine the way it is. Gens don’t need to be slower otherwise the killer is going to pummel his/her opponent every time. Survivors can die really fast as well. And it’s up to the killer to have great attention to detail and map knowledge to apply pressure. I don’t think it’s fair all 4 should die while the killer is given more time to watch someone die on a hook or tunnel Mori survivors off of hooks. It’s just too easy that way and you’re giving killers a free pass at that point without having to work for the kills. Killing a survivor should be a big deal in this game because it really does slow the game down by crippling the survivor team. but instead this game is known for getting caught being an inevitable happening and dying tends to happen way too fast quite often in my opinion.

    Here what you forgot. Killers can apply pressure only with wining 1v1 FAST so by make a survivors with no perks or itema capable to 1v1 any killer in the game thenkiller can apply pressure or have a fun game because they know that every single survivor can win 1v1 against them no matter what they do.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1562271#Comment_1562271

    Then they’re playing the wrong game, or the wrong role.

    If only the chase is fun, play killer.

    This is meant to be an asymmetrical horror game. The killer is meant to be a threat. The killer can only be perceived as a threat if the chances of winning a chase are low.

    If the player doesn’t find anything else in a trial fun while playing survivor, play something else, or play killer.

    It’s not a valid argument for evening the odds 1v1.

    No you are not gonna tell me to play I side I dont prefer because it's the one that's supposed to have fun in chases. If that was the case why was it balanced around looping looping made the odds in chase fairly even and with killers like nurse, huntress only the better players win.

    Doing gens us not fun that's a fact. Stealthing is not fun for both sides that's another fact. For you to say that is insane to me. Chases are what the game was built on and balanced around it's the most interactive part.

  • @DontNerf said:

    https://forum.deadbydaylight.com/en/discussion/comment/1562271#Comment_1562271

    Agreed but im unsure on how you could make the 1v1 more fun other than nerfing ph,spirit,slinger (or any other strong chase killer) its a really hard issue the game has that i wish could be solved easily but sadly i doubt it will be sloved at least not for a long time.

    Yeah ik but still chases are the most fun as survivor you are running to survive and how you have to use your brains.

  • No I dont think that I like @DudeDelicious he's cool but I disagree heavily with what he said.

  • @AhoyWolf said:

    I think that the "Gen Rush" would be kinda fixed if Survivors spawned together.

    This is sarcasm right

  • This is what I comment in every “nerf a great 1v1 killer” I ask would you be fine then if killers moved faster, had an ability they share that allows teleportation or speed boost, or to have objectives made harder? And ofc the answer is no but they want 1v1 nerfed when that’s not the part that matters it’s the 4v1

  • @AhoyWolf said:

    I think that the "Gen Rush" would be kinda fixed if Survivors spawned together.

    kinda, if the killer has corrupt intervnetion and they all spown together at the other side of the map, that would be pretty decent tbh.

  • @RizeAki said:

    This is what I comment in every “nerf a great 1v1 killer” I ask would you be fine then if killers moved faster, had an ability they share that allows teleportation or speed boost, or to have objectives made harder? And ofc the answer is no but they want 1v1 nerfed when that’s not the part that matters it’s the 4v1

    I mean this is what happen every time survivors want more "fair" 1v1 from there sides but don't want to give anything back because if the killer can play the game with zero mistekes and survivors make same kill will win.